From 4c54cf27e1a2ab4fbc89ee4b974d6f4676893af7 Mon Sep 17 00:00:00 2001 From: Ino Date: Tue, 24 Dec 2024 02:17:18 +0900 Subject: [PATCH] =?UTF-8?q?=EA=B7=B8=EB=9E=98=ED=94=BD=20=EC=98=B5?= =?UTF-8?q?=EC=85=98=20=EA=B8=B0=EB=B3=B8=20=EC=A4=91=20(=EB=B0=B8?= =?UTF-8?q?=EB=9F=B0=EC=8A=A4)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Android/addressables_content_state.bin | Bin 9799 -> 9799 bytes .../HSFiles/Materials/Noise43cg.mat | 9 ++++++--- .../HSFiles/Materials/Trail60bcg.mat | 11 +++++++---- Assets/Script/Info/OptionInfo.cs | 4 ++-- 4 files changed, 15 insertions(+), 9 deletions(-) diff --git a/Assets/AddressableAssetsData/Android/addressables_content_state.bin b/Assets/AddressableAssetsData/Android/addressables_content_state.bin index c349620408bf6ef1d70abdf557c703a37c45fb58..7f4a66abd93c58b175afbc7228f4be82cbe6ef86 100644 GIT binary patch delta 980 zcmaiyyK7f56vw@{Ppq}JQv1V4d;4pCi(t*;| zNvDV-tYMr7?l|=fu%KEsjq(5@)dLsH3K}K_=fuzuIJZ&}4Gv2ks5cF0mC{iEU`3eo zoMRdq!X)z^G^UbeVP$pD9MY%J!$n0c%YjBR6CB0>hD%MoWWjSPxMOMm*km!2AAuA; ztI$Sq3C=*y3If)c8v|+KP?ib;m<-y5z@$;uf_6gdMpuq$TIb#lzlry%dSUWc z9Nm{!k@unF0M`?c2e4 s1FfL8Ie7j3%Jujc)n)(Hc(%8N+9qP-%h%`ePp>{OytbQR?6q^`AJ(!8SO5S3 delta 980 zcmaiy%S%>46u`UJ^n=VyMU)-7%=)v5@Dh#LI|?#!GyFvEHN&TenFw{xTD*9&>4Tg8*U3aFA` zMF1}~#*A=cq;Wt1fFR{fYWgphl@eGX5W))J;Dl9NTd*2aiae45r_?z-P!TM(qgat3 zgr*^QBm@>hBImfL#H5cyV?{-ove;o@`BMpwsis^YO0oomxlKog$BSufz)Ge$;wDI( zBT7sewcr#IPRg`&JiBrriMEmwZqR<%9G3xSlu|21FeY6Y87V3u^GmSW8lr#;YnWGz zaiwzxRwAFCj-D$k2AG1!pjXJPA?``%L-eqd9L3Hg;6dEJd;vOq<~}; zMx@b`cZ<4>581r5l3t(c7Ihn=XV0(c*qLgISLwo3x2)S}Z6EvoH9n}CrHQ>bbSSSP zpZTm$XBk+_S1ZcD^FO}C;hARX=k=8`8yvV;%=*B^`o0U*0(xuxTPNP1Y0BTd_! oZ4P$!7D)V8H|6R^T base.Awake(); DontDestroy(); Screen.sleepTimeout = SleepTimeout.NeverSleep; // 게임 실행 중 화면 안 꺼지게 - QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("QualitySettings", 2)); + QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("QualitySettings", 1)); // 퀄리티 중을 기본으로 Act_Repeat_for1sec = () => { @@ -122,7 +122,7 @@ public class OptionInfo : MonoBehaviourSingletonTemplateBackKeyAdd for (int i = 0; i < sprites.Length; i++) sprites[i].sprite = UIAtlasMgr.Ins.Get_Sprite(MyValue.OffButtonName); - var graphic = PlayerPrefs.GetInt("QualitySettings", 2); + var graphic = PlayerPrefs.GetInt("QualitySettings", 1); sprites[graphic].sprite = UIAtlasMgr.Ins.Get_Sprite("button7"); }