로딩 ui 완료
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@ -678,7 +678,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: Loading...
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m_text: 'Tip : '
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@ -706,8 +706,8 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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@ -2113,8 +2113,8 @@ RectTransform:
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--- !u!222 &5031234401325852370
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CanvasRenderer:
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@ -2779,8 +2779,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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--- !u!222 &7327882565052033513
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CanvasRenderer:
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@ -3394,8 +3394,8 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSizeMin: 10
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@ -7691,8 +7691,8 @@ MonoBehaviour:
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m_UiScaleMode: 1
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 1280, y: 720}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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@ -8414,8 +8414,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &7251279084768340234
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MonoBehaviour:
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@ -8459,7 +8459,7 @@ MonoBehaviour:
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m_Interactable: 1
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m_TargetGraphic: {fileID: 5923574204131616269}
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m_FillRect: {fileID: 2119898751915229899}
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m_MaxValue: 1
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@ -8467,7 +8467,19 @@ MonoBehaviour:
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m_Value: 1
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m_OnValueChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 0}
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--- !u!1 &5820811205256722697
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GameObject:
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@ -9022,7 +9034,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 2800000, guid: 19fc68da69e2614428373b3f52d5f0df, type: 3}
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@ -11306,6 +11318,7 @@ GameObject:
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- component: {fileID: 7101245605736225459}
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- component: {fileID: 7893705974558195964}
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- component: {fileID: 6479031529578815189}
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- component: {fileID: 8107188678654399096}
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m_Layer: 5
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m_Name: handle
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m_TagString: Untagged
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@ -11327,9 +11340,9 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 4652740648965546213}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7893705974558195964
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@ -11370,6 +11383,22 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &8107188678654399096
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 8207689501854819013}
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m_Name:
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m_EditorClassIdentifier:
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slider: {fileID: 7251279084768340234}
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sliderRect: {fileID: 4652740648965546213}
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handle: {fileID: 7101245605736225459}
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offsetX: -14.8
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GameObject:
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@ -0,0 +1,35 @@
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using UnityEngine;
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using UnityEngine.UI;
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[ExecuteAlways]
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public class SliderHandleController : MonoBehaviour
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{
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public Slider slider;
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public RectTransform sliderRect; // 슬라이더 전체 UI
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public RectTransform handle; // 핸들 RectTransform
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public float offsetX = 0f; // X축 오프셋 (필요하면 조정 가능)
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void Start()
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{
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UpdateHandlePosition();
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}
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void Update()
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{
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UpdateHandlePosition();
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}
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void UpdateHandlePosition()
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{
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// 슬라이더의 좌측(X Min)과 우측(X Max) 계산
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float sliderMinX = sliderRect.rect.xMin;
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float sliderMaxX = sliderRect.rect.xMax;
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// 현재 슬라이더 값에 대한 핸들의 X 좌표 계산
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float handleX = Mathf.Lerp(sliderMinX, sliderMaxX,
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(slider.value - slider.minValue) / (slider.maxValue - slider.minValue));
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// 핸들 위치 업데이트
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handle.anchoredPosition = new Vector2(handleX + offsetX, handle.anchoredPosition.y);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 85ea459f4d429e748aac9a7c343faf72
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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