HERO_BASE_STAT_LIMIT
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@ -1095,6 +1095,15 @@ public partial class ServerData
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case ePurpose.HERO_TRANSCENDENCE_ACC:
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case ePurpose.HERO_TRANSCENDENCE_ACC:
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return Get_LimitLv();
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return Get_LimitLv();
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case ePurpose.HERO_BASE_STAT_LIMIT:
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switch (data.n_MissionConditionValue)
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{
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case 1: return table_classconfig.Ins.Get_PureStat(eStat.STR, this);
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case 2: return table_classconfig.Ins.Get_PureStat(eStat.DEX, this);
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case 3: return table_classconfig.Ins.Get_PureStat(eStat.INT, this);
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case 4: return table_classconfig.Ins.Get_PureStat(eStat.LUK, this);
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}
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break;
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default:
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default:
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var key1 = Get_Key(group);
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var key1 = Get_Key(group);
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if (Mission.ContainsKey(key1))
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if (Mission.ContainsKey(key1))
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@ -66,6 +66,7 @@ public class MissionCard : CardBase
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, classData.Get_Name());
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, classData.Get_Name());
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break;
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break;
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case ePurpose.HERO_AWAKEN_ACC:
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case ePurpose.HERO_AWAKEN_ACC:
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case ePurpose.HERO_BASE_STAT_LIMIT:
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount,
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount,
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(eMainStatType)(m_Data.n_MissionConditionValue - 1));
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(eMainStatType)(m_Data.n_MissionConditionValue - 1));
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break;
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break;
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