로딩 추가했습니다.
카메라가 캐릭터 따라가는 부분 제거했습니다. 농장에서 ui가 나오지 않는 버그 수정했습니다.
This commit is contained in:
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@ -613,7 +613,7 @@ MonoBehaviour:
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@ -621,54 +621,53 @@ GameObject:
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m_GameObject: {fileID: 259718422659395581}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 259718422659395581}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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@ -679,32 +678,76 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 1c9bfa275b8c92544b3d4a09202d88ef, type: 3}
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m_Type: 0
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!111 &6414693691979496877
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Animation:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 247898931491393337}
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m_Enabled: 1
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serializedVersion: 3
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m_Animation: {fileID: 7400000, guid: 312eacd722ab4af4fa0134342e97216d, type: 2}
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m_Animations:
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- {fileID: 7400000, guid: 312eacd722ab4af4fa0134342e97216d, type: 2}
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m_WrapMode: 0
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m_PlayAutomatically: 1
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m_AnimatePhysics: 0
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m_CullingType: 0
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m_text: Loading...
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: a387e325271126742ad15569dba1ac57, type: 2}
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m_sharedMaterial: {fileID: -6459762427321423278, guid: a387e325271126742ad15569dba1ac57,
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type: 2}
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m_fontSharedMaterials: []
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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m_fontColor32:
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serializedVersion: 2
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rgba: 4294967295
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontColorGradientPreset: {fileID: 0}
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m_spriteAsset: {fileID: 0}
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m_tintAllSprites: 0
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m_StyleSheet: {fileID: 0}
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m_TextStyleHashCode: -1183493901
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m_overrideHtmlColors: 0
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 20
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m_fontSizeBase: 20
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 10
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m_fontSizeMax: 40
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m_fontStyle: 0
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 4096
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_lineSpacing: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_parseCtrlCharacters: 1
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m_isOrthographic: 1
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m_isCullingEnabled: 0
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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--- !u!1 &477398187380938062
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GameObject:
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m_ObjectHideFlags: 0
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@ -4611,7 +4654,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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go: {fileID: 8337823033090345085}
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sprite_bg: {fileID: 4452635937245129058}
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m_text: {fileID: 560264563046753084}
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--- !u!1 &4137797186450993593
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GameObject:
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m_ObjectHideFlags: 0
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@ -8835,7 +8878,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.39215687}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -10931,7 +10974,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1637126672312165090}
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- {fileID: 3285573486048392709}
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- {fileID: 2535978644607196949}
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m_Father: {fileID: 3014764382062236013}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@ -10678,7 +10678,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5a7e49710ad54b743bead07336d94e8e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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go_Camera: {fileID: 0}
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dungeonResults:
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- {fileID: 7654730528903163442}
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- {fileID: 7547394924440565505}
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@ -49963,7 +49962,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9522d62ea22f25d468bea7fbe90eab95, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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go_Camera: {fileID: 0}
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go_child: {fileID: 4319977179521341279}
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go_boss: {fileID: 4266606170441426330}
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sprites:
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@ -61277,7 +61275,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: cec67716a6d2a0b45af2ea4686ca3df9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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go_Camera: {fileID: 0}
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m_RankingUI: {fileID: 8875568081737074834}
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--- !u!1 &4944573237779459871
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GameObject:
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@ -62797,7 +62794,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4e19f7b72b79d6247959b21daaaab8d6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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go_Camera: {fileID: 0}
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rtf_onoff: {fileID: 5628033596425043958}
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rtf_layout: {fileID: 4546882025923078743}
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m_layout: {fileID: 6073836825621844675}
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@ -62891,7 +62887,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d37ecd17824c5d5448e1205878bd5ccc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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go_Camera: {fileID: 0}
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||||
images:
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- {fileID: 6055483947737236977}
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||||
texts:
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||||
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@ -68950,7 +68945,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 53376fb6fb9a52c4f96a5fa681009331, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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go_Camera: {fileID: 0}
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m_EquipmentItemPopup: {fileID: 3045496747550351632}
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m_EquipmentPopup: {fileID: 2424877493288058929}
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m_EquipmentMakePopup: {fileID: 5551366820280862753}
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@ -106101,7 +106095,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b85e1d85665b0be4e83a7fcfd35f75ca, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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go_Camera: {fileID: 699737578772148232}
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UICamera: {fileID: 8894278689083431117}
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gos:
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- {fileID: 7572678700870248663}
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- {fileID: 1094987121034510843}
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@ -106480,7 +106474,6 @@ MonoBehaviour:
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|||
m_Script: {fileID: 11500000, guid: 1f45775da10f7e54b9ed54431667c759, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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go_Camera: {fileID: 0}
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go_child: {fileID: 6654041026865147712}
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label_statchange: {fileID: 5870361847762626685}
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--- !u!1 &8846055359537270381
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@ -110433,7 +110426,6 @@ MonoBehaviour:
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|||
m_Script: {fileID: 11500000, guid: d37ecd17824c5d5448e1205878bd5ccc, type: 3}
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m_Name:
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||||
m_EditorClassIdentifier:
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go_Camera: {fileID: 0}
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images:
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- {fileID: 7547153118397443468}
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texts:
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@ -10,6 +10,7 @@ public class SaveNPCToolTip : MonoBehaviour
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{
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var follow = GetComponent<UIFollowTarget_Ino>();
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follow.target = _target;
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follow.isTarget = follow.target;
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follow.offSet = Vector3.up * 70f;
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follow.runUpdate = true;
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}
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@ -11,11 +11,9 @@ public class SceneInfo : MonoBehaviour
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{
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if (CurStageData == null)
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{ // 최초 로드
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LoadingUI.Ins.Set(true, () =>
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{
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CurStageData = _stagedata;
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StartCoroutine(Co_Control_AddScene(_stagedata, true, addloadend));
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});
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LoadingUI.Ins.Start_Loading();
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CurStageData = _stagedata;
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StartCoroutine(Co_Control_AddScene(_stagedata, true, addloadend));
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}
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else if (CurStageData.s_Scene.Equals(_stagedata.s_Scene))
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{ // 같은 맵
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@ -23,12 +21,10 @@ public class SceneInfo : MonoBehaviour
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}
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else
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{ // 다른 씬
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LoadingUI.Ins.Set(true, () =>
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{
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StartCoroutine(Co_Control_AddScene(_stagedata, false, addloadend));
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CurStageData = _stagedata;
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StartCoroutine(Co_Control_AddScene(_stagedata, true, addloadend));
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});
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LoadingUI.Ins.Start_Loading();
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StartCoroutine(Co_Control_AddScene(_stagedata, false, addloadend));
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CurStageData = _stagedata;
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StartCoroutine(Co_Control_AddScene(_stagedata, true, addloadend));
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}
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}
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@ -60,7 +56,10 @@ public class SceneInfo : MonoBehaviour
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// }
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//}
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}
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LoadingUI.Ins.Set(false);
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yield return new WaitForSeconds(1f);
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LoadingUI.Ins.End_Loading();
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SoundInfo.Ins.Play_BGM(DSUtil.StringToEnum<eBGM>(CurStageData.s_BGM));
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addloadend?.Invoke();
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Debug.Log(DSUtil.StopStopWatch(false));
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@ -1,40 +1,35 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class LoadingUI : MyCoroutine
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{
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public static LoadingUI Ins;
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public GameObject go;
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public Image sprite_bg;
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public TextMeshProUGUI m_text;
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private string baseText = "Loading";
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private int dotCount = 0;
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void Awake()
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void Awake() { Ins = this; }
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public void Start_Loading()
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{
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Ins = this;
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go.SetActive(true);
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StartCoroutine(AnimateLoadingText());
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}
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public void Set(bool _active, Action _act = null)
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public void End_Loading()
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{
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if (_active)
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{
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sprite_bg.canvasRenderer.SetAlpha(1f);
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go.SetActive(_active);
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Set_Coroutine(_act, 0.5f);
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}
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else
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StartCoroutine(Co_Alpha());
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}
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IEnumerator Co_Alpha()
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{
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while (sprite_bg.canvasRenderer.GetAlpha() > 0f)
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{
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var alpha = sprite_bg.canvasRenderer.GetAlpha();
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sprite_bg.canvasRenderer.SetAlpha(alpha - Time.deltaTime * 0.5f);
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yield return null;
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}
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go.SetActive(false);
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}
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IEnumerator AnimateLoadingText()
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{
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while (true)
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{
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m_text.text = baseText + new string('.', dotCount);
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dotCount = (dotCount + 1) % 4; // 0 → 1 → 2 → 3 → 0 순환
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yield return new WaitForSeconds(0.5f); // 0.5초 간격으로 변경
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}
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}
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}
