메일 보상 받을 때 상점 아이템인 지 확인
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@ -88,7 +88,7 @@ messageinfo 엄청 느린 버그
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상점
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- 인앱 결제
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- 상품 ui 등...
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- 메일 보상 받을 때 상점 아이템인 지 확인
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// - 메일 보상 받을 때 상점 아이템인 지 확인
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// - 인앱 구매 플레이팹 연동 등
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@ -106,6 +106,7 @@ public class table_shopitemlist : table_missionbase
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{
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public static table_shopitemlist Ins;
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List<ShopItemListTableData> tableDatas;
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Dictionary<int, ShopItemListTableData> dic_shopdata = new Dictionary<int, ShopItemListTableData>();
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Dictionary<(int, int), List<ShopItemListTableData>> dic_shop = new Dictionary<(int, int), List<ShopItemListTableData>>();
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List<ShopItemListTableData> list_ad = new List<ShopItemListTableData>();
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List<ShopItemListTableData> list_day = new List<ShopItemListTableData>();
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@ -129,6 +130,7 @@ public class table_shopitemlist : table_missionbase
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for (int i = 0; i < Get_DataList().Count; i++)
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{
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var temp = Get_DataList()[i];
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dic_shopdata.Add(temp.n_ShopItemID, temp);
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if (!dic_shop.ContainsKey((temp.n_ShopTab, temp.n_ShopSubTab)))
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dic_shop.Add((temp.n_ShopTab, temp.n_ShopSubTab), new List<ShopItemListTableData>());
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dic_shop[(temp.n_ShopTab, temp.n_ShopSubTab)].Add(temp);
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@ -166,7 +168,8 @@ public class table_shopitemlist : table_missionbase
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}
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public static Action Login;
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public ShopItemListTableData Get_Data(int maintab, int subtab = 0) { return dic_shop[(maintab, subtab)][0]; }
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public ShopItemListTableData Get_Data(int maintab, int subtab) { return dic_shop[(maintab, subtab)][0]; }
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public ShopItemListTableData Get_Data(int id) { return dic_shopdata[id]; }
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public List<ShopItemListTableData> Get_DataList() { return tableDatas; }
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public List<ShopItemListTableData> Get_DataList(int maintab, int subtab) { return dic_shop[(maintab, subtab)]; }
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public List<ShopItemListTableData> Get_DataList_AD() { return list_ad; }
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@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine.UI;
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@ -44,15 +45,14 @@ public class MailCard : CardBase
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sinfo.Get_MailReward(m_ServerMailData.RemainTime,
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error =>
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{
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switch (error)
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{
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case 3:
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ToastUI.Ins.Set(144);
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break;
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default:
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// TODO 정인호 : 상점 패키지 확인 필요
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sinfo.m_ServerData.Add_Item(id, amount);
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sinfo.Write(() => { ObtainItemUI.Ins.Set(new ItemSimpleData { itemid = id, amount = amount }); });
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switch (error)
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{
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case 3:
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ToastUI.Ins.Set(144);
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break;
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default:
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var lst = MailUI.Ins.Get_MailReward(new List<ItemSimpleData> { new ItemSimpleData { itemid = id, amount = amount } });
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sinfo.Write(() => { ObtainItemUI.Ins.Set(lst); });
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break;
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}
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MailUI.Ins.Del_Mail(m_ServerMailData);
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@ -59,6 +59,8 @@ public class MailUI : MonoBehaviourSingletonuScrollViewMgr<MailUI>
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}
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}
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obtainlist = Get_MailReward(obtainlist);
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ServerInfo.Ins.Write(() =>
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{
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if (obtainlist.Count > 0) ObtainItemUI.Ins.Set(obtainlist);
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@ -68,6 +70,31 @@ public class MailUI : MonoBehaviourSingletonuScrollViewMgr<MailUI>
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});
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}
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public List<ItemSimpleData> Get_MailReward(List<ItemSimpleData> rewards)
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{
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var obtainlist = new List<ItemSimpleData>();
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for (int i = 0; i < rewards.Count; i++)
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{
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var temp = rewards[i];
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var itemdata = table_itemlist.Ins.Get_Data(temp.itemid);
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if (itemdata.e_ItemType == eItem.Shop)
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{
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var shopdata = table_shopitemlist.Ins.Get_Data(temp.itemid);
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var bag = table_randombag.Ins.Get_DataList(shopdata.n_RandomBagID);
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for (int j = 0; j < bag.Count; j++)
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obtainlist.Add(new ItemSimpleData { itemid = bag[j].n_ItemId, amount = bag[j].n_DropCount });
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}
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else
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obtainlist.Add(new ItemSimpleData { itemid = temp.itemid, amount = temp.amount });
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}
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var sdata = ServerInfo.Ins.m_ServerData;
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for (int i = 0; i < obtainlist.Count; i++)
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sdata.Add_Item(obtainlist[i].itemid, obtainlist[i].amount);
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return obtainlist;
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}
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public override void OnClick_Back()
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{
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Del_BackKey();
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@ -36,7 +36,7 @@ public class ShopUI : BotMenuBase
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//for (int i = 0; i < shopContents.Length; i++) shopContents[i].gameObject.SetActive(false);
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var mainIndex = Tab_Main.Get_Index();
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var mainshopdata = table_shopitemlist.Ins.Get_Data(mainIndex);
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var mainshopdata = table_shopitemlist.Ins.Get_Data(mainIndex, 0);
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//shopContents[mainIndex].Set(mainIndex, Tab_Sub.Get_Index());
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shopContents.Set(mainIndex, Tab_Sub.Get_Index());
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}
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