로딩 이미지, 몬스터 드랍(코인) 적용 중...
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@ -61,8 +61,4 @@ messageinfo 엄청 느린 버그
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장비 스탯 추가 구현
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- 일꾼 이속, RND_SKILL
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몬스터 골드, 아이템 드랍
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상태 이상 ui 표시
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- Boss
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//- Pet
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m_EditorClassIdentifier:
|
||||
m_Clip: {fileID: 8300000, guid: fb19e015c82e5964caa6a570d464a86d, type: 3}
|
||||
m_Volume: 0.5
|
||||
serializedVersion: 5
|
||||
m_Convex: 0
|
||||
m_CookingOptions: 30
|
||||
m_Mesh: {fileID: -127844609115117539, guid: f48a1b3e05cf7d94f9ec9b272c050643, type: 3}
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||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
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||||
guid: ce2b2d3907a844443bc5accf6c2c18a8
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||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
|
|
@ -34,7 +34,12 @@ public class SceneInfo : MonoBehaviour
|
|||
if (_add)
|
||||
{
|
||||
DSUtil.StartStopWatch();
|
||||
yield return SceneManager.LoadSceneAsync(CurStageData.s_Scene, LoadSceneMode.Additive);
|
||||
var asyncLoad = SceneManager.LoadSceneAsync(CurStageData.s_Scene, LoadSceneMode.Additive);
|
||||
while (!asyncLoad.isDone)
|
||||
{
|
||||
LoadingUI.Ins.Set_LoadingSlider(asyncLoad.progress);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
PCInfo.Ins.Make_Actors(false, sdata);
|
||||
|
|
|
|||