diff --git a/Assets/Editor/MyUIUtil.cs b/Assets/Editor/MyUIUtil.cs index eaca1cf63..c32e8e2cd 100644 --- a/Assets/Editor/MyUIUtil.cs +++ b/Assets/Editor/MyUIUtil.cs @@ -1,7 +1,4 @@ -using Codice.CM.SEIDInfo; -using DigitalOpus.MB.Core; using TMPro; -using Unity.VisualScripting; using UnityEditor; using UnityEngine; using UnityEngine.UI; @@ -204,18 +201,20 @@ public static class MyUIUtil // 1. 자식으로 크기 27x27 Image 추가 GameObject imageObject1 = new GameObject("checkbg", typeof(Image)); + imageObject1.GetComponent().sprite = AssetDatabase.LoadAssetAtPath("Assets/ResWork/UI/NewRes/bg/whitebg.png"); imageObject1.transform.SetParent(gocheck.transform, false); // gocheck의 자식으로 설정 RectTransform image1Rect = imageObject1.GetComponent(); - image1Rect.sizeDelta = new Vector2(27, 27); // 크기 설정 + image1Rect.sizeDelta = new Vector2(50, 50); // 크기 설정 // 버튼 및 버튼음 추가 imageObject1.AddComponent