영웅 - 특성 작업 중...
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objectReference: {fileID: 0}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
propertyPath: m_SizeDelta.y
|
propertyPath: m_SizeDelta.y
|
||||||
value: 100
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value: 165
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||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
propertyPath: m_LocalPosition.y
|
propertyPath: m_LocalPosition.y
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
propertyPath: m_LocalRotation.w
|
propertyPath: m_LocalRotation.w
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
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||||||
|
type: 3}
|
||||||
propertyPath: m_LocalRotation.x
|
propertyPath: m_LocalRotation.x
|
||||||
value: 0
|
value: 0
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||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
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||||||
|
type: 3}
|
||||||
propertyPath: m_LocalRotation.y
|
propertyPath: m_LocalRotation.y
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
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|
type: 3}
|
||||||
propertyPath: m_LocalRotation.z
|
propertyPath: m_LocalRotation.z
|
||||||
value: 0
|
value: 0
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||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
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||||||
|
type: 3}
|
||||||
propertyPath: m_AnchoredPosition.x
|
propertyPath: m_AnchoredPosition.x
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
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||||||
|
type: 3}
|
||||||
propertyPath: m_AnchoredPosition.y
|
propertyPath: m_AnchoredPosition.y
|
||||||
value: 150
|
value: 150
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||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.y
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
- target: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
|
@ -380,12 +478,14 @@ PrefabInstance:
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
||||||
--- !u!224 &1133309338414509453 stripped
|
--- !u!224 &1133309338414509453 stripped
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_CorrespondingSourceObject: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
m_CorrespondingSourceObject: {fileID: 9085924377172010863, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 8191452621546064610}
|
m_PrefabInstance: {fileID: 8191452621546064610}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
--- !u!114 &4839489200732989160 stripped
|
--- !u!114 &4839489200732989160 stripped
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_CorrespondingSourceObject: {fileID: 3640231261965216778, guid: 30b9541a08ef32644ae522c99d90b5c2, type: 3}
|
m_CorrespondingSourceObject: {fileID: 3640231261965216778, guid: 30b9541a08ef32644ae522c99d90b5c2,
|
||||||
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 8191452621546064610}
|
m_PrefabInstance: {fileID: 8191452621546064610}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 0}
|
m_GameObject: {fileID: 0}
|
||||||
|
|
|
||||||
|
|
@ -49,14 +49,6 @@ public class AbilityConfigTableData : TableDataBase
|
||||||
set { _RequireAbility2 = value; _RequireAbility2.RandomizeCryptoKey(); }
