로딩 추가했습니다.

카메라가 캐릭터 따라가는 부분 제거했습니다.
농장에서 ui가 나오지 않는 버그 수정했습니다.
This commit is contained in:
Ino 2025-03-04 16:30:03 +09:00
parent dbc0fcfa6c
commit 518363365c
11 changed files with 136 additions and 111 deletions

Binary file not shown.

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m_EditorClassIdentifier: m_EditorClassIdentifier:
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@ -621,54 +621,53 @@ GameObject:
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m_GameObject: {fileID: 247898931491393337} m_GameObject: {fileID: 259718422659395581}
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
@ -679,32 +678,76 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 1c9bfa275b8c92544b3d4a09202d88ef, type: 3} m_text: Loading...
m_Type: 0 m_isRightToLeft: 0
m_PreserveAspect: 0 m_fontAsset: {fileID: 11400000, guid: a387e325271126742ad15569dba1ac57, type: 2}
m_FillCenter: 1 m_sharedMaterial: {fileID: -6459762427321423278, guid: a387e325271126742ad15569dba1ac57,
m_FillMethod: 4 type: 2}
m_FillAmount: 1 m_fontSharedMaterials: []
m_FillClockwise: 1 m_fontMaterial: {fileID: 0}
m_FillOrigin: 0 m_fontMaterials: []
m_UseSpriteMesh: 0 m_fontColor32:
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m_CorrespondingSourceObject: {fileID: 0} m_colorMode: 3
m_PrefabInstance: {fileID: 0} m_fontColorGradient:
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m_GameObject: {fileID: 247898931491393337} topRight: {r: 1, g: 1, b: 1, a: 1}
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serializedVersion: 3 bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_Animations: m_spriteAsset: {fileID: 0}
- {fileID: 7400000, guid: 312eacd722ab4af4fa0134342e97216d, type: 2} m_tintAllSprites: 0
m_WrapMode: 0 m_StyleSheet: {fileID: 0}
m_PlayAutomatically: 1 m_TextStyleHashCode: -1183493901
m_AnimatePhysics: 0 m_overrideHtmlColors: 0
m_CullingType: 0 m_faceColor:
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rgba: 4294967295
m_fontSize: 20
m_fontSizeBase: 20
m_fontWeight: 400
m_enableAutoSizing: 0
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m_fontSizeMax: 40
m_fontStyle: 0
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m_lineSpacing: 0
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -4611,7 +4654,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go: {fileID: 8337823033090345085} go: {fileID: 8337823033090345085}
sprite_bg: {fileID: 4452635937245129058} m_text: {fileID: 560264563046753084}
--- !u!1 &4137797186450993593 --- !u!1 &4137797186450993593
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -8835,7 +8878,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.39215687} m_Color: {r: 0, g: 0, b: 0, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
@ -10931,7 +10974,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
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- {fileID: 3285573486048392709} - {fileID: 2535978644607196949}
m_Father: {fileID: 3014764382062236013} m_Father: {fileID: 3014764382062236013}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}

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@ -10678,7 +10678,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5a7e49710ad54b743bead07336d94e8e, type: 3} m_Script: {fileID: 11500000, guid: 5a7e49710ad54b743bead07336d94e8e, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go_Camera: {fileID: 0}
dungeonResults: dungeonResults:
- {fileID: 7654730528903163442} - {fileID: 7654730528903163442}
- {fileID: 7547394924440565505} - {fileID: 7547394924440565505}
@ -49963,7 +49962,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9522d62ea22f25d468bea7fbe90eab95, type: 3} m_Script: {fileID: 11500000, guid: 9522d62ea22f25d468bea7fbe90eab95, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go_Camera: {fileID: 0}
go_child: {fileID: 4319977179521341279} go_child: {fileID: 4319977179521341279}
go_boss: {fileID: 4266606170441426330} go_boss: {fileID: 4266606170441426330}
sprites: sprites:
@ -61277,7 +61275,6 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go_Camera: {fileID: 0}
m_RankingUI: {fileID: 8875568081737074834} m_RankingUI: {fileID: 8875568081737074834}
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GameObject: GameObject:
@ -62797,7 +62794,6 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go_Camera: {fileID: 0}
rtf_onoff: {fileID: 5628033596425043958} rtf_onoff: {fileID: 5628033596425043958}
rtf_layout: {fileID: 4546882025923078743} rtf_layout: {fileID: 4546882025923078743}
m_layout: {fileID: 6073836825621844675} m_layout: {fileID: 6073836825621844675}
@ -62891,7 +62887,6 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go_Camera: {fileID: 0}
images: images:
- {fileID: 6055483947737236977} - {fileID: 6055483947737236977}
texts: texts:
@ -68950,7 +68945,6 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go_Camera: {fileID: 0}
m_EquipmentItemPopup: {fileID: 3045496747550351632} m_EquipmentItemPopup: {fileID: 3045496747550351632}
m_EquipmentPopup: {fileID: 2424877493288058929} m_EquipmentPopup: {fileID: 2424877493288058929}
m_EquipmentMakePopup: {fileID: 5551366820280862753} m_EquipmentMakePopup: {fileID: 5551366820280862753}
@ -106101,7 +106095,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go_Camera: {fileID: 699737578772148232} UICamera: {fileID: 8894278689083431117}
gos: gos:
- {fileID: 7572678700870248663} - {fileID: 7572678700870248663}
- {fileID: 1094987121034510843} - {fileID: 1094987121034510843}
@ -106480,7 +106474,6 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go_Camera: {fileID: 0}
go_child: {fileID: 6654041026865147712} go_child: {fileID: 6654041026865147712}
label_statchange: {fileID: 5870361847762626685} label_statchange: {fileID: 5870361847762626685}
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@ -110433,7 +110426,6 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
go_Camera: {fileID: 0}
images: images:
- {fileID: 7547153118397443468} - {fileID: 7547153118397443468}
texts: texts:

View File

@ -10,6 +10,7 @@ public class SaveNPCToolTip : MonoBehaviour
{ {
var follow = GetComponent<UIFollowTarget_Ino>(); var follow = GetComponent<UIFollowTarget_Ino>();
follow.target = _target; follow.target = _target;
follow.isTarget = follow.target;
follow.offSet = Vector3.up * 70f; follow.offSet = Vector3.up * 70f;
follow.runUpdate = true; follow.runUpdate = true;
} }

View File

@ -11,11 +11,9 @@ public class SceneInfo : MonoBehaviour
{ {
if (CurStageData == null) if (CurStageData == null)
{ // 최초 로드 { // 최초 로드
LoadingUI.Ins.Set(true, () => LoadingUI.Ins.Start_Loading();
{ CurStageData = _stagedata;
CurStageData = _stagedata; StartCoroutine(Co_Control_AddScene(_stagedata, true, addloadend));
StartCoroutine(Co_Control_AddScene(_stagedata, true, addloadend));
});
} }
else if (CurStageData.s_Scene.Equals(_stagedata.s_Scene)) else if (CurStageData.s_Scene.Equals(_stagedata.s_Scene))
{ // 같은 맵 { // 같은 맵
@ -23,12 +21,10 @@ public class SceneInfo : MonoBehaviour
} }
else else
{ // 다른 씬 { // 다른 씬
LoadingUI.Ins.Set(true, () => LoadingUI.Ins.Start_Loading();
{ StartCoroutine(Co_Control_AddScene(_stagedata, false, addloadend));
StartCoroutine(Co_Control_AddScene(_stagedata, false, addloadend)); CurStageData = _stagedata;
CurStageData = _stagedata; StartCoroutine(Co_Control_AddScene(_stagedata, true, addloadend));
StartCoroutine(Co_Control_AddScene(_stagedata, true, addloadend));
});
} }
} }
@ -60,7 +56,10 @@ public class SceneInfo : MonoBehaviour
// } // }
//} //}
} }
LoadingUI.Ins.Set(false);
yield return new WaitForSeconds(1f);
LoadingUI.Ins.End_Loading();
SoundInfo.Ins.Play_BGM(DSUtil.StringToEnum<eBGM>(CurStageData.s_BGM)); SoundInfo.Ins.Play_BGM(DSUtil.StringToEnum<eBGM>(CurStageData.s_BGM));
addloadend?.Invoke(); addloadend?.Invoke();
Debug.Log(DSUtil.StopStopWatch(false)); Debug.Log(DSUtil.StopStopWatch(false));

View File

@ -1,40 +1,35 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class LoadingUI : MyCoroutine public class LoadingUI : MyCoroutine
{ {
public static LoadingUI Ins; public static LoadingUI Ins;
public GameObject go; public GameObject go;
public Image sprite_bg; public TextMeshProUGUI m_text;
private string baseText = "Loading";
private int dotCount = 0;
void Awake() void Awake() { Ins = this; }
public void Start_Loading()
{ {
Ins = this; go.SetActive(true);
StartCoroutine(AnimateLoadingText());
} }
public void Set(bool _active, Action _act = null) public void End_Loading()
{ {
if (_active)
{
sprite_bg.canvasRenderer.SetAlpha(1f);
go.SetActive(_active);
Set_Coroutine(_act, 0.5f);
}
else
StartCoroutine(Co_Alpha());
}
IEnumerator Co_Alpha()
{
while (sprite_bg.canvasRenderer.GetAlpha() > 0f)
{
var alpha = sprite_bg.canvasRenderer.GetAlpha();
sprite_bg.canvasRenderer.SetAlpha(alpha - Time.deltaTime * 0.5f);
yield return null;
}
go.SetActive(false); go.SetActive(false);
} }
IEnumerator AnimateLoadingText()
{
while (true)
{
m_text.text = baseText + new string('.', dotCount);
dotCount = (dotCount + 1) % 4; // 0 → 1 → 2 → 3 → 0 순환
yield return new WaitForSeconds(0.5f); // 0.5초 간격으로 변경
}
}
} }

View File

@ -297,7 +297,7 @@ public class GameUI : MonoBehaviourSingletonTemplate<GameUI>
DSUtil.InActivateGameObjects(gos_myfarm); DSUtil.InActivateGameObjects(gos_myfarm);
DSUtil.ActivateGameObjects(gos_lobby); DSUtil.ActivateGameObjects(gos_lobby);
//if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 139f); //if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 139f);
go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = false; //go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = false;
if (SleepMode.IsActive) OptionInfo.Ins.m_SleepMode.Set(); if (SleepMode.IsActive) OptionInfo.Ins.m_SleepMode.Set();
if (GlobalVolumeMgr.isIns) GlobalVolumeMgr.Ins.Set(0); if (GlobalVolumeMgr.isIns) GlobalVolumeMgr.Ins.Set(0);
break; break;
@ -306,14 +306,14 @@ public class GameUI : MonoBehaviourSingletonTemplate<GameUI>
DSUtil.InActivateGameObjects(gos_myfarm); DSUtil.InActivateGameObjects(gos_myfarm);
DSUtil.ActivateGameObjects(gos_ingame); DSUtil.ActivateGameObjects(gos_ingame);
//if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 44f); //if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 44f);
go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = true; //go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = true;
break; break;
case eGameMode.MyFarm: case eGameMode.MyFarm:
DSUtil.InActivateGameObjects(gos_lobby); DSUtil.InActivateGameObjects(gos_lobby);
DSUtil.InActivateGameObjects(gos_ingame); DSUtil.InActivateGameObjects(gos_ingame);
DSUtil.ActivateGameObjects(gos_myfarm); DSUtil.ActivateGameObjects(gos_myfarm);
//if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 44f); //if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 44f);
go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = false; //go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = false;
break; break;
} }
} }

View File

@ -4,6 +4,7 @@ using UnityEngine.Rendering.Universal;
public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI> public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
{ {
public Camera UICamera;
public GameObject[] gos; // 0 공용 ui, 1 로비 ui들, 2 인게임 ui들, 3 농장 ui들 public GameObject[] gos; // 0 공용 ui, 1 로비 ui들, 2 인게임 ui들, 3 농장 ui들
public GameObject[] gos_ingame; // 0 스테이지, 1 던전 public GameObject[] gos_ingame; // 0 스테이지, 1 던전
public Ingame_Dungeon ingame_dungeon; public Ingame_Dungeon ingame_dungeon;
@ -29,7 +30,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
m_GuideQuestUI.Set(); m_GuideQuestUI.Set();
InGameInfo.Ins.Load_Map(-1); InGameInfo.Ins.Load_Map(-1);
var cameraData = Camera.main.GetUniversalAdditionalCameraData(); var cameraData = Camera.main.GetUniversalAdditionalCameraData();
cameraData.cameraStack.Add(go_Camera.GetComponent<Camera>()); cameraData.cameraStack.Add(UICamera);
} }
#if UNITY_EDITOR #if UNITY_EDITOR
@ -68,7 +69,6 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
} }
m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset); m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset);
go_Camera.SetActive(false);
} }
public void Refresh_DungeonUI(int addmob = 0) public void Refresh_DungeonUI(int addmob = 0)
{ {

View File

@ -6,12 +6,9 @@ public class MonoBehaviourSingletonTemplate<T> : MonoBehaviour where T : MonoBeh
{ {
public static T Ins; public static T Ins;
public static bool isIns; public static bool isIns;
public GameObject go_Camera;
protected virtual void Awake() { Ins = this as T; isIns = true; } protected virtual void Awake() { Ins = this as T; isIns = true; }
protected void DontDestroy() { DontDestroyOnLoad(gameObject); } protected void DontDestroy() { DontDestroyOnLoad(gameObject); }
public void Camera_On() { if (go_Camera) go_Camera.SetActive(true); }
public void Camera_Off() { if (go_Camera) go_Camera.SetActive(false); }
} }
public class MonoBehaviourSingletonScrollViewMgr<T> : ScrollViewMgr where T : MonoBehaviour public class MonoBehaviourSingletonScrollViewMgr<T> : ScrollViewMgr where T : MonoBehaviour

View File

@ -1,6 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using static UnityEngine.GraphicsBuffer;
public class RealCamera : MyCoroutine public class RealCamera : MyCoroutine
{ {
@ -63,8 +62,6 @@ public class RealCamera : MyCoroutine
Add_CamActionTarget(_target); Add_CamActionTarget(_target);
} }
rotateAround = _camrot; rotateAround = _camrot;
//cameraHeight = 55f;
Set_DistanceUp(false); Set_DistanceUp(false);
VerticalAxis = maxDistance = OrimaxDistance; VerticalAxis = maxDistance = OrimaxDistance;
} }
@ -161,7 +158,8 @@ public class RealCamera : MyCoroutine
Vector3 rotateVector = rotation * vectorMask; Vector3 rotateVector = rotation * vectorMask;
DistanceAway = Mathf.Clamp(DistanceAway += VerticalAxis, minDistance, maxDistance); DistanceAway = Mathf.Clamp(DistanceAway += VerticalAxis, minDistance, maxDistance);
camPosition = targetOffset + Vector3.up * DistanceUp - rotateVector * DistanceAway; camPosition = targetOffset + Vector3.up * DistanceUp - rotateVector * DistanceAway;
transform.position = Vector3.Lerp(transform.position, camPosition, Time.deltaTime * 2.5f); //transform.position = Vector3.Lerp(transform.position, camPosition, Time.deltaTime * 2.5f);
transform.position = Vector3.Lerp(transform.position, camPosition, 1f); // 즉시 이동
if (Vector3.Distance(transform.position, camPosition) < 0.05f) if (Vector3.Distance(transform.position, camPosition) < 0.05f)
{ {
@ -175,17 +173,11 @@ public class RealCamera : MyCoroutine
} }
else if (CamStatus == 1) else if (CamStatus == 1)
Update_Cam(); Update_Cam();
// 이전 위치 업데이트
previousPosition = target.position;
} }
private Vector3 previousPosition; // 이전 프레임에서 캐릭터의 위치를 저장할 변수
public float rotationSpeed = 1.25f; // 카메라 회전 속도 조절 변수
void Start_Game() void Start_Game()
{ {
ActorInfo.Ins.All_Stop(false); ActorInfo.Ins.All_Stop(false);
NewGameUI.Ins.go_Camera.SetActive(true);
Time.timeScale = MyValue.Get_GameSpeed(); Time.timeScale = MyValue.Get_GameSpeed();
DungeonInfo.Ins.Start_Dungeon(true); DungeonInfo.Ins.Start_Dungeon(true);
} }

View File

@ -6,6 +6,7 @@ public class UIFollowTarget_Ino : MonoBehaviour
/// 3D target that this object will be positioned above. /// 3D target that this object will be positioned above.
/// </summary> /// </summary>
public Transform target; public Transform target;
public bool isTarget;
/// <summary> /// <summary>
/// UI 위치 오프셋, z는 0 /// UI 위치 오프셋, z는 0
@ -16,6 +17,7 @@ public class UIFollowTarget_Ino : MonoBehaviour
/// UI camera to use. /// UI camera to use.
/// </summary> /// </summary>
public Camera uiCamera; public Camera uiCamera;
bool isUICam;
Transform mTrans; Transform mTrans;
int mIsVisible = -1; int mIsVisible = -1;
@ -41,8 +43,12 @@ public class UIFollowTarget_Ino : MonoBehaviour
{ {
if (runUpdate) if (runUpdate)
{ {
if (uiCamera == null) uiCamera = GameUI.Ins.go_Camera.GetComponent<Camera>(); if (!isUICam)
if (target && uiCamera != null) {
uiCamera = NewGameUI.Ins.UICamera;
isUICam = uiCamera;
}
if (isTarget && isUICam)
{ {
Vector3 pos = Camera.main.WorldToViewportPoint(target.position); Vector3 pos = Camera.main.WorldToViewportPoint(target.position);