로딩 이미지, 몬스터 드랍(코인) 적용 중...
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@ -61,8 +61,4 @@ messageinfo 엄청 느린 버그
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장비 스탯 추가 구현
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장비 스탯 추가 구현
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||||||
- 일꾼 이속, RND_SKILL
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- 일꾼 이속, RND_SKILL
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몬스터 골드, 아이템 드랍
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몬스터 골드, 아이템 드랍
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상태 이상 ui 표시
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//- Pet
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m_Volume: 0.5
|
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce2b2d3907a844443bc5accf6c2c18a8
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -34,7 +34,12 @@ public class SceneInfo : MonoBehaviour
|
||||||
if (_add)
|
if (_add)
|
||||||
{
|
{
|
||||||
DSUtil.StartStopWatch();
|
DSUtil.StartStopWatch();
|
||||||
yield return SceneManager.LoadSceneAsync(CurStageData.s_Scene, LoadSceneMode.Additive);
|
var asyncLoad = SceneManager.LoadSceneAsync(CurStageData.s_Scene, LoadSceneMode.Additive);
|
||||||
|
while (!asyncLoad.isDone)
|
||||||
|
{
|
||||||
|
LoadingUI.Ins.Set_LoadingSlider(asyncLoad.progress);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
PCInfo.Ins.Make_Actors(false, sdata);
|
PCInfo.Ins.Make_Actors(false, sdata);
|
||||||
|
|
|
||||||