|
set { _RequireAbility2 = value; _RequireAbility2.RandomizeCryptoKey(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
// 다음 단계의 특성 ID
|
|
||||||
ObscuredInt _NextAbility;
|
|
||||||
public int n_NextAbility
|
|
||||||
{
|
|
||||||
get { return _NextAbility; }
|
|
||||||
set { _NextAbility = value; _NextAbility.RandomizeCryptoKey(); }
|
|
||||||
}
|
|
||||||
|
|
||||||
// 특성 효과가 적용될 직업군을 분류하기 위한 Enum 값
|
// 특성 효과가 적용될 직업군을 분류하기 위한 Enum 값
|
||||||
public eBattleType e_AbilityTarget { get; set; }
|
public eBattleType e_AbilityTarget { get; set; }
|
||||||
|
|
||||||
|
|
@ -151,6 +143,17 @@ public class table_abilityconfig : table_missionbase
|
||||||
public AbilityConfigTableData Get_Data_orNull(int id) { return dic_Data.ContainsKey(id) ? dic_Data[id] : null; }
|
public AbilityConfigTableData Get_Data_orNull(int id) { return dic_Data.ContainsKey(id) ? dic_Data[id] : null; }
|
||||||
public List<AbilityConfigTableData> Get_DataList() { return tableDatas; }
|
public List<AbilityConfigTableData> Get_DataList() { return tableDatas; }
|
||||||
public List<AbilityConfigTableData> Get_DataList(eBattleType type) { return dic_typeList[type]; }
|
public List<AbilityConfigTableData> Get_DataList(eBattleType type) { return dic_typeList[type]; }
|
||||||
|
public List<AbilityConfigTableData> Get_RequireDataList(int id)
|
||||||
|
{
|
||||||
|
var rtnlst = new List<AbilityConfigTableData>();
|
||||||
|
var lst = Get_DataList();
|
||||||
|
for (int i = 0; i < lst.Count; i++)
|
||||||
|
{
|
||||||
|
if (lst[i].n_RequireAbility1 == id || lst[i].n_RequireAbility2 == id)
|
||||||
|
rtnlst.Add(lst[i]);
|
||||||
|
}
|
||||||
|
return rtnlst;
|
||||||
|
}
|
||||||
public List<AbilityConfigTableData> Get_DataList_Stat(eBattleType type)
|
public List<AbilityConfigTableData> Get_DataList_Stat(eBattleType type)
|
||||||
{
|
{
|
||||||
if (dic_StatList.ContainsKey(type))
|
if (dic_StatList.ContainsKey(type))
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,9 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class AbilityWeaponTypeCard : CardBase
|
public class AbilityWeaponTypeCard : CardBase
|
||||||
{
|
{
|
||||||
|
public Image[] images; // 0 bg, 1 type
|
||||||
public TextMeshProUGUI[] texts; // 0 무기 타입
|
public TextMeshProUGUI[] texts; // 0 무기 타입
|
||||||
|
|
||||||
eBattleType m_BattleType;
|
eBattleType m_BattleType;
|
||||||
|
|
@ -14,10 +13,20 @@ public class AbilityWeaponTypeCard : CardBase
|
||||||
base.Set(_base);
|
base.Set(_base);
|
||||||
m_BattleType = DSUtil.StringToEnum<eBattleType>(_base.ToString());
|
m_BattleType = DSUtil.StringToEnum<eBattleType>(_base.ToString());
|
||||||
texts[0].text = m_BattleType.ToString();
|
texts[0].text = m_BattleType.ToString();
|
||||||
|
|
||||||
|
Set_Selected(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Set_Selected(bool active)
|
||||||
|
{
|
||||||
|
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(active ? "label 2" : "label 1");
|
||||||
|
}
|
||||||
|
|
||||||
|
public eBattleType Get_BattleType() { return m_BattleType; }
|
||||||
|
|
||||||
public void OnClick_BattleType()
|
public void OnClick_BattleType()
|
||||||
{
|
{
|
||||||
PCAbilityUI.Ins.Set(m_BattleType);
|
PCAbilityUI.Ins.Set(m_BattleType);
|
||||||
|
PCAbilityUI.Ins.m_PCAbilityUI_Left.Set(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -6,7 +6,7 @@ public class PCAbilityCard : CardBase
|
||||||
{
|
{
|
||||||
public Image[] images; // 0 아이콘
|
public Image[] images; // 0 아이콘
|
||||||
public TextMeshProUGUI[] texts; // 0 레벨
|
public TextMeshProUGUI[] texts; // 0 레벨
|
||||||
public GameObject[] gos_arrow; // 0 오른쪽 한칸, 1 오른쪽 두칸, 2 밑으로 한칸, 3 위로 한칸
|
public RectTransform[] tfs_line; // 0 가로1 (→), 1 세로 (↑), 2 가로2 (↑→), 3 세로 (↓), 4 가로2 (↓→)
|
||||||
|
|
||||||
AbilityConfigTableData m_Data;
|
AbilityConfigTableData m_Data;
|
||||||
|
|
||||||
|
|
@ -16,19 +16,19 @@ public class PCAbilityCard : CardBase
|
||||||
m_Data = _base as AbilityConfigTableData;
|
m_Data = _base as AbilityConfigTableData;
|
||||||
Set_UI();
|
Set_UI();
|
||||||
|
|
||||||
var nextability = table_abilityconfig.Ins.Get_Data_orNull(m_Data.n_NextAbility);
|
//var nextability = table_abilityconfig.Ins.Get_Data_orNull(m_Data.n_NextAbility);
|
||||||
if (!DSUtil.CheckNull(nextability))
|
//if (!DSUtil.CheckNull(nextability))
|
||||||
{
|
//{
|
||||||
if (nextability.n_AbilityOrder > m_Data.n_AbilityOrder) // 아래로
|
// if (nextability.n_AbilityOrder > m_Data.n_AbilityOrder) // 아래로
|
||||||
gos_arrow[2].SetActive(true);
|
// gos_arrow[2].SetActive(true);
|
||||||
else if (nextability.n_AbilityOrder < m_Data.n_AbilityOrder) // 위로
|
// else if (nextability.n_AbilityOrder < m_Data.n_AbilityOrder) // 위로
|
||||||
gos_arrow[3].SetActive(true);
|
// gos_arrow[3].SetActive(true);
|
||||||
|
|
||||||
if (nextability.n_AbilityStep - m_Data.n_AbilityStep >= 2)
|
// if (nextability.n_AbilityStep - m_Data.n_AbilityStep >= 2)
|
||||||
gos_arrow[1].SetActive(true);
|
// gos_arrow[1].SetActive(true);
|
||||||
else if (nextability.n_AbilityStep - m_Data.n_AbilityStep == 1)
|
// else if (nextability.n_AbilityStep - m_Data.n_AbilityStep == 1)
|
||||||
gos_arrow[0].SetActive(true);
|
// gos_arrow[0].SetActive(true);
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Set_UI()
|
public override void Set_UI()
|
||||||
|
|
@ -38,7 +38,51 @@ public class PCAbilityCard : CardBase
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
images[0].enabled = true;
|
images[0].enabled = true;
|
||||||
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_AbilityID);
|
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_AbilityID);
|
||||||
texts[0].text = $"Lv.{sdata.Get_AbilityLv(m_Data.n_AbilityID)}";
|
texts[0].text = $"{sdata.Get_AbilityLv(m_Data.n_AbilityID)}/{m_Data.n_MaxUpgradeLevel}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ConnectNodes()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < tfs_line.Length; i++)
|
||||||
|
tfs_line[i].gameObject.SetActive(false);
|
||||||
|
|
||||||
|
if (DSUtil.CheckNull(m_Data)) return;
|
||||||
|
|
||||||
|
var requires = table_abilityconfig.Ins.Get_RequireDataList(m_Data.n_AbilityID);
|
||||||
|
for (int i = 0; i < requires.Count; i++)
|
||||||
|
Set_Connect(requires[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Set_Connect(AbilityConfigTableData requiredata)
|
||||||
|
{
|
||||||
|
var step = requiredata.n_AbilityStep - m_Data.n_AbilityStep;
|
||||||
|
if (requiredata.n_AbilityOrder == m_Data.n_AbilityOrder)
|
||||||
|
{ // 옆으로
|
||||||
|
tfs_line[0].gameObject.SetActive(true);
|
||||||
|
tfs_line[0].sizeDelta = new Vector2(step * 327.5f, tfs_line[0].sizeDelta.y);
|
||||||
|
}
|
||||||
|
else if (requiredata.n_AbilityOrder < m_Data.n_AbilityOrder)
|
||||||
|
{ // 위로
|
||||||
|
tfs_line[0].gameObject.SetActive(true);
|
||||||
|
tfs_line[0].sizeDelta = new Vector2(168.8f, tfs_line[0].sizeDelta.y);
|
||||||
|
|
||||||
|
tfs_line[1].gameObject.SetActive(true);
|
||||||
|
tfs_line[1].anchoredPosition = new Vector2(163.75f, 0f);
|
||||||
|
|
||||||
|
tfs_line[2].gameObject.SetActive(true);
|
||||||
|
tfs_line[2].sizeDelta = new Vector2(step * 327.5f - 163.75f, tfs_line[3].sizeDelta.y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // 아래로
|
||||||
|
tfs_line[0].gameObject.SetActive(true);
|
||||||
|
tfs_line[0].sizeDelta = new Vector2(168.8f, tfs_line[0].sizeDelta.y);
|
||||||
|
|
||||||
|
tfs_line[3].gameObject.SetActive(true);
|
||||||
|
tfs_line[3].anchoredPosition = new Vector2(163.75f, 0f);
|
||||||
|
|
||||||
|
tfs_line[4].gameObject.SetActive(true);
|
||||||
|
tfs_line[4].sizeDelta = new Vector2(step * 327.5f - 163.75f, tfs_line[3].sizeDelta.y);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Set_CardType(eUICardType _type)
|
public override void Set_CardType(eUICardType _type)
|
||||||
|
|
@ -48,12 +92,13 @@ public class PCAbilityCard : CardBase
|
||||||
images[i].enabled = false;
|
images[i].enabled = false;
|
||||||
for (int i = 0; i < texts.Length; i++)
|
for (int i = 0; i < texts.Length; i++)
|
||||||
texts[i].text = "";
|
texts[i].text = "";
|
||||||
DSUtil.InActivateGameObjects(gos_arrow);
|
//DSUtil.InActivateGameObjects(gos_arrow);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Do_SomeThing()
|
public override void Do_SomeThing()
|
||||||
{
|
{
|
||||||
m_Data = null;
|
m_Data = null;
|
||||||
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClick_Ability()
|
public void OnClick_Ability()
|
||||||
|
|
|
||||||
|
|
@ -40,4 +40,10 @@ public class PCAbilityCards : CardBase
|
||||||
arr_PCAbilityCard[i].Set_CardType(eUICardType.UI);
|
arr_PCAbilityCard[i].Set_CardType(eUICardType.UI);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ConnectNodes()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < arr_PCAbilityCard.Length; i++)
|
||||||
|
arr_PCAbilityCard[i].ConnectNodes();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -17,7 +17,7 @@ public class PCAbilityUI : PCUIMenu
|
||||||
{
|
{
|
||||||
base.Set();
|
base.Set();
|
||||||
NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("n_AbilityMaterialID"), 1);
|
NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("n_AbilityMaterialID"), 1);
|
||||||
m_PCAbilityUI_Left.Set(CurType);
|
m_PCAbilityUI_Left.Set_UI();
|
||||||
m_PCAbilityUI_Scrollview.Set(CurType);
|
m_PCAbilityUI_Scrollview.Set(CurType);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,30 +1,41 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class PCAbilityUI_Left : uScrollViewMgr
|
public class PCAbilityUI_Left : uScrollViewMgr
|
||||||
{
|
{
|
||||||
public TextMeshProUGUI[] texts; // 0 무기 타입, 1 획득한 특성 갯수
|
public TextMeshProUGUI[] texts; // 0 무기 타입, 1 획득한 특성 갯수
|
||||||
public Slider slider_amount;
|
//public Slider slider_amount;
|
||||||
|
|
||||||
List<eBattleType> list = new List<eBattleType>
|
List<eBattleType> list = new List<eBattleType>
|
||||||
{ eBattleType.Shield, eBattleType.OneHand, eBattleType.Bow, eBattleType.Staff, eBattleType.TwoHand, eBattleType.DualWeapon };