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@ -297,7 +297,7 @@ public class GameUI : MonoBehaviourSingletonTemplate<GameUI>
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DSUtil.InActivateGameObjects(gos_myfarm);
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DSUtil.ActivateGameObjects(gos_lobby);
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//if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 139f);
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go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = false;
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//go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = false;
|
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if (SleepMode.IsActive) OptionInfo.Ins.m_SleepMode.Set();
|
||||
if (GlobalVolumeMgr.isIns) GlobalVolumeMgr.Ins.Set(0);
|
||||
break;
|
||||
|
|
@ -306,14 +306,14 @@ public class GameUI : MonoBehaviourSingletonTemplate<GameUI>
|
|||
DSUtil.InActivateGameObjects(gos_myfarm);
|
||||
DSUtil.ActivateGameObjects(gos_ingame);
|
||||
//if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 44f);
|
||||
go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = true;
|
||||
//go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = true;
|
||||
break;
|
||||
case eGameMode.MyFarm:
|
||||
DSUtil.InActivateGameObjects(gos_lobby);
|
||||
DSUtil.InActivateGameObjects(gos_ingame);
|
||||
DSUtil.ActivateGameObjects(gos_myfarm);
|
||||
//if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 44f);
|
||||
go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = false;
|
||||
//go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using UnityEngine.Rendering.Universal;
|
|||
|
||||
public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
||||
{
|
||||
public Camera UICamera;
|
||||
public GameObject[] gos; // 0 공용 ui, 1 로비 ui들, 2 인게임 ui들, 3 농장 ui들
|
||||
public GameObject[] gos_ingame; // 0 스테이지, 1 던전
|
||||
public Ingame_Dungeon ingame_dungeon;
|
||||
|
|
@ -29,7 +30,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
|||
m_GuideQuestUI.Set();
|
||||
InGameInfo.Ins.Load_Map(-1);
|
||||
var cameraData = Camera.main.GetUniversalAdditionalCameraData();
|
||||
cameraData.cameraStack.Add(go_Camera.GetComponent<Camera>());
|
||||
cameraData.cameraStack.Add(UICamera);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
|
@ -68,7 +69,6 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
|||
}
|
||||
|
||||
m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset);
|
||||
go_Camera.SetActive(false);
|
||||
}
|
||||
public void Refresh_DungeonUI(int addmob = 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,12 +6,9 @@ public class MonoBehaviourSingletonTemplate<T> : MonoBehaviour where T : MonoBeh
|
|||
{
|
||||
public static T Ins;
|
||||
public static bool isIns;
|
||||
public GameObject go_Camera;
|
||||
|
||||
protected virtual void Awake() { Ins = this as T; isIns = true; }
|
||||
protected void DontDestroy() { DontDestroyOnLoad(gameObject); }
|
||||
public void Camera_On() { if (go_Camera) go_Camera.SetActive(true); }
|
||||
public void Camera_Off() { if (go_Camera) go_Camera.SetActive(false); }
|
||||
}
|
||||
|
||||
public class MonoBehaviourSingletonScrollViewMgr<T> : ScrollViewMgr where T : MonoBehaviour
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using static UnityEngine.GraphicsBuffer;
|
||||
|
||||
public class RealCamera : MyCoroutine
|
||||
{
|
||||
|
|
@ -63,8 +62,6 @@ public class RealCamera : MyCoroutine
|
|||
Add_CamActionTarget(_target);
|
||||
}
|
||||
rotateAround = _camrot;
|
||||
|
||||
//cameraHeight = 55f;
|
||||
Set_DistanceUp(false);
|
||||
VerticalAxis = maxDistance = OrimaxDistance;
|
||||
}
|
||||
|
|
@ -161,7 +158,8 @@ public class RealCamera : MyCoroutine
|
|||
Vector3 rotateVector = rotation * vectorMask;
|
||||
DistanceAway = Mathf.Clamp(DistanceAway += VerticalAxis, minDistance, maxDistance);
|
||||
camPosition = targetOffset + Vector3.up * DistanceUp - rotateVector * DistanceAway;
|
||||
transform.position = Vector3.Lerp(transform.position, camPosition, Time.deltaTime * 2.5f);
|
||||
//transform.position = Vector3.Lerp(transform.position, camPosition, Time.deltaTime * 2.5f);
|
||||
transform.position = Vector3.Lerp(transform.position, camPosition, 1f); // 즉시 이동
|
||||
|
||||
if (Vector3.Distance(transform.position, camPosition) < 0.05f)
|
||||
{
|
||||
|
|
@ -175,17 +173,11 @@ public class RealCamera : MyCoroutine
|
|||
}
|
||||
else if (CamStatus == 1)
|
||||
Update_Cam();
|
||||
|
||||
// 이전 위치 업데이트
|
||||
previousPosition = target.position;
|
||||
}
|
||||
private Vector3 previousPosition; // 이전 프레임에서 캐릭터의 위치를 저장할 변수
|
||||
public float rotationSpeed = 1.25f; // 카메라 회전 속도 조절 변수
|
||||
|
||||
void Start_Game()
|
||||
{
|
||||
ActorInfo.Ins.All_Stop(false);
|
||||
NewGameUI.Ins.go_Camera.SetActive(true);
|
||||
Time.timeScale = MyValue.Get_GameSpeed();
|
||||
DungeonInfo.Ins.Start_Dungeon(true);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ public class UIFollowTarget_Ino : MonoBehaviour
|
|||
/// 3D target that this object will be positioned above.
|
||||
/// </summary>
|
||||
public Transform target;
|
||||
public bool isTarget;
|
||||
|
||||
/// <summary>
|
||||
/// UI 위치 오프셋, z는 0
|
||||
|
|
@ -16,6 +17,7 @@ public class UIFollowTarget_Ino : MonoBehaviour
|
|||
/// UI camera to use.
|
||||
/// </summary>
|
||||
public Camera uiCamera;
|
||||
bool isUICam;
|
||||
|
||||
Transform mTrans;
|
||||
int mIsVisible = -1;
|
||||
|
|
@ -41,8 +43,12 @@ public class UIFollowTarget_Ino : MonoBehaviour
|
|||
{
|
||||
if (runUpdate)
|
||||
{
|
||||
if (uiCamera == null) uiCamera = GameUI.Ins.go_Camera.GetComponent<Camera>();
|
||||
if (target && uiCamera != null)
|
||||
if (!isUICam)
|
||||
{
|
||||
uiCamera = NewGameUI.Ins.UICamera;
|
||||
isUICam = uiCamera;
|
||||
}
|
||||
if (isTarget && isUICam)
|
||||
{
|
||||
Vector3 pos = Camera.main.WorldToViewportPoint(target.position);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue