diff --git a/Assets/Ino_nerdnavis.txt b/Assets/Ino_nerdnavis.txt index 774914720..0e68f4174 100644 --- a/Assets/Ino_nerdnavis.txt +++ b/Assets/Ino_nerdnavis.txt @@ -53,4 +53,6 @@ messageinfo 엄청 느린 버그 - 입장권 매일 충전 : 2장까지 충전, 단 2장이상 가지고 있으면 충전 안됨 - 기본 공격 시 주변에 몹이 있다면 몹을 바라보게 - 펫 왜 공격 안하냐 - - 미믹 던전 클리어 후 다음 레벨로 \ No newline at end of file + - 몬스터 젠 이펙트가 zero 위치에 나옴 + - 미믹 던전 클리어 후 다음 레벨로 + - 결과 화면 (입장권 차감, 승리 시 lv 올리기) \ No newline at end of file diff --git a/Assets/ResWork/Table/Export/BattleMapConfig.json b/Assets/ResWork/Table/Export/BattleMapConfig.json index 14806de2c..b942ab78d 100644 --- a/Assets/ResWork/Table/Export/BattleMapConfig.json +++ b/Assets/ResWork/Table/Export/BattleMapConfig.json @@ -1 +1 @@ -[{"n_MapID": "맵 ID", "n_Chapter": "챕터 정보", "e_MapType": "맵 타입", "e_Dungeon": "던전 타입", "s_Scene": "씬 정보", "s_BGM": "BGM 정보", "n_MapName": "맵 이름", "n_MapDesc": "맵 설명", "s_MapIcon": "맵 아이콘", "n_Portals": "연계 포탈 정보"}, {"n_MapID": "-1", "n_Chapter": "-1", "e_MapType": "Lobby", "e_Dungeon": "None", "s_Scene": "Lobby", "s_BGM": "Chapter1", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map1", "n_Portals": "0"}, {"n_MapID": "0", "n_Chapter": "0", "e_MapType": "MyFarm", "e_Dungeon": "None", "s_Scene": "MyFarm", "s_BGM": "Chapter1", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map2", "n_Portals": "0"}, {"n_MapID": "1", "n_Chapter": "1", "e_MapType": "Stage", "e_Dungeon": "None", "s_Scene": "Map_C01", "s_BGM": "Chapter1", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map3", "n_Portals": "1"}, {"n_MapID": "2", "n_Chapter": "2", "e_MapType": "Stage", "e_Dungeon": "None", "s_Scene": "Map_C02", "s_BGM": "Chapter2", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map4", "n_Portals": "1"}, {"n_MapID": "1001", "n_Chapter": "0", "e_MapType": "Dungeon", "e_Dungeon": "d1_Mimic", "s_Scene": "Map_Mimic", "s_BGM": "Chapter2", "n_MapName": "1001", "n_MapDesc": "1101", "s_MapIcon": "Map", "n_Portals": "1"}, {"n_MapID": "1002", "n_Chapter": "0", "e_MapType": "Dungeon", "e_Dungeon": "d2_Maze", "s_Scene": "Map_Maze", "s_BGM": "Chapter2", "n_MapName": "1002", "n_MapDesc": "1102", "s_MapIcon": "Map", "n_Portals": "1"}, {"n_MapID": "1003", "n_Chapter": "0", "e_MapType": "Dungeon", "e_Dungeon": "d3_Nightmare", "s_Scene": "Map_Nightmare", "s_BGM": "Chapter2", "n_MapName": "1003", "n_MapDesc": "1103", "s_MapIcon": "Map", "n_Portals": "1"}, {"n_MapID": "1004", "n_Chapter": "0", "e_MapType": "Dungeon", "e_Dungeon": "d4_Wave", "s_Scene": "Map_Wave", "s_BGM": "Chapter2", "n_MapName": "1004", "n_MapDesc": "1104", "s_MapIcon": "Map", "n_Portals": "1"}] \ No newline at end of file +[{"n_MapID": "맵 ID", "n_Chapter": "챕터 정보", "e_MapType": "맵 타입", "e_Dungeon": "던전 타입", "s_Scene": "씬 정보", "s_BGM": "BGM 정보", "n_MapName": "맵 이름", "n_MapDesc": "맵 설명", "s_MapIcon": "맵 아이콘", "n_Portals": "연계 포탈 정보", "n_TicketID": "입장권 ID"}, {"n_MapID": "-1", "n_Chapter": "-1", "e_MapType": "Lobby", "e_Dungeon": "None", "s_Scene": "Lobby", "s_BGM": "Chapter1", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map1", "n_Portals": "0", "n_TicketID": "0"}, {"n_MapID": "0", "n_Chapter": "0", "e_MapType": "MyFarm", "e_Dungeon": "None", "s_Scene": "MyFarm", "s_BGM": "Chapter1", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map2", "n_Portals": "0", "n_TicketID": "0"}, {"n_MapID": "1", "n_Chapter": "1", "e_MapType": "Stage", "e_Dungeon": "None", "s_Scene": "Map_C01", "s_BGM": "Chapter1", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map3", "n_Portals": "1", "n_TicketID": "0"}, {"n_MapID": "2", "n_Chapter": "2", "e_MapType": "Stage", "e_Dungeon": "None", "s_Scene": "Map_C02", "s_BGM": "Chapter2", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map4", "n_Portals": "1", "n_TicketID": "0"}, {"n_MapID": "1001", "n_Chapter": "0", "e_MapType": "Dungeon", "e_Dungeon": "d1_Mimic", "s_Scene": "Map_Mimic", "s_BGM": "Chapter2", "n_MapName": "1001", "n_MapDesc": "1002", "s_MapIcon": "Map", "n_Portals": "1", "n_TicketID": "501"}, {"n_MapID": "1002", "n_Chapter": "0", "e_MapType": "Dungeon", "e_Dungeon": "d2_Maze", "s_Scene": "Map_Maze", "s_BGM": "Chapter2", "n_MapName": "1011", "n_MapDesc": "1012", "s_MapIcon": "Map", "n_Portals": "1", "n_TicketID": "502"}, {"n_MapID": "1003", "n_Chapter": "0", "e_MapType": "Dungeon", "e_Dungeon": "d3_Nightmare", "s_Scene": "Map_Nightmare", "s_BGM": "Chapter2", "n_MapName": "1021", "n_MapDesc": "1022", "s_MapIcon": "Map", "n_Portals": "1", "n_TicketID": "503"}, {"n_MapID": "1004", "n_Chapter": "0", "e_MapType": "Dungeon", "e_Dungeon": "d4_Wave", "s_Scene": "Map_Wave", "s_BGM": "Chapter2", "n_MapName": "1031", "n_MapDesc": "1032", "s_MapIcon": "Map", "n_Portals": "1", "n_TicketID": "0"}] \ No newline at end of file diff --git a/Assets/ResWork/Table/Export/Localization.json b/Assets/ResWork/Table/Export/Localization.json index 3651908f9..7fa5bc56d 100644 --- a/Assets/ResWork/Table/Export/Localization.json +++ b/Assets/ResWork/Table/Export/Localization.json @@ -59,4 +59,4 @@ 장비 제련 한계 +{3} 특성 포인트 +{4}", "s_English": "", "exception": ""}, {"ID": "261", "s_Korean": "현재 적용되는 효과가 없습니다.", "s_English": "", "exception": ""}, {"ID": "262", "s_Korean": "초월 Lv.{0} 달성 시 오픈", "s_English": "", "exception": ""}, {"ID": "263", "s_Korean": "각성 레벨이 부족합니다.", "s_English": "", "exception": ""}, {"ID": "264", "s_Korean": "레벨이 부족합니다.", "s_English": "", "exception": ""}, {"ID": "265", "s_Korean": "보호 등급 이상의 옵션이 있습니다. 변경하시겠습니까?", "s_English": "", "exception": ""}, {"ID": "266", "s_Korean": "제련 한계 레벨이 부족하거나 최대 제련 상태입니다.", "s_English": "", "exception": ""}, {"ID": "267", "s_Korean": "레벨", "s_English": "", "exception": ""}, {"ID": "268", "s_Korean": "출전", "s_English": "", "exception": ""}, {"ID": "269", "s_Korean": "펫 능력치 상세", "s_English": "", "exception": ""}, {"ID": "270", "s_Korean": "영웅 능력치의 {0}", "s_English": "", "exception": ""}, {"ID": "271", "s_Korean": "컬렉션", "s_English": "", "exception": ""}, {"ID": "272", "s_Korean": "정수 연구", "s_English": "", "exception": ""}, {"ID": "273", "s_Korean": "유물 도감", "s_English": "", "exception": ""}, {"ID": "274", "s_Korean": "장비 도감", "s_English": "", "exception": ""}, {"ID": "275", "s_Korean": "몬스터 도감", "s_English": "", "exception": ""}, {"ID": "276", "s_Korean": "마녀의 고서 -업데이트 예정", "s_English": "", "exception": ""}, {"ID": "277", "s_Korean": "수집품 목록", "s_English": "", "exception": ""}, {"ID": "278", "s_Korean": "정수 교환", "s_English": "", "exception": ""}, {"ID": "279", "s_Korean": "탭하여 나가기", "s_English": "", "exception": ""}, {"ID": "280", "s_Korean": "마일리지", "s_English": "", "exception": ""}, {"ID": "281", "s_Korean": "{0}마일리지 획득 시 보상 수령 가능", "s_English": "", "exception": ""}, {"ID": "282", "s_Korean": "마일리지 {0}", "s_English": "", "exception": ""}, {"ID": "283", "s_Korean": "{0}마일리지를 사용해 보상을 받으시겠습니까?", "s_English": "", "exception": ""}, {"ID": "284", "s_Korean": "등급", "s_English": "", "exception": ""}, {"ID": "285", "s_Korean": "강화 효과", "s_English": "", "exception": ""}, {"ID": "286", "s_Korean": "성급 효과", "s_English": "", "exception": ""}, {"ID": "287", "s_Korean": "유물 강화", "s_English": "", "exception": ""}, {"ID": "288", "s_Korean": "성급 돌파", "s_English": "", "exception": ""}, {"ID": "289", "s_Korean": "Lv.{0} 강화 효과", "s_English": "", "exception": ""}, {"ID": "290", "s_Korean": "무기", "s_English": "", "exception": ""}, {"ID": "291", "s_Korean": "갑옷", "s_English": "", "exception": ""}, {"ID": "292", "s_Korean": "방어구", "s_English": "", "exception": ""}, {"ID": "293", "s_Korean": "장신구", "s_English": "", "exception": ""}, {"ID": "294", "s_Korean": "도감 보유 효과", "s_English": "", "exception": ""}, {"ID": "295", "s_Korean": "보상받기", "s_English": "", "exception": ""}, {"ID": "296", "s_Korean": "모두 받기", "s_English": "", "exception": ""}, {"ID": "297", "s_Korean": "일반", "s_English": "", "exception": ""}, {"ID": "298", "s_Korean": "정예", "s_English": "", "exception": ""}, {"ID": "299", "s_Korean": "변종", "s_English": "", "exception": ""}, {"ID": "300", "s_Korean": "거대몹", "s_English": "", "exception": ""}, {"ID": "301", "s_Korean": "패시브 스킬은 스킬 각성이 없습니다.", "s_English": "", "exception": ""}, {"ID": "302", "s_Korean": "펫 Lv.{0}에 오픈", "s_English": "", "exception": ""}, {"ID": "303", "s_Korean": "레벨업 효과", "s_English": "", "exception": ""}, {"ID": "304", "s_Korean": "광고 뽑기", "s_English": "", "exception": ""}, {"ID": "305", "s_Korean": "1회 뽑기", "s_English": "", "exception": ""}, {"ID": "306", "s_Korean": "10회 뽑기", "s_English": "", "exception": ""}, {"ID": "307", "s_Korean": "선택", "s_English": "", "exception": ""}, {"ID": "308", "s_Korean": "심기", "s_English": "", "exception": ""}, {"ID": "309", "s_Korean": "가방", "s_English": "", "exception": ""}, {"ID": "310", "s_Korean": "일꾼", "s_English": "", "exception": ""}, {"ID": "311", "s_Korean": "상점", "s_English": "", "exception": ""}, {"ID": "312", "s_Korean": "농장", "s_English": "", "exception": ""}, {"ID": "313", "s_Korean": "먹기", "s_English": "", "exception": ""}, {"ID": "314", "s_Korean": "{0}, {1}, {2} +1", "s_English": "", "exception": ""}, {"ID": "315", "s_Korean": "{0} +1", "s_English": "", "exception": ""}, {"ID": "316", "s_Korean": "월드맵", "s_English": "", "exception": ""}, {"ID": "317", "s_Korean": "던전", "s_English": "", "exception": ""}, {"ID": "318", "s_Korean": "웨이포인트{0}", "s_English": "", "exception": ""}, {"ID": "319", "s_Korean": "챕터{0}", "s_English": "", "exception": ""}, {"ID": "320", "s_Korean": "즉시 이동", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1101", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1102", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1103", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1004", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1104", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 증가", "s_English": "", "exception": ""}, {"ID": "811014", "s_Korean": "개화1) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821014", "s_Korean": "개화2) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831014", "s_Korean": "개화3) 나머지 스텟(힘/지능/행운)의 일정 비율만큼 민첩 증가", "s_English": "", "exception": ""}, {"ID": "811015", "s_Korean": "개화1) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821015", "s_Korean": "개화2) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831015", "s_Korean": "개화3) 나머지 스텟(힘/민첩/행운)의 일정 비율만큼 지능 증가", "s_English": "", "exception": ""}, {"ID": "811016", "s_Korean": "개화1) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821016", "s_Korean": "개화2) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831016", "s_Korean": "개화3) 나머지 스텟(힘/민첩/지능)의 일정 비율만큼 행운 증가", "s_English": "", "exception": ""}, {"ID": "811017", "s_Korean": "개화1) 공속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821017", "s_Korean": "개화2) 공속 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831017", "s_Korean": "개화3) 기본 공격 속도(HERO_ATK_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811018", "s_Korean": "개화1) 이속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821018", "s_Korean": "개화2) 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831018", "s_Korean": "개화3) 기본 이동 속도(HERO_MOVE_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811019", "s_Korean": "개화1) 관통력 증가 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821019", "s_Korean": "개화2) 관통력 증가 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831019", "s_Korean": "개화3) 기본 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "811020", "s_Korean": "개화1)보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821020", "s_Korean": "개화2) 보스 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831020", "s_Korean": "개화3) 보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811021", "s_Korean": "개화1) 일반 몬스터 타입에게 입히는 최종 피해량 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"821024", "s_Korean": "개화2) 투사체 속도 증가", "s_English": "", "exception": ""}, {"ID": "831024", "s_Korean": "개화3) 투사체 판정 범위(크기) 증가", "s_English": "", "exception": ""}, {"ID": "20101001", "s_Korean": "Weapon_Str_001", "s_English": "", "exception": ""}, {"ID": "20101002", "s_Korean": "Weapon_Str_002", "s_English": "", "exception": ""}, {"ID": "20101003", "s_Korean": "Weapon_Str_003", "s_English": "", "exception": ""}, {"ID": "20101004", "s_Korean": "Weapon_Str_004", "s_English": "", "exception": ""}, {"ID": "20101005", "s_Korean": "Weapon_Str_005", "s_English": "", "exception": ""}, {"ID": "20101006", "s_Korean": "Weapon_Str_006", "s_English": "", "exception": ""}, {"ID": "20101007", "s_Korean": "Weapon_Str_007", "s_English": "", "exception": ""}, {"ID": "20101008", "s_Korean": "Weapon_Str_008", "s_English": "", "exception": ""}, {"ID": "20101009", "s_Korean": "Weapon_Str_009", "s_English": "", "exception": ""}, {"ID": "20101010", "s_Korean": "Weapon_Str_010", "s_English": "", "exception": 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"", "exception": ""}, {"ID": "20403006", "s_Korean": "Extra_Belt_006", "s_English": "", "exception": ""}, {"ID": "20403007", "s_Korean": "Extra_Belt_007", "s_English": "", "exception": ""}, {"ID": "20403008", "s_Korean": "Extra_Belt_008", "s_English": "", "exception": ""}, {"ID": "20403009", "s_Korean": "Extra_Belt_009", "s_English": "", "exception": ""}, {"ID": "20403010", "s_Korean": "Extra_Belt_010", "s_English": "", "exception": ""}, {"ID": "20403011", "s_Korean": "Extra_Belt_011", "s_English": "", "exception": ""}, {"ID": "20403012", "s_Korean": "Extra_Belt_012", "s_English": "", "exception": ""}, {"ID": "20403013", "s_Korean": "Extra_Belt_013", "s_English": "", "exception": ""}, {"ID": "20403014", "s_Korean": "Extra_Belt_014", "s_English": "", "exception": ""}, {"ID": "20500001", "s_Korean": "Necklace_001", "s_English": "", "exception": ""}, {"ID": "20500002", "s_Korean": "Necklace_002", "s_English": "", "exception": ""}, {"ID": "20500003", "s_Korean": "Necklace_003", "s_English": "", "exception": ""}, {"ID": "20500004", "s_Korean": "Necklace_004", "s_English": "", "exception": ""}, {"ID": "20500005", "s_Korean": "Necklace_005", "s_English": "", "exception": ""}, {"ID": "20500006", "s_Korean": "Necklace_006", "s_English": "", "exception": ""}, {"ID": "20500007", "s_Korean": "Necklace_007", "s_English": "", "exception": ""}, {"ID": "20500008", "s_Korean": "Necklace_008", "s_English": "", "exception": ""}, {"ID": "20500009", "s_Korean": "Necklace_009", "s_English": "", "exception": ""}, {"ID": "20500010", "s_Korean": "Necklace_010", "s_English": "", "exception": ""}, {"ID": "20500011", "s_Korean": "Necklace_011", "s_English": "", "exception": ""}, {"ID": "20500012", "s_Korean": "Necklace_012", "s_English": "", "exception": ""}, {"ID": "20500013", "s_Korean": "Necklace_013", "s_English": "", "exception": ""}, {"ID": "20500014", "s_Korean": "Necklace_014", "s_English": "", "exception": ""}, {"ID": "20600001", "s_Korean": "Ring_001", "s_English": "", "exception": ""}, {"ID": "20600002", "s_Korean": "Ring_002", "s_English": "", "exception": ""}, {"ID": "20600003", "s_Korean": "Ring_003", "s_English": "", "exception": ""}, {"ID": "20600004", "s_Korean": "Ring_004", "s_English": "", "exception": ""}, {"ID": "20600005", "s_Korean": "Ring_005", "s_English": "", "exception": ""}, {"ID": "20600006", "s_Korean": "Ring_006", "s_English": "", "exception": ""}, {"ID": "20600007", "s_Korean": "Ring_007", "s_English": "", "exception": ""}, {"ID": "20600008", "s_Korean": "Ring_008", "s_English": "", "exception": ""}, {"ID": "20600009", "s_Korean": "Ring_009", "s_English": "", "exception": ""}, {"ID": "20600010", "s_Korean": "Ring_010", "s_English": "", "exception": ""}, {"ID": "20600011", "s_Korean": "Ring_011", "s_English": "", "exception": ""}, {"ID": "20600012", "s_Korean": "Ring_012", "s_English": "", "exception": ""}, {"ID": "20600013", "s_Korean": "Ring_013", "s_English": "", "exception": ""}, {"ID": "20600014", "s_Korean": "Ring_014", "s_English": "", "exception": ""}] \ No newline at end of file +업데이트 예정", "s_English": "", "exception": ""}, {"ID": "277", "s_Korean": "수집품 목록", "s_English": "", "exception": ""}, {"ID": "278", "s_Korean": "정수 교환", "s_English": "", "exception": ""}, {"ID": "279", "s_Korean": "탭하여 나가기", "s_English": "", "exception": ""}, {"ID": "280", "s_Korean": "마일리지", "s_English": "", "exception": ""}, {"ID": "281", "s_Korean": "{0}마일리지 획득 시 보상 수령 가능", "s_English": "", "exception": ""}, {"ID": "282", "s_Korean": "마일리지 {0}", "s_English": "", "exception": ""}, {"ID": "283", "s_Korean": "{0}마일리지를 사용해 보상을 받으시겠습니까?", "s_English": "", "exception": ""}, {"ID": "284", "s_Korean": "등급", "s_English": "", "exception": ""}, {"ID": "285", "s_Korean": "강화 효과", "s_English": "", "exception": ""}, {"ID": "286", "s_Korean": "성급 효과", "s_English": "", "exception": ""}, {"ID": "287", "s_Korean": "유물 강화", "s_English": "", "exception": ""}, {"ID": "288", "s_Korean": "성급 돌파", "s_English": "", "exception": ""}, {"ID": "289", "s_Korean": "Lv.{0} 강화 효과", "s_English": "", "exception": ""}, {"ID": "290", "s_Korean": "무기", "s_English": "", "exception": ""}, {"ID": "291", "s_Korean": "갑옷", "s_English": "", "exception": ""}, {"ID": "292", "s_Korean": "방어구", "s_English": "", "exception": ""}, {"ID": "293", "s_Korean": "장신구", "s_English": "", "exception": ""}, {"ID": "294", "s_Korean": "도감 보유 효과", "s_English": "", "exception": ""}, {"ID": "295", "s_Korean": "보상받기", "s_English": "", "exception": ""}, {"ID": "296", "s_Korean": "모두 받기", "s_English": "", "exception": ""}, {"ID": "297", "s_Korean": "일반", "s_English": "", "exception": ""}, {"ID": "298", "s_Korean": "정예", "s_English": "", "exception": ""}, {"ID": "299", "s_Korean": "변종", "s_English": "", "exception": ""}, {"ID": "300", "s_Korean": "거대몹", "s_English": "", "exception": ""}, {"ID": "301", "s_Korean": "패시브 스킬은 스킬 각성이 없습니다.", "s_English": "", "exception": ""}, {"ID": "302", "s_Korean": "펫 Lv.{0}에 오픈", "s_English": "", "exception": ""}, {"ID": "303", "s_Korean": "레벨업 효과", "s_English": "", "exception": ""}, {"ID": "304", "s_Korean": "광고 뽑기", "s_English": "", "exception": ""}, {"ID": "305", "s_Korean": "1회 뽑기", "s_English": "", "exception": ""}, {"ID": "306", "s_Korean": "10회 뽑기", "s_English": "", "exception": ""}, {"ID": "307", "s_Korean": "선택", "s_English": "", "exception": ""}, {"ID": "308", "s_Korean": "심기", "s_English": "", "exception": ""}, {"ID": "309", "s_Korean": "가방", "s_English": "", "exception": ""}, {"ID": "310", "s_Korean": "일꾼", "s_English": "", "exception": ""}, {"ID": "311", "s_Korean": "상점", "s_English": "", "exception": ""}, {"ID": "312", "s_Korean": "농장", "s_English": "", "exception": ""}, {"ID": "313", "s_Korean": "먹기", "s_English": "", "exception": ""}, {"ID": "314", "s_Korean": "{0}, {1}, {2} +1", "s_English": "", "exception": ""}, {"ID": "315", "s_Korean": "{0} +1", "s_English": "", "exception": ""}, {"ID": "316", "s_Korean": "월드맵", "s_English": "", "exception": ""}, {"ID": "317", "s_Korean": "던전", "s_English": "", "exception": ""}, {"ID": "318", "s_Korean": "웨이포인트{0}", "s_English": "", "exception": ""}, {"ID": "319", "s_Korean": "챕터{0}", "s_English": "", "exception": ""}, {"ID": "320", "s_Korean": "즉시 이동", "s_English": "", "exception": ""}, {"ID": "321", "s_Korean": "성공", "s_English": "", "exception": ""}, {"ID": "322", "s_Korean": "실패", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "미믹 던전 결과", "s_English": "", "exception": ""}, {"ID": "1011", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1012", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1013", "s_Korean": "수상한 미궁 결과", "s_English": "", "exception": ""}, {"ID": "1021", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1022", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1023", "s_Korean": "악몽의 시련 결과", "s_English": "", "exception": ""}, {"ID": "1031", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1032", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "1033", "s_Korean": "언덕의 여왕 결과", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 증가", "s_English": "", "exception": ""}, {"ID": "811014", "s_Korean": "개화1) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821014", "s_Korean": "개화2) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831014", "s_Korean": "개화3) 나머지 스텟(힘/지능/행운)의 일정 비율만큼 민첩 증가", "s_English": "", "exception": ""}, {"ID": "811015", "s_Korean": "개화1) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821015", "s_Korean": "개화2) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831015", "s_Korean": "개화3) 나머지 스텟(힘/민첩/행운)의 일정 비율만큼 지능 증가", "s_English": "", "exception": ""}, {"ID": "811016", "s_Korean": "개화1) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821016", "s_Korean": "개화2) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831016", "s_Korean": "개화3) 나머지 스텟(힘/민첩/지능)의 일정 비율만큼 행운 증가", "s_English": "", "exception": ""}, {"ID": "811017", "s_Korean": "개화1) 공속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821017", "s_Korean": "개화2) 공속 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831017", "s_Korean": "개화3) 기본 공격 속도(HERO_ATK_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811018", "s_Korean": "개화1) 이속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821018", "s_Korean": "개화2) 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831018", "s_Korean": "개화3) 기본 이동 속도(HERO_MOVE_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811019", "s_Korean": "개화1) 관통력 증가 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821019", "s_Korean": "개화2) 관통력 증가 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831019", "s_Korean": "개화3) 기본 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "811020", "s_Korean": "개화1)보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821020", "s_Korean": "개화2) 보스 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831020", "s_Korean": "개화3) 보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811021", "s_Korean": "개화1) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821021", "s_Korean": "개화2) 일반 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831021", "s_Korean": "개화3) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811022", "s_Korean": "개화1) 골드 획득량 증가 (GOLD_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821022", "s_Korean": "개화2) 경험치 획득량 증가 (EXP_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831022", "s_Korean": "개화3) 아이템 획득량 증가 (ITEM_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811023", "s_Korean": "개화1) 마나 재생 증가 (MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "821023", "s_Korean": "개화2) 마나 재생력(%) 증가 (MP_REGEN_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831023", "s_Korean": "개화3) 스킬 쿨타임 감소(COOLTIME_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811024", "s_Korean": "개화1) 공격 시 적이 밀리는 거리 증가", "s_English": "", "exception": ""}, {"ID": "821024", "s_Korean": "개화2) 투사체 속도 증가", "s_English": "", "exception": ""}, {"ID": "831024", "s_Korean": "개화3) 투사체 판정 범위(크기) 증가", "s_English": "", "exception": ""}, {"ID": "20101001", "s_Korean": "Weapon_Str_001", "s_English": "", "exception": ""}, {"ID": "20101002", "s_Korean": "Weapon_Str_002", "s_English": "", "exception": ""}, {"ID": "20101003", "s_Korean": "Weapon_Str_003", "s_English": "", "exception": ""}, {"ID": "20101004", "s_Korean": "Weapon_Str_004", "s_English": "", "exception": ""}, {"ID": "20101005", "s_Korean": "Weapon_Str_005", "s_English": "", "exception": ""}, {"ID": "20101006", "s_Korean": "Weapon_Str_006", "s_English": "", "exception": ""}, {"ID": "20101007", "s_Korean": "Weapon_Str_007", "s_English": "", "exception": ""}, {"ID": "20101008", "s_Korean": "Weapon_Str_008", "s_English": "", "exception": ""}, {"ID": "20101009", "s_Korean": "Weapon_Str_009", "s_English": "", "exception": ""}, {"ID": "20101010", "s_Korean": "Weapon_Str_010", "s_English": "", "exception": ""}, {"ID": "20101011", "s_Korean": "Weapon_Str_011", "s_English": "", "exception": ""}, {"ID": "20101012", "s_Korean": "Weapon_Str_012", "s_English": "", "exception": ""}, {"ID": "20101013", "s_Korean": "Weapon_Str_013", "s_English": "", "exception": ""}, {"ID": "20101014", "s_Korean": "Weapon_Str_014", "s_English": "", "exception": ""}, {"ID": "20101015", "s_Korean": "Weapon_Str_015", "s_English": "", "exception": ""}, {"ID": "20101016", "s_Korean": "Weapon_Str_016", "s_English": "", "exception": ""}, {"ID": "20101017", "s_Korean": "Weapon_Str_017", "s_English": "", "exception": ""}, {"ID": "20101018", "s_Korean": "Weapon_Str_018", "s_English": "", "exception": ""}, {"ID": "20101019", "s_Korean": "Weapon_Str_019", "s_English": "", "exception": ""}, {"ID": "20101020", "s_Korean": "Weapon_Str_020", "s_English": "", "exception": ""}, {"ID": "20101021", "s_Korean": "Weapon_Str_021", "s_English": "", "exception": ""}, {"ID": "20101022", "s_Korean": "Weapon_Str_022", "s_English": "", "exception": ""}, {"ID": "20101023", "s_Korean": "Weapon_Str_023", "s_English": "", "exception": ""}, {"ID": "20101024", "s_Korean": "Weapon_Str_024", "s_English": "", "exception": ""}, {"ID": "20101025", "s_Korean": "Weapon_Str_025", "s_English": "", "exception": ""}, {"ID": "20101026", "s_Korean": "Weapon_Str_026", "s_English": "", "exception": ""}, {"ID": "20101027", "s_Korean": "Weapon_Str_027", "s_English": "", "exception": ""}, {"ID": "20101028", "s_Korean": "Weapon_Str_028", "s_English": "", "exception": ""}, {"ID": "20101029", "s_Korean": "Weapon_Str_029", "s_English": "", "exception": ""}, {"ID": "20101030", "s_Korean": "Weapon_Str_030", "s_English": "", "exception": ""}, {"ID": "20101031", "s_Korean": "Weapon_Str_031", "s_English": "", "exception": ""}, {"ID": "20101032", "s_Korean": "Weapon_Str_032", "s_English": "", "exception": ""}, {"ID": "20101033", "s_Korean": "Weapon_Str_033", "s_English": "", "exception": ""}, {"ID": "20101034", "s_Korean": "Weapon_Str_034", "s_English": "", "exception": ""}, {"ID": "20101035", "s_Korean": "Weapon_Str_035", "s_English": "", "exception": ""}, {"ID": "20102001", "s_Korean": "Weapon_Dex_001", "s_English": "", "exception": ""}, {"ID": "20102002", "s_Korean": "Weapon_Dex_002", "s_English": "", "exception": ""}, {"ID": "20102003", "s_Korean": "Weapon_Dex_003", "s_English": "", "exception": ""}, {"ID": "20102004", "s_Korean": "Weapon_Dex_004", "s_English": "", "exception": ""}, {"ID": "20102005", "s_Korean": "Weapon_Dex_005", "s_English": "", "exception": ""}, {"ID": "20102006", "s_Korean": "Weapon_Dex_006", "s_English": "", "exception": ""}, {"ID": "20102007", "s_Korean": "Weapon_Dex_007", "s_English": "", "exception": ""}, {"ID": "20102008", "s_Korean": "Weapon_Dex_008", "s_English": "", "exception": ""}, {"ID": "20102009", "s_Korean": "Weapon_Dex_009", "s_English": "", "exception": ""}, {"ID": "20102010", "s_Korean": "Weapon_Dex_010", "s_English": "", "exception": ""}, {"ID": "20102011", "s_Korean": "Weapon_Dex_011", "s_English": "", "exception": ""}, {"ID": "20102012", "s_Korean": "Weapon_Dex_012", "s_English": "", "exception": ""}, {"ID": "20102013", "s_Korean": "Weapon_Dex_013", "s_English": "", "exception": ""}, {"ID": "20102014", "s_Korean": "Weapon_Dex_014", "s_English": "", "exception": ""}, {"ID": "20102015", "s_Korean": "Weapon_Dex_015", "s_English": "", "exception": ""}, {"ID": "20102016", "s_Korean": "Weapon_Dex_016", "s_English": "", "exception": ""}, {"ID": "20102017", "s_Korean": "Weapon_Dex_017", "s_English": "", "exception": ""}, {"ID": "20102018", "s_Korean": "Weapon_Dex_018", "s_English": "", "exception": ""}, {"ID": "20102019", "s_Korean": "Weapon_Dex_019", 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class Actor : MyCoroutine Init_CC(); DeadStatus = false; m_Enemy = isEnemy; - Make_HUDUI(); + m_HUDUI = InGameInfo.Ins.Get_HUDUI(); + m_HUDUI.Init(this, transform); m_ServerData = sdata; CurAnim = eAnim.Idle; Play_Idle(); @@ -274,20 +275,6 @@ public class Actor : MyCoroutine m_attackCoolTime = cooltime; } - protected void Make_HUDUI(Action act = null) - { -#if UNITY_EDITOR - if (SceneManager.GetActiveScene().name == "StatTest" || - SceneManager.GetActiveScene().name == "Settings") return; -#endif - InGameInfo.Ins.Get_HUDUI(hudui => - { - m_HUDUI = hudui; - m_HUDUI.name = name; - m_HUDUI.Init(this, tf_HUD_HP); - act?.Invoke(); - }); - } public virtual DamageInfo Get_DamageInfo(ProjectileData _pd, double _attackrate = 1d, bool forceCri = false) { var atkData = Get_CCData(eCC.ATK_Up); diff --git a/Assets/Script/Character/Object/StoneActor.cs b/Assets/Script/Character/Object/StoneActor.cs index 15f50db10..a7d4090d2 100644 --- a/Assets/Script/Character/Object/StoneActor.cs +++ b/Assets/Script/Character/Object/StoneActor.cs @@ -22,7 +22,7 @@ public class StoneActor : Actor m_Enemy = true; Init_CC(); - Make_HUDUI(); + //Make_HUDUI(); m_Stat = new ActorStatInfo(m_Role); if (dic_hp.ContainsKey(step)) diff --git a/Assets/Script/Character/PC/SummonActor.cs b/Assets/Script/Character/PC/SummonActor.cs index 3d21323de..55c759c46 100644 --- a/Assets/Script/Character/PC/SummonActor.cs +++ b/Assets/Script/Character/PC/SummonActor.cs @@ -15,11 +15,9 @@ public class SummonActor : MyActor public void Set(bool isEnemy, Actor owner, float _time, float _attackrate, float _hprate, int projctileamount) { gameObject.SetActive(true); - Make_HUDUI(() => - { - m_HUDUI.gameObject.SetActive(true); - m_HUDUI.Set_HPSlider(1d, 1d); - }); + m_HUDUI = InGameInfo.Ins.Get_HUDUI(); + m_HUDUI.gameObject.SetActive(true); + m_HUDUI.Set_HPSlider(1d, 1d); OwnerActor = owner; projctile_amount = projctileamount; projctile_amount.RandomizeCryptoKey(); diff --git a/Assets/Script/Info/DungeonInfo.cs b/Assets/Script/Info/DungeonInfo.cs index 5e01eb44b..dbc433574 100644 --- a/Assets/Script/Info/DungeonInfo.cs +++ b/Assets/Script/Info/DungeonInfo.cs @@ -13,7 +13,13 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate ObscuredInt m_DieCount; - public void Stop_Dungeon() { act_Time = null; StopAllCoroutines(); } + public void