미션 테이블 추가 및 불필요 삭제
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@ -1,5 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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@ -48,7 +46,7 @@ public class ChapterQuest_GetItemObj : MonoBehaviour
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}
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else
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offtime = 1f;
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GameUI.Ins.IngameUI.m_ChapterQuest.Add_PurposeCount(new ChapterQuestAddData { purpose = ePurpose.GetItem });
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//GameUI.Ins.IngameUI.m_ChapterQuest.Add_PurposeCount(new ChapterQuestAddData { purpose = ePurpose.GetItem });
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}
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}
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}
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@ -1 +0,0 @@
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[{"n_MissionIndex": "1", "e_Purpose": "AnyChapterClear", "n_PurposeCount": "1", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "아무 챕터 1회 클리어", "Info": ""}, {"n_MissionIndex": "2", "e_Purpose": "MobKill", "n_PurposeCount": "100", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "몬스터 처치 100회", "Info": ""}, {"n_MissionIndex": "3", "e_Purpose": "BossKill", "n_PurposeCount": "20", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "보스 처치 20회", "Info": ""}, {"n_MissionIndex": "4", "e_Purpose": "Summon_Weapon", "n_PurposeCount": "15", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "지팡이 15회 뽑기", "Info": ""}, {"n_MissionIndex": "5", "e_Purpose": "Summon_Ring", "n_PurposeCount": "15", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "반지 15회 뽑기", "Info": ""}, {"n_MissionIndex": "6", "e_Purpose": "Summon_Neck", "n_PurposeCount": "15", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "목걸이 15회 뽑기", "Info": ""}, {"n_MissionIndex": "7", "e_Purpose": "Summon_Boots", "n_PurposeCount": "15", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "신발 15회 뽑기", "Info": ""}, {"n_MissionIndex": "8", "e_Purpose": "Summon_Fairy", "n_PurposeCount": "15", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "요정 15회 뽑기", "Info": ""}, {"n_MissionIndex": "9", "e_Purpose": "Summon_Magic", "n_PurposeCount": "15", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "마법 15회 뽑기", "Info": ""}, {"n_MissionIndex": "10", "e_Purpose": "Summon_Pet", "n_PurposeCount": "15", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "펫 15회 뽑기", "Info": ""}, {"n_MissionIndex": "11", "e_Purpose": "SowSeed", "n_PurposeCount": "10", "e_Reward": "Inven", "n_RewardID": "49", "n_RewardAmount": "1", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "농작물 10회 심기", "Info": ""}, {"n_MissionIndex": "12", "e_Purpose": "Harvest", "n_PurposeCount": "10", "e_Reward": "Inven", "n_RewardID": "49", "n_RewardAmount": "1", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "농작물 10회 수확하기", "Info": ""}, {"n_MissionIndex": "13", "e_Purpose": "PlayTime", "n_PurposeCount": "1800", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "플레이 시간 1800초", "Info": ""}, {"n_MissionIndex": "14", "e_Purpose": "WitchEnchant", "n_PurposeCount": "10", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "마녀 능력치 강화 10회", "Info": ""}, {"n_MissionIndex": "15", "e_Purpose": "Reinforce_Pet", "n_PurposeCount": "1", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "펫 강화 1회", "Info": ""}, {"n_MissionIndex": "16", "e_Purpose": "ShowAD", "n_PurposeCount": "10", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "15", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "광고 시청 10회", "Info": ""}, {"n_MissionIndex": "17", "e_Purpose": "SelectSkill", "n_PurposeCount": "20", "e_Reward": "SelectSkillShuffle", "n_RewardID": "0", "n_RewardAmount": "2", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "스킬 선택 20회", "Info": ""}, {"n_MissionIndex": "18", "e_Purpose": "CompleteDailyQuest", "n_PurposeCount": "15", "e_Reward": "Gem", "n_RewardID": "0", "n_RewardAmount": "400", "b_GuideEffectShow": "False", "Chapter": "0", "Desc": "일일 퀘스트 15회 완료", "Info": ""}]
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@ -0,0 +1 @@
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@ -2044,7 +2044,7 @@ public class Actor : MyCoroutine
|
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if (m_Auto)
|
||||
{
|
||||
IsStop = false;
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.AutoMagic);
|
||||
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.AutoMagic);
|
||||
}
|
||||
else
|
||||
{
|
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|
|
|
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|
|
@ -57,7 +57,7 @@ public class CarActor : Actor
|
|||
MyValue.MyPC.Del_Target();
|
||||
Set_Outline(false);
|
||||
}
|
||||
GameUI.Ins.IngameUI.m_ChapterQuest.Add_PurposeCount(new ChapterQuestAddData { purpose = ePurpose.GetItem, objtype = m_CarType });
|
||||
//GameUI.Ins.IngameUI.m_ChapterQuest.Add_PurposeCount(new ChapterQuestAddData { purpose = ePurpose.GetItem, objtype = m_CarType });
|
||||
}
|
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}
|
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|
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|
@ -32,7 +32,7 @@ public class WizardActor : PCActor
|
|||
#if UNITY_EDITOR
|
||||
if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "StatTest") return;
|
||||
#endif
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.JoystickAttack);
|
||||
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.JoystickAttack);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
|
|
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|
|
@ -443,7 +443,7 @@ public class PCActor : MyActor
|
|||
{
|
||||
base.Set_Die();
|
||||
ActorInfo.Ins.All_Stop(true);
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.DieOrQuit);
|
||||
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.DieOrQuit);
|
||||
DungeonInfo.Ins.Sub_WaveLife();
|
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MonsterSimpleInfo.Ins.Set_DelLockTarget(true);
|
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}
|
||||
|
|
|
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|
|
@ -125,7 +125,7 @@ public class DropItem : ProjectileBase
|
|||
|
||||
InGameInfo.Ins.Show_Effect("Effect_GetCoin", transform.position);
|
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gameObject.SetActive(false);
|
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NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetDropItem);
|
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//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetDropItem);
|
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return true;
|
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}
|
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}
|
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|
|
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|
|
@ -68,20 +68,6 @@ public class InGameTouchInfo : MonoBehaviourSingletonTemplate<InGameTouchInfo>
|
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//ToastUI.Ins.Set("기억의 던전에서 갈 수 없던 곳이 오픈되었다.");
|
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}
|
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break;
|
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case "FireOff":
|
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if (Vector3.Distance(MyValue.MyPC.Get_position(), hits[i].transform.position) < 5f)
|
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{
|
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hits[i].transform.gameObject.SetActive(false);
|
||||
GameUI.Ins.IngameUI.m_ChapterQuest.Add_PurposeCount(new ChapterQuestAddData { purpose = ePurpose.GetItem, objtype = ChapterQuestObjType.FireOff });
|
||||
}
|
||||
break;
|
||||
case "Flag":
|
||||
if (Vector3.Distance(MyValue.MyPC.Get_position(), hits[i].transform.position) < 5f)
|
||||
{
|
||||
hits[i].transform.gameObject.SetActive(false);
|
||||
GameUI.Ins.IngameUI.m_ChapterQuest.Add_PurposeCount(new ChapterQuestAddData { purpose = ePurpose.GetItem, objtype = ChapterQuestObjType.Flag });
|
||||
}
|
||||
break;
|
||||
case "Stone":
|
||||
if (hits[i].collider.GetComponent<StoneActor>() != null)
|
||||
MyValue.MyPC.Change_Target(true, hits[i].collider.GetComponent<StoneActor>());
|
||||
|
|
|
|||
|
|
@ -262,11 +262,6 @@ public class OptionInfo : MonoBehaviourSingletonTemplateBackKeyAdd<OptionInfo>
|
|||
{
|
||||
if (!string.IsNullOrEmpty(coupon))
|
||||
{
|
||||
#if UNITY_ANDROID
|
||||
if (coupon.Equals("작은마녀"))
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.Coupon);
|
||||
#endif
|
||||
|
||||
var sinfo = ServerInfo.Ins;
|
||||
sinfo.Use_Coupon(coupon, (error, result) =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -211,12 +211,6 @@ public partial class ServerData
|
|||
}
|
||||
|
||||
Mission = new Dictionary<string, List<List<ObscuredInt>>> { { MyValue.arr_Mission[0], new List<List<ObscuredInt>>() }, { MyValue.arr_Mission[1], new List<List<ObscuredInt>>() }, { MyValue.arr_Mission[2], new List<List<ObscuredInt>>() } };
|
||||
var d_missions = table_dailymission.Ins.Get_DataList();
|
||||
for (int i = 0; i < d_missions.Count; i++) Mission[MyValue.arr_Mission[0]].Add(new List<ObscuredInt> { d_missions[i].n_MissionIndex, 0, 0 }); // ID, 개수, 획득 여부 or 레벨
|
||||
var r_missions = table_repeatmission.Ins.Get_DataList();
|
||||
for (int i = 0; i < r_missions.Count; i++) Mission[MyValue.arr_Mission[1]].Add(new List<ObscuredInt> { r_missions[i].n_MissionIndex, 0, 0 }); // ID, 개수, 획득 여부 or 레벨
|
||||
var a_missions = table_achievementsmission.Ins.Get_DataList(-1);
|
||||
for (int i = 0; i < a_missions.Count; i++) Mission[MyValue.arr_Mission[2]].Add(new List<ObscuredInt> { a_missions[i].n_MissionIndex, 0, 0 }); // ID, 개수, 획득 여부 or 레벨
|
||||
|
||||
var titledata = table_title.Ins.Get_DataList();
|
||||
Title = new List<List<ObscuredInt>>();
|
||||
|
|
@ -1128,30 +1122,30 @@ public partial class ServerData
|
|||
public int Get_MissionCount(string _key, int _id) { return Mission[_key].Find(f => f[0] == _id)[1]; }
|
||||
public bool CanGet_MissionDaily()
|
||||
{
|
||||
var dm = Mission[MyValue.arr_Mission[0]];
|
||||
var tdata = table_dailymission.Ins.Get_DataList();
|
||||
for (int i = 0; i < dm.Count; i++)
|
||||
{
|
||||
if (dm[i][2] == 0)
|
||||
{
|
||||
var purposecount = tdata.Find(f => f.n_MissionIndex == dm[i][0]).n_PurposeCount;
|
||||
if (dm[i][1] >= purposecount)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
//var dm = Mission[MyValue.arr_Mission[0]];
|
||||
//var tdata = table_dailymission.Ins.Get_DataList();
|
||||
//for (int i = 0; i < dm.Count; i++)
|
||||
//{
|
||||
// if (dm[i][2] == 0)
|
||||
// {
|
||||
// var purposecount = tdata.Find(f => f.n_MissionIndex == dm[i][0]).n_PurposeCount;
|
||||
// if (dm[i][1] >= purposecount)
|
||||
// return true;
|
||||
// }
|
||||
//}
|
||||
return false;
|
||||
}
|
||||
public bool CanGet_MissionRepeat()
|
||||
{
|
||||
var dm = Mission[MyValue.arr_Mission[1]];
|
||||
var tdata = table_repeatmission.Ins.Get_DataList();
|
||||
for (int i = 0; i < dm.Count; i++)
|
||||
{
|
||||
var purposecount = tdata.Find(f => f.n_MissionIndex == dm[i][0]).n_PurposeCount;
|
||||
var curCount = dm[i][1] - dm[i][2] * purposecount;
|
||||
if (curCount >= purposecount)
|
||||
return true;
|
||||
}
|
||||
//var dm = Mission[MyValue.arr_Mission[1]];
|
||||
//var tdata = table_repeatmission.Ins.Get_DataList();
|
||||
//for (int i = 0; i < dm.Count; i++)
|
||||
//{
|
||||
// var purposecount = tdata.Find(f => f.n_MissionIndex == dm[i][0]).n_PurposeCount;
|
||||
// var curCount = dm[i][1] - dm[i][2] * purposecount;
|
||||
// if (curCount >= purposecount)
|
||||
// return true;
|
||||
//}
|
||||
return false;
|
||||
}
|
||||
public int Get_AchiCount(int _missionid)
|
||||
|
|
@ -1203,18 +1197,18 @@ public partial class ServerData
|
|||
}
|
||||
public bool CanGet_MissionAchi(int chapter)
|
||||
{
|
||||
var dm = Mission[MyValue.arr_Mission[2]];
|
||||
var t_achi = table_achievementsmission.Ins.Get_DataList(chapter);
|
||||
for (int i = 0; i < t_achi.Count; i++)
|
||||
{
|
||||
var mdata = dm.Find(f => f[0] == t_achi[i].n_MissionIndex);
|
||||
if (mdata[2] < 1)
|
||||
{
|
||||
var tabledata = t_achi[i];
|
||||
if (Get_AchiCount(t_achi[i].n_MissionIndex) >= tabledata.n_PurposeCount)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
//var dm = Mission[MyValue.arr_Mission[2]];
|
||||
//var t_achi = table_achievementsmission.Ins.Get_DataList(chapter);
|
||||
//for (int i = 0; i < t_achi.Count; i++)
|
||||
//{
|
||||
// var mdata = dm.Find(f => f[0] == t_achi[i].n_MissionIndex);
|
||||
// if (mdata[2] < 1)
|
||||
// {
|
||||
// var tabledata = t_achi[i];
|
||||
// if (Get_AchiCount(t_achi[i].n_MissionIndex) >= tabledata.n_PurposeCount)
|
||||
// return true;
|
||||
// }
|
||||
//}
|
||||
return false;
|
||||
}
|
||||
int Get_EquipmentObtainCount(int type, int minid, int maxid)
|
||||
|
|
|
|||
|
|
@ -1,31 +0,0 @@
|
|||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class table_achievementsmission : table_missionbase
|
||||
{
|
||||
public static table_achievementsmission Ins;
|
||||
List<MissionTableData> tableDatas;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
Ins = this;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
tableDatas = JsonConvert.DeserializeObject<List<MissionTableData>>(json_last);
|
||||
for (int i = 0; i < tableDatas.Count; i++)
|
||||
{
|
||||
tableDatas[i].MissionType = 2;
|
||||
}
|
||||
|
||||
base.Start();
|
||||
}
|
||||
|
||||
public List<MissionTableData> Get_DataList(int chapter)
|
||||
{
|
||||
if (chapter < 0) return tableDatas;
|
||||
return tableDatas.FindAll(f => f.Chapter == chapter);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
public class table_dailymission : table_missionbase
|
||||
{
|
||||
public static table_dailymission Ins;
|
||||
List<MissionTableData> tableDatas;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
Ins = this;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
tableDatas = JsonConvert.DeserializeObject<List<MissionTableData>>(json_last);
|
||||
for (int i = 0; i < tableDatas.Count; i++)
|
||||
{
|
||||
tableDatas[i].MissionType = 0;
|
||||
}
|
||||
|
||||
base.Start();
|
||||
}
|
||||
|
||||
public List<MissionTableData> Get_DataList() { return tableDatas; }
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e075b8eb331845148b77a30eb566fe05
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class GuideQuestTableData : MissionTableData
|
||||
{
|
||||
public string Target, TargetSub;
|
||||
}
|
||||
|
||||
public class table_guidequest : table_missionbase
|
||||
{
|
||||
public static table_guidequest Ins;
|
||||
List<GuideQuestTableData> tableDatas;
|
||||
Dictionary<int, GuideQuestTableData> dic_Data = new Dictionary<int, GuideQuestTableData>();
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
Ins = this;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
tableDatas = JsonConvert.DeserializeObject<List<GuideQuestTableData>>(json_last);
|
||||
for (int i = 0; i < Get_DataList().Count; i++)
|
||||
{
|
||||
var temp = Get_DataList()[i];
|
||||
dic_Data.Add(temp.n_MissionIndex, temp);
|
||||
}
|
||||
|
||||
base.Start();
|
||||
}
|
||||
|
||||
public List<GuideQuestTableData> Get_DataList() { return tableDatas; }
|
||||
|
||||
public GuideQuestTableData Get_Data(int _id)
|
||||
{
|
||||
if (dic_Data.ContainsKey(_id)) return dic_Data[_id];
|
||||
return tableDatas[tableDatas.Count - 1];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c1c487698f893674a8098961f92c537f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,68 +1,5 @@
|
|||
using System;
|
||||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class MissionTableData : TableDataBase
|
||||
{
|
||||
ObscuredInt _MissionIndex;
|
||||
public int n_MissionIndex
|
||||
{
|
||||
get { return _MissionIndex; }
|
||||
set { _MissionIndex = value; _MissionIndex.RandomizeCryptoKey(); }
|
||||
} // 미션 별 고유 인덱스
|
||||
|
||||
public ePurpose e_Purpose; // 미션 달성 조건을 결정하기 위한 Enum 값
|
||||
|
||||
ObscuredInt _PurposeCount;
|
||||
public int n_PurposeCount
|
||||
{
|
||||
get { return _PurposeCount; }
|
||||
set { _PurposeCount = value; _PurposeCount.RandomizeCryptoKey(); }
|
||||
} // 미션 달성 조건에 필요한 조건 수량
|
||||
|
||||
public eItem e_Reward; // 보상으로 지급 될 아이템의 타입
|
||||
|
||||
ObscuredInt _RewardID;
|
||||
public int n_RewardID
|
||||
{
|
||||
get { return _RewardID; }
|
||||
set { _RewardID = value; _RewardID.RandomizeCryptoKey(); }
|
||||
} // 보상으로 지급 될 아이템의 ID 또는 설정 값
|
||||
|
||||
ObscuredInt _RewardAmount;
|
||||
public int n_RewardAmount
|
||||
{
|
||||
get { return _RewardAmount; }
|
||||
set { _RewardAmount = value; _RewardAmount.RandomizeCryptoKey(); }
|
||||
} // 보상으로 지급 될 아이템의 수량
|
||||
|
||||
public bool b_GuideEffectShow; // 미션의 가이드 연출 제공 유무를 제어하기 위한 Bool 값
|
||||
|
||||
ObscuredInt _Chapter;
|
||||
public int Chapter
|
||||
{
|
||||
get { return _Chapter; }
|
||||
set { _Chapter = value; _Chapter.RandomizeCryptoKey(); }
|
||||
} // Chapter 정보
|
||||
|
||||
ObscuredString _Desc;
|
||||
public string Desc
|
||||
{
|
||||
get { return _Desc; }
|
||||
set { _Desc = value; _Desc.RandomizeCryptoKey(); }
|
||||
} // 미션 설명
|
||||
|
||||
|
||||
// 테이블에 없는 값
|
||||
ObscuredInt _MissionType;
|
||||
public int MissionType
|
||||
{
|
||||
get { return _MissionType; }
|
||||
set { _MissionType = value; _MissionType.RandomizeCryptoKey(); }
|
||||
} // 미션 타입 (테이블에 없는 추가 값)
|
||||
}
|
||||
|
||||
public class table_missionbase : MonoBehaviour
|
||||
{
|
||||
public TextAsset m_json;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,97 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class MissionListTableData : TableDataBase
|
||||
{
|
||||
protected ObscuredInt _MissionIndex;
|
||||
public int n_MissionIndex
|
||||
{
|
||||
get { return _MissionIndex; }
|
||||
set { _MissionIndex = value; _MissionIndex.RandomizeCryptoKey(); }
|
||||
}
|
||||
|
||||
protected ObscuredInt _MissionGroupId;
|
||||
public int n_MissionGroupId
|
||||
{
|
||||
get { return _MissionGroupId; }
|
||||
set { _MissionGroupId = value; _MissionGroupId.RandomizeCryptoKey(); }
|
||||
}
|
||||
|
||||
public string s_LinkedQuestType;
|
||||
public string n_MissionDesc;
|
||||
public ePurpose e_MissionConditionType;
|
||||
|
||||
protected ObscuredInt _MissionConditionValue;
|
||||
public int n_MissionConditionValue
|
||||
{
|
||||
get { return _MissionConditionValue; }
|
||||
set { _MissionConditionValue = value; _MissionConditionValue.RandomizeCryptoKey(); }
|
||||
}
|
||||
|
||||
protected ObscuredLong _MissionConditionCount;
|
||||
public long l_MissionConditionCount
|
||||
{
|
||||
get { return _MissionConditionCount; }
|
||||
set { _MissionConditionCount = value; _MissionConditionCount.RandomizeCryptoKey(); }
|
||||
}
|
||||
|
||||
//protected ObscuredInt _RewardType;
|
||||
//public int e_RewardType
|
||||
//{
|
||||
// get { return _RewardType; }
|
||||
// set { _RewardType = value; _RewardType.RandomizeCryptoKey(); }
|
||||
//}
|
||||
|
||||
protected ObscuredInt _RewardValue;
|
||||
public int n_RewardValue
|
||||
{
|
||||
get { return _RewardValue; }
|
||||
set { _RewardValue = value; _RewardValue.RandomizeCryptoKey(); }
|
||||
}
|
||||
|
||||
protected ObscuredInt _RewardCount;
|
||||
public int n_RewardCount
|
||||
{
|
||||
get { return _RewardCount; }
|
||||
set { _RewardCount = value; _RewardCount.RandomizeCryptoKey(); }
|
||||
}
|
||||
|
||||
public bool b_RepeatMission;
|
||||
}
|
||||
|
||||
public class table_missionlist : table_missionbase
|
||||
{
|
||||
public static table_missionlist Ins;
|
||||
List<MissionListTableData> tableDatas;
|
||||
Dictionary<int, List<MissionListTableData>> dic_datas = new Dictionary<int, List<MissionListTableData>>();
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
Ins = this;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
tableDatas = JsonConvert.DeserializeObject<List<MissionListTableData>>(json_last);
|
||||
|
||||
for (int i = 0; i < Get_DataList().Count; i++)
|
||||
{
|
||||
//var temp = Get_DataList()[i];
|
||||
//var itemtype = temp.e_ItemType;
|
||||
//if (!dic_itemlist.ContainsKey(itemtype))
|
||||
// dic_itemlist.Add(itemtype, new List<ItemListTableData>());
|
||||
//dic_itemlist[itemtype].Add(temp);
|
||||
//dic_items.Add(temp.n_ItemID, temp);
|
||||
}
|
||||
|
||||
base.Start();
|
||||
}
|
||||
|
||||
public List<MissionListTableData> Get_DataList() { return tableDatas; }
|
||||
public List<MissionListTableData> Get_DataList(int group) { return dic_datas[group]; }
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d2e8230bf95c67048aab816839ec613a
|
||||
guid: 8bc6db57c4fd6b04a92ce3925e4bd2fe
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
public class table_repeatmission : table_missionbase
|
||||
{
|
||||
public static table_repeatmission Ins;
|
||||
List<MissionTableData> tableDatas;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
Ins = this;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
tableDatas = JsonConvert.DeserializeObject<List<MissionTableData>>(json_last);
|
||||
for (int i = 0; i < tableDatas.Count; i++)
|
||||
{
|
||||
tableDatas[i].MissionType = 1;
|
||||
}
|
||||
|
||||
base.Start();
|
||||
}
|
||||
|
||||
public List<MissionTableData> Get_DataList() { return tableDatas; }
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b6ed6a6f8b022e947845d776a879a207
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,86 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChapterSelectCard : CardBase
|
||||
{
|
||||
public UISprite sprite_chapter;
|
||||
public UILabel label_chapter, label_chaptername;
|
||||
public GameObject[] gos; // 0 오픈여부, 1 선택된 챕터, 2 챕퀘노티, 3 new챕터
|
||||
public UISprite[] sprites_clear;
|
||||
|
||||
ChapterTextTableData m_ChapterTextTableData;
|
||||
bool isClick = false;
|
||||
|
||||
public override void Set<T>(T _base)
|
||||
{
|
||||
isClick = false;
|
||||
|
||||
base.Set(_base);
|
||||
m_ChapterTextTableData = _base as ChapterTextTableData;
|
||||
sprite_chapter.spriteName = DSUtil.Format("selectchapter_{0}", m_ChapterTextTableData.ID);
|
||||
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
bool isNoOpen = true;// sdata.Get_Common(eCommon.MaxMapID) < m_ChapterTextTableData.ID;
|
||||
|
||||
// 오픈 되지 않았다.
|
||||
// 1. 그림 흐리게
|
||||
// 2. <챕터> 색깔 흐리게
|
||||
// 3. 챕터 이름 흐리게
|
||||
if (isNoOpen)
|
||||
{
|
||||
DSUtil.InActivateGameObjects(gos, 0);
|
||||
label_chapter.text = DSUtil.Format("[0D2137]<챕터 {0}>", m_ChapterTextTableData.ID);
|
||||
label_chaptername.text = DSUtil.Format("[0D2137]{0}", m_ChapterTextTableData.ChapterName);
|
||||
for (int i = 0; i < sprites_clear.Length; i++)
|
||||
sprites_clear[i].color = new Color32(13, 33, 55, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
//bool isClearChapter = sdata.Get_Common(eCommon.MaxMapID, true) > m_ChapterTextTableData.ID;
|
||||
//int maxstage = 0;
|
||||
//if (isClearChapter)
|
||||
// maxstage = 10;
|
||||
//else if (sdata.Get_Common(eCommon.MaxMapID) == m_ChapterTextTableData.ID)
|
||||
// maxstage = sdata.Get_Common(eCommon.MaxStage);
|
||||
|
||||
//gos[0].SetActive(false);
|
||||
//gos[1].SetActive(m_ChapterTextTableData.ID == sdata.Get_Common(eCommon.Chapter));
|
||||
gos[2].SetActive(sdata.IsCanGetChapterClearReward(m_ChapterTextTableData.ID));
|
||||
gos[3].SetActive(DataCheckMgr.Ins.NewChapter == m_ChapterTextTableData.ID);
|
||||
gos[4].SetActive(m_ChapterTextTableData.ID > 1 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.ChapterChange && sdata.Get_Common(eCommon.GuideClear) == 0);
|
||||
label_chapter.text = DSUtil.Format("<챕터 {0}>", m_ChapterTextTableData.ID);
|
||||
label_chaptername.text = DSUtil.Format("[28FFAF]{0}", m_ChapterTextTableData.ChapterName);
|
||||
for (int i = 0; i < sprites_clear.Length; i++)
|
||||
{
|
||||
//if (i < maxstage)
|
||||
// sprites_clear[i].color = new Color32(41, 224, 156, 255);
|
||||
//else
|
||||
// sprites_clear[i].color = new Color32(13, 33, 55, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick_GoChapter()
|
||||
{
|
||||
if (!isClick)
|
||||
{
|
||||
isClick = true;
|
||||
//ServerInfo.Ins.m_ServerData.Set_Common(eCommon.BeforeChapter, m_ChapterTextTableData.ID);
|
||||
GameUI.Ins.LobbyUI.Get_MenuChapter().Go_SelectChapter(m_ChapterTextTableData.ID, false);
|
||||
GameUI.Ins.LobbyUI.Get_ChapterSelect().OnClick_Back();
|
||||
if (DataCheckMgr.Ins.NewChapter == m_ChapterTextTableData.ID)
|
||||
{
|
||||
DataCheckMgr.Ins.NewChapter = 0;
|
||||
GameUI.Ins.LobbyUI.Set_Noti();
|
||||
}
|
||||
if (m_ChapterTextTableData.ID > 1)
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.ChapterChange);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick_ChapterDropInfo()
|
||||
{
|
||||
GameUI.Ins.LobbyUI.Get_MenuChapter().m_ChapterDropInfo.Set(m_ChapterTextTableData.ID);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f202a403a6de0bb4dafc9cc032008b7d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,319 +0,0 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EquipmentInfoUI : MonoBehaviour
|
||||
{
|
||||
public UIItemCard m_card;
|
||||
public UILabel[] labels; // 0 이름, 1 필요 강화석, 2 필요 합성 카드, 3 필요 초월 카드, 4 마법 설명
|
||||
public UILabel[] labels_reinforce; // 0 전 lv, 1 후 lv, 2 스탯 이름1, 3 전 스탯1, 4 후 스탯1, 5 스탯 이름2, 6 전 스탯2, 7 후 스탯2
|
||||
public UILabel[] labels_transcend; // 0 전 lv, 1 후 lv, 2 스탯 이름, 3 전 스탯, 4 후 스탯
|
||||
public UISprite[] sprites; // 0 강화석, 1 2 아이템, 3 초기화 버튼, 4 5 개화 아이콘
|
||||
public GameObject[] gos; // 0 강화 스탯2, 1 초월, 2 합성, 3 불가능(강화), 4 불가능(합성), 5 불가능(초월), 6 초월 이펙트, 7 강화석 이펙트, 8 강화 두번째 화살표, 9 초기화 버튼, 10 장착 화살표, 11 합성 화살표, 12 강화 화살표
|
||||
public NGUIButtonPress m_NGUIButtonPress;
|
||||
public MagicBlossomUI m_MagicBlossomUI;
|
||||
public UILabel[] labels_blossom; // 0 개화1, 1 개화1 필요 갯수, 2 개화2, 3 개화2 필요 갯수
|
||||
public GameObject[] gos_blossom; // 0 개화1 불가능, 1 개화2 불가능, 2 개화1 완료, 3 개화2 완료
|
||||
public GameObject[] gos_equip; // 0 착용, 1 착용 중, 2 해제
|
||||
|
||||
UIItemCard m_UIItemCard;
|
||||
ItemData m_ItemData;
|
||||
SkillListTableData m_MagicData;
|
||||
ObscuredInt m_Unit;
|
||||
ObscuredDouble m_NeedStone;
|
||||
bool RefreshRight_WhenClose;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_NGUIButtonPress.Set_Action(OnClick_Reinforce);
|
||||
m_card.Set_CardType(eUICardType.DetailInfo);
|
||||
m_MagicBlossomUI.Check();
|
||||
}
|
||||
|
||||
public void Set(UIItemCard _ic, int _unit)
|
||||
{
|
||||
m_UIItemCard = _ic;
|
||||
m_ItemData = _ic.Get_ItemData();
|
||||
m_MagicData = _ic.Get_SkillTableData();
|
||||
m_Unit = _unit;
|
||||
RefreshRight_WhenClose = false;
|
||||
Set_UI();
|
||||
Check_GuideQuest();
|
||||
}
|
||||
void Set_UI()
|
||||
{
|
||||
m_card.Set(m_ItemData);
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var isequip = sdata.IsEquipItem(m_ItemData.Get_ID());
|
||||
gos_equip[0].SetActive(m_ItemData.Lv > 0 && !isequip); // 착용 버튼
|
||||
gos_equip[1].SetActive(m_ItemData.Lv > 0 && isequip); // 착용 중
|
||||
gos_equip[2].SetActive(m_ItemData.Lv > 0 && isequip && m_ItemData.ItemType == eItem.Skill); // 해제 버튼
|
||||
gos[2].SetActive(m_ItemData.Grade < eItemGrade.Myth);
|
||||
gos[4].SetActive(m_ItemData.Lv < 1 || !sdata.Check_ItemAmount(m_ItemData.ItemType, MyValue.arr_NeedMixCount[(int)m_ItemData.Grade], m_ItemData.Get_ID(), false));
|
||||
gos[6].SetActive(false);
|
||||
gos[7].SetActive(false);
|
||||
labels[0].text = DSUtil.Format("{0}{1}", MyValue.Get_GradeColor((int)m_ItemData.Grade), m_ItemData.Name);
|
||||
labels[2].text = MyValue.arr_NeedMixCount[(int)m_ItemData.Grade].ToString();
|
||||
labels_reinforce[0].text = m_ItemData.Lv.ToString();
|
||||
labels_reinforce[1].text = (m_ItemData.Lv + m_Unit).ToString();
|
||||
|
||||
if (m_ItemData.ItemType == eItem.Skill)
|
||||
{
|
||||
for (int i = 0; i < sprites.Length; i++)
|
||||
sprites[i].spriteName = m_ItemData.IconInfo.Icon;
|
||||
|
||||
//m_NeedStone = m_MagicData.n_LvUpAmount * m_Unit;
|
||||
labels[1].text = m_NeedStone.ToString();
|
||||
gos[3].SetActive(m_ItemData.Lv < 1 || !sdata.Check_ItemAmount(m_ItemData.ItemType, m_NeedStone, m_ItemData.Get_ID(), false));
|
||||
gos[9].SetActive(false);
|
||||
labels[4].text = m_MagicData.Get_SkillDesc();
|
||||
|
||||
// 강화
|
||||
var pcstat = MyValue.Get_ActorStatInfoorNull(eRole.PC);
|
||||
labels_reinforce[2].text = "마법 효과";
|
||||
//labels_reinforce[3].text = DSUtil.Format("{0:#,##0.##}%", m_MagicData.SkillDamage * 100f);
|
||||
//labels_reinforce[4].text = DSUtil.Format("{0:#,##0.##}%", m_MagicData.Get_SkillDamage(m_ItemData.Lv + m_Unit - 1) * 100f);
|
||||
labels_reinforce[5].text = "재사용 대기시간";
|
||||
labels_reinforce[6].text = DSUtil.Format("{0}(강화불가)", MyText.Get_StatValueText(eStat.COOLTIME_Multiplier, m_MagicData.Get_CoolTime(pcstat.Get_Stat(eStat.COOLTIME_Multiplier))));
|
||||
labels_reinforce[7].text = "";
|
||||
gos[8].SetActive(false);
|
||||
|
||||
// 개화
|
||||
//labels_blossom[0].text = m_MagicData.Get_SkillEnhanceDesc(1);
|
||||
//labels_blossom[1].text = m_MagicData.Step1Amount.ToString();
|
||||
//labels_blossom[2].text = m_MagicData.Get_SkillEnhanceDesc(2);
|
||||
//labels_blossom[3].text = m_MagicData.Step2Amount.ToString();
|
||||
|
||||
if (m_ItemData.Lv > 0)
|
||||
{
|
||||
gos_blossom[2].SetActive(false);
|
||||
//if (sdata.Get_SkillStep(m_MagicData.n_SkillID, 1))
|
||||
//{
|
||||
// gos_blossom[0].SetActive(false);
|
||||
// gos_blossom[2].SetActive(true);
|
||||
//}
|
||||
//else
|
||||
//gos_blossom[0].SetActive(!sdata.Check_ItemAmount(eItem.Magic, m_MagicData.Step1Amount, m_MagicData.n_SkillID, false));
|
||||
|
||||
gos_blossom[3].SetActive(false);
|
||||
//if (sdata.Get_SkillStep(m_MagicData.n_SkillID, 2))
|
||||
//{
|
||||
// gos_blossom[1].SetActive(false);
|
||||
// gos_blossom[3].SetActive(true);
|
||||
//}
|
||||
//else
|
||||
//gos_blossom[1].SetActive(!sdata.Check_ItemAmount(eItem.Magic, m_MagicData.Step2Amount, m_MagicData.n_SkillID, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
gos_blossom[0].SetActive(true);
|
||||
gos_blossom[1].SetActive(true);
|
||||
gos_blossom[2].SetActive(false);
|
||||
gos_blossom[3].SetActive(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_NeedStone = 0d;
|
||||
for (int i = 0; i < m_Unit; i++)
|
||||
m_NeedStone += m_ItemData.Get_NeedStoneAmount(i);
|
||||
|
||||
labels[1].text = NumberFormatter.FormatNumber(m_NeedStone);
|
||||
gos[3].SetActive(m_ItemData.Lv < 1 || !sdata.Check_ItemAmount(DSUtil.Get_StoneType(m_ItemData.ItemType), m_NeedStone, 0, false));
|
||||
labels[3].text = MyValue.arr_NeedTranscendCount[(int)m_ItemData.Grade].ToString();
|
||||
labels[4].text = "";
|
||||
gos[5].SetActive(m_ItemData.Lv < 1 || !sdata.Check_ItemAmount(m_ItemData.ItemType, MyValue.arr_NeedTranscendCount[(int)m_ItemData.Grade], m_ItemData.Get_ID(), false));
|
||||
gos[7].transform.localPosition = sprites[0].transform.localPosition;
|
||||
gos[8].SetActive(true);
|
||||
gos[9].SetActive(true);
|
||||
|
||||
var statinfo = m_ItemData.Get_StatInfo();
|
||||
labels_reinforce[2].text = MyText.Get_StatName(statinfo[0].Stat);
|
||||
labels_reinforce[3].text = MyText.Get_StatValueText(statinfo[0].Stat, statinfo[0].Get_StatValue(m_ItemData.Lv));
|
||||
labels_reinforce[4].text = MyText.Get_StatValueText(statinfo[0].Stat, statinfo[0].Get_StatValue(m_ItemData.Lv + m_Unit));
|
||||
if (statinfo[1].Stat < eStat.None)
|
||||
{
|
||||
labels_reinforce[5].text = MyText.Get_StatName(statinfo[1].Stat);
|
||||
labels_reinforce[6].text = MyText.Get_StatValueText(statinfo[1].Stat, statinfo[1].Get_StatValue(m_ItemData.Lv));
|
||||
labels_reinforce[7].text = MyText.Get_StatValueText(statinfo[1].Stat, statinfo[1].Get_StatValue(m_ItemData.Lv + m_Unit));
|
||||
gos[0].SetActive(true);
|
||||
}
|
||||
else
|
||||
gos[0].SetActive(false);
|
||||
|
||||
labels_transcend[0].text = m_ItemData.TLv.ToString();
|
||||
labels_transcend[1].text = (m_ItemData.TLv + 1).ToString();
|
||||
labels_transcend[2].text = MyText.Get_EquipmentSpecial(m_ItemData.ItemType, m_ItemData.Get_ID());
|
||||
if (m_ItemData.ItemType == eItem.Weapon)
|
||||
{
|
||||
gos[1].SetActive(true);
|
||||
labels_transcend[3].text = DSUtil.Format("{0:0.##}%", statinfo[2].Get_StatValue(m_ItemData.TLv) * 100f);
|
||||
labels_transcend[4].text = DSUtil.Format("{0:0.##}%", statinfo[2].Get_StatValue(m_ItemData.TLv + 1) * 100f);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (statinfo[2].Stat < eStat.None)
|
||||
{
|
||||
gos[1].SetActive(true);
|
||||
labels_transcend[3].text = MyText.Get_StatValueText(statinfo[2].Stat, statinfo[2].Get_StatValue(m_ItemData.TLv));
|
||||
labels_transcend[4].text = MyText.Get_StatValueText(statinfo[2].Stat, statinfo[2].Get_StatValue(m_ItemData.TLv + 1));
|
||||
}
|
||||
else
|
||||
gos[1].SetActive(false);
|
||||
}
|
||||
|
||||
sprites[0].spriteName = DSUtil.Get_ItemSpriteInfo(DSUtil.Get_StoneType(m_ItemData.ItemType)).Icon;
|
||||
sprites[1].spriteName = sprites[2].spriteName = m_ItemData.IconInfo.Icon;
|
||||
}
|
||||
|
||||
m_NeedStone.RandomizeCryptoKey();
|
||||
}
|
||||
void Check_GuideQuest()
|
||||
{
|
||||
if (gos[10].activeInHierarchy) gos[10].SetActive(false);
|
||||
if (gos[11].activeInHierarchy) gos[11].SetActive(false);
|
||||
if (gos[12].activeInHierarchy) gos[12].SetActive(false);
|
||||
|
||||
switch (NewGameUI.Ins.m_GuideQuestUI.Get_Purpose())
|
||||
{
|
||||
case ePurpose.EqiupWeapon: Set_GuideArrow(10, eItem.Weapon, true); break;
|
||||
case ePurpose.EqiupFairy: Set_GuideArrow(10, eItem.Fairy, true); break;
|
||||
case ePurpose.EquipMagic: Set_GuideArrow(10, eItem.Skill, true); break;
|
||||
case ePurpose.MixRing: Set_GuideArrow(11, eItem.Ring, false); break;
|
||||
case ePurpose.EnchantMagic: Set_GuideArrow(12, eItem.Skill, false); break;
|
||||
}
|
||||
}
|
||||
void Set_GuideArrow(int index, eItem item, bool isequip)
|
||||
{
|
||||
if (m_ItemData.Lv > 0 && m_ItemData.ItemType == item && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0)
|
||||
{
|
||||
gos[index].SetActive(true);
|
||||
if (isequip) DSUtil.InActivateGameObjects(gos_equip, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick_Equip()
|
||||
{
|
||||
if (gos[10].activeInHierarchy) gos[10].SetActive(false);
|
||||
switch (m_ItemData.ItemType)
|
||||
{
|
||||
case eItem.Weapon: NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.EqiupWeapon); break;
|
||||
case eItem.Fairy: NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.EqiupFairy); break;
|
||||
case eItem.Skill: NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.EquipMagic); break;
|
||||
}
|
||||
//ServerInfo.Ins.m_ServerData.Equip.Set_Equip(Content_Equipment.Ins.m_Equipment_Left.m_DeckTabUI.Get_Tab(), m_ItemData.ItemType, m_ItemData.ItemType - eItem.PC, m_ItemData.Get_ID(), 0);
|
||||
Set_UI();
|
||||
Content_Equipment.Ins.m_Equipment_Left.Set_UI(true, true);
|
||||
}
|
||||
public void OnClick_UnEquip()
|
||||
{
|
||||
//ServerInfo.Ins.m_ServerData.Equip.Set_Equip(Content_Equipment.Ins.m_Equipment_Left.m_DeckTabUI.Get_Tab(), m_ItemData.ItemType, m_ItemData.ItemType - eItem.PC, 0, m_ItemData.Get_ID());
|
||||
Set_UI();
|
||||
Content_Equipment.Ins.m_Equipment_Left.Set_UI(true, false);
|
||||
}
|
||||
public void OnClick_Reinforce()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
if (m_ItemData.ItemType == eItem.Skill)
|
||||
{
|
||||
if (sdata.Check_ItemAmount(eItem.Skill, m_NeedStone, m_MagicData.n_SkillID))
|
||||
{
|
||||
sdata.Use_Item(eItem.Skill, m_NeedStone, m_MagicData.n_SkillID);
|
||||
sdata.Add_SkillLv(m_MagicData.n_SkillID, m_Unit);
|
||||
m_ItemData.Lv += m_Unit;
|
||||
Set_UI();
|
||||
gos[7].SetActive(true);
|
||||
sdata.Add_MissionCount(MyValue.arr_Mission[1], 30);
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.EnchantMagic);
|
||||
SoundInfo.Ins.Play_OneShot(eSound.s018_StoneLvUp);
|
||||
RefreshRight_WhenClose = true;
|
||||
gos[12].SetActive(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var stonetype = DSUtil.Get_StoneType(m_ItemData.ItemType);
|
||||
if (sdata.Get_SmeltingLv(m_ItemData.Get_ID()) > 0 && sdata.Check_ItemAmount(stonetype, m_NeedStone))
|
||||
{
|
||||
sdata.Use_Item(stonetype, m_NeedStone);
|
||||
//sdata.Add_SmeltingLv(m_ItemData.ItemType, m_ItemData.Get_ID(), m_Unit);
|
||||
m_ItemData.Lv += m_Unit;
|
||||
Set_UI();
|
||||
gos[7].SetActive(true);
|
||||
gos[7].transform.localPosition = Vector3.zero;
|
||||
SoundInfo.Ins.Play_OneShot(eSound.s018_StoneLvUp);
|
||||
RefreshRight_WhenClose = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void OnClick_MixAll()
|
||||
{ // 모두합성 (일괄합성 아님)
|
||||
OnClick_Mix();
|
||||
// 오른쪽 맥스 누르고 실행
|
||||
GameUI.Ins.LobbyUI.Get_MixPopup().MixAll();
|
||||
}
|
||||
public void OnClick_Mix()
|
||||
{
|
||||
GameUI.Ins.LobbyUI.Get_MixPopup().Set(m_UIItemCard, MyValue.arr_NeedMixCount[(int)m_ItemData.Grade]);
|
||||
}
|
||||
|
||||
public void OnClick_Transcend()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
if (sdata.Get_SmeltingLv(m_ItemData.Get_ID()) > 0 && sdata.Check_ItemAmount(m_ItemData.ItemType, MyValue.arr_NeedTranscendCount[(int)m_ItemData.Grade], m_ItemData.Get_ID()))
|
||||
{
|
||||
sdata.Add_MissionCount(MyValue.arr_Mission[1], Get_RepeatMissionID_Transcend());
|
||||
sdata.Use_Item(m_ItemData.ItemType, MyValue.arr_NeedTranscendCount[(int)m_ItemData.Grade], m_ItemData.Get_ID());
|
||||
sdata.Add_EquipmentTLv(m_ItemData.ItemType, m_ItemData.Get_ID());
|
||||
++m_ItemData.TLv;
|
||||
Set_UI();
|
||||
gos[6].SetActive(true);
|
||||
gos[6].transform.localPosition = Vector3.zero;
|
||||
SoundInfo.Ins.Play_OneShot(eSound.s017_Transcend);
|
||||
RefreshRight_WhenClose = true;
|
||||
}
|
||||
}
|
||||
|
||||
int Get_RepeatMissionID_Transcend() { return m_ItemData.ItemType - eItem.Weapon + 23; }
|
||||
|
||||
public void OnClick_ResetReinforce()
|
||||
{
|
||||
Content_Equipment.Ins.m_EquipmentReinforceInitPopup.Set(m_ItemData, ()=>
|
||||
{
|
||||
Set_UI();
|
||||
RefreshRight_WhenClose = true;
|
||||
});
|
||||
}
|
||||
public void OnClick_Step1()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
int step = 1;
|
||||
//if (sdata.Check_ItemAmount(eItem.Magic, m_MagicData.Step1Amount, m_MagicData.n_SkillID) && !sdata.Get_SkillStep(m_MagicData.n_SkillID, step))
|
||||
{
|
||||
//sdata.Use_Item(eItem.Magic, m_MagicData.Step1Amount, m_MagicData.n_SkillID);
|
||||
sdata.Add_SkillAwakenLv(m_MagicData.n_SkillID);
|
||||
m_MagicBlossomUI.Set(step, m_MagicData, () => { Set_UI(); RefreshRight_WhenClose = true; });
|
||||
}
|
||||
}
|
||||
public void OnClick_Step2()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
int step = 2;
|
||||
//if (sdata.Check_ItemAmount(eItem.Magic, m_MagicData.Step2Amount, m_MagicData.n_SkillID) && !sdata.Get_SkillStep(m_MagicData.n_SkillID, step))
|
||||
{
|
||||
//sdata.Use_Item(eItem.Magic, m_MagicData.Step2Amount, m_MagicData.n_SkillID);
|
||||
sdata.Add_SkillAwakenLv(m_MagicData.n_SkillID);
|
||||
m_MagicBlossomUI.Set(step, m_MagicData, () => { Set_UI(); RefreshRight_WhenClose = true; });
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (RefreshRight_WhenClose)
|
||||
{
|
||||
RefreshRight_WhenClose = false;
|
||||
Content_Equipment.Ins.m_Equipment_Left.Set_UI(true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: acdb7a80a867db3449762669892afaf8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,6 +1,3 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MissionCard : CardBase
|
||||
|
|
@ -17,14 +14,14 @@ public class MissionCard : CardBase
|
|||
public override void Set<T>(T _base)
|
||||
{
|
||||
base.Set(_base);
|
||||
var data = _base as MissionTableData;
|
||||
var data = _base as MissionListTableData;
|
||||
|
||||
if (data.MissionType == 0)
|
||||
if (data.n_MissionGroupId == 0)
|
||||
{
|
||||
m_MissionCard_Achi.enabled = m_MissionCard_Repeat.enabled = false;
|
||||
m_MissionCard_Daily.Set(data);
|
||||
}
|
||||
else if (data.MissionType == 1)
|
||||
else if (data.n_MissionGroupId == 1)
|
||||
{
|
||||
m_MissionCard_Achi.enabled = m_MissionCard_Daily.enabled = false;
|
||||
m_MissionCard_Repeat.Set(data);
|
||||
|
|
|
|||
|
|
@ -1,11 +1,9 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MissionCard_Achi : MissionCard
|
||||
{
|
||||
MissionTableData m_MissionTableData;
|
||||
MissionListTableData m_MissionTableData;
|
||||
List<ObscuredInt> S_Data;
|
||||
ObscuredInt m_CurCount;
|
||||
|
||||
|
|
@ -20,7 +18,7 @@ public class MissionCard_Achi : MissionCard
|
|||
labels[3].text = "";
|
||||
}
|
||||
|
||||
public void Set(MissionTableData _base)
|
||||
public void Set(MissionListTableData _base)
|
||||
{
|
||||
enabled = true;
|
||||
m_MissionTableData = _base;
|
||||
|
|
@ -29,10 +27,10 @@ public class MissionCard_Achi : MissionCard
|
|||
m_CurCount = sdata.Get_AchiCount(_base.n_MissionIndex);
|
||||
m_CurCount.RandomizeCryptoKey();
|
||||
|
||||
sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID).Icon;
|
||||
labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount);
|
||||
labels[1].text = m_MissionTableData.Desc;
|
||||
labels[2].text = DSUtil.Format("{0}/{1}", m_CurCount, m_MissionTableData.n_PurposeCount);
|
||||
//sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID).Icon;
|
||||
//labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount);
|
||||
//labels[1].text = m_MissionTableData.Desc;
|
||||
//labels[2].text = DSUtil.Format("{0}/{1}", m_CurCount, m_MissionTableData.n_PurposeCount);
|
||||
|
||||
go_getbtn.SetActive(false);
|
||||
if (S_Data[2] > 0)
|
||||
|
|
@ -42,40 +40,40 @@ public class MissionCard_Achi : MissionCard
|
|||
}
|
||||
else
|
||||
{
|
||||
if (S_Data[2] == 0 && m_CurCount >= m_MissionTableData.n_PurposeCount)
|
||||
{
|
||||
name = DSUtil.Format("0_{0}", _base.n_MissionIndex);
|
||||
go_getbtn.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
labels[3].text = "";
|
||||
name = DSUtil.Format("1_{0}", _base.n_MissionIndex);
|
||||
}
|
||||
//if (S_Data[2] == 0 && m_CurCount >= m_MissionTableData.n_PurposeCount)
|
||||
//{
|
||||
// name = DSUtil.Format("0_{0}", _base.n_MissionIndex);
|
||||
// go_getbtn.SetActive(true);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// labels[3].text = "";
|
||||
// name = DSUtil.Format("1_{0}", _base.n_MissionIndex);
|
||||
//}
|
||||
}
|
||||
|
||||
slider.value = (float)m_CurCount / m_MissionTableData.n_PurposeCount;
|
||||
//slider.value = (float)m_CurCount / m_MissionTableData.n_PurposeCount;
|
||||
}
|
||||
|
||||
public override void OnClick_RewardInfo()
|
||||
{
|
||||
ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem));
|
||||
//ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem));
|
||||
}
|
||||
|
||||
public override void OnClick_GetReward()
|
||||
{
|
||||
if (S_Data[2] == 0 && m_CurCount >= m_MissionTableData.n_PurposeCount)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, DSUtil.Format("업적 ", m_MissionTableData.ID), eUICardType.GetItem);
|
||||
sdata.Add_Item(itemdata);
|
||||
S_Data[2] = 1;
|
||||
S_Data[2].RandomizeCryptoKey();
|
||||
GetItemUI.Ins.Set(new List<ItemData> { itemdata });
|
||||
GetItemUI.Ins.Show_Items();
|
||||
//MyText.ShowToast_ItemText(itemdata);
|
||||
GameUI.Ins.LobbyUI.Get_MissionUI().Set();
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward);
|
||||
}
|
||||
//if (S_Data[2] == 0 && m_CurCount >= m_MissionTableData.n_PurposeCount)
|
||||
//{
|
||||
// var sdata = ServerInfo.Ins.m_ServerData;
|
||||
// var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, DSUtil.Format("업적 ", m_MissionTableData.ID), eUICardType.GetItem);
|
||||
// sdata.Add_Item(itemdata);
|
||||
// S_Data[2] = 1;
|
||||
// S_Data[2].RandomizeCryptoKey();
|
||||
// GetItemUI.Ins.Set(new List<ItemData> { itemdata });
|
||||
// GetItemUI.Ins.Show_Items();
|
||||
// //MyText.ShowToast_ItemText(itemdata);
|
||||
// GameUI.Ins.LobbyUI.Get_MissionUI().Set();
|
||||
// NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||
|
||||
public class MissionCard_Daily : MissionCard
|
||||
{
|
||||
MissionTableData m_MissionTableData;
|
||||
MissionListTableData m_MissionTableData;
|
||||
List<ObscuredInt> S_Data;
|
||||
|
||||
private void Awake()
|
||||
|
|
@ -17,7 +17,7 @@ public class MissionCard_Daily : MissionCard
|
|||
go_getbtn = mcard.go_getbtn;
|
||||
}
|
||||
|
||||
public void Set(MissionTableData _base)
|
||||
public void Set(MissionListTableData _base)
|
||||
{
|
||||
//if(_base.e_Purpose == ePurpose.SowSeed || _base.e_Purpose == ePurpose.Harvest)
|
||||
//{
|
||||
|
|
@ -34,10 +34,10 @@ public class MissionCard_Daily : MissionCard
|
|||
m_MissionTableData = _base;
|
||||
S_Data = ServerInfo.Ins.m_ServerData.Mission[MyValue.arr_Mission[0]].Find(f => f[0] == _base.n_MissionIndex);
|
||||
|
||||
sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.ID).Icon;
|
||||
labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount);
|
||||
labels[1].text = m_MissionTableData.Desc;
|
||||
labels[2].text = DSUtil.Format("{0}/{1}", S_Data[1], m_MissionTableData.n_PurposeCount);
|
||||
//sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.ID).Icon;
|
||||
//labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount);
|
||||
//labels[1].text = m_MissionTableData.Desc;
|
||||
//labels[2].text = DSUtil.Format("{0}/{1}", S_Data[1], m_MissionTableData.n_PurposeCount);
|
||||
|
||||
go_getbtn.SetActive(false);
|
||||
if (S_Data[2] > 0)
|
||||
|
|
@ -47,45 +47,45 @@ public class MissionCard_Daily : MissionCard
|
|||
}
|
||||
else
|
||||
{
|
||||
if (S_Data[2] == 0 && S_Data[1] >= m_MissionTableData.n_PurposeCount)
|
||||
{
|
||||
name = "0";
|
||||
go_getbtn.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
labels[3].text = "진행 중";
|
||||
name = "1";
|
||||
}
|
||||
//if (S_Data[2] == 0 && S_Data[1] >= m_MissionTableData.n_PurposeCount)
|
||||
//{
|
||||
// name = "0";
|
||||
// go_getbtn.SetActive(true);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// labels[3].text = "진행 중";
|
||||
// name = "1";
|
||||
//}
|
||||
}
|
||||
|
||||
slider.value = (float)S_Data[1] / m_MissionTableData.n_PurposeCount;
|
||||
//slider.value = (float)S_Data[1] / m_MissionTableData.n_PurposeCount;
|
||||
|
||||
if (m_MissionTableData.e_Purpose == ePurpose.PlayTime)
|
||||
Set_Repeat_for1sec(() =>
|
||||
{
|
||||
labels[2].text = DSUtil.Format("{0}/{1}", S_Data[1], m_MissionTableData.n_PurposeCount);
|
||||
});
|
||||
//if (m_MissionTableData.e_Purpose == ePurpose.PlayTime)
|
||||
// Set_Repeat_for1sec(() =>
|
||||
// {
|
||||
// labels[2].text = DSUtil.Format("{0}/{1}", S_Data[1], m_MissionTableData.n_PurposeCount);
|
||||
// });
|
||||
}
|
||||
|
||||
public override void OnClick_RewardInfo()
|
||||
{
|
||||
ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem));
|
||||
//ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem));
|
||||
}
|
||||
|
||||
public override void OnClick_GetReward()
|
||||
{
|
||||
if (S_Data[2] == 0 && S_Data[1] >= m_MissionTableData.n_PurposeCount)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount);
|
||||
sdata.Add_Item(itemdata);
|
||||
S_Data[2] = 1;
|
||||
S_Data[2].RandomizeCryptoKey();
|
||||
sdata.Add_MissionCount(MyValue.arr_Mission[0], 18);
|
||||
//MyText.ShowToast_ItemText(itemdata);
|
||||
GameUI.Ins.LobbyUI.Get_MissionUI().Set();
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward);
|
||||
}
|
||||
//if (S_Data[2] == 0 && S_Data[1] >= m_MissionTableData.n_PurposeCount)
|
||||
//{
|
||||
// var sdata = ServerInfo.Ins.m_ServerData;
|
||||
// var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount);
|
||||
// sdata.Add_Item(itemdata);
|
||||
// S_Data[2] = 1;
|
||||
// S_Data[2].RandomizeCryptoKey();
|
||||
// sdata.Add_MissionCount(MyValue.arr_Mission[0], 18);
|
||||
// //MyText.ShowToast_ItemText(itemdata);
|
||||
// GameUI.Ins.LobbyUI.Get_MissionUI().Set();
|
||||
// NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||
|
||||
public class MissionCard_Repeat : MissionCard
|
||||
{
|
||||
MissionTableData m_MissionTableData;
|
||||
MissionListTableData m_MissionTableData;
|
||||
List<ObscuredInt> S_Data;
|
||||
|
||||
private void Awake()
|
||||
|
|
@ -19,63 +19,64 @@ public class MissionCard_Repeat : MissionCard
|
|||
labels[3].text = "진행 중";
|
||||
}
|
||||
|
||||
public void Set(MissionTableData _base)
|
||||
public void Set(MissionListTableData _base)
|
||||
{
|
||||
enabled = true;
|
||||
m_MissionTableData = _base;
|
||||
S_Data = ServerInfo.Ins.m_ServerData.Mission[MyValue.arr_Mission[1]].Find(f => f[0] == _base.n_MissionIndex);
|
||||
var curCount = Get_CurCount();
|
||||
|
||||
sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.ID).Icon;
|
||||
int addLv = curCount / m_MissionTableData.n_PurposeCount;
|
||||
labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount * (addLv > 0 ? addLv : 1));
|
||||
labels[1].text = DSUtil.Format("{0} ({1})", m_MissionTableData.Desc, S_Data[2]);
|
||||
//sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.ID).Icon;
|
||||
//int addLv = curCount / m_MissionTableData.n_PurposeCount;
|
||||
//labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount * (addLv > 0 ? addLv : 1));
|
||||
//labels[1].text = DSUtil.Format("{0} ({1})", m_MissionTableData.Desc, S_Data[2]);
|
||||
|
||||
labels[2].text = DSUtil.Format("{0}/{1}", curCount, m_MissionTableData.n_PurposeCount);
|
||||
slider.value = (float)curCount / m_MissionTableData.n_PurposeCount;
|
||||
//labels[2].text = DSUtil.Format("{0}/{1}", curCount, m_MissionTableData.n_PurposeCount);
|
||||
//slider.value = (float)curCount / m_MissionTableData.n_PurposeCount;
|
||||
|
||||
if (slider.value >= 1f)
|
||||
{
|
||||
name = "0";
|
||||
go_getbtn.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
name = "1";
|
||||
go_getbtn.SetActive(false);
|
||||
}
|
||||
//if (slider.value >= 1f)
|
||||
//{
|
||||
// name = "0";
|
||||
// go_getbtn.SetActive(true);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// name = "1";
|
||||
// go_getbtn.SetActive(false);
|
||||
//}
|
||||
|
||||
if (m_MissionTableData.e_Purpose == ePurpose.PlayTime)
|
||||
Set_Repeat_for1sec(() =>
|
||||
{
|
||||
labels[2].text = DSUtil.Format("{0}/{1}", Get_CurCount(), m_MissionTableData.n_PurposeCount);
|
||||
});
|
||||
//if (m_MissionTableData.e_Purpose == ePurpose.PlayTime)
|
||||
// Set_Repeat_for1sec(() =>
|
||||
// {
|
||||
// labels[2].text = DSUtil.Format("{0}/{1}", Get_CurCount(), m_MissionTableData.n_PurposeCount);
|
||||
// });
|
||||
}
|
||||
|
||||
int Get_CurCount()
|
||||
{
|
||||
return S_Data[1] - S_Data[2] * m_MissionTableData.n_PurposeCount;
|
||||
return 0;
|
||||
//return S_Data[1] - S_Data[2] * m_MissionTableData.n_PurposeCount;
|
||||
}
|
||||
|
||||
public override void OnClick_RewardInfo()
|
||||
{
|
||||
ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem));
|
||||
//ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem));
|
||||
}
|
||||
|
||||
public override void OnClick_GetReward()
|
||||
{
|
||||
var curCount = Get_CurCount();
|
||||
if (curCount >= m_MissionTableData.n_PurposeCount)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var addlv = curCount / m_MissionTableData.n_PurposeCount;
