로딩 ui 완료

This commit is contained in:
Ino 2025-03-12 11:13:58 +09:00
parent 6cb1102ebd
commit 4e11c8d0e2
3 changed files with 94 additions and 19 deletions

View File

@ -678,7 +678,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: Loading... m_text: 'Tip : '
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@ -2113,8 +2113,8 @@ RectTransform:
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--- !u!222 &5031234401325852370 --- !u!222 &5031234401325852370
CanvasRenderer: CanvasRenderer:
@ -2779,8 +2779,8 @@ RectTransform:
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m_SizeDelta: {x: 610, y: 30} m_SizeDelta: {x: 1000, y: 47}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7327882565052033513 --- !u!222 &7327882565052033513
CanvasRenderer: CanvasRenderer:
@ -3394,8 +3394,8 @@ MonoBehaviour:
m_faceColor: m_faceColor:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4294967295
m_fontSize: 15 m_fontSize: 20
m_fontSizeBase: 15 m_fontSizeBase: 20
m_fontWeight: 400 m_fontWeight: 400
m_enableAutoSizing: 0 m_enableAutoSizing: 0
m_fontSizeMin: 10 m_fontSizeMin: 10
@ -7691,8 +7691,8 @@ MonoBehaviour:
m_UiScaleMode: 1 m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100 m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1 m_ScaleFactor: 1
m_ReferenceResolution: {x: 1280, y: 720} m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0 m_ScreenMatchMode: 1
m_MatchWidthOrHeight: 0 m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3 m_PhysicalUnit: 3
m_FallbackScreenDPI: 96 m_FallbackScreenDPI: 96
@ -8414,8 +8414,8 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0} m_AnchorMax: {x: 0.5, y: 0}
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m_SizeDelta: {x: 1010, y: 36} m_SizeDelta: {x: 1510, y: 36}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &7251279084768340234 --- !u!114 &7251279084768340234
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@ -8459,7 +8459,7 @@ MonoBehaviour:
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@ -8467,7 +8467,19 @@ MonoBehaviour:
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m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
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GameObject: GameObject:
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@ -9022,7 +9034,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Texture: {fileID: 2800000, guid: 19fc68da69e2614428373b3f52d5f0df, type: 3} m_Texture: {fileID: 0}
m_UVRect: m_UVRect:
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@ -11306,6 +11318,7 @@ GameObject:
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m_Name: handle m_Name: handle
m_TagString: Untagged m_TagString: Untagged
@ -11327,9 +11340,9 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7893705974558195964 --- !u!222 &7893705974558195964
@ -11370,6 +11383,22 @@ MonoBehaviour:
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m_UseSpriteMesh: 0 m_UseSpriteMesh: 0
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GameObject: GameObject:
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View File

@ -0,0 +1,35 @@
using UnityEngine;
using UnityEngine.UI;
[ExecuteAlways]
public class SliderHandleController : MonoBehaviour
{
public Slider slider;
public RectTransform sliderRect; // 슬라이더 전체 UI
public RectTransform handle; // 핸들 RectTransform
public float offsetX = 0f; // X축 오프셋 (필요하면 조정 가능)
void Start()
{
UpdateHandlePosition();
}
void Update()
{
UpdateHandlePosition();
}
void UpdateHandlePosition()
{
// 슬라이더의 좌측(X Min)과 우측(X Max) 계산
float sliderMinX = sliderRect.rect.xMin;
float sliderMaxX = sliderRect.rect.xMax;
// 현재 슬라이더 값에 대한 핸들의 X 좌표 계산
float handleX = Mathf.Lerp(sliderMinX, sliderMaxX,
(slider.value - slider.minValue) / (slider.maxValue - slider.minValue));
// 핸들 위치 업데이트
handle.anchoredPosition = new Vector2(handleX + offsetX, handle.anchoredPosition.y);
}
}

View File

@ -0,0 +1,11 @@
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