장비 착용 에러 수정

This commit is contained in:
Ino 2025-04-22 05:53:31 +09:00
parent 18d0436568
commit 81fe2b1ebb
4 changed files with 7 additions and 5 deletions

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@ -89,5 +89,4 @@ messageinfo 엄청 느린 버그
- 상품 ui 등...
- 상점 테이블의 탭 연결
장비 착용 에러 수정하자

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@ -1 +1 @@
[{"e_EquipParts": "Weapon", "e_EquipAttribute": "Physics ", "n_EquipSlotName": "2001", "e_OptionType": "ATK_Multiplier", "n_DefaultValue": "3", "f_LevelPerValue": "1.5", "f_BalanceConstant": "0.032", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"e_EquipParts": "Weapon", "e_EquipAttribute": "Magic", "n_EquipSlotName": "2002", "e_OptionType": "ATK_Multiplier", "n_DefaultValue": "3", "f_LevelPerValue": "1.5", "f_BalanceConstant": "0.032", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"e_EquipParts": "Weapon", "e_EquipAttribute": "None", "n_EquipSlotName": "2003", "e_OptionType": "Stat_EXTRA", "n_DefaultValue": "3", "f_LevelPerValue": "1.5", "f_BalanceConstant": "0.032", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"e_EquipParts": "Armor", "e_EquipAttribute": "None", "n_EquipSlotName": "2004", "e_OptionType": "DEF", "n_DefaultValue": "1", "f_LevelPerValue": "0.5", "f_BalanceConstant": "0.025", "n_ConsumeGoodsID": "102", "n_DefaultValuePrice": "5", "f_LevelPerValuePrice": "3", "f_BalanceConstantPrice": "0.025"}, {"e_EquipParts": "Armor", "e_EquipAttribute": "None", "n_EquipSlotName": "2005", "e_OptionType": "M_DEF", "n_DefaultValue": "1", "f_LevelPerValue": "0.5", "f_BalanceConstant": "0.025", "n_ConsumeGoodsID": "102", "n_DefaultValuePrice": "5", "f_LevelPerValuePrice": "3", "f_BalanceConstantPrice": "0.025"}]
[{"e_EquipParts": "Weapon", "e_EquipAttribute": "Physics ", "n_EquipSlotName": "2001", "e_OptionType": "ATK_Multiplier", "n_DefaultValue": "3", "f_LevelPerValue": "1.5", "f_BalanceConstant": "0.032", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"e_EquipParts": "Weapon", "e_EquipAttribute": "Magic", "n_EquipSlotName": "2002", "e_OptionType": "ATK_Multiplier", "n_DefaultValue": "3", "f_LevelPerValue": "1.5", "f_BalanceConstant": "0.032", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"e_EquipParts": "Weapon", "e_EquipAttribute": "None", "n_EquipSlotName": "2003", "e_OptionType": "Stat_EXTRA", "n_DefaultValue": "3", "f_LevelPerValue": "1.5", "f_BalanceConstant": "0.032", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"e_EquipParts": "Armor", "e_EquipAttribute": "None", "n_EquipSlotName": "2004", "e_OptionType": "DEF", "n_DefaultValue": "1", "f_LevelPerValue": "0.5", "f_BalanceConstant": "0.025", "n_ConsumeGoodsID": "102", "n_DefaultValuePrice": "5", "f_LevelPerValuePrice": "3", "f_BalanceConstantPrice": "0.025"}, {"e_EquipParts": "Armor", "e_EquipAttribute": "None", "n_EquipSlotName": "2005", "e_OptionType": "M_DEF", "n_DefaultValue": "1", "f_LevelPerValue": "0.5", "f_BalanceConstant": "0.025", "n_ConsumeGoodsID": "102", "n_DefaultValuePrice": "5", "f_LevelPerValuePrice": "3", "f_BalanceConstantPrice": "0.025"}, {"e_EquipParts": "Helmet", "e_EquipAttribute": "None", "n_EquipSlotName": "2006", "e_OptionType": "M_DEF", "n_DefaultValue": "1", "f_LevelPerValue": "0.5", "f_BalanceConstant": "0.025", "n_ConsumeGoodsID": "102", "n_DefaultValuePrice": "5", "f_LevelPerValuePrice": "3", "f_BalanceConstantPrice": "0.025"}, {"e_EquipParts": "Extra", "e_EquipAttribute": "None", "n_EquipSlotName": "2007", "e_OptionType": "M_DEF", "n_DefaultValue": "1", "f_LevelPerValue": "0.5", "f_BalanceConstant": "0.025", "n_ConsumeGoodsID": "102", "n_DefaultValuePrice": "5", "f_LevelPerValuePrice": "3", "f_BalanceConstantPrice": "0.025"}, {"e_EquipParts": "Necklace", "e_EquipAttribute": "None", "n_EquipSlotName": "2008", "e_OptionType": "M_DEF", "n_DefaultValue": "1", "f_LevelPerValue": "0.5", "f_BalanceConstant": "0.025", "n_ConsumeGoodsID": "102", "n_DefaultValuePrice": "5", "f_LevelPerValuePrice": "3", "f_BalanceConstantPrice": "0.025"}, {"e_EquipParts": "Ring", "e_EquipAttribute": "None", "n_EquipSlotName": "2009", "e_OptionType": "M_DEF", "n_DefaultValue": "1", "f_LevelPerValue": "0.5", "f_BalanceConstant": "0.025", "n_ConsumeGoodsID": "102", "n_DefaultValuePrice": "5", "f_LevelPerValuePrice": "3", "f_BalanceConstantPrice": "0.025"}]

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@ -790,9 +790,12 @@ public class ActorStatInfo
// 제련 값 적용
var smeltlv = m_sdata.Get_SmeltingLv(itemid);
var smeltData = table_equipsmelting.Ins.Get_Data(smeltlv);
Set_Stat(true, equipData.e_AbilityType1, equipData.n_AbilityValue1 + equipData.n_AbilityValue1 * smeltData.f_IncreaseValueRate);
Set_Stat(true, equipData.e_AbilityType2, equipData.n_AbilityValue2 + equipData.n_AbilityValue2 * smeltData.f_IncreaseValueRate);
Set_Stat(true, equipData.e_AbilityType3, equipData.n_AbilityValue3 + equipData.n_AbilityValue3 * smeltData.f_IncreaseValueRate);
if (equipData.e_AbilityType1 != eStat.None)
Set_Stat(true, equipData.e_AbilityType1, equipData.n_AbilityValue1 + equipData.n_AbilityValue1 * smeltData.f_IncreaseValueRate);
if (equipData.e_AbilityType2 != eStat.None)
Set_Stat(true, equipData.e_AbilityType2, equipData.n_AbilityValue2 + equipData.n_AbilityValue2 * smeltData.f_IncreaseValueRate);
if (equipData.e_AbilityType3 != eStat.None)
Set_Stat(true, equipData.e_AbilityType3, equipData.n_AbilityValue3 + equipData.n_AbilityValue3 * smeltData.f_IncreaseValueRate);
// 슬롯 값 적용
var slotdata = m_sdata.Get_SlotData(equipData.e_EquipParts);