장비 슬롯 ui 완료
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@ -21,6 +21,7 @@ Used Assets and files from the Resources folder, sorted by uncompressed size:
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- 클리어 처리
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맵 오브젝트 컨피그
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몬스터 소환은 트리거로 - 트리거 닿으면 그때 소환? (계속 고민)
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서버 데이터
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@ -96,7 +97,5 @@ messageinfo 엄청 느린 버그
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pc 애님 (캐스팅 추가)
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몬스터 소환은 트리거로
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- 트리거 닿으면 그때 소환?
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테스트씬 만들기 (모험 버튼 위에 테스트 버튼)
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장비 슬롯 UI
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@ -1 +1 @@
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m_Name:
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@ -605,17 +606,17 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6076719342723663790}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3821662640419949668}
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m_Father: {fileID: 307427294463408238}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 415.63, y: -45}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1196222940201370791
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CanvasRenderer:
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@ -638,15 +639,15 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.9607843, g: 0.84705883, b: 0.94509804, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 65f581562538e304cbbfe8ee3beab09c, type: 3}
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m_Type: 0
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m_Sprite: {fileID: 21300000, guid: cb358a6ab9168464fb6786d73bde0433, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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@ -782,15 +783,15 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.21960786, g: 0.21960786, b: 0.21960786, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 65f581562538e304cbbfe8ee3beab09c, type: 3}
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m_Type: 0
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m_Sprite: {fileID: 21300000, guid: db35a1b9e39e4de458c0d57038425cec, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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@ -799,3 +800,41 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 307427294463408238}
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m_Layer: 5
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m_Name: UnLock
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8786575568774668407}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5367750038283865785}
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m_Father: {fileID: 3821662640419949668}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -12037,7 +12037,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 75.29999, y: 274.2}
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m_AnchoredPosition: {x: 60.5, y: 274.2}
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m_SizeDelta: {x: 150, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1206899459483852769
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@ -14102,7 +14102,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 9.49999, y: 0}
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m_AnchoredPosition: {x: 42.9, y: 1.2}
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m_SizeDelta: {x: -20, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &8906532018122385088
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@ -14123,7 +14123,7 @@ MonoBehaviour:
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m_Top: 0
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m_Bottom: 0
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m_Spacing: 10
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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@ -14181,7 +14181,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 75.100006, y: 151.6}
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m_AnchoredPosition: {x: 60.300034, y: 151.6}
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m_SizeDelta: {x: 150, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7406728587081012930
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@ -27173,8 +27173,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 545.5001, y: -84.75}
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m_SizeDelta: {x: 655, y: 838.81}
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m_AnchoredPosition: {x: 561.19, y: -84.75}
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m_SizeDelta: {x: 623.62, y: 838.81}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1023873313136047122
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CanvasRenderer:
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@ -40730,7 +40730,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 75.29999, y: 235.7}
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m_AnchoredPosition: {x: 60.500015, y: 235.7}
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m_SizeDelta: {x: 150, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4684179242504002684
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@ -56440,7 +56440,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 75.29999, y: 194.5}
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m_AnchoredPosition: {x: 60.500015, y: 194.5}
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m_SizeDelta: {x: 150, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2790682029014807953
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@ -111091,7 +111091,7 @@ MonoBehaviour:
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 12.687866, y: 0, z: 0, w: 0}
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m_margin: {x: 43.87891, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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|
|
@ -174,7 +174,7 @@ public partial class ServerData
|
|||
Parts = item.Key,
|
||||
Lv = 0,
|
||||
Use = 0,
|
||||
Enchant = new List<SD_Slot_Enchant> { new SD_Slot_Enchant(), new SD_Slot_Enchant(), new SD_Slot_Enchant(), new SD_Slot_Enchant(), }
|
||||
Enchant = new List<SD_Slot_Enchant> { new SD_Slot_Enchant(), new SD_Slot_Enchant(), new SD_Slot_Enchant() }
|
||||
});
|
||||
|
||||
Add_SkillLv(1); // 최초 스킬 하나 지급
|
||||
|
|
|
|||
|
|
@ -1,13 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EquipItemEnchantOption : uScrollViewMgr
|
||||
{
|
||||
List<EnchantCardData> list_EnchantCardData = new List<EnchantCardData>
|
||||
{
|
||||
new EnchantCardData(), new EnchantCardData(), new EnchantCardData(), new EnchantCardData(),
|
||||
};
|
||||
{ new EnchantCardData(), new EnchantCardData(), new EnchantCardData() };
|
||||
|
||||
public void Set(SD_Slot slotdata)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,12 +1,10 @@
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class EquipItemEnchantOptionCard : CardBase
|
||||
{
|
||||
public Image[] images; // 0 등급, 1 bg
|
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public TextMeshProUGUI[] texts; // 0 등급, 1 옵션, 2 오픈 조건
|
||||
public GameObject go_lock;
|
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public GameObject[] gos_lock; // 0 언락, 1 락
|
||||
|
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EnchantCardData m_EnchantCardData;
|
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|
||||
|
|
@ -17,7 +15,7 @@ public class EquipItemEnchantOptionCard : CardBase
|
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|
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if (IsOpen())
|
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{
|
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go_lock.SetActive(false);
|
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DSUtil.InActivateGameObjects(gos_lock, 0);
|
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if (m_EnchantCardData.EnchantData.Lv > 0)
|
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{ // 옵션이 존재
|
||||
var egcData = table_enchantgradeconfig.Ins.Get_Data_bylv(m_EnchantCardData.EnchantData.Lv);
|
||||
|
|
@ -32,7 +30,7 @@ public class EquipItemEnchantOptionCard : CardBase
|
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}
|
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}
|
||||
else
|
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go_lock.SetActive(true);
|
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DSUtil.InActivateGameObjects(gos_lock, 1);
|
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}
|
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|
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public void OnClick_Enchant()
|
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|
|
@ -55,9 +53,6 @@ public class EquipItemEnchantOptionCard : CardBase
|
|||
case 2:
|
||||
texts[2].text = DSUtil.Format(202, table_GlobalValue.Ins.Get_Int("EnchantOpenLv3"));
|
||||
return m_EnchantCardData.SlotLv >= table_GlobalValue.Ins.Get_Int("EnchantOpenLv3");
|
||||
case 3:
|
||||
texts[2].text = DSUtil.Format(202, table_GlobalValue.Ins.Get_Int("EnchantOpenLv4"));
|
||||
return m_EnchantCardData.SlotLv >= table_GlobalValue.Ins.Get_Int("EnchantOpenLv4");
|
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}
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue