몹 사망 후 디졸브 이펙트
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2d50d26116
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@ -88,7 +88,6 @@ messageinfo 엄청 느린 버그
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보스몬스터 좀 더 보완
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보스몬스터 좀 더 보완
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회피 이펙트 적용 (VFX_Lab_HyperCasualFX)
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@ -81,6 +81,7 @@ MonoBehaviour:
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m_SceneInfo: {fileID: 1630100576}
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m_SceneInfo: {fileID: 1630100576}
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tf_Effects: {fileID: 4525569738525531459}
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tf_Effects: {fileID: 4525569738525531459}
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tf_Objs: {fileID: 8488419659884388789}
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tf_Objs: {fileID: 8488419659884388789}
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mat_Dissolve: {fileID: 2100000, guid: 5a0e9086bd6bbf245bd506367fc008db, type: 2}
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--- !u!114 &1630100576
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--- !u!114 &1630100576
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -12,7 +12,7 @@ GameObject:
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- component: {fileID: 1436972398581313100}
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- component: {fileID: 1436972398581313100}
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- component: {fileID: 1582436427488657469}
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- component: {fileID: 1582436427488657469}
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m_Layer: 3
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m_Layer: 3
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m_Name: Particle Fire_Smoke
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m_Name: Particle Fire_Smoke tail
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -4854,7 +4854,7 @@ GameObject:
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- component: {fileID: 7973233429037247987}
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- component: {fileID: 7973233429037247987}
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- component: {fileID: 3917714767597099693}
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- component: {fileID: 3917714767597099693}
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m_Layer: 3
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m_Layer: 3
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m_Name: Particle Fire_Smoke
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m_Name: Particle Fire_Smoke mouth
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -9970,6 +9970,7 @@ MonoBehaviour:
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m_animation: {fileID: 0}
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m_animation: {fileID: 0}
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_target: {fileID: 0}
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_target: {fileID: 0}
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isTarget: 0
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isTarget: 0
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m_HUDUI: {fileID: 0}
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tf_MeeleAttackPos: {fileID: 8337575511852820935}
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tf_MeeleAttackPos: {fileID: 8337575511852820935}
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MagicID: 0
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MagicID: 0
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HealCount: 0
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HealCount: 0
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@ -25,6 +25,9 @@ public class MobActor : Actor
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bool useMeeleAttackPos;
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bool useMeeleAttackPos;
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bool isNSLDMob;
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bool isNSLDMob;
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protected List<Actor> list_summon = new List<Actor>();
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protected List<Actor> list_summon = new List<Actor>();
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protected Dictionary<string, Material> dic_mainMat = new Dictionary<string, Material>();
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protected Dictionary<string, Material> dic_dissolveMat = new Dictionary<string, Material>();
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protected override void Start()
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protected override void Start()
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{
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{
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@ -33,10 +36,23 @@ public class MobActor : Actor
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m_NoSeeLongDMob = GetComponent<NoSeeLongDMob>();
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m_NoSeeLongDMob = GetComponent<NoSeeLongDMob>();
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isNSLDMob = !DSUtil.CheckNull(m_NoSeeLongDMob);
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isNSLDMob = !DSUtil.CheckNull(m_NoSeeLongDMob);
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useMeeleAttackPos = !DSUtil.CheckNull(tf_MeeleAttackPos);
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useMeeleAttackPos = !DSUtil.CheckNull(tf_MeeleAttackPos);
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for (int i = 0; i < arr_Renderer.Length; i++)
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{
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dic_mainMat.Add(arr_Renderer[i].name, arr_Renderer[i].material);
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dic_dissolveMat.Add(arr_Renderer[i].name, new Material(InGameInfo.Ins.mat_Dissolve));
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dic_dissolveMat[arr_Renderer[i].name].mainTexture = arr_Renderer[i].material.mainTexture;
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}
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}
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}
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public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _stop, bool _ui = false)
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public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _stop, bool _ui = false)
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{
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{
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if (dic_mainMat.Count > 0)
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{
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for (int i = 0; i < arr_Renderer.Length; i++)
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arr_Renderer[i].material = dic_mainMat[arr_Renderer[i].name];
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}
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base.Set(isEnemy, owner, sdata, _id, _stop);
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base.Set(isEnemy, owner, sdata, _id, _stop);
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m_PatrolTime = 0f;
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m_PatrolTime = 0f;
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@ -429,6 +445,23 @@ public class MobActor : Actor
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sdata.Add_MissionCount(ePurpose.KILL_MONSTER_ACC);
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sdata.Add_MissionCount(ePurpose.KILL_MONSTER_ACC);
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}
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}
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base.Set_Die();
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base.Set_Die();
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StartCoroutine(Co_Dissolve());
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}
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IEnumerator Co_Dissolve()
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{
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yield return new WaitForSeconds(0.5f);
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for (int i = 0; i < arr_Renderer.Length; i++)
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arr_Renderer[i].material = dic_dissolveMat[arr_Renderer[i].name];
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float prog = 1f;
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while (prog > 0f)
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{
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yield return null;
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prog -= Time.deltaTime * 0.5f;
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for (int i = 0; i < arr_Renderer.Length; i++)
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arr_Renderer[i].sharedMaterial.SetFloat("_Progress", prog);
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}
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}
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}
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protected override void After_Die()
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protected override void After_Die()
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{
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{
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@ -11,6 +11,7 @@ public partial class InGameInfo : MyCoroutine
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public static InGameInfo Ins;
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public static InGameInfo Ins;
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public SceneInfo m_SceneInfo;
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public SceneInfo m_SceneInfo;
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public Transform tf_Effects, tf_Objs;
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public Transform tf_Effects, tf_Objs;
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public Material mat_Dissolve;
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List<HUDDMGUI> list_HUDDMGUI = new List<HUDDMGUI>();
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List<HUDDMGUI> list_HUDDMGUI = new List<HUDDMGUI>();
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List<HUDUI> list_HUDUI = new List<HUDUI>();
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List<HUDUI> list_HUDUI = new List<HUDUI>();
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@ -0,0 +1,8 @@
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104
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@ -0,0 +1,104 @@
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Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Scripts/HideIfDisabledDrawer.cs
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66
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Scripts/HideIfDisabledDrawer.cs
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//https://forum.unity3d.com/threads/sharing-is-caring-hiding-optional-material-parameters.349952/
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|
||||||
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#if UNITY_EDITOR
|
||||||
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using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Collections;
|
||||||
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|
||||||
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public class HideIfDisabledDrawer : MaterialPropertyDrawer
|
||||||
|
{
|
||||||
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protected string[] argValue;
|
||||||
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bool bElementHidden;
|
||||||
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|
||||||
|
//constructor permutations -- params doesn't seem to work for property drawer inputs :( -----------
|
||||||
|
public HideIfDisabledDrawer(string name1)
|
||||||
|
{
|
||||||
|
argValue = new string[] { name1 };
|
||||||
|
}
|
||||||
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|
||||||
|
public HideIfDisabledDrawer(string name1, string name2)
|
||||||
|
{
|
||||||
|
argValue = new string[] { name1, name2 };
|
||||||
|
}
|
||||||
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|
||||||
|
public HideIfDisabledDrawer(string name1, string name2, string name3)
|
||||||
|
{
|
||||||
|
argValue = new string[] { name1, name2, name3 };
|
||||||
|
}
|
||||||
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|
||||||
|
public HideIfDisabledDrawer(string name1, string name2, string name3, string name4)
|
||||||
|
{
|
||||||
|
argValue = new string[] { name1, name2, name3, name4 };
|
||||||
|
}
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||||||
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|
||||||
|
//-------------------------------------------------------------------------------------------------
|
||||||
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|
||||||
|
public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor editor)
|
||||||
|
{
|
||||||
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bElementHidden = false;
|
||||||
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for (int i = 0; i < editor.targets.Length; i++)
|
||||||
|
{
|
||||||
|
//material object that we're targetting...
|
||||||
|
Material mat = editor.targets[i] as Material;
|
||||||
|
if (mat != null)
|
||||||
|
{
|
||||||
|
//check for the dependencies:
|
||||||
|
for (int j = 0; j < argValue.Length; j++)
|
||||||
|
bElementHidden |= !mat.IsKeywordEnabled(argValue[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
|
if (!bElementHidden)
|
||||||
|
editor.DefaultShaderProperty(prop, label);
|
||||||
|
}
|
||||||
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|
||||||
|
//We need to override the height so it's not adding any extra (unfortunately texture drawers will still add an extra bit of padding regardless):
|
||||||
|
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
|
||||||
|
{
|
||||||
|
//@TODO: manually standardise element compaction
|
||||||
|
// float height = base.GetPropertyHeight (prop, label, editor);
|
||||||
|
// return bElementHidden ? 0.0f : height-16;
|
||||||
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|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
12
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Scripts/HideIfDisabledDrawer.cs.meta
vendored
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Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Scripts/HideIfDisabledDrawer.cs.meta
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|
||||||
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fileFormatVersion: 2
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|
guid: d159eab327129754bbadcc7de8de67c2
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|
timeCreated: 1497094568
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|
licenseType: Store
|
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 84de105c3dc2e914791c182ffb6a7cd1
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folderAsset: yes
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timeCreated: 1498775548
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
|
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|
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|
||||||
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Shader "MoonflowerCarnivore/Dissolve Edge"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[Enum(Off,0,Front,1,Back,2)] _CullMode ("Culling Mode", int) = 0
|
||||||
|
[Enum(Off,0,On,1)] _ZWrite("ZWrite", int) = 0
|
||||||
|
_Progress("Progress",Range(0,1)) = 0
|
||||||
|
_MainTex("Main Texture", 2D) = "white" {}
|
||||||
|
_DissolveTex("Dissolve Texture", 2D) = "white" {}
|
||||||
|
_Edge("Edge",Range(0.01,0.5)) = 0.01
|
||||||
|
|
||||||
|
[Header(Edge Color)]
|
||||||
|
[Toggle(EDGE_COLOR)] _UseEdgeColor("Edge Color?", Float) = 1
|
||||||
|
[HideIfDisabled(EDGE_COLOR)][NoScaleOffset] _EdgeAroundRamp("Edge Ramp", 2D) = "white" {}
|
||||||
|
[HideIfDisabled(EDGE_COLOR)]_EdgeAround("Edge Color Range",Range(0,0.5)) = 0
|
||||||
|
[HideIfDisabled(EDGE_COLOR)]_EdgeAroundPower("Edge Color Power",Range(1,5)) = 1
|
||||||
|
[HideIfDisabled(EDGE_COLOR)]_EdgeAroundHDR("Edge Color HDR",Range(1,3)) = 1
|
||||||
|
[HideIfDisabled(EDGE_COLOR)]_EdgeDistortion("Edge Distortion",Range(0,1)) = 0
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha //Alpha Blend
|
||||||
|
Cull[_CullMode] Lighting Off ZWrite[_ZWrite]
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma shader_feature EDGE_COLOR
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float2 uv3 : TEXCOORD3;
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _DissolveTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float4 _DissolveTex_ST;
|
||||||
|
fixed _Edge;
|
||||||
|
fixed _Progress;
|
||||||
|
|
||||||
|
#ifdef EDGE_COLOR
|
||||||
|
sampler2D _EdgeAroundRamp;
|
||||||
|
fixed _EdgeAround;
|
||||||
|
float _EdgeAroundPower;
|
||||||
|
float _EdgeAroundHDR;
|
||||||
|
fixed _EdgeDistortion;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||||
|
o.uv3 = TRANSFORM_TEX(v.uv, _DissolveTex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.color.a *= _Progress;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
fixed4 col = tex2D(_DissolveTex, i.uv3);
|
||||||
|
fixed x = col.r;
|
||||||
|
fixed progress = i.color.a;
|
||||||
|
|
||||||
|
//Edge
|
||||||
|
fixed edge = lerp( x + _Edge, x - _Edge, progress);
|
||||||
|
fixed alpha = smoothstep( progress + _Edge, progress - _Edge, edge);
|
||||||
|
|
||||||
|
#ifdef EDGE_COLOR
|
||||||
|
//Edge Around Factor
|
||||||
|
fixed edgearound = lerp( x + _EdgeAround, x - _EdgeAround, progress);
|
||||||
|
edgearound = smoothstep( progress + _EdgeAround, progress - _EdgeAround, edgearound);
|
||||||
|
edgearound = pow(edgearound, _EdgeAroundPower);
|
||||||
|
|
||||||
|
//Edge Around Distortion
|
||||||
|
fixed avoid = 0.15f;
|
||||||
|
fixed distort = edgearound*alpha*avoid;
|
||||||
|
float2 cuv = lerp( i.uv, i.uv + distort - avoid, progress * _EdgeDistortion);
|
||||||
|
col = tex2D(_MainTex, cuv);
|
||||||
|
col.rgb *= i.color.rgb;
|
||||||
|
|
||||||
|
//Edge Around Color
|
||||||
|
fixed3 ca = tex2D(_EdgeAroundRamp, fixed2(1-edgearound, 0)).rgb;
|
||||||
|
ca = (col.rgb + ca)*ca*_EdgeAroundHDR;
|
||||||
|
col.rgb = lerp( ca, col.rgb, edgearound);
|
||||||
|
#else
|
||||||
|
col = tex2D(_MainTex, i.uv);
|
||||||
|
col.rgb *= i.color.rgb;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
col.a *= alpha;
|
||||||
|
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,9 @@
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Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Textures/tex_dissolve.png
vendored
Normal file
BIN
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Textures/tex_dissolve.png
vendored
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Binary file not shown.
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After Width: | Height: | Size: 317 KiB |
92
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Textures/tex_dissolve.png.meta
vendored
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92
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Textures/tex_dissolve.png.meta
vendored
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Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Textures/tex_gradient.png
vendored
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vendored
Normal file
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After Width: | Height: | Size: 15 KiB |
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Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Textures/tex_gradient.png.meta
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92
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/Textures/tex_gradient.png.meta
vendored
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alphaIsTransparency: 0
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platformSettings:
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37
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/readme_DissolveEdge.txt
vendored
Normal file
37
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/readme_DissolveEdge.txt
vendored
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
Dissolve Edge v1
|
||||||
|
Please open DissolveEdge scene to see demo. There is only one shader. Properties on material are:
|
||||||
|
|
||||||
|
1. Culling Mode
|
||||||
|
OFF if you want to render both front and back faces.
|
||||||
|
|
||||||
|
2. ZWrite
|
||||||
|
Normally should be ON for opaque objects, OFF for transparent objects, e.g. particle system.
|
||||||
|
|
||||||
|
3. Progress
|
||||||
|
Dissolve from original to invisible (alpha)
|
||||||
|
|
||||||
|
4. Main Texture
|
||||||
|
Normally is the diffuse texture.
|
||||||
|
|
||||||
|
5. Dissolve Texture
|
||||||
|
A black and white texture defining how the main texture is being dissolved.
|
||||||
|
|
||||||
|
6. Edge
|
||||||
|
How soft you want the edge to be
|
||||||
|
|
||||||
|
7. Edge Color
|
||||||
|
- Ramp: Use a gradient texture to define the edge colors
|
||||||
|
- Range: How soft
|
||||||
|
- Power: Intensity of the colors
|
||||||
|
- HDR*: Please apply bloom postprocessing effect to see this effect
|
||||||
|
- Distortion: The intensity of distortion on the edge
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Moonflower Carnivore
|
||||||
|
moonflowercarnivore@gmail.com
|
||||||
|
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:12261
|
||||||
|
https://www.facebook.com/MoonflowerCarnivore
|
||||||
8
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/readme_DissolveEdge.txt.meta
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8
Assets/ThirdParty/Dissolve Edge by Moonflower Carnivore/readme_DissolveEdge.txt.meta
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licenseType: Store
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue