HERO_BASE_STAT_LIMIT

This commit is contained in:
Ino 2025-03-20 15:36:59 +09:00
parent 63ef6af131
commit 810c54056a
5 changed files with 12 additions and 2 deletions

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@ -1095,6 +1095,15 @@ public partial class ServerData
case ePurpose.HERO_TRANSCENDENCE_ACC:
return Get_LimitLv();
case ePurpose.HERO_BASE_STAT_LIMIT:
switch (data.n_MissionConditionValue)
{
case 1: return table_classconfig.Ins.Get_PureStat(eStat.STR, this);
case 2: return table_classconfig.Ins.Get_PureStat(eStat.DEX, this);
case 3: return table_classconfig.Ins.Get_PureStat(eStat.INT, this);
case 4: return table_classconfig.Ins.Get_PureStat(eStat.LUK, this);
}
break;
default:
var key1 = Get_Key(group);
if (Mission.ContainsKey(key1))

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@ -66,6 +66,7 @@ public class MissionCard : CardBase
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, classData.Get_Name());
break;
case ePurpose.HERO_AWAKEN_ACC:
case ePurpose.HERO_BASE_STAT_LIMIT:
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount,
(eMainStatType)(m_Data.n_MissionConditionValue - 1));
break;