|
{ eBattleType.Shield, eBattleType.OneHand, eBattleType.Bow, eBattleType.Staff, eBattleType.TwoHand, eBattleType.DualWeapon };
|
||||||
|
|
||||||
|
AbilityWeaponTypeCard SelectBattleTypeCard;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
Set_ScrollView(list);
|
Set_ScrollView(list);
|
||||||
|
(list_CardBase[0] as AbilityWeaponTypeCard).OnClick_BattleType();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Set(eBattleType battleType)
|
public void Set(AbilityWeaponTypeCard battleTypeCard)
|
||||||
{
|
{
|
||||||
|
if (!DSUtil.CheckNull(SelectBattleTypeCard)) SelectBattleTypeCard.Set_Selected(false);
|
||||||
|
|
||||||
|
SelectBattleTypeCard = battleTypeCard;
|
||||||
|
SelectBattleTypeCard.Set_Selected(true);
|
||||||
|
|
||||||
|
Set_UI();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Set_UI()
|
||||||
|
{
|
||||||
|
var battleType = DSUtil.CheckNull(SelectBattleTypeCard) ? eBattleType.Shield : SelectBattleTypeCard.Get_BattleType();
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
|
|
||||||
texts[0].text = battleType.ToString();
|
texts[0].text = battleType.ToString();
|
||||||
var lst = table_abilityconfig.Ins.Get_DataList(battleType);
|
var lst = table_abilityconfig.Ins.Get_DataList(battleType);
|
||||||
var count = sdata.Get_ObtainAbility(lst);
|
var count = sdata.Get_ObtainAbility(lst);
|
||||||
texts[1].text = $"{count}/{lst.Count}";
|
texts[1].text = $"{count}/{lst.Count}";
|
||||||
slider_amount.value = DSUtil.Get_SliderValue((float)count / lst.Count);
|
//slider_amount.value = DSUtil.Get_SliderValue((float)count / lst.Count);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -13,6 +13,9 @@ public class PCAbilityUI_Scrollview : uScrollViewMgr
|
||||||
for (int i = 0; i < list_CardBase.Count; i++)
|
for (int i = 0; i < list_CardBase.Count; i++)
|
||||||
for (int j = 0; j < lst.Count; j++)
|
for (int j = 0; j < lst.Count; j++)
|
||||||
list_CardBase[i].Set(lst[j]);
|
list_CardBase[i].Set(lst[j]);
|
||||||
|
|
||||||
|
for (int i = 0; i < list_CardBase.Count; i++)
|
||||||
|
(list_CardBase[i] as PCAbilityCards).ConnectNodes();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Set_UI()
|
public override void Set_UI()
|
||||||
|
|
|
||||||
|
|
@ -60,7 +60,7 @@ public class PCWorkerListUI : UI3DModel
|
||||||
var id = SelectCard.Get_IntData();
|
var id = SelectCard.Get_IntData();
|
||||||
var w_data = table_worker.Ins.Get_Data_orNull(id);
|
var w_data = table_worker.Ins.Get_Data_orNull(id);
|
||||||
|
|
||||||
//if (!sdata.IsObtainItem(id) && sdata.Check_ItemAmount(1, w_data.n_Price))
|
if (!sdata.IsObtainItem(id) && sdata.Check_ItemAmount(1, w_data.n_Price))
|
||||||
{
|
{
|
||||||
ServerInfo.Ins.Save_Worker_Buy(id, () =>
|
ServerInfo.Ins.Save_Worker_Buy(id, () =>
|
||||||
{
|
{
|
||||||
|
|
@ -77,7 +77,7 @@ public class PCWorkerListUI : UI3DModel
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
var id = SelectCard.Get_IntData();
|
var id = SelectCard.Get_IntData();
|
||||||
|
|
||||||
//if (sdata.IsObtainItem(id) && !sdata.IsEquip(eItem.Worker, id))
|
if (sdata.IsObtainItem(id) && !sdata.IsEquip(eItem.Worker, id))
|
||||||
{
|
{
|
||||||
ServerInfo.Ins.Save_Worker_Equip(id, () =>
|
ServerInfo.Ins.Save_Worker_Equip(id, () =>
|
||||||
{
|
{
|
||||||
|
|
|
||||||