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File diff suppressed because it is too large
Load Diff
|
|
@ -8,6 +8,7 @@ public class RelicCard : CardBase
|
||||||
{
|
{
|
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public Image[] images; // 0 유물, 1 작은 유물
|
public Image[] images; // 0 유물, 1 작은 유물
|
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public GameObject go_Need; // 필요 유물 갯수 (별 없을 때)
|
public GameObject go_Need; // 필요 유물 갯수 (별 없을 때)
|
||||||
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public Slider slider_Need;
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public TextMeshProUGUI[] texts; // 0 필요 유물 갯수 (별 없을 때), 1 유물 이름
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public TextMeshProUGUI[] texts; // 0 필요 유물 갯수 (별 없을 때), 1 유물 이름
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public Transform tf_starParent;
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public Transform tf_starParent;
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public GameObject go_star;
|
public GameObject go_star;
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@ -29,7 +30,7 @@ public class RelicCard : CardBase
|
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var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
var star = sdata.Get_RelicStar(m_Data.n_RelicID);
|
var star = sdata.Get_RelicStar(m_Data.n_RelicID);
|
||||||
|
|
||||||
images[0].sprite = images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_RelicID);
|
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_RelicID);
|
||||||
texts[1].text = m_Data.Get_Name();
|
texts[1].text = m_Data.Get_Name();
|
||||||
for (int i = 0; i < list_star.Count; i++)
|
for (int i = 0; i < list_star.Count; i++)
|
||||||
list_star[i].SetActive(star > i);
|
list_star[i].SetActive(star > i);
|
||||||
|
|
@ -42,6 +43,7 @@ public class RelicCard : CardBase
|
||||||
{
|
{
|
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go_Need.SetActive(true);
|
go_Need.SetActive(true);
|
||||||
texts[0].text = $"{sdata.Get_ItemAmount(m_Data.n_RelicID)}/{m_Data.n_FirstOpenCost}";
|
texts[0].text = $"{sdata.Get_ItemAmount(m_Data.n_RelicID)}/{m_Data.n_FirstOpenCost}";
|
||||||
|
slider_Need.value = DSUtil.Get_SliderValue((float)sdata.Get_ItemAmount(m_Data.n_RelicID) / m_Data.n_FirstOpenCost);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue