코스튬 추가 세팅
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[{"n_CostumeID": "110001", "s_Image": "01 Ai 01", "s_Prefab": "Ai01", "exception": "아이 교복"}, {"n_CostumeID": "110002", "s_Image": "01 Ai 02", "s_Prefab": "Ai02", "exception": "아이 비키니"}, {"n_CostumeID": "110003", "s_Image": "01 Ai 03", "s_Prefab": "Ai03", "exception": "아이 파자마"}]
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[{"n_CostumeID": "110001", "s_Image": "01 Ai 01", "s_Prefab": "Ai01", "exception": "아이 교복"}, {"n_CostumeID": "110002", "s_Image": "01 Ai 02", "s_Prefab": "Ai02", "exception": "아이 비키니"}, {"n_CostumeID": "110003", "s_Image": "01 Ai 03", "s_Prefab": "Ai03", "exception": "아이 파자마"}, {"n_CostumeID": "110004", "s_Image": "02 aki 01", "s_Prefab": "Aki01", "exception": "아키 교복"}, {"n_CostumeID": "110005", "s_Image": "02 aki 02", "s_Prefab": "Aki02", "exception": "아키 비키니"}, {"n_CostumeID": "110006", "s_Image": "03 Emika 01", "s_Prefab": "Emika01", "exception": ""}, {"n_CostumeID": "110007", "s_Image": "03 Emika 02", "s_Prefab": "Emika02", "exception": ""}, {"n_CostumeID": "110008", "s_Image": "03 Emika 03", "s_Prefab": "Emika03", "exception": ""}, {"n_CostumeID": "110009", "s_Image": "03 Emika 04", "s_Prefab": "Emika04", "exception": ""}]
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[{"exception": "아이 3종", "n_CollectionName": "101101", "n_CostumeID1": "110001", "n_CostumeID2": "110002", "n_CostumeID3": "110003", "e_Stat": "STR", "n_StatValue": "5"}]
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[{"exception": "아이 3종", "n_CollectionName": "101101", "n_CostumeID1": "110001", "n_CostumeID2": "110002", "n_CostumeID3": "110003", "n_CostumeID4": "0", "e_Stat": "STR", "n_StatValue": "5"}, {"exception": "아키 2종", "n_CollectionName": "101102", "n_CostumeID1": "110004", "n_CostumeID2": "110005", "n_CostumeID3": "0", "n_CostumeID4": "0", "e_Stat": "DEX", "n_StatValue": "5"}, {"exception": "에미카 4종", "n_CollectionName": "101103", "n_CostumeID1": "110006", "n_CostumeID2": "110007", "n_CostumeID3": "110008", "n_CostumeID4": "110009", "e_Stat": "INT", "n_StatValue": "5"}]
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guid: 1552660ca81841f48a0b08f295cdd75b
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timeCreated: 1466269408
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licenseType: Store
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@ -26,6 +26,12 @@ public class PCCostumeCollectionListTableData : TableDataBase
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get { return _CostumeID3; }
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get { return _CostumeID3; }
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set { _CostumeID3 = value; _CostumeID3.RandomizeCryptoKey(); }
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set { _CostumeID3 = value; _CostumeID3.RandomizeCryptoKey(); }
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}
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}
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ObscuredInt _CostumeID4;
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public int n_CostumeID4
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{
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get { return _CostumeID4; }
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set { _CostumeID4 = value; _CostumeID4.RandomizeCryptoKey(); }
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}
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public eStat e_Stat;
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public eStat e_Stat;
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ObscuredInt _StatValue;
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ObscuredInt _StatValue;
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@ -63,9 +69,10 @@ public class table_pccostumecollectionlist : table_missionbase
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for (int i = 0; i < Get_DataList().Count; i++)
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for (int i = 0; i < Get_DataList().Count; i++)
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{
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{
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var temp = Get_DataList()[i];
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var temp = Get_DataList()[i];
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temp.list_CostumeID.Add(temp.n_CostumeID1);
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if (temp.n_CostumeID1 > 0) temp.list_CostumeID.Add(temp.n_CostumeID1);
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temp.list_CostumeID.Add(temp.n_CostumeID2);
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if (temp.n_CostumeID2 > 0) temp.list_CostumeID.Add(temp.n_CostumeID2);
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temp.list_CostumeID.Add(temp.n_CostumeID3);
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if (temp.n_CostumeID3 > 0) temp.list_CostumeID.Add(temp.n_CostumeID3);
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if (temp.n_CostumeID4 > 0) temp.list_CostumeID.Add(temp.n_CostumeID4);
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}
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}
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base.Start();
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base.Start();
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