로비 컬링, 스킬 데미지 버그 수정, 최초 스킬 변경 등

This commit is contained in:
Ino 2024-12-23 16:33:58 +09:00
parent 01c34669ef
commit 66b8f9e3e5
16 changed files with 61064 additions and 85949 deletions

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@ -1,3 +1,5 @@
Used Assets and files from the Resources folder, sorted by uncompressed size:
서버 필요 기능 서버 필요 기능
- 유저 데이터 저장 - 유저 데이터 저장
- 앱 버전 체크 - 앱 버전 체크
@ -41,4 +43,13 @@ classconfig 에 의해 정해짐
스킬 미리 로드 스킬 미리 로드
인게임 - 메시 베이커 할 수 있는 것만 인게임 - 메시 베이커 할 수 있는 것만
로비 - 메시 베이커, 이펙트는 따로 로비 - 퍼펙트 컬링 (프랍이 너무 많은 듯 지우긴 해야 할 듯)
1. 로비에 벽 추가
2. 기본 스킬 구성 변경 및 펫(박쥐) 변경
3. 조작 관련 버그 수정
암튼 위 3가지만 수정하고 빌드 마무리하면 될 것 같습니다
조작 관련 버그는 모바일 환경에서만 그런건지는 모르겠는데 이동중에 카메라 회전하면
다시 캐릭터가 원래 위치로 막 돌아가는 현상이 있더라고요
+@로 공격할 때 미끄러지면서 나아가는 것도요

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@ -0,0 +1,964 @@
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@ -1626,7 +1626,7 @@ public class Actor : MyCoroutine
IEnumerator Co_Casting(float castTime) IEnumerator Co_Casting(float castTime)
{ {
yield return new WaitForSeconds(castTime); yield return new WaitForSeconds(castTime);
if (!string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_NextAnimation)) if (!DSUtil.CheckNull(m_Magic) && !string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_NextAnimation))
AnimationPlay(m_Magic.m_SkillTableData.s_NextAnimation); AnimationPlay(m_Magic.m_SkillTableData.s_NextAnimation);
else else
AnimationPlay("casting_end"); AnimationPlay("casting_end");

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@ -53,7 +53,7 @@ public class ProjectileData
public float Get_SkillDamagePercent() public float Get_SkillDamagePercent()
{ {
var lv = shooter.Get_ServerData().Get_SkillLv(shooter.m_Role, m_SkillListTableData.n_SkillID); var lv = shooter.Get_ServerData().Get_SkillLv(shooter.m_Role, m_SkillListTableData.n_SkillID);
var tabledmg = m_SkillListTableData.Get_SkillDamage(shooter.Get_StatInfo(), lv, shooter.Get_ID()); var tabledmg = m_SkillListTableData.Get_SkillDamage(shooter.Get_StatInfo(), lv);
return tabledmg + (float)shooter.Get_StatInfo().Get_Stat(eStat.SKILL_Multiplier) + AddDmgPercent; return tabledmg + (float)shooter.Get_StatInfo().Get_Stat(eStat.SKILL_Multiplier) + AddDmgPercent;
} }

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@ -131,7 +131,14 @@ public partial class ServerData
Add_Item(table_GlobalValue.Ins.Get_Int("n_FirstClassID"), 1); Add_Item(table_GlobalValue.Ins.Get_Int("n_FirstClassID"), 1);
Add_Item(table_GlobalValue.Ins.Get_Int("n_FirstEquipPet"), 1); Add_Item(table_GlobalValue.Ins.Get_Int("n_FirstEquipPet"), 1);
// TODO 정인호 : 테스트 지급 // TODO 정인호 : 테스트 지급
Equip.Set_Equip(eItem.Skill, 703304, 0);
Equip.Set_Equip(eItem.Skill, 702005, 1);
Equip.Set_Equip(eItem.Skill, 702010, 2);
Equip.Set_Equip(eItem.Skill, 702012, 3);
Equip.Set_Equip(eItem.Skill, 702008, 4);
Equip.Set_Equip(eItem.Skill, 703502, 5);
Add_Item(1, 10000); Add_Item(1, 10000);
Add_Item(101, 10000); Add_Item(101, 10000);
Add_Item(10001, 1000); Add_Item(10001, 1000);

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