|
||||
var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.ID, m_MissionTableData.n_RewardAmount * addlv);
|
||||
sdata.Add_Item(itemdata);
|
||||
S_Data[2] += addlv;
|
||||
S_Data[2].RandomizeCryptoKey();
|
||||
//MyText.ShowToast_ItemText(itemdata);
|
||||
GameUI.Ins.LobbyUI.Get_MissionUI().Set();
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward);
|
||||
}
|
||||
//var curCount = Get_CurCount();
|
||||
//if (curCount >= m_MissionTableData.n_PurposeCount)
|
||||
//{
|
||||
// var sdata = ServerInfo.Ins.m_ServerData;
|
||||
// var addlv = curCount / m_MissionTableData.n_PurposeCount;
|
||||
// var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.ID, m_MissionTableData.n_RewardAmount * addlv);
|
||||
// sdata.Add_Item(itemdata);
|
||||
// S_Data[2] += addlv;
|
||||
// S_Data[2].RandomizeCryptoKey();
|
||||
// //MyText.ShowToast_ItemText(itemdata);
|
||||
// GameUI.Ins.LobbyUI.Get_MissionUI().Set();
|
||||
// NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
|
@ -17,7 +17,7 @@ public class Mission_Achi : ScrollViewArrMgr
|
|||
{
|
||||
Chapter = _chapter;
|
||||
dic_cardbase[0].ForEach(f => (f as ChapterTabCard).Set_OnOff(Chapter));
|
||||
Set_ScrollView(1, table_achievementsmission.Ins.Get_DataList(Chapter), true);
|
||||
Set_ScrollView(1, table_missionlist.Ins.Get_DataList(Chapter), true);
|
||||
Set_Coroutine(() => { Reset_Pos(1, true); }, Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
|
@ -6,6 +6,6 @@ public class Mission_Daily : ScrollViewMgr
|
|||
{
|
||||
private void OnEnable()
|
||||
{
|
||||
Set_ScrollView(table_dailymission.Ins.Get_DataList(), true);
|
||||
Set_ScrollView(table_missionlist.Ins.Get_DataList(), true);
|
||||
}
|
||||
}
|
||||
|
|
@ -6,6 +6,6 @@ public class Mission_Repeat : ScrollViewMgr
|
|||
{
|
||||
private void OnEnable()
|
||||
{
|
||||
Set_ScrollView(table_repeatmission.Ins.Get_DataList(), true);
|
||||
Set_ScrollView(table_missionlist.Ins.Get_DataList(), true);
|
||||
}
|
||||
}
|
||||
|
|
@ -43,7 +43,7 @@ public class NickChange : BackKeyAdd
|
|||
ServerInfo.Ins.UpdateUserTitleDisplayName(m_Input.value,
|
||||
() =>
|
||||
{
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.NickChange);
|
||||
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.NickChange);
|
||||
ServerInfo.Ins.Write(() =>
|
||||
{
|
||||
text_warning.text = "";
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ public class PassCard : CardBase
|
|||
GetItemUI.Ins.Set(new List<ItemData> { idata });
|
||||
GetItemUI.Ins.Show_Items();
|
||||
GameUI.Ins.LobbyUI.Get_PassUI().Set();
|
||||
if (m_PassTableData.PassType == 0) NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetPass);
|
||||
//if (m_PassTableData.PassType == 0) NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetPass);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -85,7 +85,7 @@ public class PassCard : CardBase
|
|||
GetItemUI.Ins.Set(new List<ItemData> { idata });
|
||||
GetItemUI.Ins.Show_Items();
|
||||
GameUI.Ins.LobbyUI.Get_PassUI().Set();
|
||||
if (m_PassTableData.PassType == 0) NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetPass);
|
||||
//if (m_PassTableData.PassType == 0) NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetPass);
|
||||
}
|
||||
}
|
||||
public ItemData Get_RewardPay()
|
||||
|
|
|
|||
|
|
@ -112,8 +112,7 @@ public class PassContent : ScrollViewMgr
|
|||
GetItemUI.Ins.Set(lst);
|
||||
GetItemUI.Ins.Show_Items();
|
||||
Set();
|
||||
if (GameUI.Ins.LobbyUI.Get_PassUI().CurTab == 0)
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetPass);
|
||||
//if (GameUI.Ins.LobbyUI.Get_PassUI().CurTab == 0) NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetPass);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ public class TitleCard : CardBase
|
|||
go_bg.SetActive(m_TitleTableData.ID % 2 == 0);
|
||||
UnSelect();
|
||||
|
||||
go_guidearrow.SetActive(m_TitleTableData.ID == 94 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.ChangeTitle && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
//go_guidearrow.SetActive(m_TitleTableData.ID == 94 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.ChangeTitle && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
}
|
||||
|
||||
public TitleTableData Get_Data() { return m_TitleTableData; }
|
||||
|
|
@ -30,7 +30,7 @@ public class TitleCard : CardBase
|
|||
public void UnSelect()
|
||||
{
|
||||
go_select.SetActive(false);
|
||||
go_guidearrow.SetActive(m_TitleTableData.ID == 94 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.ChangeTitle && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
//go_guidearrow.SetActive(m_TitleTableData.ID == 94 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.ChangeTitle && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
}
|
||||
|
||||
public void OnClick_Select()
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ public class TitleUI : LobbyNonMenuBase
|
|||
slider_proc.value = a / b;
|
||||
}
|
||||
|
||||
gos[1].SetActive(data.ID == 94 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.ChangeTitle && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
//gos[1].SetActive(data.ID == 94 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.ChangeTitle && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
|
||||
Cal_Gem();
|
||||
}
|
||||
|
|
@ -103,7 +103,7 @@ public class TitleUI : LobbyNonMenuBase
|
|||
Set();
|
||||
if (m_SelectTitle.Get_Data().ID == 94)
|
||||
{
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.ChangeTitle);
|
||||
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.ChangeTitle);
|
||||
gos[1].SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
@ -129,6 +129,6 @@ public class TitleUI : LobbyNonMenuBase
|
|||
base.OnClick_Back();
|
||||
TitleGetUI.list_gettitle.Clear();
|
||||
GameUI.Ins.LobbyUI.Set_Noti();
|
||||
GuideQuestArrow.Ins.gos_arrow[31].gos[0].SetActive(NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.ChangeTitle && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
//GuideQuestArrow.Ins.gos_arrow[31].gos[0].SetActive(NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.ChangeTitle && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
}
|
||||
}
|
||||
|
|
@ -12,7 +12,7 @@ public class GuideQuestUI : MonoBehaviour
|
|||
public GuideQuestComplete m_GuideQuestComplete;
|
||||
public Animation m_Anim; // GuideQuestLeft GuideQuestRight
|
||||
|
||||
GuideQuestTableData Tdata;
|
||||
MissionListTableData Tdata;
|
||||
List<GameObject> List_CurArrow = new List<GameObject>();
|
||||
bool bOn = true;
|
||||
|
||||
|
|
@ -21,7 +21,7 @@ public class GuideQuestUI : MonoBehaviour
|
|||
m_Anim.Play("GuideQuestRight");
|
||||
}
|
||||
|
||||
public ePurpose Get_Purpose() { return Tdata != null ? Tdata.e_Purpose : ePurpose.Complete; }
|
||||
public ePurpose Get_Purpose() { return Tdata != null ? Tdata.e_MissionConditionType : ePurpose.None; }
|
||||
public void Add_Arrow(GameObject _arrow) { List_CurArrow.Add(_arrow); }
|
||||
public void Set()
|
||||
{
|
||||
|
|
@ -37,78 +37,78 @@ public class GuideQuestUI : MonoBehaviour
|
|||
#endif
|
||||
else
|
||||
{
|
||||
Tdata = table_guidequest.Ins.Get_Data(step);
|
||||
if (Tdata.e_Purpose == ePurpose.Complete)
|
||||
gameObject.SetActive(false);
|
||||
else
|
||||
{
|
||||
//GuideQuestArrow.Ins.Set(Tdata.ID, sdata.Get_Common(eCommon.GuideClear) == 0);
|
||||
sprite[0].sprite = UIAtlasMgr.Ins.Get_Sprite(Tdata.Target);
|
||||
sprite[1].sprite = UIAtlasMgr.Ins.Get_Sprite(Tdata.TargetSub);
|
||||
sprite[2].sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Get_ItemSpriteInfo(Tdata.e_Reward, Tdata.n_RewardID).Icon);
|
||||
labels[0].text = DSUtil.GetThousandCommaText(Tdata.n_RewardAmount);
|
||||
labels[1].text = Tdata.Desc;
|
||||
labels[3].text = (Tdata.ID + 1).ToString();
|
||||
//Tdata = table_guidequest.Ins.Get_Data(step);
|
||||
//if (Tdata.e_Purpose == ePurpose.Complete)
|
||||
// gameObject.SetActive(false);
|
||||
//else
|
||||
//{
|
||||
// //GuideQuestArrow.Ins.Set(Tdata.ID, sdata.Get_Common(eCommon.GuideClear) == 0);
|
||||
// sprite[0].sprite = UIAtlasMgr.Ins.Get_Sprite(Tdata.Target);
|
||||
// sprite[1].sprite = UIAtlasMgr.Ins.Get_Sprite(Tdata.TargetSub);
|
||||
// sprite[2].sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Get_ItemSpriteInfo(Tdata.e_Reward, Tdata.n_RewardID).Icon);
|
||||
// labels[0].text = DSUtil.GetThousandCommaText(Tdata.n_RewardAmount);
|
||||
// labels[1].text = Tdata.Desc;
|
||||
// labels[3].text = (Tdata.ID + 1).ToString();
|
||||
|
||||
gos[0].SetActive(sdata.Get_Common(eCommon.GuideClear) > 0);
|
||||
gos[1].SetActive(Tdata.ID == 3);
|
||||
// gos[0].SetActive(sdata.Get_Common(eCommon.GuideClear) > 0);
|
||||
// gos[1].SetActive(Tdata.ID == 3);
|
||||
|
||||
// 선행됐는 지 체크
|
||||
switch (Tdata.e_Purpose)
|
||||
{
|
||||
case ePurpose.JoystickChest:
|
||||
break;
|
||||
case ePurpose.AutoTarget:
|
||||
case ePurpose.AutoMagic:
|
||||
if (sdata.Get_Common(eCommon.Auto) == 1)
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
case ePurpose.Clear1_2:
|
||||
//if (sdata.Get_Common(eCommon.MaxMapID) > 1 || sdata.Get_Common(eCommon.MaxStage) > 2 || MobInfo.Ins.Get_CurStage() > 2)
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
case ePurpose.Clear1_5:
|
||||
//if (sdata.Get_Common(eCommon.MaxMapID) > 1 || sdata.Get_Common(eCommon.MaxStage) > 5 || MobInfo.Ins.Get_CurStage() > 5)
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
case ePurpose.Clear1_10:
|
||||
//if (sdata.Get_Common(eCommon.MaxMapID) > 1 || sdata.Get_Common(eCommon.MaxStage) > 10 || MobInfo.Ins.Get_CurStage() > 10)
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
case ePurpose.EqiupWeapon:
|
||||
if (sdata.Get_EqiupmentEquip(eItem.Weapon) != 1)
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
case ePurpose.EqiupFairy:
|
||||
if (sdata.Get_EqiupmentEquip(eItem.Fairy) > 0)
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
case ePurpose.EquipPet:
|
||||
break;
|
||||
case ePurpose.EquipMagic:
|
||||
for (int i = 1; i < 6; i++)
|
||||
{
|
||||
if (sdata.Get_EquipSkillID(i) > 0)
|
||||
{
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ePurpose.UsePotion:
|
||||
if (sdata.Is_UsePotion())
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
case ePurpose.NickChange:
|
||||
if (sdata.Get_Common(eCommon.NickChange) > 0)
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
case ePurpose.ChapterChange:
|
||||
//if (sdata.Get_Common(eCommon.Chapter) > 1)
|
||||
Add_GuideQuest(Tdata.e_Purpose);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// // 선행됐는 지 체크
|
||||
// switch (Tdata.e_Purpose)
|
||||
// {
|
||||
// case ePurpose.JoystickChest:
|
||||
// break;
|
||||
// case ePurpose.AutoTarget:
|
||||
// case ePurpose.AutoMagic:
|
||||
// if (sdata.Get_Common(eCommon.Auto) == 1)
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// case ePurpose.Clear1_2:
|
||||
// //if (sdata.Get_Common(eCommon.MaxMapID) > 1 || sdata.Get_Common(eCommon.MaxStage) > 2 || MobInfo.Ins.Get_CurStage() > 2)
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// case ePurpose.Clear1_5:
|
||||
// //if (sdata.Get_Common(eCommon.MaxMapID) > 1 || sdata.Get_Common(eCommon.MaxStage) > 5 || MobInfo.Ins.Get_CurStage() > 5)
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// case ePurpose.Clear1_10:
|
||||
// //if (sdata.Get_Common(eCommon.MaxMapID) > 1 || sdata.Get_Common(eCommon.MaxStage) > 10 || MobInfo.Ins.Get_CurStage() > 10)
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// case ePurpose.EqiupWeapon:
|
||||
// if (sdata.Get_EqiupmentEquip(eItem.Weapon) != 1)
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// case ePurpose.EqiupFairy:
|
||||
// if (sdata.Get_EqiupmentEquip(eItem.Fairy) > 0)
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// case ePurpose.EquipPet:
|
||||
// break;
|
||||
// case ePurpose.EquipMagic:
|
||||
// for (int i = 1; i < 6; i++)
|
||||
// {
|
||||
// if (sdata.Get_EquipSkillID(i) > 0)
|
||||
// {
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
// case ePurpose.UsePotion:
|
||||
// if (sdata.Is_UsePotion())
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// case ePurpose.NickChange:
|
||||
// if (sdata.Get_Common(eCommon.NickChange) > 0)
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// case ePurpose.ChapterChange:
|
||||
// //if (sdata.Get_Common(eCommon.Chapter) > 1)
|
||||
// Add_GuideQuest(Tdata.e_Purpose);
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
void Set_Complete()
|
||||
|
|
@ -128,7 +128,7 @@ public class GuideQuestUI : MonoBehaviour
|
|||
|
||||
public void Add_GuideQuest(ePurpose _purpose)
|
||||
{
|
||||
if (Tdata != null && Tdata.e_Purpose == _purpose)
|
||||
if (Tdata != null && Tdata.e_MissionConditionType == _purpose)
|
||||
{
|
||||
ServerInfo.Ins.m_ServerData.Add_Common(eCommon.GuideClear);
|
||||
gos[0].SetActive(true);
|
||||
|
|
@ -136,8 +136,6 @@ public class GuideQuestUI : MonoBehaviour
|
|||
List_CurArrow.ForEach(f => f.SetActive(false));
|
||||
List_CurArrow.Clear();
|
||||
GuideQuestArrow.Ins.AllArrowOff();
|
||||
if (_purpose == ePurpose.FreePackage)
|
||||
ShopEventCheck.Ins.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -153,7 +151,7 @@ public class GuideQuestUI : MonoBehaviour
|
|||
{
|
||||
sdata.Set_Common(eCommon.GuideClear, 0);
|
||||
sdata.Add_Common(eCommon.GuideStep);
|
||||
GetItemUI.Ins.Set(sdata.Add_Item(new ItemData(Tdata.e_Reward, Tdata.n_RewardID, Tdata.n_RewardAmount, DSUtil.Format("guide {0}", Tdata.ID), eUICardType.GetItem)));
|
||||
//GetItemUI.Ins.Set(sdata.Add_Item(new ItemData(Tdata.e_Reward, Tdata.n_RewardID, Tdata.n_RewardAmount, DSUtil.Format("guide {0}", Tdata.ID), eUICardType.GetItem)));
|
||||
GetItemUI.Ins.Show_Items();
|
||||
Set();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -72,10 +72,10 @@ public class MixPopup : MenuBase
|
|||
}
|
||||
}
|
||||
|
||||
switch (m_ItemData.ItemType)
|
||||
{
|
||||
case eItem.Ring: NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.MixRing); break;
|
||||
}
|
||||
//switch (m_ItemData.ItemType)
|
||||
//{
|
||||
// case eItem.Ring: NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.MixRing); break;
|
||||
//}
|
||||
|
||||
GetItemUI.Ins.Set(itemlst);
|
||||
ServerInfo.Ins.Write(() =>
|
||||
|
|
@ -85,8 +85,6 @@ public class MixPopup : MenuBase
|
|||
}
|
||||
else
|
||||
{
|
||||
Content_Equipment.Ins.Refresh_RightCards();
|
||||
Content_Equipment.Ins.m_EquipmentInfoPopup.Set_UI();
|
||||
}
|
||||
GetItemUI.Ins.Show_Items();
|
||||
Refresh_UI();
|
||||
|
|
@ -107,28 +105,4 @@ public class MixPopup : MenuBase
|
|||
else if (m_ItemData.ItemType == eItem.Skill) return 22;
|
||||
return m_ItemData.ItemType - eItem.Weapon + 16;
|
||||
}
|
||||
|
||||
public void OnClick_Select_Previous()
|
||||
{
|
||||
if (m_ItemData.ItemType == eItem.Pet)
|
||||
{ }
|
||||
else
|
||||
ArrowSet(Content_Equipment.Ins.m_Equipment_Right.Get_PreNextCard_orNull(true, true, m_ItemData.Get_ID()));
|
||||
}
|
||||
public void OnClick_Select_Next()
|
||||
{
|
||||
if (m_ItemData.ItemType == eItem.Pet)
|
||||
{ }
|
||||
else
|
||||
ArrowSet(Content_Equipment.Ins.m_Equipment_Right.Get_PreNextCard_orNull(true, false, m_ItemData.Get_ID()));
|
||||
}
|
||||
void ArrowSet(UIItemCard _card)
|
||||
{
|
||||
if (_card != null)
|
||||
{
|
||||
if (m_ItemData.ItemType != eItem.Pet)
|
||||
Content_Equipment.Ins.m_EquipmentInfoPopup.Set(_card);
|
||||
Set(_card);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -377,7 +377,6 @@ public class UIItemCard : CardCoolTimeBase
|
|||
switch (CardType)
|
||||
{
|
||||
case eUICardType.UI:
|
||||
Content_Equipment.Ins.Select_ItemData(this);
|
||||
break;
|
||||
case eUICardType.Use:
|
||||
if (m_CoolTime <= 0f)
|
||||
|
|
@ -422,7 +421,6 @@ public class UIItemCard : CardCoolTimeBase
|
|||
{
|
||||
case eUICardType.UI:
|
||||
case eUICardType.Use:
|
||||
Content_Equipment.Ins.Select_ItemData(this);
|
||||
break;
|
||||
case eUICardType.Inven:
|
||||
// InvenCard 만들어서 그쪽에서 처리
|
||||
|
|
@ -446,7 +444,6 @@ public class UIItemCard : CardCoolTimeBase
|
|||
}
|
||||
else if (m_ItemData.Lv > 0)
|
||||
{
|
||||
Content_Equipment.Ins.Refresh_RightCards();
|
||||
|
||||
//if (gos[7].activeInHierarchy)
|
||||
// Set_GuideArrow(false);
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ public class GuideQuestArrow : MonoBehaviourSingletonTemplate<GuideQuestArrow>
|
|||
private void Start()
|
||||
{
|
||||
AllArrowOff();
|
||||
if (NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.Complete)
|
||||
enabled = false;
|
||||
//if (NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.Complete)
|
||||
// enabled = false;
|
||||
}
|
||||
|
||||
public void AllArrowOff()
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@ public class Lobby_Bundle
|
|||
|
||||
#region 사용 클래스 모음
|
||||
public Menu_Chapter Get_MenuChapter() { return arr_Menu[0] as Menu_Chapter; }
|
||||
public Menu_Equipment Get_MenuEquipment() { return arr_Menu[2] as Menu_Equipment; }
|
||||
public Menu_Pet Get_MenuPet() { return arr_Menu[3] as Menu_Pet; }
|
||||
public Menu_Book Get_MenuBook() { return arr_Menu[5] as Menu_Book; }
|
||||
public Menu_Shop Get_MenuShop() { return arr_Menu[6] as Menu_Shop; }
|
||||
|
|
@ -104,8 +103,6 @@ public class Lobby_Bundle
|
|||
case "Witch":
|
||||
break;
|
||||
case "Equipment":
|
||||
if (MyValue.CanEnter_Content(eContentOpen.Equipment))
|
||||
Get_MenuEquipment().Set();
|
||||
break;
|
||||
case "Pet":
|
||||
if (MyValue.CanEnter_Content(eContentOpen.Pet))
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ public class CardInKettlePotion : CardBase
|
|||
{
|
||||
sdata.Add_PotionTime(m_Tdata.ID);
|
||||
Content_Potion.Ins.Set_UI();
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.UsePotion);
|
||||
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.UsePotion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -30,7 +30,7 @@ public class Menu_Book : MenuBase
|
|||
|
||||
m_Content_Book.Set(CurTab + 1);
|
||||
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.LookBook);
|
||||
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.LookBook);
|
||||
}
|
||||
|
||||
protected override void Set_Tab()
|
||||
|
|
|
|||
|
|
@ -1,67 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Menu_Equipment : MenuBase
|
||||
{
|
||||
public Content_Equipment m_Content_Equipment;
|
||||
public WitchMiniInfo m_WitchMiniInfo;
|
||||
public GameObject[] gos_guidearrow; // 0 지팡이, 1 반지, 2 요정, 3 합성, 4 마법
|
||||
|
||||
public override void Set()
|
||||
{
|
||||
base.Set();
|
||||
Set_UI();
|
||||
m_Content_Equipment.Set(eItem.Weapon + CurTab, true, Set_Tab);
|
||||
}
|
||||
|
||||
public override void Set_Noti()
|
||||
{
|
||||
for (int i = 0; i < gos_noti.Length; i++)
|
||||
gos_noti[i].SetActive(GameUI.Ins.ExistNewItem(eItem.Weapon + i));
|
||||
}
|
||||
|
||||
void Set_Tab(int _tab)
|
||||
{
|
||||
CurTab = _tab;
|
||||
Set_Tab();
|
||||
m_Content_Equipment.Set(eItem.Weapon + CurTab, false, Set_Tab);
|
||||
}
|
||||
protected override void Set_Tab()
|
||||
{
|
||||
base.Set_Tab();
|
||||
|
||||
DSUtil.InActivateGameObjects(gos_guidearrow);
|
||||
switch (NewGameUI.Ins.m_GuideQuestUI.Get_Purpose())
|
||||
{
|
||||
case ePurpose.EqiupWeapon:
|
||||
gos_guidearrow[0].SetActive(CurTab != 0 && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
break;
|
||||
case ePurpose.MixRing:
|
||||
gos_guidearrow[1].SetActive(CurTab != 1 && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
gos_guidearrow[3].SetActive(CurTab == 1 && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_Arrow(gos_guidearrow[3]);
|
||||
break;
|
||||
case ePurpose.EqiupFairy:
|
||||
gos_guidearrow[2].SetActive(CurTab != 4 && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
break;
|
||||
case ePurpose.EquipMagic:
|
||||
case ePurpose.EnchantMagic:
|
||||
gos_guidearrow[4].SetActive(CurTab != 6 && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Set_UI()
|
||||
{
|
||||
m_WitchMiniInfo.Set(ServerInfo.Ins.UserName, ServerInfo.Ins.m_ServerData);
|
||||
//m_StatUI.Set(ServerInfo.Ins.m_ServerData);
|
||||
}
|
||||
|
||||
public override void OnClick_Tab(GameObject _go)
|
||||
{
|
||||
CurTab = int.Parse(_go.name);
|
||||
Set_Tab();
|
||||
m_Content_Equipment.Set(eItem.Weapon + CurTab, false, Set_Tab);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d9b9d38bbd5619f4db32c743dc17c0cc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6f355bcee02565f48b211f441522c23f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,178 +0,0 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Content_Equipment : MonoBehaviourSingletonTemplate<Content_Equipment>
|
||||
{
|
||||
public Equipment_Left m_Equipment_Left;
|
||||
public Equipment_Right m_Equipment_Right;
|
||||
public EquipmentInfoPopup m_EquipmentInfoPopup;
|
||||
public EquipmentReinforceInitPopup m_EquipmentReinforceInitPopup;
|
||||
public UILabel[] labels; // 0 일괄합성
|
||||
|
||||
eItem m_type;
|
||||
Action<int> act_setTab;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
m_EquipmentInfoPopup.Check();
|
||||
m_EquipmentReinforceInitPopup.Check();
|
||||
}
|
||||
|
||||
public void Set(eItem _type, bool _init, Action<int> _settab)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
m_type = _type;
|
||||
act_setTab = _settab;
|
||||
m_Equipment_Left.Set(_init);
|
||||
Refresh_RightCards();
|
||||
//labels[0].text = MyText.Get_ItemName(_type);
|
||||
GameUI.Ins.Clear_newItem(_type);
|
||||
}
|
||||
public void Refresh_RightCards() { m_Equipment_Right.Set(m_type); }
|
||||
public void Select_Card(ItemData _id)
|
||||
{
|
||||
if (m_type != _id.ItemType)
|
||||
{
|
||||
m_type = _id.ItemType;
|
||||
act_setTab(m_type - eItem.Weapon);
|
||||
Refresh_RightCards();
|
||||
}
|
||||
var card = m_Equipment_Right.Get_Card_orNull(_id);
|
||||
if (card != null) Select_ItemData(card);
|
||||
}
|
||||
public void Select_ItemData(UIItemCard _card)
|
||||
{
|
||||
_card.Get_ItemData().Deck = m_Equipment_Left.m_DeckTabUI.Get_Tab();
|
||||
m_EquipmentInfoPopup.Set(_card);
|
||||
}
|
||||
|
||||
void FindSelectCard(bool reselect)
|
||||
{
|
||||
//if (reselect || SelectCard == null)
|
||||
//{
|
||||
// var sdata = ServerInfo.Ins.m_ServerData;
|
||||
// if (m_type == eItem.Magic)
|
||||
// {
|
||||
// // 스킬 선택
|
||||
// switch (GameUI.Ins.CommonUI.m_GuideQuestUI.Get_Purpose())
|
||||
// {
|
||||
// case eGuideQuestPurpose.EquipMagic:
|
||||
// if (sdata.Get_Common(eCommon.GuideClear) == 0)
|
||||
// for (int ii = 0; ii < list_CardBase.Count; ii++)
|
||||
// {
|
||||
// var data = list_CardBase[ii] as UIItemCard;
|
||||
// if (data.Get_SkillTableData().ID != 1 && data.Get_ItemData().Lv > 0)
|
||||
// {
|
||||
// SelectCard = data;
|
||||
// SelectCard.Set_GuideArrow(true);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
// case eGuideQuestPurpose.EnchantMagic:
|
||||
// SelectCard = list_CardBase[0] as UIItemCard;
|
||||
// break;
|
||||
// default:
|
||||
// if (SelectCard == null) SelectCard = list_CardBase[0] as UIItemCard;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// SelectCard = list_CardBase[0] as UIItemCard;
|
||||
// //int id = sdata.Equip.Get_Preset_byPrest(m_DeckTabUI.Get_Tab()).EquipMentEquip[m_type - eItem.PC];
|
||||
// //if (id > 0) SelectCard = list_CardBase.Find(f => (f as UIItemCard).IsID(id)) as UIItemCard;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
public void OnClick_AllMix()
|
||||
{
|
||||
//Popup.Ins.Set(ePopupType.Two, "일괄합성을 하시겠습니까?", () =>
|
||||
Popup.Ins.Set(ePopupType.Two, 0, () =>
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
if (m_type == eItem.Skill)
|
||||
{
|
||||
List<ItemData> datas = new List<ItemData>();
|
||||
// ID, 갯수, 레벨, 특성1, 특성2
|
||||
for (int i = 0; i < sdata.Skill.Count; i++)
|
||||
{
|
||||
//var tdata = table_skilllist.Ins.Get_Data(sdata.Skill[i][0], sdata);
|
||||
//if (tdata.e_Grade < eItemGrade.Myth && sdata.Skill[i][1] >= MyValue.arr_NeedMixCount[(int)tdata.e_Grade])
|
||||
//{
|
||||
// int mixcount = sdata.Skill[i][1] / MyValue.arr_NeedMixCount[(int)tdata.e_Grade];
|
||||
// sdata.Use_Item(eItem.Magic, MyValue.arr_NeedMixCount[(int)tdata.e_Grade] * mixcount, tdata.ID, "mix");
|
||||
// for (int j = 0; j < mixcount; j++)
|
||||
// {
|
||||
// int id = MyValue.Get_NextGradeID(tdata.e_Grade);
|
||||
// if (id > 0)
|
||||
// datas.AddRange(sdata.Add_Item(new ItemData(eItem.Magic, id, 1, "", eUICardType.GetItem)));
|
||||
// }
|
||||
//}
|
||||
}
|
||||
if (datas.Count > 0)
|
||||
{
|
||||
GetItemUI.Ins.Set(datas);
|
||||
ServerInfo.Ins.Write(() =>
|
||||
{
|
||||
GetItemUI.Ins.Show_Items();
|
||||
Refresh_RightCards();
|
||||
});
|
||||
}
|
||||
//else
|
||||
// ToastUI.Ins.Set("합성할 수 있는 마법이 없습니다.");
|
||||
}
|
||||
else
|
||||
{
|
||||
List<List<ObscuredInt>> list = null;
|
||||
table_itemdatabase itemtable = null;
|
||||
switch (m_type)
|
||||
{
|
||||
//case eItem.Weapon: list = sdata.Equipment[MyValue.str_EquipMent[0]]; itemtable = table_weapon.Ins; break;
|
||||
//case eItem.Ring: list = sdata.Equipment[MyValue.str_EquipMent[2]]; itemtable = table_ring.Ins; NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.MixRing); break;
|
||||
//case eItem.Neck: list = sdata.Equipment[MyValue.str_EquipMent[3]]; itemtable = table_neck.Ins; break;
|
||||
//case eItem.Boots: list = sdata.Equipment[MyValue.str_EquipMent[4]]; itemtable = table_boots.Ins; break;
|
||||
//case eItem.Fairy: list = sdata.Equipment[MyValue.str_EquipMent[5]]; itemtable = table_fairy.Ins; break;
|
||||
}
|
||||
if (list != null && itemtable != null)
|
||||
{
|
||||
List<ItemData> datas = new List<ItemData>();
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
{
|
||||
if (list[i][1] > 0)
|
||||
{
|
||||
var tabledata = itemtable.Get_Data(list[i][0]);
|
||||
if (tabledata.Grade < eItemGrade.Myth)
|
||||
{
|
||||
int mixcount = list[i][3] / MyValue.arr_NeedMixCount[(int)tabledata.Grade];
|
||||
sdata.Use_Item(m_type, mixcount * MyValue.arr_NeedMixCount[(int)tabledata.Grade], tabledata.ID, "mix");
|
||||
for (int j = 0; j < mixcount; j++)
|
||||
{
|
||||
int id = MyValue.Get_NextGradeID(tabledata.Grade);
|
||||
if (id > 0)
|
||||
datas.AddRange(sdata.Add_Item(new ItemData(m_type, id, 1, "", eUICardType.GetItem)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (datas.Count > 0)
|
||||
{
|
||||
GetItemUI.Ins.Set(datas);
|
||||
ServerInfo.Ins.Write(() =>
|
||||
{
|
||||
GetItemUI.Ins.Show_Items();
|
||||
Refresh_RightCards();
|
||||
});
|
||||
}
|
||||
//else
|
||||
// ToastUI.Ins.Set("합성할 수 있는 아이템이 없습니다.");
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a3d7a09a2bd4d1c4eaddadf8fc06c537
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EquipmentInfoPopup : BackKeyAdd
|
||||
{
|
||||
public EquipmentInfoUI m_EquipmentInfoUI;
|
||||
public CountChoiceUI m_CountChoiceUI;
|
||||
public GameObject[] gos; // 0 장비 초월, 1 마법 개화
|
||||
|
||||
UIItemCard m_ItemCard;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
m_CountChoiceUI.Set(Set_UI);
|
||||
}
|
||||
|
||||
public void Set(UIItemCard _card)
|
||||
{
|
||||
base.Set();
|
||||
m_ItemCard = _card;
|
||||
Set_UI();
|
||||
DSUtil.InActivateGameObjects(gos, m_ItemCard.Get_ItemData().ItemType == eItem.Skill ? 1 : 0);
|
||||
}
|
||||
|
||||
public void Set_UI()
|
||||
{
|
||||
m_EquipmentInfoUI.Set(m_ItemCard, m_CountChoiceUI.Get_Count());
|
||||
}
|
||||
|
||||
public void OnClick_Select_Previous()
|
||||
{
|
||||
Set(Content_Equipment.Ins.m_Equipment_Right.Get_PreNextCard_orNull(false, true, m_ItemCard.Get_ItemData().Get_ID()));
|
||||
}
|
||||
public void OnClick_Select_Next()
|
||||
{
|
||||
Set(Content_Equipment.Ins.m_Equipment_Right.Get_PreNextCard_orNull(false, false, m_ItemCard.Get_ItemData().Get_ID()));
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6e689bd357bfbcb4995276977fdf028e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,52 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EquipmentLeftCard : CardBase
|
||||
{
|
||||
List<UISprite> sprites = new List<UISprite>(); // 0 등급, 1 아이콘
|
||||
|
||||
ItemData m_ItemData;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
sprites.Add(transform.GetChild(0).GetComponent<UISprite>());
|
||||
sprites.Add(transform.GetChild(1).GetComponent<UISprite>());
|
||||
}
|
||||
|
||||
public override void Set<T>(T _base)
|
||||
{
|
||||
base.Set(_base);
|
||||
m_ItemData = _base as ItemData;
|
||||
|
||||
if (m_ItemData.Get_ID() > 0)
|
||||
{
|
||||
sprites[0].spriteName = DSUtil.Get_GradeSpriteName(m_ItemData.Grade);
|
||||
sprites[1].spriteName = m_ItemData.IconInfo.Icon;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprites[1].spriteName = "empty";
|
||||
switch (m_ItemData.ItemType)
|
||||
{
|
||||
case eItem.Weapon:
|
||||
case eItem.Ring:
|
||||
case eItem.Necklace:
|
||||
case eItem.Extra:
|
||||
case eItem.Fairy:
|
||||
case eItem.WeaponCostume:
|
||||
sprites[0].spriteName = "empty_slot_equipment";
|
||||
break;
|
||||
case eItem.Skill:
|
||||
sprites[0].spriteName = "empty_slot_magic";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick_EquipItem()
|
||||
{
|
||||
if (m_ItemData != null && m_ItemData.Get_ID() > 0)
|
||||
Content_Equipment.Ins.Select_Card(m_ItemData);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2081f9c9e6b163d4b92843f6a6ad6668
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,41 +0,0 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EquipmentReinforceInitPopup : BackKeyAdd
|
||||
{
|
||||
public UILabel label_price;
|
||||
|
||||
ItemData m_ItemData;
|
||||
int[] arr_resetPrice = new int[] { 0, 50, 60, 70, 80, 90, 100, 200 };
|
||||
Action act_refresh;
|
||||
|
||||
public void Set(ItemData _id, Action _refresh)
|
||||
{
|
||||
base.Set();
|
||||
m_ItemData = _id;
|
||||
act_refresh = _refresh;
|
||||
label_price.text = DSUtil.GetThousandCommaText(arr_resetPrice[(int)m_ItemData.Grade]);
|
||||
}
|
||||
|
||||
public void OnClick_ResetReinforce()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
if (m_ItemData.Lv > 1 && sdata.Check_ItemAmount(eItem.Gem, arr_resetPrice[(int)m_ItemData.Grade]))
|
||||
{
|
||||
sdata.Use_Item(eItem.Gem, arr_resetPrice[(int)m_ItemData.Grade], 0, "장비 강초");
|
||||
ObscuredDouble UsedAllStone = m_ItemData.Get_UsedAllStone();
|
||||
var stonetype = DSUtil.Get_StoneType(m_ItemData.ItemType);
|
||||
var item = sdata.Add_Item(new ItemData(stonetype, 0, UsedAllStone, "", eUICardType.GetItem));
|
||||
GetItemUI.Ins.Set(item);
|
||||
|
||||
//sdata.Add_SmeltingLv(m_ItemData.ItemType, m_ItemData.Get_ID(), -(m_ItemData.Lv - 1));
|
||||
m_ItemData.Lv = 1;
|
||||
m_ItemData.Lv.RandomizeCryptoKey();
|
||||
|
||||
ServerInfo.Ins.Write(() => { OnClick_Back(); GetItemUI.Ins.Show_Items(); act_refresh(); });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 67c78b6f8ff82574aac0a893cdedd78f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,105 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Equipment_Left : MonoBehaviour
|
||||
{
|
||||
public UILabel[] labels; // 0 레벨, 1 이름
|
||||
public DeckTabUI m_DeckTabUI;
|
||||
public UISprite sprite_pc;
|
||||
public EquipmentLeftCard[] arr_EquipmentLeftCard; // 0 지팡이, 1 반지, 2 목걸이, 3 반지, 4 신발, 5 요정, 6 7 8 9 10 11 마법
|
||||
public UILabel[] labels_stat, labels_statvalue; // 공격력 ~ 골드 획득량
|
||||
public UISprite[] sprites_stat; // 0 배경, 1 세모
|
||||
public GameObject[] gos_stat; // 0 세모 배경, 1 2 스탯 부모
|
||||
|
||||
bool FullInfo = false;
|
||||
|
||||
public void Set(bool _init)
|
||||
{
|
||||
FullInfo = false;
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
labels[0].text = DSUtil.Format("Lv.{0}", sdata.PC.Lv);
|
||||
labels[1].text = ServerInfo.Ins.UserName;
|
||||
|
||||
if (_init)
|
||||
m_DeckTabUI.Set(1, () => { Set_UI(true, true); }, false);
|
||||
else
|
||||
Set_UI(false, false);
|
||||
}
|
||||
|
||||
public void Set_UI(bool _deckchange, bool _rightmovescroll)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
|
||||
//var equips = sdata.Equip.Get_Preset_byPrest(m_DeckTabUI.Get_Tab());
|
||||
//sprite_pc.spriteName = DSUtil.Get_ItemSpriteInfo(eItem.PC, equips.EquipMentEquip[0]).SubIcon;
|
||||
|
||||
//arr_EquipmentLeftCard[0].Set(new ItemData(eItem.Weapon, equips.EquipMentEquip[1], 0));
|
||||
//arr_EquipmentLeftCard[1].Set(new ItemData(eItem.Ring, equips.EquipMentEquip[2], 0));
|
||||
//arr_EquipmentLeftCard[2].Set(new ItemData(eItem.Neck, equips.EquipMentEquip[3], 0));
|
||||
//arr_EquipmentLeftCard[3].Set(new ItemData(eItem.Boots, equips.EquipMentEquip[4], 0));
|
||||
//arr_EquipmentLeftCard[4].Set(new ItemData(eItem.Fairy, equips.EquipMentEquip[5], 0));
|
||||
|
||||
//for (int i = 5; i < arr_EquipmentLeftCard.Length; i++)
|
||||
// arr_EquipmentLeftCard[i].Set(new ItemData(eItem.Magic, equips.MagicEquip[i - 5], 0));
|
||||
|
||||
Set_Info();
|
||||
if (_deckchange && Content_Equipment.Ins.m_Equipment_Right.IsInit) Content_Equipment.Ins.m_Equipment_Right.Set_UI(_rightmovescroll);
|
||||
}
|
||||
|
||||
void Set_Info()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
int ii = 0;
|
||||
var statinfo = MyValue.Get_ActorStatInfoorNull(eRole.PC, true, m_DeckTabUI.Get_Tab());
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.ATK, statinfo.Get_Stat(eStat.ATK));
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.HP, statinfo.Get_Stat(eStat.HP));
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.MP, statinfo.Get_Stat(eStat.MP));
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.MP_REGEN, statinfo.Get_Stat(eStat.MP_REGEN));
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.CRI, statinfo.Get_Stat(eStat.CRI));
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.CRI_DMG_Multiplier, statinfo.Get_Stat(eStat.CRI_DMG_Multiplier));
|
||||
|
||||
if (FullInfo)
|
||||
{
|
||||
labels_stat[ii].text = MyText.Get_StatName(eStat.DEF);
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.DEF, statinfo.Get_Stat(eStat.DEF));
|
||||
labels_stat[ii].text = MyText.Get_StatName(eStat.M_DEF);
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.M_DEF, statinfo.Get_Stat(eStat.M_DEF));
|
||||
labels_stat[ii].text = MyText.Get_StatName(eStat.HERO_ATK_SPD);
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.HERO_ATK_SPD, statinfo.Get_Stat(eStat.HERO_ATK_SPD));
|
||||
labels_stat[ii].text = MyText.Get_StatName(eStat.AttackCoolTime);
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.AttackCoolTime, statinfo.Get_Stat(eStat.AttackCoolTime));
|
||||
labels_stat[ii].text = MyText.Get_StatName(eStat.EXP_Multiplier);
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.EXP_Multiplier, statinfo.Get_Stat(eStat.EXP_Multiplier));
|
||||
labels_stat[ii].text = MyText.Get_StatName(eStat.GOLD_Multiplier);
|
||||
labels_statvalue[ii++].text = MyText.Get_StatValueText(eStat.GOLD_Multiplier, statinfo.Get_Stat(eStat.GOLD_Multiplier));
|
||||
|
||||
sprites_stat[0].SetDimensions(356, 320);
|
||||
sprites_stat[1].transform.localEulerAngles = Vector3.forward * 180f;
|
||||
gos_stat[0].transform.localPosition = new Vector3(0f, 216f);
|
||||
gos_stat[1].transform.localPosition = new Vector3(-164.3f, 178f);
|
||||
gos_stat[2].transform.localPosition = new Vector3(167f, 178f);
|
||||
}
|
||||
else
|
||||
{
|
||||
labels_stat[ii].text = labels_statvalue[ii++].text = "";
|
||||
labels_stat[ii].text = labels_statvalue[ii++].text = "";
|
||||
labels_stat[ii].text = labels_statvalue[ii++].text = "";
|
||||
labels_stat[ii].text = labels_statvalue[ii++].text = "";
|
||||
labels_stat[ii].text = labels_statvalue[ii++].text = "";
|
||||
labels_stat[ii].text = labels_statvalue[ii++].text = "";
|
||||
|
||||
sprites_stat[0].SetDimensions(356, 200);
|
||||
sprites_stat[1].transform.localEulerAngles = Vector3.zero;
|
||||
gos_stat[0].transform.localPosition = new Vector3(0f, 82f);
|
||||
gos_stat[1].transform.localPosition = new Vector3(-164.3f, 43f);
|
||||
gos_stat[2].transform.localPosition = new Vector3(167f, 43f);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick_FullInfo()
|
||||
{
|
||||
FullInfo = !FullInfo;
|
||||
Set_Info();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 60dc0a17b69533041a1d78efb14b7846
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,177 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Equipment_Right : ScrollViewMgr
|
||||
{
|
||||
eItem m_type;
|
||||
public bool IsInit { get; private set; }
|
||||
|
||||
public void Set(eItem _type)
|
||||
{
|
||||
m_type = _type;
|
||||
Set_UI(true);
|
||||
Check_GuideQuest();
|
||||
IsInit = true;
|
||||
}
|
||||
public void Set_UI(bool _movescroll)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
|
||||
var curPreset = Content_Equipment.Ins.m_Equipment_Left.m_DeckTabUI.Get_Tab();
|
||||
List<ItemData> list = null;
|
||||
switch (m_type)
|
||||
{
|
||||
//case eItem.Weapon: list = table_weapon.Ins.Get_ItemDatas(curPreset, eUICardType.UI); break;
|
||||
case eItem.Fairy: list = table_fairy.Ins.Get_ItemDatas(curPreset, eUICardType.UI); break;
|
||||
//case eItem.Skill: list = table_skilllist.Ins.Get_ItemDatas(curPreset, eUICardType.UI); break;
|
||||
}
|
||||
//if (_movescroll)
|
||||
//{
|
||||
// if (m_type == eItem.Magic)
|
||||
// {
|
||||
// int magicequipid = sdata.Equip.Get_Preset_byPrest(curPreset).MagicEquip.Find(f => f > 0);
|
||||
// MoveScroll(magicequipid);
|
||||
// }
|
||||
// else
|
||||
// MoveScroll(sdata.Equip.Get_Preset_byPrest(curPreset).EquipMentEquip[m_type - eItem.PC]);
|
||||
//}
|
||||
Set_ScrollView(list);
|
||||
}
|
||||
|
||||
void Check_GuideQuest()
|
||||
{
|
||||
switch (NewGameUI.Ins.m_GuideQuestUI.Get_Purpose())
|
||||
{
|
||||
// 제일 앞 카드
|
||||
case ePurpose.MixRing:
|
||||
if (m_type == eItem.Ring && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0)
|
||||
(list_CardBase[0] as UIItemCard).Set_GuideArrow(true);
|
||||
break;
|
||||
case ePurpose.EnchantMagic:
|
||||
if (m_type == eItem.Skill && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0)
|
||||
(list_CardBase[0] as UIItemCard).Set_GuideArrow(true);
|
||||
break;
|
||||
|
||||
// 제일 좋은 카드
|
||||
case ePurpose.EqiupWeapon:
|
||||
Check_GuideItem(eItem.Weapon, true);
|
||||
break;
|
||||
case ePurpose.EqiupFairy:
|
||||
Check_GuideItem(eItem.Fairy, true);
|
||||
break;
|
||||
|
||||
// 제일 앞 카드 말고 안 좋은 카드
|
||||
case ePurpose.EquipMagic:
|
||||
Check_GuideItem(eItem.Skill, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
