언덕의 여왕 - 결과 화면
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Load Diff
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@ -1,5 +1,3 @@
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using TMPro;
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public class DungeonResult_Wave : DungeonResultBase
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public class DungeonResult_Wave : DungeonResultBase
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{
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{
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public override void Set(bool? win)
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public override void Set(bool? win)
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@ -9,8 +7,11 @@ public class DungeonResult_Wave : DungeonResultBase
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var beforepoint = sdata.Get_DungeonValue(eDungeon.d4_Wave, 2);
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var beforepoint = sdata.Get_DungeonValue(eDungeon.d4_Wave, 2);
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var afterpoint = DungeonInfo.Ins.WaveScore;
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var afterpoint = DungeonInfo.Ins.WaveScore;
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texts[0].text = $"기존 점수 : {beforepoint}\n\n";
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texts[0].text = DSUtil.Format(424, beforepoint);
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texts[0].text = $"{texts[0].text}이번 점수 : {afterpoint}";
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texts[1].text = DSUtil.Format(425, afterpoint);
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texts[2].text = MyValue.MyChoiceMapData.n_DungeonLv.ToString();
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rewards[0].Set(list_reward[0]);
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rewards[1].Set(list_reward[1]);
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if (afterpoint > beforepoint)
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if (afterpoint > beforepoint)
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{
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{
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