From 78676f277bcef4b320b66deb3f88606ec1f3237b Mon Sep 17 00:00:00 2001 From: Ino Date: Wed, 12 Mar 2025 14:18:01 +0900 Subject: [PATCH] ... --- Assets/Script/Info/DropItemInfo.cs | 7 +++++++ Assets/Script/Info/InGameInfo.cs | 1 + 2 files changed, 8 insertions(+) diff --git a/Assets/Script/Info/DropItemInfo.cs b/Assets/Script/Info/DropItemInfo.cs index d0b09dda8..2524505cb 100644 --- a/Assets/Script/Info/DropItemInfo.cs +++ b/Assets/Script/Info/DropItemInfo.cs @@ -19,6 +19,13 @@ public class DropItemInfo : MonoBehaviourSingletonTemplate Make_DropItem(2, 30); } + public void AllOff() + { + foreach (var item in dic_dropitem) + for (int i = 0; i < item.Value.Count; i++) + item.Value[i].gameObject.SetActive(false); + } + void Make_DropItem(int key, int count) { AddrResourceMgr.Ins.LoadObject(dic_addrPath[key], handle => diff --git a/Assets/Script/Info/InGameInfo.cs b/Assets/Script/Info/InGameInfo.cs index da0db2cae..53b8214e7 100644 --- a/Assets/Script/Info/InGameInfo.cs +++ b/Assets/Script/Info/InGameInfo.cs @@ -171,6 +171,7 @@ public partial class InGameInfo : MyCoroutine LoadingUI.Ins.Start_Loading(); AllEffectOff(); if (ProjectileInfo.isIns) ProjectileInfo.Ins.AllOff(); + if (DropItemInfo.isIns) DropItemInfo.Ins.AllOff(); MyValue.MyChoiceMapData.n_MapID = id; var Tdata = table_battlemapconfig.Ins.Get_Data(MyValue.MyChoiceMapData.n_MapID); m_GameMode = Tdata.e_MapType;