[WL-816ze] 물·풀·바닥 = 데모 값 전사 (#816)

물 — 데모 Water.mat 전사본 Farm_Water_Demo3.mat (색·톤 0 변경).
  UV 밀도만 스케일비 보정: 우리 물 = Level01.unity Water scale 100 x 빌트인 Plane 10 m = 1000 m,
  데모 = Demo.unity:4651 Water_Plane scale 4.39/4.18 x 10 m = 43.9/41.8 m (양쪽 부모 scale 1).
  비 = sqrt((1000/43.9)*(1000/41.8)) = 23.3442.
  _DistortionTiling 1 -> 23.3442 (RawDistortion: DistortionTiling -> TilingAndOffset.Tiling)
  _FoamScale 50 -> 1167.212      (Foam: FoamScale -> GradientNoise.Scale)
  _FoamSpeed 0.01 -> 0.00042837  (Offset 는 Tiling 뒤가 아니라 앞이라 비로 나눠야 월드 속도가 같다)
  _DistortionSpeed 0.06 유지 — Tiling 이 나누므로 월드 속도 2.63 -> 2.57 m/s 로 자동 일치.
  URP-Balanced m_RequireDepthTexture/m_RequireOpaqueTexture 둘 다 1 = 깊이 거품 동작 (차단 없음).

풀 — 데모 Instanced_Grass.mat 전사본 Farm_Grass_Demo3.mat (값 0 변경).
  scatter[0].material Farm_Grass_Arena -> Farm_Grass_Demo3 · scale 0.7 -> 0.35 (Demo.unity:1287).
  816q 가 _ShadowDiffuseColor 를 0.25/0.33/0.24 -> 0.58/0.83/0.59 로 올려 음영이 사라졌던 것이 원복된다.
  꽃·자갈은 메시·머티리얼·확률·스케일·오프셋이 데모와 이미 동일 = 무변경. variance 0.5/0.2 도 동일.

바닥 — Farm_IslandTop_Demo3.mat (셰이더 유지 · 데모 Terrain.mat 값 전사).
  _Shades 7 · _Brightness 0.25 · _MinimumDarkness 0.2 는 이미 동일.
  _DiffuseColor -> _RedHighlight 0.7752982/0.9528302/0.5977661
  _ShadowDiffuseColor -> _RedShadow 0.2517783/0.3254902/0.23529412
  (데모 잔디 지면 = Red 채널. _GreenHighlight 0.84/0.83/0.65 는 모래·흙 채널이다 —
   _RedHighlight 가 Instanced_Grass._DiffuseColor 와 소수 4자리까지 일치하는 것이 근거.)
  _OUTLINESENABLED 1 -> 0 + m_ValidKeywords 에서 제거 (데모 Terrain.mat 에 외곽선 프로퍼티 없음).

스위치 — applyReferenceLook 1 -> 0 (814t 대비 보정 + WL/HullOutline inverted hull. 기존 필드라 신설 없음),
  islandOutlineEnabled 0 신설 (1 일 때만 타일 셰이더 외곽선을 런타임 복구 = 기본 경로 무동작).
  shoreFoamEnabled 0 유지. materialRemap 2행 to 도 같은 전사본으로 (islandTopMaterial 과 동일 유지).

되돌리기: waterTo -> 3979675f9f9bd5d4b9191aad8f2091e1 · islandTopMaterial/remap 2행 -> eba171966111423bbabd5fc93575b339
  · scatter[0] -> dc21f047088dee14f9b080798ebe8560 / scale 0.7 · applyReferenceLook 1.
원본 0줄: Assets/3DPixelArtEnvironment/** · Assets/FarmingIsland/** 무변경(복사본만).
유니티 사용 0회 (파일 읽기·쓰기 + git 만).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
깃 관리자 2026-09-15 19:06:52 +09:00
parent 98887e2249
commit 6d7ae4f916
9 changed files with 514 additions and 8 deletions

View File

@ -0,0 +1,158 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Farm_Grass_Demo3
m_Shader: {fileID: -6465566751694194690, guid: 116bae4840169554085c5aa591d459f5,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _MAIN_LIGHT_SHADOWS
- _SHADOWS_SOFT
m_InvalidKeywords:
- _CLOUDSENABLED
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _AmbientStrength: 0.1
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _Brightness: 0.25
- _BumpScale: 1
- _CLOUDSENABLED: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cloud_Change: 0.005
- _Cloud_Cover: 0.5
- _Cloud_Density: 0.01
- _Cloud_Strength: 1
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _MAIN_LIGHT: 0
- _Metallic: 0
- _MinimumDarkness: 0.2
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SHADOWS_SOFT: 1
- _Shades: 7
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _VerticalDifference: 1
- _WindDensity: 0.2
- _WindStrength: 0.3
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Cloud_Movement: {r: 1, g: 1, b: 0, a: 0}
- _Cloud_Step: {r: 13, g: 17, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffuseColor: {r: 0.77647066, g: 0.95294124, b: 0.59607846, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ShadowDiffuseColor: {r: 0.2509804, g: 0.3254902, b: 0.23529413, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _WindMovement: {r: 6, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &20396327307081721
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3b82f6a1cd074e2f9a15d8e73c40b592
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,102 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Farm_IslandTop_Demo3
m_Shader: {fileID: -6465566751694194690, guid: 378227f8a69213e419dfb0d889d8dd2f,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _SHADOWS_SOFT
m_InvalidKeywords:
- _CLOUDSENABLED
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 6fd28da5d8014083aed0633dfd21c3a5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowBaseMap:
m_Texture: {fileID: 2800000, guid: 6fd28da5d8014083aed0633dfd21c3a5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _Brightness: 0.25
- _CastShadows: 1
- _Cloud_Change: 0.005
- _Cloud_Cover: 0.5
- _Cloud_Density: 0.01
- _Cloud_Strength: 1
- _Cull: 2
- _DepthEdgeStrength: 0.5
- _DepthThreshold: 0.01
- _DstBlend: 0
- _DstBlendAlpha: 0
- _MinimumDarkness: 0.2
- _NormalEdgeStrength: 0.3
- _NormalThreshold: 1
- _OUTLINESENABLED: 0
- _QueueControl: 0
- _QueueOffset: 0
- _Shades: 7
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _XRMotionVectorsPass: 1
- _ZTest: 4
- _ZWrite: 1
- _ZWriteControl: 0
m_Colors:
- _Cloud_Movement: {r: 1, g: 1, b: 0, a: 0}
- _Cloud_Step: {r: 13, g: 17, b: 0, a: 0}
- _DiffuseColor: {r: 0.7752982, g: 0.9528302, b: 0.5977661, a: 1}
- _NormalBias: {r: 1, g: 1, b: 1, a: 0}
- _Outline: {r: 0, g: 0, b: 0, a: 0}
- _ShadowDiffuseColor: {r: 0.2517783, g: 0.3254902, b: 0.23529412, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4831086338097714236
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9e0a75c34d18426b8f2c6d31b57ae804
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,196 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Farm_Water_Demo3
m_Shader: {fileID: -6465566751694194690, guid: e5f8f434dc0fbdf42ae4fa014c80951e,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _MAIN_LIGHT_SHADOWS
- _SHADOWS_SOFT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionTexture:
m_Texture: {fileID: 2800000, guid: 07612261b3ae0f94a9826a3175a9d605, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainCameraTexture:
m_Texture: {fileID: 8400000, guid: b341653440931de4ba25940d113f4375, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Tex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WaterReflectionTexture:
m_Texture: {fileID: 2800000, guid: 1de68de6e59ccc84da15225563bd8300, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Bands: 78.52
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _Brightness: 0.25
- _BumpScale: 1
- _CHILLFOAM: 0
- _CLOUDSENABLED: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cloud_Change: 0.005
- _Cloud_Cover: 0.5
- _Cloud_Density: 0.01
- _Cloud_Strength: 1
- _Cull: 2
- _Cutoff: 0.5
- _DepthStrength: 0.5
- _DepthThreshold: 0.2
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DistortionSpeed: 0.06
- _DistortionThreshold: 2
- _DistortionTiling: 23.3442
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _Exposure: 1
- _FoamAmount: 1
- _FoamScale: 1167.212
- _FoamSpeed: 0.00042837
- _FoamStrength: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _MAIN_LIGHT: 0
- _Metallic: 0
- _MinimumDarkness: 0.2
- _MinimumTint: -0.1
- _MinimumTransparency: 0.1
- _OcclusionStrength: 1
- _Opacity: 0.61
- _OutlineThreshold: 4
- _Parallax: 0.005
- _ParticleThreshold: 0.01
- _QueueControl: 0
- _QueueOffset: 0
- _REFLECTIONSON: 0
- _Ramp: 4
- _ReceiveShadows: 0
- _ReflectionStrength: 0.7
- _Rotation: 0
- _SHADOWS_SOFT: 1
- _Shades: 7
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _TintBrightness: 1
- _TintStrength: 0.13
- _Transparency: 0.2
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Cloud_Movement: {r: 1, g: 1, b: 0, a: 0}
- _Cloud_Step: {r: 13, g: 17, b: 0, a: 0}
- _Color: {r: 0.2980392, g: 0.8000001, b: 1, a: 0.57254905}
- _DistortionDirection: {r: 0.25, g: 0, b: 0, a: 0}
- _DistortionStrength: {r: 0.05, g: 0.05, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor: {r: 0.7264151, g: 0.7264151, b: 0.7264151, a: 1}
- _ReflectionDistortion: {r: 0.03, g: 0.03, b: 0, a: 0}
- _ReflectionTint: {r: 0.13333334, g: 0.5176471, b: 0.74509805, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tint: {r: 0.13333334, g: 0.5176471, b: 0.74509805, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4823538533558174045
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7c41d0e5b2a94f6d8e3517c0aa96b41d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -16,14 +16,15 @@ MonoBehaviour:
verboseLog: 1
applyLook: 1
applyLighting: 1
applyReferenceLook: 1
applyReferenceLook: 0
islandOutlineEnabled: 0
materialRemap:
- enabled_: 1
from: {fileID: 2100000, guid: 1a0cfabe54dd9ae428d86e71aeec9122, type: 2}
to: {fileID: 2100000, guid: 68107aa66ca3855458e2ac55c239d57c, type: 2}
- enabled_: 1
from: {fileID: 2100000, guid: 8b9c3fe585ec43742a0e29e3b3c82f6b, type: 2}
to: {fileID: 2100000, guid: eba171966111423bbabd5fc93575b339, type: 2}
to: {fileID: 2100000, guid: 9e0a75c34d18426b8f2c6d31b57ae804, type: 2}
- enabled_: 1
from: {fileID: 2100000, guid: ee0c382820516a74ba37852af34ecd11, type: 2}
to: {fileID: 2100000, guid: ece3895a184497040812f320d69cb967, type: 2}
@ -36,7 +37,7 @@ MonoBehaviour:
- enabled_: 1
from: {fileID: 2100000, guid: ce0f8fd131f36964dbc918b8c63f838b, type: 2}
to: {fileID: 2100000, guid: 1c9ce9b7865f6d643ad9601f6fa81ba3, type: 2}
islandTopMaterial: {fileID: 2100000, guid: eba171966111423bbabd5fc93575b339, type: 2}
islandTopMaterial: {fileID: 2100000, guid: 9e0a75c34d18426b8f2c6d31b57ae804, type: 2}
skipSoilRenderers: 1
soilToneEnabled: 1
soilTint: {r: 0.84, g: 0.86, b: 0.9, a: 1}
@ -66,7 +67,7 @@ MonoBehaviour:
skyReleaseDelaySeconds: 1.5
waterMode: 1
waterFrom: {fileID: 2100000, guid: ce0f8fd131f36964dbc918b8c63f838b, type: 2}
waterTo: {fileID: 2100000, guid: 3979675f9f9bd5d4b9191aad8f2091e1, type: 2}
waterTo: {fileID: 2100000, guid: 7c41d0e5b2a94f6d8e3517c0aa96b41d, type: 2}
shoreFoamEnabled: 0
shoreFoamMaterial: {fileID: 2100000, guid: d24a4c5ce16646c409631c112b57f2cf, type: 2}
shoreFoamWidth: 1.6
@ -82,9 +83,9 @@ MonoBehaviour:
- enabled_: 1
label: "\uD480"
mesh: {fileID: -4413095505993930501, guid: 1f298817fdd2a184480e8af5b21278bc, type: 3}
material: {fileID: 2100000, guid: dc21f047088dee14f9b080798ebe8560, type: 2}
material: {fileID: 2100000, guid: 3b82f6a1cd074e2f9a15d8e73c40b592, type: 2}
probability: 100
scale: 0.7
scale: 0.35
normalOffset: 0.04
density: 2.5
- enabled_: 1

View File

@ -125,6 +125,7 @@ namespace WL.Look.Farm
if (cfg.applyLook != 0)
{
SwapMaterials(cfg, scene);
ApplyIslandOutline(cfg);
LookApplied = true;
}
if (cfg.applyLighting != 0) ApplyLighting(cfg, scene);
@ -321,6 +322,24 @@ namespace WL.Look.Farm
}
}
static readonly int OutlineProp = Shader.PropertyToID("_OUTLINESENABLED");
/// <summary>
/// 816ze — 섬 타일 셰이더의 외곽선 패스 스위치.
/// 데모 `Terrain.mat` 에는 외곽선 프로퍼티가 없으므로 전사본(`Farm_IslandTop_Demo3`)은
/// `_OUTLINESENABLED 0` 으로 구워져 있다 = 기본값(0)에서는 **아무 것도 하지 않는다**
/// (공유 에셋을 런타임에 건드리지 않는다 = 에디터에서 에셋이 더러워지지 않는다).
/// 1 로 두었을 때만 되돌리기용으로 키워드를 다시 켠다.
/// </summary>
static void ApplyIslandOutline(WLIslandLookSettings cfg)
{
if (cfg.islandOutlineEnabled == 0) return; // 기본 경로 = 무동작
var m = cfg.islandTopMaterial;
if (m == null || !m.HasProperty(OutlineProp)) return;
m.SetFloat(OutlineProp, 1f);
m.EnableKeyword("_OUTLINESENABLED");
}
/// <summary>
/// 🔴 816h — 섬 둘레의 바다(`Water` · 1000×1000 평면)를 **WL 워터 셰이더**로.
/// `Assets/FarmingIsland/**` 는 0줄 — 렌더러의 `sharedMaterials` 만 런타임에 바꾼다.

View File

@ -123,8 +123,14 @@ namespace WL.Look.Farm
[Tooltip("1 이면 조명·앰비언트·스카이박스도 데모/아레나 값으로 맞춘다.")]
public int applyLighting = 1;
[Tooltip("1 이면 아레나와 같은 `WL_ReferenceLook`(외곽선·대비·무드)을 섬에도 얹는다.")]
public int applyReferenceLook = 1;
[Tooltip("1 이면 아레나와 같은 `WL_ReferenceLook`(외곽선·대비·무드)을 섬에도 얹는다. " +
"🔴 816ze — 데모 씬에는 이 보정이 없다. 데모와 같은 룩을 원하면 0.")]
public int applyReferenceLook = 0;
[Tooltip("섬 타일 셰이더 자체의 외곽선 패스(`_OUTLINESENABLED`). " +
"🔴 816ze — 데모 `Terrain.mat` 에는 외곽선 프로퍼티가 아예 없다 → 기본 0(= 전사본 에셋 상태 그대로). " +
"1 로 두면 `islandTopMaterial` 의 외곽선 키워드를 런타임에 **다시 켠다**(되돌리기용).")]
public int islandOutlineEnabled = 0;
[Tooltip("머티리얼 교체 표. 한 줄 = 원본 → 복사본.")]
public WLMatRemap[] materialRemap = new WLMatRemap[0];