diff --git a/Assets/Ino_notion.txt b/Assets/Ino_notion.txt index 613ce41e4..3a52bf1cf 100644 --- a/Assets/Ino_notion.txt +++ b/Assets/Ino_notion.txt @@ -11,4 +11,7 @@ https://www.notion.so/devlucas/1b3e9deec17180428860fb00520bd1d3#1e0e9deec17180b9 https://www.notion.so/devlucas/e44d3dd251274d7faa53dab3a6971034#1e2e9deec171807ca538ce0a51382028 펫 -https://www.notion.so/devlucas/cdf4ccaec98044fa80d100ccc0d91429#1e2e9deec1718087aa07f47d93b0949d \ No newline at end of file +https://www.notion.so/devlucas/cdf4ccaec98044fa80d100ccc0d91429#1e2e9deec1718087aa07f47d93b0949d + +수집 성장 시스템 +https://www.notion.so/devlucas/ce8ecb2f988543e293b3358efd38ac91#1e3e9deec17180bf8d16ce0297aa84ac \ No newline at end of file diff --git a/Assets/ResWork/Table/butler.xlsm b/Assets/ResWork/Table/butler.xlsm index d07f3c03d..855d81707 100644 Binary files a/Assets/ResWork/Table/butler.xlsm and b/Assets/ResWork/Table/butler.xlsm differ diff --git a/Assets/Script/Table/PC/table_classconfig.cs b/Assets/Script/Table/PC/table_classconfig.cs index 425bcfb95..6226ac1bf 100644 --- a/Assets/Script/Table/PC/table_classconfig.cs +++ b/Assets/Script/Table/PC/table_classconfig.cs @@ -40,6 +40,20 @@ public class ClassConfigTableData : TableDataBase set { _AttackRange = value; _AttackRange.RandomizeCryptoKey(); } } // 공격 범위 + ObscuredFloat _AttackSPD; + public float f_AttackSPD + { + get { return _AttackSPD; } + set { _AttackSPD = value; _AttackSPD.RandomizeCryptoKey(); } + } // 공격 범위 + + ObscuredFloat _MoveSPD; + public float f_MoveSPD + { + get { return _MoveSPD; } + set { _MoveSPD = value; _MoveSPD.RandomizeCryptoKey(); } + } // 공격 범위 + public eMainStatType e_MainStatType { get; set; } // 주스텟 타입 // ObscuredInt 적용 diff --git a/Assets/Script/Util/MyValue.cs b/Assets/Script/Util/MyValue.cs index ed802dc15..a6c9e9e4b 100644 --- a/Assets/Script/Util/MyValue.cs +++ b/Assets/Script/Util/MyValue.cs @@ -301,6 +301,8 @@ public class ActorStatInfo dic_StatValue[eStat.LUK] = table_classconfig.Ins.Get_PureStat(eStat.LUK, m_sdata); Set_Stat(true, eStat.MaxHP, classData.n_DefaultHP); Set_Stat(true, eStat.MaxMP, classData.n_DefaultMP); + Set_Stat(true, eStat.HERO_ATK_SPD, classData.f_AttackSPD); + Set_Stat(true, eStat.HERO_MOVE_SPD, classData.f_MoveSPD); Set_GlobalValue(); // GlobalValue 값 적용 Set_JobPassive(classData); // 직업 전용 패시브 값 적용