diff --git a/Assets/Editor/Logs/NoItemLogs.txt b/Assets/Editor/Logs/NoItemLogs.txt index e69de29bb..b27090895 100644 --- a/Assets/Editor/Logs/NoItemLogs.txt +++ b/Assets/Editor/Logs/NoItemLogs.txt @@ -0,0 +1,3706 @@ +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400005 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400005 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400005 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400006 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400006 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400006 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400007 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400007 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400007 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400008 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400008 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400008 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400010 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400010 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400010 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400011 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400011 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400011 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400012 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400012 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400012 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400013 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400013 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400013 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400014 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400014 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400014 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x000fd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:35 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0011b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:37 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0012f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:38 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_GradeName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:134 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00158] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:39 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemDesc (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:127 + at RelicListTableData.Get_Desc () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:38 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00176] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:40 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionRelicUI.Set (RelicListTableData data) [0x0001a] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:61 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at CollectionRelicUI.Set (RelicListTableData data) [0x00070] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:67 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at CollectionRelicUI.Set (RelicListTableData data) [0x00098] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:68 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at CollectionRelicUI.Set (RelicListTableData data) [0x00133] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:71 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at CollectionRelicUI.Set (RelicListTableData data) [0x001a5] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:76 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:30 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at CollectionRelicUI.Set (RelicListTableData data) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:77 + at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10100001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10100002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10100003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10100009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10200001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10200002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10200003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10200004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10300001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10100001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10100002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10100003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10100009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10200001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10200002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10200003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10200004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10300001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:31 +Item ID 10400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10100001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10100002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10100003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10100009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10200001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10200002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10200003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10200004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10300001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 + at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10100001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10100002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10100003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10100009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10200001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10200002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10200003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10200004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10300001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 10400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 + at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 + at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 + at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 + at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 + at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400002 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400003 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400004 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400005 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400005 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400005 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400006 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400006 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400006 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400007 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400007 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400007 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400008 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400008 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400008 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400009 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400010 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400010 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400010 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400011 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400011 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400011 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400012 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400012 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400012 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400013 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400013 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400013 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400014 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400014 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400014 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 + at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 + at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 + at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x000fd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:35 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 + at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0011b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:37 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0012f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:38 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_GradeName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:134 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00158] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:39 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at table_itemlist.Get_ItemDesc (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:127 + at RelicListTableData.Get_Desc () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:38 + at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00176] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:40 + at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at CollectionRelicUI.Set (RelicListTableData data) [0x0001a] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:61 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at CollectionRelicUI.Set (RelicListTableData data) [0x00070] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:67 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at CollectionRelicUI.Set (RelicListTableData data) [0x00098] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:68 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at CollectionRelicUI.Set (RelicListTableData data) [0x00133] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:71 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 + at CollectionRelicUI.Set (RelicListTableData data) [0x001a5] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:76 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + +2025-03-13 09:10:32 +Item ID 400001 not found! + at System.Environment.get_StackTrace () [0x00000] in :0 + at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 + at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 + at CollectionRelicUI.Set (RelicListTableData data) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:77 + at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 + at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 + at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 + at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 + at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 + at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 + at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 + at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 + at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 + at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 + at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 + at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 + at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 + + diff --git a/Assets/ResWork/Table/Export/Localization.json b/Assets/ResWork/Table/Export/Localization.json index e2baf6970..d9d98291a 100644 --- a/Assets/ResWork/Table/Export/Localization.json +++ b/Assets/ResWork/Table/Export/Localization.json @@ -54,4 +54,5 @@ 부여", "s_English": "", "exception": ""}, {"ID": "207", "s_Korean": "착용중", "s_English": "", "exception": ""}, {"ID": "208", "s_Korean": "미보유", "s_English": "", "exception": ""}, {"ID": "209", "s_Korean": "스킬", "s_English": "", "exception": ""}, {"ID": "210", "s_Korean": "기본 공격", "s_English": "", "exception": ""}, {"ID": "211", "s_Korean": "회피", "s_English": "", "exception": ""}, {"ID": "212", "s_Korean": "각성 효과", "s_English": "", "exception": ""}, {"ID": "213", "s_Korean": "스킬 목록", "s_English": "", "exception": ""}, {"ID": "214", "s_Korean": "직업 스킬", "s_English": "", "exception": ""}, {"ID": "215", "s_Korean": "액티브 스킬", "s_English": "", "exception": ""}, {"ID": "216", "s_Korean": "패시브 스킬", "s_English": "", "exception": ""}, {"ID": "217", "s_Korean": "각성", "s_English": "", "exception": ""}, {"ID": "218", "s_Korean": "Lv.{0} 강화 효과", "s_English": "", "exception": ""}, {"ID": "219", "s_Korean": "프리셋1", "s_English": "", "exception": ""}, {"ID": "220", "s_Korean": "프리셋2", "s_English": "", "exception": ""}, {"ID": "221", "s_Korean": "프리셋3", "s_English": "", "exception": ""}, {"ID": "222", "s_Korean": "펫", "s_English": "", "exception": ""}, {"ID": "223", "s_Korean": "스탯 관리", "s_English": "", "exception": ""}, {"ID": "224", "s_Korean": "상세 정보", "s_English": "", "exception": ""}, {"ID": "225", "s_Korean": "스탯을 초기화 하시겠습니까?", "s_English": "", "exception": ""}, {"ID": "226", "s_Korean": "포인트", "s_English": "", "exception": ""}, {"ID": "227", "s_Korean": "정보", "s_English": "", "exception": ""}, {"ID": "228", "s_Korean": "특성", "s_English": "", "exception": ""}, {"ID": "229", "s_Korean": "전직", "s_English": "", "exception": ""}, {"ID": "230", "s_Korean": "각성 단계가 부족합니다.", "s_English": "", "exception": ""}, {"ID": "231", "s_Korean": "초월", "s_English": "", "exception": ""}, {"ID": "232", "s_Korean": "직업 복장", "s_English": "", "exception": ""}, {"ID": "233", "s_Korean": "스페셜 복장", "s_English": "", "exception": ""}, {"ID": "234", "s_Korean": "콜렉션", "s_English": "", "exception": ""}, {"ID": "235", "s_Korean": "특성을 강화하려면 선행 조건이 만족되어야 합니다.", "s_English": "", "exception": ""}, {"ID": "236", "s_Korean": "더 이상 레벨을 올릴 수 없습니다.", "s_English": "", "exception": ""}, {"ID": "237", "s_Korean": "특성을 초기화 하시겠습니까?", "s_English": "", "exception": ""}, {"ID": "238", "s_Korean": "패시브", "s_English": "", "exception": ""}, {"ID": "239", "s_Korean": "고유 스킬", "s_English": "", "exception": ""}, {"ID": "240", "s_Korean": "스탯 보너스", "s_English": "", "exception": ""}, {"ID": "241", "s_Korean": "전직 조건", "s_English": "", "exception": ""}, {"ID": "242", "s_Korean": "특성 {0} 필요", "s_English": "", "exception": ""}, {"ID": "243", "s_Korean": "조건 없음", "s_English": "", "exception": ""}, {"ID": "244", "s_Korean": "선택중", "s_English": "", "exception": ""}, {"ID": "245", "s_Korean": "변경", "s_English": "", "exception": ""}, {"ID": "246", "s_Korean": "전직", "s_English": "", "exception": ""}, {"ID": "247", "s_Korean": "스탯 정보", "s_English": "", "exception": ""}, {"ID": "248", "s_Korean": "영웅 관리", "s_English": "", "exception": ""}, {"ID": "249", "s_Korean": "각성 {0} 필요", "s_English": "", "exception": ""}, {"ID": "250", "s_Korean": "클래스 마스터", "s_English": "", "exception": ""}, {"ID": "251", "s_Korean": "클래스를 마스터하면 이하 보상을 획득", "s_English": "", "exception": ""}, {"ID": "252", "s_Korean": "보상", "s_English": "", "exception": ""}, {"ID": "253", "s_Korean": "클래스", "s_English": "", "exception": ""}, {"ID": "254", "s_Korean": "이전 직업이 필요합니다.", "s_English": "", "exception": ""}, {"ID": "255", "s_Korean": "초월 효과", "s_English": "", "exception": ""}, {"ID": "256", "s_Korean": "초월 정보", "s_English": "", "exception": ""}, {"ID": "257", "s_Korean": "각성 레벨 총합", "s_English": "", "exception": ""}, {"ID": "258", "s_Korean": "캐릭터 레벨 달성", "s_English": "", "exception": ""}, {"ID": "259", "s_Korean": "보호 등급 설정", "s_English": "", "exception": ""}, {"ID": "260", "s_Korean": "장비 제련 한계", "s_English": "", "exception": ""}, {"ID": "261", "s_Korean": "현재 적용되는 효과가 없습니다.", "s_English": "", "exception": ""}, {"ID": "262", "s_Korean": "초월 Lv.{0} 달성 시 오픈", "s_English": "", "exception": ""}, {"ID": "263", "s_Korean": "각성 레벨이 부족합니다.", "s_English": "", "exception": ""}, {"ID": "264", "s_Korean": "레벨이 부족합니다.", "s_English": "", "exception": ""}, {"ID": "265", "s_Korean": "보호 등급 이상의 옵션이 있습니다. 변경하시겠습니까?", "s_English": "", "exception": ""}, {"ID": "266", "s_Korean": "제련 한계 레벨이 부족하거나 최대 제련 상태입니다.", "s_English": "", "exception": ""}, {"ID": "267", "s_Korean": "레벨", "s_English": "", "exception": ""}, {"ID": "268", "s_Korean": "출전", "s_English": "", "exception": ""}, {"ID": "269", "s_Korean": "펫 능력치 상세", "s_English": "", "exception": ""}, {"ID": "270", "s_Korean": "영웅 능력치의 {0}", "s_English": "", "exception": ""}, {"ID": "271", "s_Korean": "컬렉션", "s_English": "", "exception": ""}, {"ID": "272", "s_Korean": "정수 연구", "s_English": "", "exception": ""}, {"ID": "273", "s_Korean": "유물 도감", "s_English": "", "exception": ""}, {"ID": "274", "s_Korean": "장비 도감", "s_English": "", "exception": ""}, {"ID": "275", "s_Korean": "몬스터 도감", "s_English": "", "exception": ""}, {"ID": "276", "s_Korean": "마녀의 고서 -업데이트 예정", "s_English": "", "exception": ""}, {"ID": "277", "s_Korean": "수집품 목록", "s_English": "", "exception": ""}, {"ID": "278", "s_Korean": "정수 교환", "s_English": "", "exception": ""}, {"ID": "279", "s_Korean": "탭하여 나가기", "s_English": "", "exception": ""}, {"ID": "280", "s_Korean": "마일리지", "s_English": "", "exception": ""}, {"ID": "281", "s_Korean": "{0}마일리지 획득 시 보상 수령 가능", "s_English": "", "exception": ""}, {"ID": "282", "s_Korean": "마일리지 {0}", "s_English": "", "exception": ""}, {"ID": "283", "s_Korean": "{0}마일리지를 사용해 보상을 받으시겠습니까?", "s_English": "", "exception": ""}, {"ID": "284", "s_Korean": "등급", "s_English": "", "exception": ""}, {"ID": "285", "s_Korean": "강화 효과", "s_English": "", "exception": ""}, {"ID": "286", "s_Korean": "성급 효과", "s_English": "", "exception": ""}, {"ID": "287", "s_Korean": "유물 강화", "s_English": "", "exception": ""}, {"ID": "288", "s_Korean": "성급 돌파", "s_English": "", "exception": ""}, {"ID": "289", "s_Korean": "Lv.{0} 강화 효과", "s_English": "", "exception": ""}, {"ID": "290", "s_Korean": "무기", "s_English": "", "exception": ""}, {"ID": "291", "s_Korean": "갑옷", "s_English": "", "exception": ""}, {"ID": "292", "s_Korean": "방어구", "s_English": "", "exception": ""}, {"ID": "293", "s_Korean": "장신구", "s_English": "", "exception": ""}, {"ID": "294", "s_Korean": "도감 보유 효과", "s_English": "", "exception": ""}, {"ID": "295", "s_Korean": "보상받기", "s_English": "", "exception": ""}, {"ID": "296", "s_Korean": "모두 받기", "s_English": "", "exception": ""}, {"ID": "297", "s_Korean": "일반", "s_English": "", "exception": ""}, {"ID": "298", "s_Korean": "정예", "s_English": "", "exception": ""}, {"ID": "299", "s_Korean": "변종", "s_English": "", "exception": ""}, {"ID": "300", "s_Korean": "거대몹", "s_English": "", "exception": ""}, {"ID": "301", "s_Korean": "패시브 스킬은 스킬 각성이 없습니다.", "s_English": "", "exception": ""}, {"ID": "302", "s_Korean": "펫 Lv.{0}에 오픈", "s_English": "", "exception": ""}, {"ID": "303", "s_Korean": "레벨업 효과", "s_English": "", "exception": ""}, {"ID": "304", "s_Korean": "광고 뽑기", "s_English": "", "exception": ""}, {"ID": "305", "s_Korean": "1회 뽑기", "s_English": "", "exception": ""}, {"ID": "306", "s_Korean": "10회 뽑기", "s_English": "", "exception": ""}, {"ID": "307", "s_Korean": "선택", "s_English": "", "exception": ""}, {"ID": "308", "s_Korean": "심기", "s_English": "", "exception": ""}, {"ID": "309", "s_Korean": "가방", "s_English": "", "exception": ""}, {"ID": "310", "s_Korean": "일꾼", "s_English": "", "exception": ""}, {"ID": "311", "s_Korean": "상점", "s_English": "", "exception": ""}, {"ID": "312", "s_Korean": "농장", "s_English": "", "exception": ""}, {"ID": "313", "s_Korean": "먹기", "s_English": "", "exception": ""}, {"ID": "314", "s_Korean": "{0}, {1}, {2} +1", "s_English": "", "exception": ""}, {"ID": "315", "s_Korean": "{0} +1", "s_English": "", "exception": ""}, {"ID": "316", "s_Korean": "월드맵", "s_English": "", "exception": ""}, {"ID": "317", "s_Korean": "던전", "s_English": "", "exception": ""}, {"ID": "318", "s_Korean": "웨이포인트{0}", "s_English": "", "exception": ""}, {"ID": "319", "s_Korean": "챕터{0}", "s_English": "", "exception": ""}, {"ID": "320", "s_Korean": "즉시 이동", "s_English": "", "exception": ""}, {"ID": "321", "s_Korean": "성공", "s_English": "", "exception": ""}, {"ID": "322", "s_Korean": "실패", "s_English": "", "exception": ""}, {"ID": "323", "s_Korean": "순위 : {0}위", "s_English": "", "exception": ""}, {"ID": "324", "s_Korean": "최고 {0}층", "s_English": "", "exception": ""}, {"ID": "325", "s_Korean": "랭킹", "s_English": "", "exception": ""}, {"ID": "326", "s_Korean": "랭킹 보상", "s_English": "", "exception": ""}, {"ID": "327", "s_Korean": "유저 정보", "s_English": "", "exception": ""}, {"ID": "328", "s_Korean": "나의 랭킹", "s_English": "", "exception": ""}, {"ID": "329", "s_Korean": "랭킹 목록은 15분마다 갱신됩니다.", "s_English": "", "exception": ""}, {"ID": "330", "s_Korean": "최고 층", "s_English": "", "exception": ""}, {"ID": "331", "s_Korean": "랭킹 보상은 매월 1일에 정산되며, 우편으로 지급됩니다.", "s_English": "", "exception": ""}, {"ID": "332", "s_Korean": "{0}위 ~ {1}위", "s_English": "", "exception": ""}, {"ID": "333", "s_Korean": "난이도", "s_English": "", "exception": ""}, {"ID": "334", "s_Korean": "현재 난이도 {0}", "s_English": "", "exception": ""}, {"ID": "335", "s_Korean": "최고 점수 {0}", "s_English": "", "exception": ""}, {"ID": "336", "s_Korean": "달성 보상 보기", "s_English": "", "exception": ""}, {"ID": "337", "s_Korean": "스탯 저장", "s_English": "", "exception": ""}, {"ID": "338", "s_Korean": "기본", "s_English": "", "exception": ""}, {"ID": "339", "s_Korean": "특수", "s_English": "", "exception": ""}, {"ID": "340", "s_Korean": "짐꾼", "s_English": "", "exception": ""}, {"ID": "341", "s_Korean": "코스튬 변경", "s_English": "", "exception": ""}, {"ID": "342", "s_Korean": "수집 효과", "s_English": "", "exception": ""}, {"ID": "343", "s_Korean": "특성 포인트", "s_English": "", "exception": ""}, {"ID": "344", "s_Korean": "공격타입", "s_English": "", "exception": ""}, {"ID": "345", "s_Korean": "전투 통계", "s_English": "", "exception": ""}, {"ID": "346", "s_Korean": "출현 몬스터", "s_English": "", "exception": ""}, {"ID": "347", "s_Korean": "드랍 