From 537edccc722603f9ffe47d5cdf47d7ea1ccfd1ac Mon Sep 17 00:00:00 2001 From: Ino Date: Tue, 10 Jun 2025 09:45:38 +0900 Subject: [PATCH] angez_b passive --- Assets/Res_Addr/Projectile/Projectile_HeavyRain.prefab | 3 +++ Assets/Script/Character/Mob/BossMobActor.cs | 4 ++-- Assets/Script/Character/Mob/MobActor.cs | 1 + 3 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Assets/Res_Addr/Projectile/Projectile_HeavyRain.prefab b/Assets/Res_Addr/Projectile/Projectile_HeavyRain.prefab index e41c4d100..d7ef37468 100644 --- a/Assets/Res_Addr/Projectile/Projectile_HeavyRain.prefab +++ b/Assets/Res_Addr/Projectile/Projectile_HeavyRain.prefab @@ -14614,9 +14614,12 @@ MonoBehaviour: str_HitEffect: m_ShowTimeOverEffect: 1 m_Collider: {fileID: 8997276813954543252} + ColliderActiveDealyTime: 0 + LoopTime: 0 Loop: 1 DelayTime: 0 ColliderActiveFrame: 1 + OffDelayTime: 1 --- !u!199 &3800477637189639356 ParticleSystemRenderer: serializedVersion: 6 diff --git a/Assets/Script/Character/Mob/BossMobActor.cs b/Assets/Script/Character/Mob/BossMobActor.cs index feade5503..8a63224e5 100644 --- a/Assets/Script/Character/Mob/BossMobActor.cs +++ b/Assets/Script/Character/Mob/BossMobActor.cs @@ -66,8 +66,8 @@ public class BossMobActor : MobActor } void InActiveAllIndicator() { - for (int i = 0; i < dic_indicator.Count; i++) - dic_indicator[i].SetActive(false); + foreach (var item in dic_indicator) + item.Value.SetActive(false); } public override void Del_Target(bool forcedel = false) diff --git a/Assets/Script/Character/Mob/MobActor.cs b/Assets/Script/Character/Mob/MobActor.cs index 057130108..f9196bc11 100644 --- a/Assets/Script/Character/Mob/MobActor.cs +++ b/Assets/Script/Character/Mob/MobActor.cs @@ -128,6 +128,7 @@ public class MobActor : Actor { base.On_Regen(reincarnation, healrate); Change_MobStatus(eMobStatus.PatrolWait); + Check_Battle(); if (m_BoxCollider) m_BoxCollider.enabled = true; m_NavMeshAgent.enabled = true; if (!reincarnation)