Stop_Dungeon(bool win) + { + act_Time = null; + StopAllCoroutines(); + Time.timeScale = 0f; + Ingame_DungeonResult.Ins.Show_Result(win); + } IEnumerator Co_Update_Time() { while (m_Time > 0f) @@ -25,7 +31,7 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate } // 시간 오버 - Stop_Dungeon(); + Stop_Dungeon(false); } void Set_MobDie(int mobid) { @@ -33,7 +39,7 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate m_DieCount.RandomizeCryptoKey(); act_MobDieCount?.Invoke(m_DieCount); if (m_DieCount == m_MaxDieMobCount) - Stop_Dungeon(); + Stop_Dungeon(true); } public void Start_Mimic() { StartCoroutine(Co_Update_Mimic()); } @@ -44,9 +50,8 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate yield return new WaitForSeconds(1f); StartCoroutine(Co_Update_Time()); - var data = MyValue.MyChoiceMapData; - var mapdata = table_battlemapconfig.Ins.Get_Data(data.n_MapID); - var dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapdata.e_Dungeon, data.n_DungeonLv); + var mapdata = MyValue.MyChoiceMapData.Get_MapData(); + var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull(); var mimicData = table_monsterlist.Ins.Get_Data_orNull(dungeonData.n_MobID); var mobCount = dungeonData.n_MobCount; while (mobCount > 0) diff --git a/Assets/Script/Info/InGameInfo.cs b/Assets/Script/Info/InGameInfo.cs index f5279085c..4cebcd3ef 100644 --- a/Assets/Script/Info/InGameInfo.cs +++ b/Assets/Script/Info/InGameInfo.cs @@ -13,6 +13,7 @@ public partial class InGameInfo : MyCoroutine public Transform tf_Effects, tf_Objs; List list_HUDDMGUI = new List(); + List list_HUDUI = new List(); HUDLvUp m_HUDLvUp; Dictionary> dic_str_Effect = new Dictionary>(); @@ -112,6 +113,13 @@ public partial class InGameInfo : MyCoroutine } }); + AddrResourceMgr.Ins.LoadObject("Assets/Res_Addr/Ingame/HUDUI.prefab", handle => + { + for (int i = 0; i < 100; i++) + list_HUDUI.Add(DSUtil.Get_Clone(handle.Result, NewGameUI.Ins.tf_HUD)); + list_HUDUI.ForEach(f => f.Off()); + }); + //var sinfo = ServerInfo.Ins; //Init_StageInfo(eGameMode.Stage, sinfo.m_ServerData.Get_Common(eCommon.TotalStage)); @@ -167,14 +175,25 @@ public partial class InGameInfo : MyCoroutine } #region HUD - public void Get_HUDUI(Action act) + public HUDUI Get_HUDUI() { - AddrResourceMgr.Ins.LoadObject("Assets/Res_Addr/Ingame/HUDUI.prefab", handle => + HUDUI temp = null; + for (int i = 0; i < list_HUDUI.Count; i++) { - var hud = DSUtil.Get_Clone(handle.Result, NewGameUI.Ins.tf_HUD); - AddrResourceMgr.Ins.Set_AddressableReleaseSelf(hud.gameObject); - act(hud); - }); + if (!list_HUDUI[i].gameObject.activeInHierarchy) + { + temp = list_HUDUI[i]; + break; + } + } + + if (DSUtil.CheckNull(temp) && list_HUDUI.Count > 0) + { + temp = DSUtil.Get_Clone(list_HUDUI[0].gameObject, NewGameUI.Ins.tf_HUD); + list_HUDUI.Add(temp); + } + + return temp; } public HUDDMGUI Get_HUDDMGUI() @@ -189,9 +208,9 @@ public partial class InGameInfo : MyCoroutine } } - if (DSUtil.CheckNull(temp)) + if (DSUtil.CheckNull(temp) && list_HUDDMGUI.Count > 0) { - temp = DSUtil.Get_Clone("InGame/HUDDMGUI", NewGameUI.Ins.tf_HUD); + temp = DSUtil.Get_Clone(list_HUDDMGUI[0].gameObject, NewGameUI.Ins.tf_HUD); list_HUDDMGUI.Add(temp); } diff --git a/Assets/Script/Map/MapData.cs b/Assets/Script/Map/MapData.cs index 52aded3bb..40b09261b 100644 --- a/Assets/Script/Map/MapData.cs +++ b/Assets/Script/Map/MapData.cs @@ -58,4 +58,16 @@ public class ChoiceMapData get { return _DungeonLv; } set { _DungeonLv = value; _DungeonLv.RandomizeCryptoKey(); } } + + public BattleMapConfigTableData Get_MapData() { return table_battlemapconfig.Ins.Get_Data(n_MapID); } + public DungeonMapConfigTableData Get_DungeonMapData_orNull() + { + var mapData = Get_MapData(); + return table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, _DungeonLv); + } + public int Get_DungeonIndex() + { + var dgData = Get_DungeonMapData_orNull(); + return DSUtil.CheckNull(dgData) ? 0 : MyEnumToInt.Ins.Get_Int(dgData.e_DungeonType) - 1; + } } \ No newline at end of file diff --git a/Assets/Script/Table/Dungeon/table_dungeonmapconfig.cs b/Assets/Script/Table/Dungeon/table_dungeonmapconfig.cs index 79f08430f..c3960e8a2 100644 --- a/Assets/Script/Table/Dungeon/table_dungeonmapconfig.cs +++ b/Assets/Script/Table/Dungeon/table_dungeonmapconfig.cs @@ -79,6 +79,11 @@ public class table_dungeonmapconfig : table_missionbase public List Get_DataList(eDungeon dungeon) { return dic_Data[dungeon]; } public DungeonMapConfigTableData Get_Data_orNull(eDungeon dungeon, int lv) { - return dic_Data[dungeon].Count <= lv ? dic_Data[dungeon][lv - 1] : null; + for (int i = 0; i < dic_Data[dungeon].Count; i++) + { + if (dic_Data[dungeon][i].n_MapLv == lv) + return dic_Data[dungeon][i]; + } + return null; } } \ No newline at end of file diff --git a/Assets/Script/Table/IngameStage/table_battlemapconfig.cs b/Assets/Script/Table/IngameStage/table_battlemapconfig.cs index 260306c65..a623a9540 100644 --- a/Assets/Script/Table/IngameStage/table_battlemapconfig.cs +++ b/Assets/Script/Table/IngameStage/table_battlemapconfig.cs @@ -40,6 +40,13 @@ public class BattleMapConfigTableData : TableDataBase set { _Portals = value; _Portals.RandomizeCryptoKey(); } } // 포탈 개수 + ObscuredInt _TicketID; + public int n_TicketID + { + get { return _TicketID; } + set { _TicketID = value; _TicketID.RandomizeCryptoKey(); } + } // 포탈 개수 + public override string Get_Name() { return table_localtext.Ins.Get_Text(n_MapName); } public string Get_Desc() { return table_localtext.Ins.Get_Text(n_MapDesc); } diff --git a/Assets/Script/UI/Ingame/Dungeon/DungeonResultBase.cs b/Assets/Script/UI/Ingame/Dungeon/DungeonResultBase.cs new file mode 100644 index 000000000..4d3ecaa24 --- /dev/null +++ b/Assets/Script/UI/Ingame/Dungeon/DungeonResultBase.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DungeonResultBase : BackKeyAdd +{ + public virtual void Set(bool win) + { + base.Set(); + } + + public override void OnClick_Back() + { + base.OnClick_Back(); + InGameInfo.Ins.Return_To_Lobby(); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/Ingame/Dungeon/DungeonResultBase.cs.meta b/Assets/Script/UI/Ingame/Dungeon/DungeonResultBase.cs.meta new file mode 100644 index 000000000..a18ba7821 --- /dev/null +++ b/Assets/Script/UI/Ingame/Dungeon/DungeonResultBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dbfb4c867b83d254d99ff5cc32c4fd8b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs new file mode 100644 index 000000000..b9b25f3f8 --- /dev/null +++ b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs @@ -0,0 +1,25 @@ +using TMPro; + +public class DungeonResult_Mimic : DungeonResultBase +{ + public TextMeshProUGUI[] texts; // 0 성공 or 실패 + public MoneyForm[] moneys; + + public override void Set(bool win) + { + base.Set(win); + var sdata = ServerInfo.Ins.m_ServerData; + texts[0].text = table_localtext.Ins.Get_Text(win ? 321 : 322); + moneys[0].Set(1, 0); + moneys[1].Set(2, 0); + + // TODO 정인호 : 승리 시 보상 지급 + if (win) + { + } + + // 입장권 차감 + var mapData = MyValue.MyChoiceMapData.Get_MapData(); + sdata.Use_Item(mapData.n_TicketID, 1); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs.meta b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs.meta new file mode 100644 index 000000000..e109b26bf --- /dev/null +++ b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 31ea3ab9c8b8ef8488c9259fe3298745 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/Ingame/Dungeon/Ingame_DungeonResult.cs b/Assets/Script/UI/Ingame/Dungeon/Ingame_DungeonResult.cs new file mode 100644 index 000000000..9ca9580d3 --- /dev/null +++ b/Assets/Script/UI/Ingame/Dungeon/Ingame_DungeonResult.cs @@ -0,0 +1,9 @@ +public class Ingame_DungeonResult : MonoBehaviourSingletonTemplate +{ + public DungeonResultBase[] dungeonResults; + + public void Show_Result(bool win) + { + dungeonResults[MyValue.MyChoiceMapData.Get_DungeonIndex()].Set(win); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/Ingame/Dungeon/Ingame_DungeonResult.cs.meta b/Assets/Script/UI/Ingame/Dungeon/Ingame_DungeonResult.cs.meta new file mode 100644 index 000000000..ee6d3817d --- /dev/null +++ b/Assets/Script/UI/Ingame/Dungeon/Ingame_DungeonResult.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5a7e49710ad54b743bead07336d94e8e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/Map/MapChoiceUI_Dungeon.cs b/Assets/Script/UI/Map/MapChoiceUI_Dungeon.cs index ce0a0be8b..c81567e6b 100644 --- a/Assets/Script/UI/Map/MapChoiceUI_Dungeon.cs +++ b/Assets/Script/UI/Map/MapChoiceUI_Dungeon.cs @@ -52,9 +52,8 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr public void OnClick_GoDungeon() { var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID); - var ticketid = MyEnumToInt.Ins.Get_Int(mapData.e_Dungeon) + 500; // 웨이브는 무한 입장 가능 - if (ticketid == 504 || ServerInfo.Ins.m_ServerData.Check_ItemAmount(ticketid, 1)) + if (mapData.n_TicketID == 0 || ServerInfo.Ins.m_ServerData.Check_ItemAmount(mapData.n_TicketID, 1)) { NewGameUI.Ins.m_MapChoiceUI.OnClick_Back(); diff --git a/Assets/Script/UI/NewGameUI.cs b/Assets/Script/UI/NewGameUI.cs index 6097b419c..c6637d3a2 100644 --- a/Assets/Script/UI/NewGameUI.cs +++ b/Assets/Script/UI/NewGameUI.cs @@ -63,10 +63,12 @@ public class NewGameUI : MonoBehaviourSingletonTemplate DSUtil.InActivateGameObjects(gos, 2); gos_etc[0].SetActive(false); DSUtil.InActivateGameObjects(gos_ingame, 1); - var mapData = table_battlemapconfig.Ins.Get_Data(MyValue.MyChoiceMapData.n_MapID); - var dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, MyValue.MyChoiceMapData.n_DungeonLv); - ingame_Dungeons[0].Set(dungeonData.f_Time); - ingame_Dungeons[0].Set_MaxMobCount(dungeonData.n_MobCount); + var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull(); + if (!DSUtil.CheckNull(dungeonData)) + { + ingame_Dungeons[0].Set(dungeonData.f_Time); + ingame_Dungeons[0].Set_MaxMobCount(dungeonData.n_MobCount); + } break; }