수상한 미궁 몹 생성
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@ -54,4 +54,6 @@ messageinfo 엄청 느린 버그
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- 맵 벽과 플레이 사이 더 멀게 만들자
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- 결과 화면 (보상 지급)
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- 랭킹 (플레이팹 v2 연결)
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- 몬스터 생성 (한 층당 몇 마리? 6스테이지마다 보스는 한 마리만?)
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- 포탈 타면 레벨 하나 증가시키고 다음 맵 시작
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- 몬스터 다 잡으면 시간 멈추고 포탈 나오게
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- 몬스터 스탯 설정 : (lv - 1) * 0.5
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@ -799,7 +449,7 @@ Transform:
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- {fileID: 7184490766455500942}
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- {fileID: 761510286721887316}
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- {fileID: 3177058509125438875}
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m_Father: {fileID: 9130835170938100205}
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m_Father: {fileID: 3035956310856022296}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &5193090642220991377
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GameObject:
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|
@ -860,8 +510,8 @@ Transform:
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m_GameObject: {fileID: 6147560343883306433}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 2.54, y: -0, z: 8.22}
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m_LocalScale: {x: 40, y: 1, z: 3.5691}
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m_LocalPosition: {x: 1.9042, y: -0, z: 10.4451}
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m_LocalScale: {x: 44.452, y: 1, z: 4.8407702}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4251127085924737396}
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@ -1135,7 +785,6 @@ Transform:
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- {fileID: 4202392274350861204}
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- {fileID: 5542967222568295125}
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- {fileID: 5581060199773747455}
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- {fileID: 4251127085924737396}
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- {fileID: 5876604976370247127}
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- {fileID: 5217492170931712895}
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- {fileID: 7371856180987711723}
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@ -1169,8 +818,8 @@ Transform:
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m_GameObject: {fileID: 7538028171118542837}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 27.51, y: -0, z: 8.22}
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m_LocalScale: {x: 40, y: 1, z: 3.5691}
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m_LocalPosition: {x: 28.5545, y: -0, z: 10.3089}
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m_LocalScale: {x: 44.176003, y: 1, z: 5.658094}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4251127085924737396}
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@ -1274,8 +923,8 @@ Transform:
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m_GameObject: {fileID: 7795438435949600641}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 12.1117, y: -0, z: 1.82}
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m_LocalScale: {x: 40, y: 1, z: 3.5691}
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m_LocalPosition: {x: 13.247, y: -0, z: 2.1379}
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m_LocalScale: {x: 42.272, y: 1, z: 4.2047567}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4251127085924737396}
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@ -1429,8 +1078,8 @@ Transform:
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m_GameObject: {fileID: 8130345467127229947}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 12.1117, y: -0, z: 27.5}
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m_LocalScale: {x: 40, y: 1, z: 3.5691}
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m_LocalPosition: {x: 13.1107, y: -0, z: 28.4082}
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m_LocalScale: {x: 42, y: 1, z: 5.385415}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4251127085924737396}
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|
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@ -1506,111 +1155,6 @@ BoxCollider:
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &8511948948393170258
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 690943275468773943}
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- component: {fileID: 8985680454902517890}
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- component: {fileID: 5170573862106724389}
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- component: {fileID: 4611460117378270070}
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m_Layer: 0
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m_Name: Cube (3)
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 1
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m_StaticEditorFlags: 8
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m_IsActive: 1
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--- !u!4 &690943275468773943
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8511948948393170258}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 27.51, y: -0, z: 8.22}
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m_LocalScale: {x: 40, y: 1, z: 3.5691}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3691145492854616723}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &8985680454902517890
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8511948948393170258}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!23 &5170573862106724389
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8511948948393170258}
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m_Enabled: 0
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
|
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
|
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!65 &4611460117378270070
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BoxCollider:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8511948948393170258}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1001 &287818275774742511
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PrefabInstance:
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m_ObjectHideFlags: 0
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Binary file not shown.
|
|
@ -1725,6 +1725,8 @@ public class Actor : MyCoroutine
|
|||
public virtual void Set_JoystickStatus(int status) { }
|
||||
public void Set_Warp(Vector3 _pos)
|
||||
{
|
||||
if (IsDead()) return;
|
||||
|
||||
if (m_BoxCollider) m_BoxCollider.enabled = true;
|
||||
m_NavMeshAgent.enabled = true; // 사망 시 off 됨. 다시 세팅될 때 켜줌
|
||||
m_NavMeshAgent.Warp(_pos);
|
||||
|
|
|
|||
|
|
@ -341,8 +341,6 @@ public class MobActor : Actor
|
|||
if (SceneManager.GetActiveScene().name == "StatTest")
|
||||
return;
|
||||
#endif
|
||||
m_BoxCollider.enabled = false;
|
||||
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
m_actDie?.Invoke(m_MonsterTableData.n_MonsterID);
|
||||
sdata.Add_CollectionMobKill(m_MonsterTableData.n_MonsterID);
|
||||
|
|
|
|||
|
|
@ -57,6 +57,9 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
|
|||
|
||||
public void Start_Dungeon()
|
||||
{
|
||||
m_DieCount = 0;
|
||||
m_DieCount.RandomizeCryptoKey();
|
||||
|
||||
m_Dungeon = MyValue.MyChoiceMapData.Get_MapData().e_Dungeon;
|
||||
switch (m_Dungeon)
|
||||
{
|
||||
|
|
@ -70,8 +73,6 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
|
|||
}
|
||||
IEnumerator Co_Update_Mimic()
|
||||
{
|
||||
m_DieCount = 0;
|
||||
m_DieCount.RandomizeCryptoKey();
|
||||
yield return new WaitForSeconds(1f);
|
||||
StartCoroutine(Co_Update_Time());
|
||||
|
||||
|
|
@ -100,8 +101,19 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
|
|||
var dgData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
|
||||
for (int i = 0; i < dgData.n_MobCount; i++)
|
||||
{
|
||||
//var mobid = table_monsterlist.Ins.Get_Data_orNull
|
||||
var mobData = table_monsterlist.Ins.Get_RandomData(eSubRol.None);
|
||||
AddrResourceMgr.Ins.LoadObject<GameObject>(mobData.s_MonsterPrefab, handle =>
|
||||
{
|
||||
var mob = DSUtil.Get_Clone<MobActor>(handle.Result);
|
||||
ActorInfo.Ins.Add_Actor(mob, eRole.Mob, dgData.n_SpawnID, mobData.s_MonsterPrefab);
|
||||
mob.Set(true, null, null, dgData.n_SpawnID, false);
|
||||
var rdnpos = DSUtil.Get_RandomPos_onNavMesh(MyValue.MyPC.Get_position(), 10f, 20f);
|
||||
mob.Set(mobData, rdnpos, Set_MobDie, 0);
|
||||
mob.m_SubRole = eSubRol.Mimic;
|
||||
});
|
||||
}
|
||||
yield return null;
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
StartCoroutine(Co_Update_Time());
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue