몹 리젠 시 안보이는 버그 수정

This commit is contained in:
Ino 2025-08-05 12:57:01 +09:00
parent 9f63d5e61e
commit 6d8e9d8cba
2 changed files with 10 additions and 7 deletions

View File

@ -85,7 +85,7 @@ messageinfo 엄청 느린 버그
맵 배치 (3,4,5)
- 포탈, 필드보스, 부활의 성소, 챕터보스
공격 시 적을 바라보게

View File

@ -48,12 +48,6 @@ public class MobActor : Actor
public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _stop, bool _ui = false)
{
if (dic_mainMat.Count > 0)
{
for (int i = 0; i < arr_Renderer.Length; i++)
arr_Renderer[i].material = dic_mainMat[arr_Renderer[i].name];
}
base.Set(isEnemy, owner, sdata, _id, _stop);
m_PatrolTime = 0f;
@ -140,6 +134,15 @@ public class MobActor : Actor
list_summon.ForEach(f => f.Off());
}
}
public override void Off()
{
base.Off();
if (dic_mainMat.Count > 0)
{
for (int i = 0; i < arr_Renderer.Length; i++)
arr_Renderer[i].material = dic_mainMat[arr_Renderer[i].name];
}
}
protected override void Update()
{