장비 상세 일단 완료

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Ino 2025-02-18 12:04:10 +09:00
parent 04b702e6f9
commit 8a0a8d7354
9 changed files with 971 additions and 918 deletions

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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: -87}
m_SizeDelta: {x: 75, y: 5}
m_AnchoredPosition: {x: 0, y: -69.1}
m_SizeDelta: {x: 25, y: 3}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7513809877016283269
CanvasRenderer:
@ -1307,14 +1307,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 0.37254903, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 6a34bb730ed40974f8a29071ce592d7f, type: 3}
m_Sprite: {fileID: 21300000, guid: 9aa7a5f2db51006418768da92b079a2c, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -1356,8 +1356,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 150, y: -247.2}
m_SizeDelta: {x: 100, y: 100}
m_AnchoredPosition: {x: 150, y: -163}
m_SizeDelta: {x: 114, y: 114}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &9133574504470990419
GameObject:
@ -1384,17 +1384,17 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9133574504470990419}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 1, w: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 877588666381945270}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 84, y: 0}
m_SizeDelta: {x: 24, y: 19}
m_AnchoredPosition: {x: 112.62, y: 0}
m_SizeDelta: {x: 18.34, y: 23.14}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3307229664108551266
CanvasRenderer:
@ -1417,14 +1417,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.06666667, g: 0.2784314, b: 0.39607847, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 152933107c1c0794fa1b3035f46b4797, type: 3}
m_Sprite: {fileID: 21300000, guid: 35f842dbf84b12641982033ea323962b, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class EquipmentPopup : EquipmentPopupItemInfoBase
{

View File

@ -4,7 +4,7 @@ using UnityEngine.UI;
public class EquipmentPopupItemInfoBase : BackKeyAdd
{
public EquipItemCard m_Card;
public TextMeshProUGUI[] texts_iteminfo; // 0 top등급, 1 top이름, 2 이름, 3 종류
public TextMeshProUGUI[] texts_iteminfo; // 0 top등급, 1 top이름, 2 종류
public TextMeshProUGUI[] texts_stat; // 0 ~ 2 장비 능력
public Image[] images_iteminfo; // 0 top이름bg, 1 top등급bg, 2 종류
@ -29,8 +29,8 @@ public class EquipmentPopupItemInfoBase : BackKeyAdd
m_Card.Set_CardType(eUICardType.UIEquip);
texts_iteminfo[0].text = table_itemlist.Ins.Get_GradeName(m_ItemData.n_ItemID);
texts_iteminfo[1].text = texts_iteminfo[2].text = table_itemlist.Ins.Get_ItemName(m_ItemData.n_ItemID);
texts_iteminfo[3].text = m_ItemData.Get_ItemTypeName();
texts_iteminfo[1].text = table_itemlist.Ins.Get_ItemName(m_ItemData.n_ItemID);
texts_iteminfo[2].text = m_ItemData.Get_ItemTypeName();
images_iteminfo[2].sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Format("chest_{0}", m_ItemData.e_ItemType.ToString().ToLower()));