아이템", "s_English": "", "exception": ""}, {"ID": "348", "s_Korean": "던전 목록", "s_English": "", "exception": ""}, {"ID": "349", "s_Korean": "챕터 보스를 처치하면, 다음 챕터 포탈이 활성화됩니다.", "s_English": "", "exception": ""}, {"ID": "350", "s_Korean": "데미지", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "미믹 던전 결과", "s_English": "", "exception": ""}, {"ID": "1011", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1012", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1013", "s_Korean": "수상한 미궁 결과", "s_English": "", "exception": ""}, {"ID": "1021", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1022", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1023", "s_Korean": "악몽의 시련 결과", "s_English": "", "exception": ""}, {"ID": "1031", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1032", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "1033", "s_Korean": "언덕의 여왕 결과", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 증가", "s_English": "", "exception": ""}, {"ID": "811014", "s_Korean": "개화1) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821014", "s_Korean": "개화2) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831014", "s_Korean": "개화3) 나머지 스텟(힘/지능/행운)의 일정 비율만큼 민첩 증가", "s_English": "", "exception": ""}, {"ID": "811015", "s_Korean": "개화1) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821015", "s_Korean": "개화2) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831015", "s_Korean": "개화3) 나머지 스텟(힘/민첩/행운)의 일정 비율만큼 지능 증가", "s_English": "", "exception": ""}, {"ID": "811016", "s_Korean": "개화1) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821016", "s_Korean": "개화2) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831016", "s_Korean": "개화3) 나머지 스텟(힘/민첩/지능)의 일정 비율만큼 행운 증가", "s_English": "", "exception": ""}, {"ID": "811017", "s_Korean": "개화1) 공속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821017", "s_Korean": "개화2) 공속 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831017", "s_Korean": "개화3) 기본 공격 속도(HERO_ATK_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811018", "s_Korean": "개화1) 이속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821018", "s_Korean": "개화2) 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831018", "s_Korean": "개화3) 기본 이동 속도(HERO_MOVE_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811019", "s_Korean": "개화1) 관통력 증가 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821019", "s_Korean": "개화2) 관통력 증가 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831019", "s_Korean": "개화3) 기본 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "811020", "s_Korean": "개화1)보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821020", "s_Korean": "개화2) 보스 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831020", "s_Korean": "개화3) 보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811021", "s_Korean": "개화1) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821021", "s_Korean": "개화2) 일반 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831021", "s_Korean": "개화3) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811022", "s_Korean": "개화1) 골드 획득량 증가 (GOLD_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821022", "s_Korean": "개화2) 경험치 획득량 증가 (EXP_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831022", "s_Korean": "개화3) 아이템 획득량 증가 (ITEM_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811023", "s_Korean": "개화1) 마나 재생 증가 (MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "821023", "s_Korean": "개화2) 마나 재생력(%) 증가 (MP_REGEN_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831023", "s_Korean": "개화3) 스킬 쿨타임 감소(COOLTIME_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811024", "s_Korean": "개화1) 공격 시 적이 밀리는 거리 증가", "s_English": "", "exception": ""}, {"ID": "821024", "s_Korean": "개화2) 투사체 속도 증가", "s_English": "", "exception": ""}, {"ID": "831024", "s_Korean": "개화3) 투사체 판정 범위(크기) 증가", "s_English": "", "exception": ""}, {"ID": "20101001", "s_Korean": "Weapon_Str_001", "s_English": "", "exception": ""}, {"ID": "20101002", "s_Korean": "Weapon_Str_002", "s_English": "", "exception": ""}, {"ID": "20101003", "s_Korean": "Weapon_Str_003", "s_English": 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"s_English": "", "exception": ""}, {"ID": "20402001", "s_Korean": "Extra_Gloves_001", "s_English": "", "exception": ""}, {"ID": "20402002", "s_Korean": "Extra_Gloves_002", "s_English": "", "exception": ""}, {"ID": "20402003", "s_Korean": "Extra_Gloves_003", "s_English": "", "exception": ""}, {"ID": "20402004", "s_Korean": "Extra_Gloves_004", "s_English": "", "exception": ""}, {"ID": "20402005", "s_Korean": "Extra_Gloves_005", "s_English": "", "exception": ""}, {"ID": "20402006", "s_Korean": "Extra_Gloves_006", "s_English": "", "exception": ""}, {"ID": "20402007", "s_Korean": "Extra_Gloves_007", "s_English": "", "exception": ""}, {"ID": "20402008", "s_Korean": "Extra_Gloves_008", "s_English": "", "exception": ""}, {"ID": "20402009", "s_Korean": "Extra_Gloves_009", "s_English": "", "exception": ""}, {"ID": "20402010", "s_Korean": "Extra_Gloves_010", "s_English": "", "exception": ""}, {"ID": "20402011", "s_Korean": "Extra_Gloves_011", "s_English": "", "exception": ""}, {"ID": "20402012", "s_Korean": "Extra_Gloves_012", "s_English": "", "exception": ""}, {"ID": "20402013", "s_Korean": "Extra_Gloves_013", "s_English": "", "exception": ""}, {"ID": "20402014", "s_Korean": "Extra_Gloves_014", "s_English": "", "exception": ""}, {"ID": "20403001", "s_Korean": "Extra_Belt_001", "s_English": "", "exception": ""}, {"ID": "20403002", "s_Korean": "Extra_Belt_002", "s_English": "", "exception": ""}, {"ID": "20403003", "s_Korean": "Extra_Belt_003", "s_English": "", "exception": ""}, {"ID": "20403004", "s_Korean": "Extra_Belt_004", "s_English": "", "exception": ""}, {"ID": "20403005", "s_Korean": "Extra_Belt_005", "s_English": "", "exception": ""}, {"ID": "20403006", "s_Korean": "Extra_Belt_006", "s_English": "", "exception": ""}, {"ID": "20403007", "s_Korean": "Extra_Belt_007", "s_English": "", "exception": ""}, {"ID": "20403008", "s_Korean": "Extra_Belt_008", "s_English": "", "exception": ""}, {"ID": "20403009", "s_Korean": "Extra_Belt_009", "s_English": "", "exception": ""}, {"ID": "20403010", "s_Korean": "Extra_Belt_010", "s_English": "", "exception": ""}, {"ID": "20403011", "s_Korean": "Extra_Belt_011", "s_English": "", "exception": ""}, {"ID": "20403012", "s_Korean": "Extra_Belt_012", "s_English": "", "exception": ""}, {"ID": "20403013", "s_Korean": "Extra_Belt_013", "s_English": "", "exception": ""}, {"ID": "20403014", "s_Korean": "Extra_Belt_014", "s_English": "", "exception": ""}, {"ID": "20500001", "s_Korean": "Necklace_001", "s_English": "", "exception": ""}, {"ID": "20500002", "s_Korean": "Necklace_002", "s_English": "", "exception": ""}, {"ID": "20500003", "s_Korean": "Necklace_003", "s_English": "", "exception": ""}, {"ID": "20500004", "s_Korean": "Necklace_004", "s_English": "", "exception": ""}, {"ID": "20500005", "s_Korean": "Necklace_005", "s_English": "", "exception": ""}, {"ID": "20500006", "s_Korean": "Necklace_006", "s_English": "", "exception": ""}, {"ID": "20500007", "s_Korean": "Necklace_007", "s_English": "", "exception": ""}, {"ID": "20500008", "s_Korean": "Necklace_008", "s_English": "", "exception": ""}, {"ID": "20500009", "s_Korean": "Necklace_009", "s_English": "", "exception": ""}, {"ID": "20500010", "s_Korean": "Necklace_010", "s_English": "", "exception": ""}, {"ID": "20500011", "s_Korean": "Necklace_011", "s_English": "", "exception": ""}, {"ID": "20500012", "s_Korean": "Necklace_012", "s_English": "", "exception": ""}, {"ID": "20500013", "s_Korean": "Necklace_013", "s_English": "", "exception": ""}, {"ID": "20500014", "s_Korean": "Necklace_014", "s_English": "", "exception": ""}, {"ID": "20600001", "s_Korean": "Ring_001", "s_English": "", "exception": ""}, {"ID": "20600002", "s_Korean": "Ring_002", "s_English": "", "exception": ""}, {"ID": "20600003", "s_Korean": "Ring_003", "s_English": "", "exception": ""}, {"ID": "20600004", "s_Korean": "Ring_004", "s_English": "", "exception": ""}, {"ID": "20600005", "s_Korean": "Ring_005", "s_English": "", "exception": ""}, {"ID": "20600006", "s_Korean": "Ring_006", "s_English": "", "exception": ""}, {"ID": "20600007", "s_Korean": "Ring_007", "s_English": "", "exception": ""}, {"ID": "20600008", "s_Korean": "Ring_008", "s_English": "", "exception": ""}, {"ID": "20600009", "s_Korean": "Ring_009", "s_English": "", "exception": ""}, {"ID": "20600010", "s_Korean": "Ring_010", "s_English": "", "exception": ""}, {"ID": "20600011", "s_Korean": "Ring_011", "s_English": "", "exception": ""}, {"ID": "20600012", "s_Korean": "Ring_012", "s_English": "", "exception": ""}, {"ID": "20600013", "s_Korean": "Ring_013", "s_English": "", "exception": ""}, {"ID": "20600014", "s_Korean": "Ring_014", "s_English": "", "exception": ""}] \ No newline at end of file +업데이트 예정", "s_English": "", "exception": ""}, {"ID": "277", "s_Korean": "수집품 목록", "s_English": "", "exception": ""}, {"ID": "278", "s_Korean": "정수 교환", "s_English": "", "exception": ""}, {"ID": "279", "s_Korean": "탭하여 나가기", "s_English": "", "exception": ""}, {"ID": "280", "s_Korean": "마일리지", "s_English": "", "exception": ""}, {"ID": "281", "s_Korean": "{0}마일리지 획득 시 보상 수령 가능", "s_English": "", "exception": ""}, {"ID": "282", "s_Korean": "마일리지 {0}", "s_English": "", "exception": ""}, {"ID": "283", "s_Korean": "{0}마일리지를 사용해 보상을 받으시겠습니까?", "s_English": "", "exception": ""}, {"ID": "284", "s_Korean": "등급", "s_English": "", "exception": ""}, {"ID": "285", "s_Korean": "강화 효과", "s_English": "", "exception": ""}, {"ID": "286", "s_Korean": "성급 효과", "s_English": "", "exception": ""}, {"ID": "287", "s_Korean": "유물 강화", "s_English": "", "exception": ""}, {"ID": "288", "s_Korean": "성급 돌파", "s_English": "", "exception": ""}, {"ID": "289", "s_Korean": "Lv.{0} 강화 효과", "s_English": "", "exception": ""}, {"ID": "290", "s_Korean": "무기", "s_English": "", "exception": ""}, {"ID": "291", "s_Korean": "갑옷", "s_English": "", "exception": ""}, {"ID": "292", "s_Korean": "방어구", "s_English": "", "exception": ""}, {"ID": "293", "s_Korean": "장신구", "s_English": "", "exception": ""}, {"ID": "294", "s_Korean": "도감 보유 효과", "s_English": "", "exception": ""}, {"ID": "295", "s_Korean": "보상받기", "s_English": "", "exception": ""}, {"ID": "296", "s_Korean": "모두 받기", "s_English": "", "exception": ""}, {"ID": "297", "s_Korean": "일반", "s_English": "", "exception": ""}, {"ID": "298", "s_Korean": "정예", "s_English": "", "exception": ""}, {"ID": "299", "s_Korean": "변종", "s_English": "", "exception": ""}, {"ID": "300", "s_Korean": "거대몹", "s_English": "", "exception": ""}, {"ID": "301", "s_Korean": "패시브 스킬은 스킬 각성이 없습니다.", "s_English": "", "exception": ""}, {"ID": "302", "s_Korean": "펫 Lv.