diff --git a/Assets/AddressableAssetsData/Android/addressables_content_state.bin b/Assets/AddressableAssetsData/Android/addressables_content_state.bin index c34962040..7f4a66abd 100644 Binary files a/Assets/AddressableAssetsData/Android/addressables_content_state.bin and b/Assets/AddressableAssetsData/Android/addressables_content_state.bin differ diff --git a/Assets/ResWork/VFX/Hovl Studio/HSFiles/Materials/Noise43cg.mat b/Assets/ResWork/VFX/Hovl Studio/HSFiles/Materials/Noise43cg.mat index e7cb2fce3..92ee7aa6e 100644 --- a/Assets/ResWork/VFX/Hovl Studio/HSFiles/Materials/Noise43cg.mat +++ b/Assets/ResWork/VFX/Hovl Studio/HSFiles/Materials/Noise43cg.mat @@ -21,15 +21,16 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Noise43cg - m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, + type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _BUILTIN_SURFACE_TYPE_TRANSPARENT - - _ENABLE_FOG_ON_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: - _DOUBLESIDED_ON + - _ENABLE_FOG_ON_TRANSPARENT - _USEDEPTH_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -43,6 +44,8 @@ Material: - TransparentDepthPostpass - TransparentBackface - MOTIONVECTORS + - DepthOnly + - SHADOWCASTER m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -166,7 +169,7 @@ Material: - _Opacity: 1 - _OpaqueCullMode: 2 - _Parallax: 0.02 - - _QueueControl: -1 + - _QueueControl: 0 - _QueueOffset: 0 - _RenderQueueType: 3 - _SmoothnessTextureChannel: 0 diff --git a/Assets/ResWork/VFX/Hovl Studio/HSFiles/Materials/Trail60bcg.mat b/Assets/ResWork/VFX/Hovl Studio/HSFiles/Materials/Trail60bcg.mat index bf0282b88..4ef791982 100644 --- a/Assets/ResWork/VFX/Hovl Studio/HSFiles/Materials/Trail60bcg.mat +++ b/Assets/ResWork/VFX/Hovl Studio/HSFiles/Materials/Trail60bcg.mat @@ -37,15 +37,16 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trail60bcg - m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, + type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _BUILTIN_SURFACE_TYPE_TRANSPARENT - - _ENABLE_FOG_ON_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: - _DOUBLESIDED_ON + - _ENABLE_FOG_ON_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 @@ -58,6 +59,8 @@ Material: - TransparentDepthPostpass - TransparentBackface - MOTIONVECTORS + - DepthOnly + - SHADOWCASTER m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -181,12 +184,12 @@ Material: - _Opacity: 1 - _OpaqueCullMode: 2 - _Parallax: 0.02 - - _QueueControl: -1 + - _QueueControl: 0 - _QueueOffset: 0 - _RenderQueueType: 3 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 1 + - _SrcBlend: 5 - _StencilRef: 0 - _StencilRefDepth: 1 - _StencilRefDistortionVec: 4 diff --git a/Assets/Script/Info/OptionInfo.cs b/Assets/Script/Info/OptionInfo.cs index 72b146ea7..5959f247e 100644 --- a/Assets/Script/Info/OptionInfo.cs +++ b/Assets/Script/Info/OptionInfo.cs @@ -42,7 +42,7 @@ public class OptionInfo : MonoBehaviourSingletonTemplateBackKeyAdd base.Awake(); DontDestroy(); Screen.sleepTimeout = SleepTimeout.NeverSleep; // 게임 실행 중 화면 안 꺼지게 - QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("QualitySettings", 2)); + QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("QualitySettings", 1)); // 퀄리티 중을 기본으로 Act_Repeat_for1sec = () => { @@ -122,7 +122,7 @@ public class OptionInfo : MonoBehaviourSingletonTemplateBackKeyAdd for (int i = 0; i < sprites.Length; i++) sprites[i].sprite = UIAtlasMgr.Ins.Get_Sprite(MyValue.OffButtonName); - var graphic = PlayerPrefs.GetInt("QualitySettings", 2); + var graphic = PlayerPrefs.GetInt("QualitySettings", 1); sprites[graphic].sprite = UIAtlasMgr.Ins.Get_Sprite("button7"); }