장비 슬롯 ui 완료

This commit is contained in:
Ino 2025-03-28 16:23:54 +09:00
parent 33ef34b8cf
commit 5dfd856f5d
8 changed files with 95 additions and 66 deletions

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@ -21,6 +21,7 @@ Used Assets and files from the Resources folder, sorted by uncompressed size:
- 클리어 처리
맵 오브젝트 컨피그
몬스터 소환은 트리거로 - 트리거 닿으면 그때 소환? (계속 고민)
서버 데이터
@ -96,7 +97,5 @@ messageinfo 엄청 느린 버그
pc 애님 (캐스팅 추가)
몬스터 소환은 트리거로
- 트리거 닿으면 그때 소환?
테스트씬 만들기 (모험 버튼 위에 테스트 버튼)
장비 슬롯 UI

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@ -1 +1 @@
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5367750038283865785}
- {fileID: 6659990178012062347}
- {fileID: 4917075413381549133}
m_Father: {fileID: 3821662640419949668}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}

View File

@ -12037,7 +12037,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 75.29999, y: 274.2}
m_AnchoredPosition: {x: 60.5, y: 274.2}
m_SizeDelta: {x: 150, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1206899459483852769
@ -14102,7 +14102,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 9.49999, y: 0}
m_AnchoredPosition: {x: 42.9, y: 1.2}
m_SizeDelta: {x: -20, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &8906532018122385088
@ -14123,7 +14123,7 @@ MonoBehaviour:
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 5
m_Spacing: 10
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
@ -14181,7 +14181,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 75.100006, y: 151.6}
m_AnchoredPosition: {x: 60.300034, y: 151.6}
m_SizeDelta: {x: 150, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7406728587081012930
@ -27173,8 +27173,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 545.5001, y: -84.75}
m_SizeDelta: {x: 655, y: 838.81}
m_AnchoredPosition: {x: 561.19, y: -84.75}
m_SizeDelta: {x: 623.62, y: 838.81}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1023873313136047122
CanvasRenderer:
@ -40730,7 +40730,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 75.29999, y: 235.7}
m_AnchoredPosition: {x: 60.500015, y: 235.7}
m_SizeDelta: {x: 150, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4684179242504002684
@ -56440,7 +56440,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 75.29999, y: 194.5}
m_AnchoredPosition: {x: 60.500015, y: 194.5}
m_SizeDelta: {x: 150, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2790682029014807953
@ -111091,7 +111091,7 @@ MonoBehaviour:
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 12.687866, y: 0, z: 0, w: 0}
m_margin: {x: 43.87891, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0

View File

@ -174,7 +174,7 @@ public partial class ServerData
Parts = item.Key,
Lv = 0,
Use = 0,
Enchant = new List<SD_Slot_Enchant> { new SD_Slot_Enchant(), new SD_Slot_Enchant(), new SD_Slot_Enchant(), new SD_Slot_Enchant(), }
Enchant = new List<SD_Slot_Enchant> { new SD_Slot_Enchant(), new SD_Slot_Enchant(), new SD_Slot_Enchant() }
});
Add_SkillLv(1); // 최초 스킬 하나 지급

View File

@ -1,13 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipItemEnchantOption : uScrollViewMgr
{
List<EnchantCardData> list_EnchantCardData = new List<EnchantCardData>
{
new EnchantCardData(), new EnchantCardData(), new EnchantCardData(), new EnchantCardData(),
};
{ new EnchantCardData(), new EnchantCardData(), new EnchantCardData() };
public void Set(SD_Slot slotdata)
{

View File

@ -1,12 +1,10 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class EquipItemEnchantOptionCard : CardBase
{
public Image[] images; // 0 등급, 1 bg
public TextMeshProUGUI[] texts; // 0 등급, 1 옵션, 2 오픈 조건
public GameObject go_lock;
public GameObject[] gos_lock; // 0 언락, 1 락
EnchantCardData m_EnchantCardData;
@ -17,7 +15,7 @@ public class EquipItemEnchantOptionCard : CardBase
if (IsOpen())
{
go_lock.SetActive(false);
DSUtil.InActivateGameObjects(gos_lock, 0);
if (m_EnchantCardData.EnchantData.Lv > 0)
{ // 옵션이 존재
var egcData = table_enchantgradeconfig.Ins.Get_Data_bylv(m_EnchantCardData.EnchantData.Lv);
@ -32,7 +30,7 @@ public class EquipItemEnchantOptionCard : CardBase
}
}
else
go_lock.SetActive(true);
DSUtil.InActivateGameObjects(gos_lock, 1);
}
public void OnClick_Enchant()
@ -55,9 +53,6 @@ public class EquipItemEnchantOptionCard : CardBase
case 2:
texts[2].text = DSUtil.Format(202, table_GlobalValue.Ins.Get_Int("EnchantOpenLv3"));
return m_EnchantCardData.SlotLv >= table_GlobalValue.Ins.Get_Int("EnchantOpenLv3");
case 3:
texts[2].text = DSUtil.Format(202, table_GlobalValue.Ins.Get_Int("EnchantOpenLv4"));
return m_EnchantCardData.SlotLv >= table_GlobalValue.Ins.Get_Int("EnchantOpenLv4");
}
return false;
}