diff --git a/Assets/Res_Addr/Effect/Effect_PerHPBuff_AASPD.prefab b/Assets/Res_Addr/Effect/Effect_PerHPBuff_AASPD.prefab index 2ac6a37ae..08ad70a15 100644 --- a/Assets/Res_Addr/Effect/Effect_PerHPBuff_AASPD.prefab +++ b/Assets/Res_Addr/Effect/Effect_PerHPBuff_AASPD.prefab @@ -64,12 +64,12 @@ PrefabInstance: - target: {fileID: 1724101358703626232, guid: 6c119b9b00b04394f86df4e4e63dcbc2, type: 3} propertyPath: TrailModule.colorOverTrail.maxColor.g - value: 0.23921567 + value: 0.366515 objectReference: {fileID: 0} - target: {fileID: 1724101358703626232, guid: 6c119b9b00b04394f86df4e4e63dcbc2, type: 3} propertyPath: TrailModule.colorOverTrail.maxColor.r - value: 0.9183353 + value: 0.23921567 objectReference: {fileID: 0} - target: {fileID: 4107499323353244515, guid: 6c119b9b00b04394f86df4e4e63dcbc2, type: 3} diff --git a/Assets/Res_Addr/Effect/Effect_PerHPBuff_AMSPD.prefab b/Assets/Res_Addr/Effect/Effect_PerHPBuff_AMSPD.prefab index 06cc89f08..3232fc546 100644 --- a/Assets/Res_Addr/Effect/Effect_PerHPBuff_AMSPD.prefab +++ b/Assets/Res_Addr/Effect/Effect_PerHPBuff_AMSPD.prefab @@ -59,17 +59,17 @@ PrefabInstance: - target: {fileID: 1724101358703626232, guid: 6c119b9b00b04394f86df4e4e63dcbc2, type: 3} propertyPath: TrailModule.colorOverTrail.maxColor.b - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 1724101358703626232, guid: 6c119b9b00b04394f86df4e4e63dcbc2, type: 3} propertyPath: TrailModule.colorOverTrail.maxColor.g - value: 0.23921567 + value: 0.018630967 objectReference: {fileID: 0} - target: {fileID: 1724101358703626232, guid: 6c119b9b00b04394f86df4e4e63dcbc2, type: 3} propertyPath: TrailModule.colorOverTrail.maxColor.r - value: 0.9183353 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4107499323353244515, guid: 6c119b9b00b04394f86df4e4e63dcbc2, type: 3} diff --git a/Assets/Script/Character/Actor.cs b/Assets/Script/Character/Actor.cs index 810caa1bd..6b71e3c2f 100644 --- a/Assets/Script/Character/Actor.cs +++ b/Assets/Script/Character/Actor.cs @@ -96,6 +96,10 @@ public class Actor : MyCoroutine dic_ccAddRate.Clear(); foreach (var key in dic_skillextra.Keys.ToList()) dic_skillextra[key] = false; + Off_CCEffect(); + } + protected void Off_CCEffect() + { foreach (var item in dic_CCEffect) dic_CCEffect[item.Key].Off_Imm(); } @@ -612,6 +616,7 @@ public class Actor : MyCoroutine m_IsLockTarget = false; Del_Target(); + Off_CCEffect(); Set_Outline(false); } protected virtual void After_Die()