상태이상 이펙트 1

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Ino 2025-05-14 08:11:24 +09:00
parent 0590236183
commit 7568eb41c2
18 changed files with 19776 additions and 143355 deletions

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@ -48,7 +48,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
ColliderLayer: Actor ColliderLayer: Actor
m_Pierce: 1 m_Pierce: 1
str_HitEffect: Effect_Freezing str_HitEffect: Effect_Hit_Skill_Frozen
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@ -720,12 +720,14 @@ public class Actor : MyCoroutine
} }
} }
if (!Check_MagicCoolTime(index) && !testskill) return false; if (!testskill && !Check_MagicCoolTime(index))
return false;
list_SkillData[index].m_SkillListTableData = m_Magic.m_SkillTableData; list_SkillData[index].m_SkillListTableData = m_Magic.m_SkillTableData;
list_SkillData[index].target = m_Target; list_SkillData[index].target = m_Target;
m_SkillData = list_SkillData[index]; m_SkillData = list_SkillData[index];
if (!testskill) m_Stat.Set_Stat(false, eStat.MP, skilldata.n_MP); if (!testskill) m_Stat.Set_Stat(false, eStat.MP, skilldata.n_MP);
else m_SkillData.SetSkillExtraType = true;
Set_MagicCoolTime(skilldata.Get_CoolTime(m_Stat.Get_Stat(eStat.COOLTIME_Multiplier)), index); Set_MagicCoolTime(skilldata.Get_CoolTime(m_Stat.Get_Stat(eStat.COOLTIME_Multiplier)), index);
if (IsMainPC() && !testskill) ServerInfo.Ins.m_ServerData.Add_MissionCount(ePurpose.USE_SKILL_ALL); if (IsMainPC() && !testskill) ServerInfo.Ins.m_ServerData.Add_MissionCount(ePurpose.USE_SKILL_ALL);
return Play_Skill(skilldata.s_Animation); return Play_Skill(skilldata.s_Animation);
@ -740,11 +742,6 @@ public class Actor : MyCoroutine
//NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.ShootMagic); //NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.ShootMagic);
Del_Magic(); Del_Magic();
} }
public void Set_Magic(SkillListTableData skill, Actor target)
{
m_Magic = new UseMagicInfo { m_SkillTableData = skill };
m_SkillData = new ProjectileData { shooter = this, target = target, m_SkillListTableData = skill };
}
public void Del_Magic() public void Del_Magic()
{ {
if (!DSUtil.CheckNull(co_casting)) if (!DSUtil.CheckNull(co_casting))
@ -1223,6 +1220,7 @@ public class Actor : MyCoroutine
Set_Target(_dinfo.Beater); Set_Target(_dinfo.Beater);
break; break;
case eSkillExtraType.VampirHeal: case eSkillExtraType.VampirHeal:
LifeTime = 2f; // 이펙트 시간
_dinfo.Beater.Heal(val2); _dinfo.Beater.Heal(val2);
_dinfo.Beater.Heal_MP(val3); _dinfo.Beater.Heal_MP(val3);
break; break;

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@ -9,11 +9,14 @@ public class Skill_Heal : ProjectileBase
_data.eStartPos = eProjectileStartPos.Custom; _data.eStartPos = eProjectileStartPos.Custom;
var pos = _data.target.Get_position(); var pos = _data.target.Get_position();
_data.v3_StartPos = new Vector3(pos.x, 0f, pos.z); _data.v3_StartPos = new Vector3(pos.x, 0f, pos.z);
_data.Copy(m_ProjecTileData);
m_ProjecTileData.e_SkillExtraType = IsStep(3) ? eSkillExtraType.Cure : eSkillExtraType.None;
base.Set(_data);
transform.eulerAngles = Vector3.zero;
_data.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(eSkillExtraType.Cure); _data.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(eSkillExtraType.Cure);
_data.Copy(m_ProjecTileData);
_data.e_SkillExtraType = IsStep(3) ? eSkillExtraType.Cure : eSkillExtraType.None;
base.Set(_data);
transform.eulerAngles = Vector3.zero;
if (IsStep(1)) Set_ReduceCoolTime_byStep(1); if (IsStep(1)) Set_ReduceCoolTime_byStep(1);
var healinfo = Get_DamageInfo(false, false); var healinfo = Get_DamageInfo(false, false);
healinfo.Damage += healinfo.Damage * (IsStep(2) ? Get_AwakenData(2, 1) : 0); healinfo.Damage += healinfo.Damage * (IsStep(2) ? Get_AwakenData(2, 1) : 0);

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@ -13,7 +13,7 @@ public class Skill_IceArrows : ProjectileBase
_data.v3_StartPos = _data.target.Get_position(); _data.v3_StartPos = _data.target.Get_position();
_data.eStartPos = eProjectileStartPos.Custom; _data.eStartPos = eProjectileStartPos.Custom;
_data.LookTarget = false; _data.LookTarget = false;
_data.SetSkillExtraType = false; //_data.SetSkillExtraType = false;
base.Set(_data); base.Set(_data);

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@ -259,7 +259,7 @@ public partial class InGameInfo : MyCoroutine
var effect = temp.GetComponent<TurnOff_GO>(); var effect = temp.GetComponent<TurnOff_GO>();
effect.Set(target, pd, lifeTime); effect.Set(target, pd, lifeTime);
effect.Set_EffectwhenOff(stcData.s_SkillEffectWhenOff); effect.Set_EffectwhenOff(stcData.s_SkillEffectWhenOff);
temp.transform.localScale = Vector3.one * stcData.n_EffectScale; temp.transform.localScale = stcData.v3_Scale;
var chekers = temp.GetComponentsInChildren<ProjectileHitChecker>(true); var chekers = temp.GetComponentsInChildren<ProjectileHitChecker>(true);
for (int i = 0; i < chekers.Length; i++) for (int i = 0; i < chekers.Length; i++)

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@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using CodeStage.AntiCheat.ObscuredTypes; using CodeStage.AntiCheat.ObscuredTypes;
using Newtonsoft.Json; using Newtonsoft.Json;
using UnityEngine;
public enum eEffectLocation { Top, Mid, Bottom } public enum eEffectLocation { Top, Mid, Bottom }
/// <summary> /// <summary>
@ -39,8 +40,8 @@ public class SkillTypeConfigTableData : TableDataBase
} }
// 이펙트 크기 보정 // 이펙트 크기 보정
ObscuredInt _EffectScale; ObscuredFloat _EffectScale;
public int n_EffectScale public float f_EffectScale
{ {
get { return _EffectScale; } get { return _EffectScale; }
set { _EffectScale = value; _EffectScale.RandomizeCryptoKey(); } set { _EffectScale = value; _EffectScale.RandomizeCryptoKey(); }
@ -58,7 +59,7 @@ public class SkillTypeConfigTableData : TableDataBase
set { _EffectInfoDesc = value; _EffectInfoDesc.RandomizeCryptoKey(); } set { _EffectInfoDesc = value; _EffectInfoDesc.RandomizeCryptoKey(); }
} }
public Vector3 v3_Scale;
public string Get_Desc() { return table_localtext.Ins.Get_Text(n_EffectInfoDesc); } public string Get_Desc() { return table_localtext.Ins.Get_Text(n_EffectInfoDesc); }
} }
@ -80,6 +81,7 @@ public class table_skilltypeconfig : table_missionbase
for (int i = 0; i < Get_DataList().Count; i++) for (int i = 0; i < Get_DataList().Count; i++)
{ {
var temp = Get_DataList()[i]; var temp = Get_DataList()[i];
temp.v3_Scale = Vector3.one * temp.f_EffectScale;
dic_Data.Add(temp.e_SkillExtraType, temp); dic_Data.Add(temp.e_SkillExtraType, temp);
} }

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@ -64,5 +64,13 @@ public partial class SROptions
ServerInfo.Ins.m_ServerData.Add_SkillLv(lst[i].n_SkillID); ServerInfo.Ins.m_ServerData.Add_SkillLv(lst[i].n_SkillID);
} }
} }
public void Awaken_AllSkill()
{
var lst = table_skilllist.Ins.Get_DataList(eSkillType.Active);
for (int i = 0; i < lst.Count; i++)
{
ServerInfo.Ins.m_ServerData.Add_SkillAwakenLv(lst[i].n_SkillID);
}
}
#endif #endif
} }

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@ -101,17 +101,6 @@ public class MainToStatTest : MonoBehaviourSingletonTemplate<MainToStatTest>
var classdata = table_classconfig.Ins.Get_Data_orNull(m_ClassID); var classdata = table_classconfig.Ins.Get_Data_orNull(m_ClassID);
labels[3].text = $"{classdata.Get_JobName()}, {classdata.e_BattleType}, {actors[0].m_AttackType}"; labels[3].text = $"{classdata.Get_JobName()}, {classdata.e_BattleType}, {actors[0].m_AttackType}";
} }
public void Set_Skill()
{
var split = m_TMP_Dropdown_Skill.captionText.text.Split(',');
m_SkillIndex = int.Parse(split[1]);
OnClick_ReSkill();
}
public void OnClick_ReSkill()
{
actors[0].Set_Magic(list_skilldata[m_SkillIndex], actors[1]);
actors[0].Play_Skill(list_skilldata[m_SkillIndex].s_Animation);
}
public void Set_Dmglabel(string s) public void Set_Dmglabel(string s)
{ {