불사의 몹 작업 중...

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Ino 2025-02-21 10:07:35 +09:00
parent 45e4a60b4d
commit 75c5ca2b00
21 changed files with 571 additions and 589 deletions

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@ -73,9 +73,13 @@ public class Actor : MyCoroutine
public int n_Reincarnation
{
get { return _Reincarnation; }
set { _Reincarnation = value; _Reincarnation.RandomizeCryptoKey(); }
set
{
_Reincarnation = value;
_Reincarnation.RandomizeCryptoKey();
}
}
protected float NoDmgTime = 0f;
protected void Init_CC()
{
@ -91,6 +95,7 @@ public class Actor : MyCoroutine
dic_skillextra[key] = false;
foreach (var key in dic_CCEffect.Keys.ToList())
dic_CCEffect[key].Off_Imm();
NoDmgTime = 0f;
}
protected void Check_CCAddRate(eCC cc, Actor actor, double v = 0)
{
@ -140,6 +145,7 @@ public class Actor : MyCoroutine
maxY = rendererMaxY;
}
}
maxY = Mathf.Min(0.5f, maxY);
var hud_hp = new GameObject("HUD_HP");
tf_HUD_HP = hud_hp.transform;
@ -177,6 +183,8 @@ public class Actor : MyCoroutine
{
yield return null;
if (NoDmgTime > 0f) NoDmgTime -= Time.deltaTime;
foreach (var item in dic_ccData)
{
if (item.Value.CCReduceTime > 0f)
@ -472,6 +480,7 @@ public class Actor : MyCoroutine
public virtual void Cal_Damage(DamageInfo _dinfo)
{
if (IsDead()) return;
if (NoDmgTime > 0f) _dinfo.Damage = 0d;
if (MyValue.MyChoiceMapData.Get_MapData().e_Dungeon == eDungeon.d3_Nightmare && IsSubRole(eSubRol.Boss))
{
@ -564,7 +573,7 @@ public class Actor : MyCoroutine
}
protected virtual void After_Die()
{
Check_Extra(eSkillExtraTiming.AfterDie);
Check_Extra(eSkillExtraTiming.AfterDie); // 부활 체크 (Reincarnation 은 여기서 처리)
if (!IsDead()) return; // 부활한 경우
#if UNITY_EDITOR

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@ -1,4 +1,3 @@
using System;
using System.Collections;
using UnityEngine;

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@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boss_Minotos : BossMobActor
{
}

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
@ -598,11 +599,47 @@ public class MobActor : Actor
case eSkillExtraType.PerHPBuff_AASPD:
PerHPBuff(eCC.PerHPBuff_AMDEF, eCC.ATK_Mul, eCC.ATKSPD_Up, temp, skilltype);
break;
case eSkillExtraType.Revive30:
if (!IsDead())
{
bool revive = false;
if (n_Reincarnation == 3 && Get_hpLostPercentage() >= temp.f_ExtraValue1)
revive = true;
else if (n_Reincarnation == 2 && Get_hpLostPercentage() >= temp.f_ExtraValue1 * 2f)
revive = true;
else if (n_Reincarnation == 1 && Get_hpLostPercentage() >= temp.f_ExtraValue1 * 3f)
revive = true;
if (revive)
{
if (!DSUtil.CheckNull(revive_co)) StopCoroutine(revive_co);
revive_co = StartCoroutine(Co_Revive(3f, temp.f_ExtraValue2, skilltype));
}
}
else
n_Reincarnation = 0;
break;
}
}
}
}
Coroutine revive_co;
IEnumerator Co_Revive(float revivetime, float nodmgtime, SkillTypeConfigTableData skilltype)
{
--n_Reincarnation;
DeadStatus = true;
Play_Die();
yield return new WaitForSeconds(revivetime);
Play_Idle();
DeadStatus = false;
NoDmgTime = nodmgtime;
InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, this, skilltype.e_EffectLocation, nodmgtime);
}
void PerHPBuff(eCC skilltypecc, eCC buffcc1, eCC buffcc2, SkillListTableData temp, SkillTypeConfigTableData skilltype)
{
if (!dic_ccValue.ContainsKey(buffcc1)) dic_ccValue.Add(buffcc1, 0f);
@ -672,10 +709,12 @@ public class MobActor : Actor
case eSkillExtraType.Reincarnation:
n_Reincarnation = (int)pSkill.f_ExtraValue1; // 부활 횟수
break;
case eSkillExtraType.Revive30:
n_Reincarnation = 3;
break;
}
}
public void Set_NoUpdate_byTool(MonsterTableData mobdata)
{
NoUpdate_byTool = true;

View File

@ -54,10 +54,4 @@ public class WitchEnemyActor : MobActor
centerpos = new Vector3(centerpos.x, y, centerpos.z);
ProjectileInfo.Ins.Shoot_Projectile("MagicMissile", this, m_Target, 1f, centerpos, 10f);
}
protected override void Set_Die()
{
base.Set_Die();
//GameUI.Ins.IngameUI.m_MemoryWitchResult.Add_ClearID(m_SpawnerId);
}
}

View File

@ -8,7 +8,7 @@ public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, ManaBurn, HPBurn,
SilenceCurse, Barrier, Reincarnation, Blind, PerHPBuff_SPD, PerHPBuff_ADEF, PerHPBuff_AMDEF,
PerHPBuff_AASPD, KnockbackStun, }
PerHPBuff_AASPD, KnockbackStun, Revive30 }
public class SkillListTableData : TableDataBase
{