void Check_GuideItem(eItem item, bool findhigh)
|
||||
{
|
||||
if (m_type == item && ServerInfo.Ins.m_ServerData.Get_Common(eCommon.GuideClear) == 0)
|
||||
{
|
||||
var card = findhigh ? Get_HighIDCard() : Get_LowIDCard_Not1();
|
||||
card.Set_GuideArrow(true);
|
||||
MoveScroll(card.Get_ItemData().Get_ID());
|
||||
}
|
||||
}
|
||||
UIItemCard Get_HighIDCard()
|
||||
{
|
||||
UIItemCard HighItem = null;
|
||||
for (int i = 0; i < list_CardBase.Count; i++)
|
||||
{
|
||||
var data = list_CardBase[i] as UIItemCard;
|
||||
if (HighItem == null)
|
||||
{
|
||||
if (data.Get_ItemData().Lv > 0)
|
||||
HighItem = data;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data.Get_ItemData().Lv > 0 && HighItem.Get_ItemData().Get_ID() < data.Get_ItemData().Get_ID())
|
||||
HighItem = data;
|
||||
}
|
||||
}
|
||||
return HighItem;
|
||||
}
|
||||
UIItemCard Get_LowIDCard_Not1()
|
||||
{
|
||||
for (int ii = 0; ii < list_CardBase.Count; ii++)
|
||||
{
|
||||
var data = list_CardBase[ii] as UIItemCard;
|
||||
if (data.Get_SkillTableData().ID != 1 && data.Get_ItemData().Lv > 0)
|
||||
return data;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public UIItemCard Get_Card_orNull(ItemData _id)
|
||||
{
|
||||
for (int i = 0; i < list_CardBase.Count; i++)
|
||||
{
|
||||
var card = list_CardBase[i] as UIItemCard;
|
||||
if (card.Get_ItemData().Get_ID() == _id.Get_ID() && card.Get_ItemData().ItemType == _id.ItemType)
|
||||
return card;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public UIItemCard Get_PreNextCard_orNull(bool _ismix, bool _pre, int _id)
|
||||
{
|
||||
UIItemCard findcard = null;
|
||||
int id;
|
||||
if (_pre)
|
||||
{
|
||||
id = _id - 1;
|
||||
if (_ismix)
|
||||
{
|
||||
if (id < 1) id = 24;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (id < 1) id = 28;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
id = _id + 1;
|
||||
if (_ismix)
|
||||
{
|
||||
if (id > 24) id = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (id > 28) id = 1;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < list_CardBase.Count; i++)
|
||||
{
|
||||
var card = list_CardBase[i] as UIItemCard;
|
||||
if (card.IsID(id))
|
||||
{
|
||||
findcard = card;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (findcard != null)
|
||||
{
|
||||
findcard.Get_ItemData().Deck = Content_Equipment.Ins.m_Equipment_Left.m_DeckTabUI.Get_Tab();
|
||||
MoveScroll(id);
|
||||
}
|
||||
return findcard;
|
||||
}
|
||||
|
||||
void MoveScroll(int id)
|
||||
{
|
||||
// 스크롤뷰 이동
|
||||
Set_Coroutine(() =>
|
||||
{
|
||||
var grade = MyValue.Get_GradebyID(id);
|
||||
if (grade < eItemGrade.Unique) m_scrollview.SetDragAmount(0f, 0f, false);
|
||||
else m_scrollview.SetDragAmount(0f, (int)grade / 7f, false);
|
||||
}, Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 683489458ca93154ebfe145837c2d42f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -70,7 +70,7 @@ public class ShopCardBase : CardBase
|
|||
|
||||
gos[0].SetActive(sdata.CanShow_ShopAD(m_ShopTableData.ID));
|
||||
if (gos.Length > 4) gos[4].SetActive(m_ShopTableData.IsRocket);
|
||||
if (go_guidearrow) go_guidearrow.SetActive(m_ShopTableData.PriceType == ePriceType.AD && m_ShopTableData.BuyLimit_Day == 1 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.FreePackage && sdata.Get_Common(eCommon.GuideClear) == 0);
|
||||
//if (go_guidearrow) go_guidearrow.SetActive(m_ShopTableData.PriceType == ePriceType.AD && m_ShopTableData.BuyLimit_Day == 1 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.FreePackage && sdata.Get_Common(eCommon.GuideClear) == 0);
|
||||
}
|
||||
|
||||
void Set_Limit()
|
||||
|
|
@ -176,14 +176,14 @@ public class ShopCardBase : CardBase
|
|||
}
|
||||
else if (m_ShopTableData.PriceType == ePriceType.AD)
|
||||
{
|
||||
if (m_ShopTableData.BuyLimit_Day == 1 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.FreePackage && sdata.Get_Common(eCommon.GuideClear) < 1)
|
||||
{
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.FreePackage);
|
||||
if (go_guidearrow) go_guidearrow.SetActive(false);
|
||||
Buy_ShopAD();
|
||||
}
|
||||
else if (sdata.CanShow_ShopAD(m_ShopTableData.ID))
|
||||
ADInfo.Ins.Show_AD(Buy_ShopAD);
|
||||
//if (m_ShopTableData.BuyLimit_Day == 1 && NewGameUI.Ins.m_GuideQuestUI.Get_Purpose() == ePurpose.FreePackage && sdata.Get_Common(eCommon.GuideClear) < 1)
|
||||
//{
|
||||
// NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.FreePackage);
|
||||
// if (go_guidearrow) go_guidearrow.SetActive(false);
|
||||
// Buy_ShopAD();
|
||||
//}
|
||||
//else if (sdata.CanShow_ShopAD(m_ShopTableData.ID))
|
||||
// ADInfo.Ins.Show_AD(Buy_ShopAD);
|
||||
}
|
||||
else if (m_ShopTableData.PriceType == ePriceType.Review)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -33,25 +33,7 @@ public class IngameChapterQuest : MonoBehaviour
|
|||
{
|
||||
switch (data.purpose)
|
||||
{
|
||||
case ePurpose.FindChest:
|
||||
if (data.chestid == LobbyChapterQuest.ChapterQuestData.ChestID)
|
||||
Add_Count(data.addcount);
|
||||
break;
|
||||
case ePurpose.MeetMob:
|
||||
case ePurpose.BossKill:
|
||||
case ePurpose.MobKill:
|
||||
if (data.mobid == LobbyChapterQuest.ChapterQuestData.MobID)
|
||||
Add_Count(data.addcount);
|
||||
break;
|
||||
case ePurpose.GetItem:
|
||||
if (LobbyChapterQuest.ChapterQuestData.ObjType != ChapterQuestObjType.None)
|
||||
{
|
||||
if (LobbyChapterQuest.ChapterQuestData.ObjType == data.objtype)
|
||||
Add_Count(data.addcount);
|
||||
}
|
||||
else
|
||||
Add_Count(data.addcount);
|
||||
break;
|
||||
|
||||
default:
|
||||
Add_Count(data.addcount);
|
||||
break;
|
||||
|
|
@ -66,11 +48,11 @@ public class IngameChapterQuest : MonoBehaviour
|
|||
labels[0].text = DSUtil.Format(LobbyChapterQuest.ChapterQuestData.PurposeText, m_PurposeCount);
|
||||
|
||||
bool check;
|
||||
if (LobbyChapterQuest.ChapterQuestData.Purpose == ePurpose.Time10Min || LobbyChapterQuest.ChapterQuestData.Purpose == ePurpose.Time15Min || LobbyChapterQuest.ChapterQuestData.Purpose == ePurpose.Time20Min)
|
||||
check = m_PurposeCount <= LobbyChapterQuest.ChapterQuestData.Count && !gos[0].activeInHierarchy;
|
||||
else if (LobbyChapterQuest.ChapterQuestData.Purpose == ePurpose.SaveNPC)
|
||||
check = SaveNPCMgr.Ins.IsClearQuestMobs();
|
||||
else
|
||||
//if (LobbyChapterQuest.ChapterQuestData.Purpose == ePurpose.Time10Min || LobbyChapterQuest.ChapterQuestData.Purpose == ePurpose.Time15Min || LobbyChapterQuest.ChapterQuestData.Purpose == ePurpose.Time20Min)
|
||||
// check = m_PurposeCount <= LobbyChapterQuest.ChapterQuestData.Count && !gos[0].activeInHierarchy;
|
||||
//else if (LobbyChapterQuest.ChapterQuestData.Purpose == ePurpose.SaveNPC)
|
||||
//check = SaveNPCMgr.Ins.IsClearQuestMobs();
|
||||
//else
|
||||
check = m_PurposeCount == LobbyChapterQuest.ChapterQuestData.Count && !gos[0].activeInHierarchy;
|
||||
|
||||
if (check)
|
||||
|
|
|
|||
|
|
@ -57,6 +57,6 @@ public class PauseUI : BackKeyAdd
|
|||
{
|
||||
base.OnClick_Back();
|
||||
GameUI.Ins.IngameUI.m_StageResult.Set(false, true, InGameInfo.Ins.Return_To_Lobby);
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.DieOrQuit);
|
||||
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.DieOrQuit);
|
||||
}
|
||||
}
|
||||
|
|
@ -77,13 +77,13 @@ public class StageResult : BackKeyAdd
|
|||
|
||||
//sdata.Add_Item(new ItemData(eItem.RoulletteTicket, 0, 1, "", eUICardType.GetItem));
|
||||
|
||||
var achi = table_achievementsmission.Ins.Get_DataList(chapter);
|
||||
if (curStage > 3) sdata.Add_MissionCount(MyValue.arr_Mission[2], achi.Find(f => f.e_Purpose == ePurpose.Stage3Clear).n_MissionIndex);
|
||||
if (curStage > 5) sdata.Add_MissionCount(MyValue.arr_Mission[2], achi.Find(f => f.e_Purpose == ePurpose.Stage5Clear).n_MissionIndex);
|
||||
if (curStage > 8) sdata.Add_MissionCount(MyValue.arr_Mission[2], achi.Find(f => f.e_Purpose == ePurpose.Stage8Clear).n_MissionIndex);
|
||||
//var achi = table_achievementsmission.Ins.Get_DataList(chapter);
|
||||
//if (curStage > 3) sdata.Add_MissionCount(MyValue.arr_Mission[2], achi.Find(f => f.e_Purpose == ePurpose.Stage3Clear).n_MissionIndex);
|
||||
//if (curStage > 5) sdata.Add_MissionCount(MyValue.arr_Mission[2], achi.Find(f => f.e_Purpose == ePurpose.Stage5Clear).n_MissionIndex);
|
||||
//if (curStage > 8) sdata.Add_MissionCount(MyValue.arr_Mission[2], achi.Find(f => f.e_Purpose == ePurpose.Stage8Clear).n_MissionIndex);
|
||||
|
||||
sdata.Add_MissionCount(MyValue.arr_Mission[0], 1);
|
||||
sdata.Add_MissionCount(MyValue.arr_Mission[2], achi.Find(f => f.e_Purpose == ePurpose.ChapterClear).n_MissionIndex);
|
||||
//sdata.Add_MissionCount(MyValue.arr_Mission[0], 1);
|
||||
//sdata.Add_MissionCount(MyValue.arr_Mission[2], achi.Find(f => f.e_Purpose == ePurpose.ChapterClear).n_MissionIndex);
|
||||
//if (InGameInfo.Ins.m_Time <= 300f)
|
||||
//{
|
||||
// var data = achi.Find(f => f.e_Purpose == ePurpose.Time5Min);
|
||||
|
|
|
|||
|
|
@ -279,23 +279,63 @@ public enum NGUIAnchorSide { BottomLeft, Left, TopLeft, Top, TopRight, Right, Bo
|
|||
public enum eAttendance { CanGetDay, DoY, Max }
|
||||
public enum ePurpose
|
||||
{
|
||||
AnyChapterClear, MobKill, BossKill, Summon_Weapon, Summon_Ring, Summon_Neck, Summon_Boots, Summon_Fairy, Summon_Pet, Summon_Magic, SowSeed, Harvest, PlayTime, WitchEnchant, PetEnchant, ShowAD, SelectSkill, CompleteDailyQuest,
|
||||
KILL_MONSTER,
|
||||
KILL_MONSTER_ALL,
|
||||
KILL_MONSTER_ACC,
|
||||
TAKE_GOODS,
|
||||
CONSUME_GOODS,
|
||||
MOVE_MAP,
|
||||
MENU_OPEN,
|
||||
ACCOUNT_LEVEL_UP,
|
||||
ACCOUNT_LEVEL_UP_LIMIT,
|
||||
MERGE_HERO,
|
||||
MERGE_HERO_ACC,
|
||||
GET_HERO,
|
||||
UPGRADE_ABILITY,
|
||||
UPGRADE_ABILITY_LIMIT,
|
||||
UPGRADE_ABILITY_ALL,
|
||||
UPGRADE_ABILITY_LIMIT_ALL,
|
||||
GET_SKILL,
|
||||
GET_SKILL_ALL,
|
||||
SKILL_UPGRADE,
|
||||
SKILL_UPGRADE_ALL,
|
||||
SKILL_UPGRADE_LIMIT,
|
||||
SKILL_UPGRADE_LIMIT_ALL,
|
||||
SKILL_AWAKEN_ALL,
|
||||
SKILL_AWAKEN_LIMIT_ALL,
|
||||
GET_COMMANDER,
|
||||
GET_EQUIPEMENT,
|
||||
GET_EQUIPEMENT_ALL,
|
||||
EQUIPEMENT_MOUNT_ALL,
|
||||
EQUIPEMENT_UPGRADE_ALL,
|
||||
EQUIPEMENT_UPGRADE_LIMIT_ALL,
|
||||
EQUIPEMENT_AWAKEN_ALL,
|
||||
EQUIPEMENT_AWAKEN_LIMIT_ALL,
|
||||
ACHIEVEMENT_CLEAR_ALL,
|
||||
DAILY_MISSION_CLEAR_ALL,
|
||||
WEEKLY_MISSION_CLEAR_ALL,
|
||||
RELIC_TAKE,
|
||||
RELIC_TAKE_ALL,
|
||||
RELIC_UPGRADE,
|
||||
RELIC_UPGRADE_ALL,
|
||||
RELIC_UPGRADE_LIMIT_ALL,
|
||||
WATCH_AD,
|
||||
WATCH_AD_ACC,
|
||||
ATTENDANCE,
|
||||
ATTENDANCE_ACC,
|
||||
GACHA_EQUIPEMENT,
|
||||
GACHA_SKILL,
|
||||
GACHA_RELIC,
|
||||
GACHA_ALL,
|
||||
GACHA_ACC,
|
||||
BUY_PRODUCT,
|
||||
BUY_PRODUCT_ALL,
|
||||
COMBATPOWER_LIMIT,
|
||||
CHECK_PLAYTIME,
|
||||
CHECK_PLAYTIME_ACC,
|
||||
CONTENTS_CLEAR,
|
||||
CONTENTS_CLEAR_ALL,
|
||||
|
||||
Reinforce_Weapon, Reinforce_Ring, Reinforce_Neck, Reinforce_Boots, Reinforce_Fairy, Reinforce_Magic, Reinforce_Pet, Mix_Weapon, Mix_Ring, Mix_Neck, Mix_Boots, Mix_Fairy, Mix_Pet, Mix_Magic,
|
||||
Transcend_Weapon, Transcend_Ring, Transcend_Neck, Transcend_Boots, Transcend_Fairy, Transcend_Pet, Transcend_Magic, Enter_Mfield, Enter_Mforest, Enter_Mdungeon, Enter_Mwitch, Enter_MPetBattle, Make_Potion, Make_Relic,
|
||||
|
||||
MakeBook, ObtainLegendWeapon, ObtainMythWeapon, ObtainLegendRing, ObtainMythRing, ObtainLegendNeck, ObtainMythNeck, ObtainLegendBoots, ObtainMythBoots, ObtainLegendFairy, ObtainMythFairy, ObtainLegendMagic, ObtainMythMagic,
|
||||
BloomMagic, ObtainLegendPet, ObtainMythPet,
|
||||
Stage3Clear, Stage5Clear, Stage8Clear, ChapterClear, Time20Min, Time15Min, Time10Min, Time5Min,
|
||||
|
||||
// 챕터 퀘스트
|
||||
FindChest, SaveNPC, GetItem, MeetMob,
|
||||
|
||||
// 가이드 퀘스트
|
||||
QuestEnter, JoystickAttack, JoystickChest, ScreenRot, AutoTarget, ShootMagic, AutoMagic, GetDropItem, Clear1_2, DieOrQuit, WitchStat, PetStat, GambleFairy, EqiupFairy, GamblePet, EquipPet, GambleMagic, EquipMagic, Clear1_5, Clear1_10,
|
||||
MixRing, EnchantMagic, EnchantPet, FreePackage, CombinePotion, UsePotion, LookBook, UseGoldPouch, ChangeTitle, GetMissionReward, GetPass, OptionHelp, Coupon, GambleWeapon, EqiupWeapon, NickChange, ChapterChange,
|
||||
Complete,
|
||||
|
||||
Max
|
||||
None
|
||||
}
|
||||
public enum eTime { LastConnect, DrawlotsAD_Equipment, DrawlotsAD_Party, Free_Gem, Free_Stone, Free_Potion, Free_PartyStone, Free_AvatarStone, Free_Ticket, Buff4_7Days, AD_7Days, SuperCarrot, Free_JPoint, Max }
|
||||
|
|
@ -120,7 +120,7 @@ public class RealCamera : MyCoroutine
|
|||
DragEndTime = 1f;
|
||||
if (_horizontal) HorizontalAxis = _value;
|
||||
else VerticalAxis = _value;
|
||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.ScreenRot);
|
||||
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.ScreenRot);
|
||||
}
|
||||
public void Set_AutoCam_byMyPC()
|
||||
{
|
||||
|
|
|
|||