{0}에 오픈", "s_English": "", "exception": ""}, {"ID": "303", "s_Korean": "레벨업 효과", "s_English": "", "exception": ""}, {"ID": "304", "s_Korean": "광고 뽑기", "s_English": "", "exception": ""}, {"ID": "305", "s_Korean": "1회 뽑기", "s_English": "", "exception": ""}, {"ID": "306", "s_Korean": "10회 뽑기", "s_English": "", "exception": ""}, {"ID": "307", "s_Korean": "선택", "s_English": "", "exception": ""}, {"ID": "308", "s_Korean": "심기", "s_English": "", "exception": ""}, {"ID": "309", "s_Korean": "가방", "s_English": "", "exception": ""}, {"ID": "310", "s_Korean": "일꾼", "s_English": "", "exception": ""}, {"ID": "311", "s_Korean": "상점", "s_English": "", "exception": ""}, {"ID": "312", "s_Korean": "농장", "s_English": "", "exception": ""}, {"ID": "313", "s_Korean": "먹기", "s_English": "", "exception": ""}, {"ID": "314", "s_Korean": "{0}, {1}, {2} +1", "s_English": "", "exception": ""}, {"ID": "315", "s_Korean": "{0} +1", "s_English": "", "exception": ""}, {"ID": "316", "s_Korean": "월드맵", "s_English": "", "exception": ""}, {"ID": "317", "s_Korean": "던전", "s_English": "", "exception": ""}, {"ID": "318", "s_Korean": "웨이포인트{0}", "s_English": "", "exception": ""}, {"ID": "319", "s_Korean": "챕터{0}", "s_English": "", "exception": ""}, {"ID": "320", "s_Korean": "즉시 이동", "s_English": "", "exception": ""}, {"ID": "321", "s_Korean": "성공", "s_English": "", "exception": ""}, {"ID": "322", "s_Korean": "실패", "s_English": "", "exception": ""}, {"ID": "323", "s_Korean": "순위 : {0}위", "s_English": "", "exception": ""}, {"ID": "324", "s_Korean": "최고 {0}층", "s_English": "", "exception": ""}, {"ID": "325", "s_Korean": "랭킹", "s_English": "", "exception": ""}, {"ID": "326", "s_Korean": "랭킹 보상", "s_English": "", "exception": ""}, {"ID": "327", "s_Korean": "유저 정보", "s_English": "", "exception": ""}, {"ID": "328", "s_Korean": "나의 랭킹", "s_English": "", "exception": ""}, {"ID": "329", "s_Korean": "랭킹 목록은 15분마다 갱신됩니다.", "s_English": "", "exception": ""}, {"ID": "330", "s_Korean": "최고 층", "s_English": "", "exception": ""}, {"ID": "331", "s_Korean": "랭킹 보상은 매월 1일에 정산되며, 우편으로 지급됩니다.", "s_English": "", "exception": ""}, {"ID": "332", "s_Korean": "{0}위 ~ {1}위", "s_English": "", "exception": ""}, {"ID": "333", "s_Korean": "난이도", "s_English": "", "exception": ""}, {"ID": "334", "s_Korean": "현재 난이도 {0}", "s_English": "", "exception": ""}, {"ID": "335", "s_Korean": "최고 점수 {0}", "s_English": "", "exception": ""}, {"ID": "336", "s_Korean": "달성 보상 보기", "s_English": "", "exception": ""}, {"ID": "337", "s_Korean": "스탯 저장", "s_English": "", "exception": ""}, {"ID": "338", "s_Korean": "기본", "s_English": "", "exception": ""}, {"ID": "339", "s_Korean": "특수", "s_English": "", "exception": ""}, {"ID": "340", "s_Korean": "짐꾼", "s_English": "", "exception": ""}, {"ID": "341", "s_Korean": "코스튬 변경", "s_English": "", "exception": ""}, {"ID": "342", "s_Korean": "수집 효과", "s_English": "", "exception": ""}, {"ID": "343", "s_Korean": "특성 포인트", "s_English": "", "exception": ""}, {"ID": "344", "s_Korean": "공격타입", "s_English": "", "exception": ""}, {"ID": "345", "s_Korean": "전투 통계", "s_English": "", "exception": ""}, {"ID": "346", "s_Korean": "출현 몬스터", "s_English": "", "exception": ""}, {"ID": "347", "s_Korean": "드랍 아이템", "s_English": "", "exception": ""}, {"ID": "348", "s_Korean": "던전 목록", "s_English": "", "exception": ""}, {"ID": "349", "s_Korean": "챕터 보스를 처치하면, 다음 챕터 포탈이 활성화됩니다.", "s_English": "", "exception": ""}, {"ID": "350", "s_Korean": "데미지", "s_English": "", "exception": ""}, {"ID": "351", "s_Korean": "마녀 아리엘", "s_English": "", "exception": ""}, {"ID": "352", "s_Korean": "나, 몬스터의 정수가 아주 많이 필요해. +실험을 도와주면 선물을 듬뿍 줄게~", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "미믹 던전 결과", "s_English": "", "exception": ""}, {"ID": "1011", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1012", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1013", "s_Korean": "수상한 미궁 결과", "s_English": "", "exception": ""}, {"ID": "1021", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1022", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1023", "s_Korean": "악몽의 시련 결과", "s_English": "", "exception": ""}, {"ID": "1031", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1032", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "1033", "s_Korean": "언덕의 여왕 결과", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 증가", "s_English": "", "exception": ""}, {"ID": "811014", "s_Korean": "개화1) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821014", "s_Korean": "개화2) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831014", "s_Korean": "개화3) 나머지 스텟(힘/지능/행운)의 일정 비율만큼 민첩 증가", "s_English": "", "exception": ""}, {"ID": "811015", "s_Korean": "개화1) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821015", "s_Korean": "개화2) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831015", "s_Korean": "개화3) 나머지 스텟(힘/민첩/행운)의 일정 비율만큼 지능 증가", "s_English": "", "exception": ""}, {"ID": "811016", "s_Korean": "개화1) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821016", "s_Korean": "개화2) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831016", "s_Korean": "개화3) 나머지 스텟(힘/민첩/지능)의 일정 비율만큼 행운 증가", "s_English": "", "exception": ""}, {"ID": "811017", "s_Korean": "개화1) 공속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821017", "s_Korean": "개화2) 공속 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831017", "s_Korean": "개화3) 기본 공격 속도(HERO_ATK_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811018", "s_Korean": "개화1) 이속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821018", "s_Korean": "개화2) 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831018", "s_Korean": "개화3) 기본 이동 속도(HERO_MOVE_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811019", "s_Korean": "개화1) 관통력 증가 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821019", "s_Korean": "개화2) 관통력 증가 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831019", "s_Korean": "개화3) 기본 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "811020", "s_Korean": "개화1)보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821020", "s_Korean": "개화2) 보스 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831020", "s_Korean": "개화3) 보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811021", "s_Korean": "개화1) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821021", "s_Korean": "개화2) 일반 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831021", "s_Korean": "개화3) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811022", "s_Korean": "개화1) 골드 획득량 증가 (GOLD_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821022", "s_Korean": "개화2) 경험치 획득량 증가 (EXP_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831022", "s_Korean": "개화3) 아이템 획득량 증가 (ITEM_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811023", "s_Korean": "개화1) 마나 재생 증가 (MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "821023", "s_Korean": "개화2) 마나 재생력(%) 증가 (MP_REGEN_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831023", "s_Korean": "개화3) 스킬 쿨타임 감소(COOLTIME_Multiplier)", 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handle => + { + i_illust.enabled = true; + i_illust.texture = handle.Result; + }); + } + public override void Set() { base.Set(); - OnClick_Tab(0); + + for (int i = 0; i < list_tabdata.Count; i++) + { + list_tabdata[i].onClick = OnClick_Tab; + list_tabdata[i].btnImg_on = list_tabdata[i].btnImg_off = $"collction menu icon {i + 1}"; + } + m_Tab.Set(list_tabdata); + OnClick_Tab(); } - public void OnClick_Tab(int index) + public void OnClick_Tab() { for (int i = 0; i < m_PCMenu.Length; i++) m_PCMenu[i].Off(); - m_PCMenu[index].Set(); + m_PCMenu[m_Tab.Get_Index()].Set(); + texts[0].text = table_localtext.Ins.Get_Text(list_tabdata[m_Tab.Get_Index()].n_btnName); } } \ No newline at end of file diff --git a/Assets/Script/UI/Collection/Essence/CollectionEssenceUI.cs b/Assets/Script/UI/Collection/Essence/CollectionEssenceUI.cs index 20e0b2759..bbbb83cd0 100644 --- a/Assets/Script/UI/Collection/Essence/CollectionEssenceUI.cs +++ b/Assets/Script/UI/Collection/Essence/CollectionEssenceUI.cs @@ -1,7 +1,3 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - public class CollectionEssenceUI : PCUIMenu { public CollectionEssenceUI_Left m_ColletionEssenceUI_Left; diff --git a/Assets/Script/UI/Collection/Essence/CollectionEssenceUI_Left.cs b/Assets/Script/UI/Collection/Essence/CollectionEssenceUI_Left.cs index 4f33c30ae..94a6ca0da 100644 --- a/Assets/Script/UI/Collection/Essence/CollectionEssenceUI_Left.cs +++ b/Assets/Script/UI/Collection/Essence/CollectionEssenceUI_Left.cs @@ -9,7 +9,7 @@ public class CollectionEssenceUI_Left : MonoBehaviour public static CollectionEssenceUI_Left Ins; private void Start() { Ins = this; } - public TextMeshProUGUI[] texts; // 0 마일리지 000 획득 시, 1 마일리지 000/000 + public TextMeshProUGUI[] texts; // 0 마일리지 000 획득 시, 1 현재 마일리지 public Slider slider_mileage; List list_rewardstep = new List { 200, 500, 700, 1000 }; @@ -26,7 +26,7 @@ public class CollectionEssenceUI_Left : MonoBehaviour { RandomizeCryptoKey(); texts[0].text = DSUtil.Format(281, Get_NeedPoint()); - texts[1].text = DSUtil.Format(282, Get_CurMileage()); + texts[1].text = DSUtil.GetThousandCommaText(Get_CurMileage()); slider_mileage.value = DSUtil.Get_SliderValue(Get_CurMileage() / (float)list_rewardstep[list_rewardstep.Count - 1]); } diff --git a/Assets/Script/UI/Collection/Essence/CollectionEssenceUI_Right.cs b/Assets/Script/UI/Collection/Essence/CollectionEssenceUI_Right.cs index a231e124e..7c91e9010 100644 --- a/Assets/Script/UI/Collection/Essence/CollectionEssenceUI_Right.cs +++ b/Assets/Script/UI/Collection/Essence/CollectionEssenceUI_Right.cs @@ -1,5 +1,4 @@ using CodeStage.AntiCheat.ObscuredTypes; -using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; @@ -27,8 +26,8 @@ public class CollectionEssenceUI_Right : uScrollViewMgr { var sdata = ServerInfo.Ins.m_ServerData; var Tdata = Get_SelectTData(); - images[0].sprite = UIAtlasMgr.Ins.Get_GradeSprite(table_itemlist.Ins.Get_Data(Tdata.n_EssenceID).n_ItemGrade); - images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(Tdata.n_EssenceID); + //images[0].sprite = UIAtlasMgr.Ins.Get_GradeSprite(table_itemlist.Ins.Get_Data(Tdata.n_EssenceID).n_ItemGrade); + images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(Tdata.n_EssenceID); texts[0].text = Tdata.Get_Name(); texts[1].text = Tdata.Get_RateText(); diff --git a/Assets/Script/UI/PC/PCUI_LvInfo.cs b/Assets/Script/UI/PC/PCUI_LvInfo.cs index e12b505a9..9f1abf561 100644 --- a/Assets/Script/UI/PC/PCUI_LvInfo.cs +++ b/Assets/Script/UI/PC/PCUI_LvInfo.cs @@ -1,7 +1,8 @@ using TMPro; +using UnityEngine; using UnityEngine.UI; -public class PCUI_LvInfo : MonoBehaviourSingletonTemplate +public class PCUI_LvInfo : MonoBehaviour { public Image[] images; // 0 직업 public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 경험치, 3 무기종류 diff --git a/Assets/Script/Util/MyValue.cs b/Assets/Script/Util/MyValue.cs index 44986d993..a20f790c9 100644 --- a/Assets/Script/Util/MyValue.cs +++ b/Assets/Script/Util/MyValue.cs @@ -15,7 +15,7 @@ public static class MyValue { get { - if (_RealCamera == null) _RealCamera = Camera.main.GetComponent(); + if (_RealCamera == null && Camera.main) _RealCamera = Camera.main.GetComponent(); return _RealCamera; } }