diff --git a/Assets/Ino_nerdnavis.txt b/Assets/Ino_nerdnavis.txt index dd2039c84..5f28a52e3 100644 --- a/Assets/Ino_nerdnavis.txt +++ b/Assets/Ino_nerdnavis.txt @@ -42,6 +42,5 @@ classconfig 에 의해 정해짐 코스튬 - 코스튬 나오고 난 뒤 세팅 -스킬 미리 로드 diff --git a/Assets/Res_Addr/Animations/Animation/casting2.fbx.meta b/Assets/Res_Addr/Animations/Animation/casting2.fbx.meta index 60784a389..793acb8bf 100644 --- a/Assets/Res_Addr/Animations/Animation/casting2.fbx.meta +++ b/Assets/Res_Addr/Animations/Animation/casting2.fbx.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 guid: f5bea86446ac4ba4982503858b6219f4 ModelImporter: - serializedVersion: 21100 + serializedVersion: 22200 internalIDToNameTable: - first: 74: 1827226128182048838 @@ -17,6 +17,7 @@ ModelImporter: bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 + removeConstantScaleCurves: 0 motionNodeName: rigImportErrors: rigImportWarnings: @@ -48,9 +49,9 @@ ModelImporter: hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 - loopBlendOrientation: 0 - loopBlendPositionY: 0 - loopBlendPositionXZ: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 @@ -71,10 +72,12 @@ ModelImporter: addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 + importPhysicalCameras: 1 importVisibility: 1 importBlendShapes: 1 importCameras: 1 importLights: 1 + nodeNameCollisionStrategy: 0 fileIdsGeneration: 2 swapUVChannels: 0 generateSecondaryUV: 0 @@ -86,6 +89,7 @@ ModelImporter: skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 + optimizeBones: 1 meshOptimizationFlags: -1 indexFormat: 0 secondaryUVAngleDistortion: 8 @@ -96,6 +100,7 @@ ModelImporter: secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 + strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 @@ -108,8 +113,774 @@ ModelImporter: importAnimation: 1 humanDescription: serializedVersion: 3 - human: [] - skeleton: [] + human: + - boneName: Bip001 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine2 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: casting2(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0.050040375, y: -0.32947984, z: -0.09265705, w: 0.93827164} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 + parentName: casting2(Clone) + position: {x: 0.02038166, y: 1.0303092, z: 0.025267499} + rotation: {x: -0.37552926, y: 0.61250556, z: 0.6552925, w: 0.23325199} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 Footsteps + parentName: Bip001 + position: {x: 0.15885827, y: 0.14499311, z: -1.0066136} + rotation: {x: -0.10060528, y: -0.030254941, z: 0.89646864, w: -0.43047333} + scale: {x: 0.9999999, y: 0.9999999, z: 0.99999994} + - name: Bip001 Pelvis + parentName: Bip001 + position: {x: 0.000072441995, y: 0.14492525, z: 0.11267702} + rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5} + scale: {x: 1.0000001, y: 0.9999999, z: 1.0000002} + - name: Bip001 Spine + parentName: Bip001 Pelvis + position: {x: -0.11165054, y: -0.00013395309, z: 0.0000002002716} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000002, z: 1.0000004} + - name: Bip001 Spine1 + parentName: Bip001 Spine + position: {x: -0.1682952, y: -0.00013206482, z: -0.000007791519} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 0.9999998} + - name: Bip001 Spine2 + parentName: Bip001 Spine1 + position: {x: -0.16666137, y: -0.00012955665, z: 0.000032520293} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000001, z: 1} + - name: Bip001 R Clavicle + parentName: Bip001 Spine2 + position: {x: -0.16828476, y: 0.0000001335144, z: -0.041245162} + rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623} + scale: {x: 1.0000005, y: 1.0000002, z: 1} + - name: Bip001 R UpperArm + parentName: Bip001 R Clavicle + position: {x: -0.12621365, y: 0, z: -0.00000015258789} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000006, z: 1.0000004} + - name: Bip001 R Forearm + parentName: Bip001 R UpperArm + position: {x: -0.2912622, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000004, z: 1.0000002} + - name: Bip001 R Hand + parentName: Bip001 R Forearm + position: {x: -0.29126236, y: 0, z: 0.000000038146972} + rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} + scale: {x: 0.9999997, y: 1.0000002, z: 0.99999994} + - name: Bip001 R Finger4 + parentName: Bip001 R Hand + position: {x: -0.11217712, y: 0.00018150329, z: -0.04473152} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000008, y: 1.0000005, z: 0.9999998} + - name: Bip001 R Finger41 + parentName: Bip001 R Finger4 + position: {x: -0.029290695, y: -0.00000015258789, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1, z: 1.0000002} + - name: Bip001 R Finger42 + parentName: Bip001 R Finger41 + position: {x: -0.029290618, y: 0.00000015258789, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999997, y: 0.9999997, z: 0.99999994} + - name: Bip001 R Finger4Nub + parentName: Bip001 R Finger42 + position: {x: -0.029290695, y: 0, z: 0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001} + - name: Bip001 R Finger3 + parentName: Bip001 R Hand + position: {x: -0.11704849, y: 0.00002401352, z: -0.015928574} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000006, z: 1} + - name: Bip001 R Finger31 + parentName: Bip001 R Finger3 + position: {x: -0.035148926, y: -0.000000076293944, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000002, z: 1} + - name: Bip001 R Finger32 + parentName: Bip001 R Finger31 + position: {x: -0.035148926, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999997, y: 0.99999994, z: 1} + - name: Bip001 R Finger3Nub + parentName: Bip001 R Finger32 + position: {x: -0.035148926, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: -1, y: -1, z: -0.99999994} + - name: Bip001 R Finger2 + parentName: Bip001 R Hand + position: {x: -0.117769316, y: -0.00007436752, z: 0.017731857} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000005, z: 1} + - name: Bip001 R Finger21 + parentName: Bip001 R Finger2 + position: {x: -0.041007232, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994} + - name: Bip001 R Finger22 + parentName: Bip001 R Finger21 + position: {x: -0.04100708, y: 0.000000038146972, z: -0.000000076293944} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1.0000002, z: 1.0000005} + - name: Bip001 R Finger2Nub + parentName: Bip001 R Finger22 + position: {x: -0.041006926, y: 0, z: -0.000000076293944} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: -0.9999999, y: -0.99999994, z: -1} + - name: Bip001 R Finger1 + parentName: Bip001 R Hand + position: {x: -0.11268738, y: -0.000026912689, z: 0.046955183} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000005, z: 0.99999994} + - name: Bip001 R Finger11 + parentName: Bip001 R Finger1 + position: {x: -0.035148773, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999998, y: 0.9999998, z: 1} + - name: Bip001 R Finger12 + parentName: Bip001 R Finger11 + position: {x: -0.035148848, y: -0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 0.99999994, z: 1.0000001} + - name: Bip001 R Finger1Nub + parentName: Bip001 R Finger12 + position: {x: -0.035148848, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: -1, y: -0.99999994, z: -0.99999994} + - name: Bip001 R Finger0 + parentName: Bip001 R Hand + position: {x: -0.028670654, y: 0.02308979, z: 0.04800964} + rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795} + scale: {x: 1.0000005, y: 1, z: 1} + - name: Bip001 R Finger01 + parentName: Bip001 R Finger0 + position: {x: -0.039310683, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000006, y: 1.0000001, z: 1.0000004} + - name: Bip001 R Finger02 + parentName: Bip001 R Finger01 + position: {x: -0.039310683, y: 0.00000015258789, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 0.99999994, z: 1.0000001} + - name: Bip001 R Finger0Nub + parentName: Bip001 R Finger02 + position: {x: -0.039310645, y: -0.00000015258789, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001} + - name: Bip001 Neck + parentName: Bip001 Spine2 + position: {x: -0.16828948, y: -0.00005624771, z: 0.000013246536} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 Head + parentName: Bip001 Neck + position: {x: -0.07281555, y: 0.000000009536743, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000001, z: 1} + - name: Bip001 HeadNub + parentName: Bip001 Head + position: {x: -0.22815536, y: 0.000000038146972, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} + - name: Bip001 L Clavicle + parentName: Bip001 Spine2 + position: {x: -0.16828476, y: -0.000000095367426, z: 0.041245162} + rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623} + scale: {x: 1.0000002, y: 1, z: 1.0000001} + - name: Bip001 L UpperArm + parentName: Bip001 L Clavicle + position: {x: -0.12621364, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999998, y: 1.0000001, z: 1} + - name: Bip001 L Forearm + parentName: Bip001 L UpperArm + position: {x: -0.29126227, y: -0.0000000333786, z: -0.000000076293944} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Hand + parentName: Bip001 L Forearm + position: {x: -0.2912622, y: 0, z: 0} + rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} + scale: {x: 1, y: 1.0000002, z: 1} + - name: Bip001 L Finger4 + parentName: Bip001 L Hand + position: {x: -0.11217716, y: 0.00018150329, z: 0.04473152} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 0.99999934, z: 0.9999998} + - name: Bip001 L Finger41 + parentName: Bip001 L Finger4 + position: {x: -0.029290771, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1.0000005, z: 1} + - name: Bip001 L Finger42 + parentName: Bip001 L Finger41 + position: {x: -0.029290695, y: 0, z: -0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 0.99999994, z: 1} + - name: Bip001 L Finger4Nub + parentName: Bip001 L Finger42 + position: {x: -0.029290771, y: 0, z: -0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1.0000001, z: 1} + - name: Bip001 L Finger3 + parentName: Bip001 L Hand + position: {x: -0.11704872, y: 0.000024032592, z: 0.015928574} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 0.9999996, z: 1} + - name: Bip001 L Finger31 + parentName: Bip001 L Finger3 + position: {x: -0.035148926, y: -0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 0.99999994} + - name: Bip001 L Finger32 + parentName: Bip001 L Finger31 + position: {x: -0.035148848, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999998, y: 1.0000001, z: 1.0000001} + - name: Bip001 L Finger3Nub + parentName: Bip001 L Finger32 + position: {x: -0.035148885, y: -0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1, z: 0.9999999} + - name: Bip001 L Finger2 + parentName: Bip001 L Hand + position: {x: -0.117769465, y: -0.0000743866, z: -0.017731896} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 0.9999997, z: 0.99999994} + - name: Bip001 L Finger21 + parentName: Bip001 L Finger2 + position: {x: -0.041006926, y: -0.000000019073486, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 0.9999998, z: 1.0000002} + - name: Bip001 L Finger22 + parentName: Bip001 L Finger21 + position: {x: -0.041007005, y: -0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1, z: 0.99999994} + - name: Bip001 L Finger2Nub + parentName: Bip001 L Finger22 + position: {x: -0.041007042, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger1 + parentName: Bip001 L Hand + position: {x: -0.1126873, y: -0.000026855469, z: -0.04695526} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 0.9999996, z: 0.9999998} + - name: Bip001 L Finger11 + parentName: Bip001 L Finger1 + position: {x: -0.035148926, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 1.0000002, z: 1.0000004} + - name: Bip001 L Finger12 + parentName: Bip001 L Finger11 + position: {x: -0.035148926, y: -0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 0.9999998, z: 0.99999994} + - name: Bip001 L Finger1Nub + parentName: Bip001 L Finger12 + position: {x: -0.035148848, y: -0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 0.99999994} + - name: Bip001 L Finger0 + parentName: Bip001 L Hand + position: {x: -0.028670883, y: 0.023089828, z: -0.048009682} + rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} + scale: {x: 0.99999994, y: 1.0000002, z: 0.99999934} + - name: Bip001 L Finger01 + parentName: Bip001 L Finger0 + position: {x: -0.039310683, y: 0.000000019073486, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000005, y: 1.0000001, z: 0.99999994} + - name: Bip001 L Finger02 + parentName: Bip001 L Finger01 + position: {x: -0.039310683, y: -0.000000057220458, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1, z: 0.99999994} + - name: Bip001 L Finger0Nub + parentName: Bip001 L Finger02 + position: {x: -0.039310683, y: 0.000000076293944, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Thigh + parentName: Bip001 Pelvis + position: {x: 0.00000015258789, y: 0.00000017166137, z: 0.097087435} + rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} + scale: {x: 1.0000001, y: 1.0000005, z: 1.0000001} + - name: Bip001 L Calf + parentName: Bip001 L Thigh + position: {x: -0.48543692, y: 0.000000019073486, z: 0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1.0000002, z: 1.0000001} + - name: Bip001 L Foot + parentName: Bip001 L Calf + position: {x: -0.48543692, y: -0.000000009536743, z: -0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1, z: 1} + - name: Bip001 L Toe0 + parentName: Bip001 L Foot + position: {x: -0.111650474, y: 0.1436894, z: 0} + rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068} + scale: {x: 1.0000001, y: 0.9999996, z: 1.0000002} + - name: Bip001 L Toe0Nub + parentName: Bip001 L Toe0 + position: {x: -0.048237722, y: 0, z: -0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: -1, y: -1, z: -1} + - name: Bip001 R Thigh + parentName: Bip001 Pelvis + position: {x: -0.00000022888183, y: -0.000000114440915, z: -0.0970874} + rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} + scale: {x: 1.0000001, y: 1.0000006, z: 0.9999998} + - name: Bip001 R Calf + parentName: Bip001 R Thigh + position: {x: -0.485437, y: 0, z: -0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004} + - name: Bip001 R Foot + parentName: Bip001 R Calf + position: {x: -0.48543707, y: 0.0000000047683715, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1, z: 1.0000001} + - name: Bip001 R Toe0 + parentName: Bip001 R Foot + position: {x: -0.11165047, y: 0.14368941, z: 0.000000019073486} + rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068} + scale: {x: 1, y: 0.99999934, z: 0.99999994} + - name: Bip001 R Toe0Nub + parentName: Bip001 R Toe0 + position: {x: -0.048237707, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Particle View 001 + parentName: casting2(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: fmale_rpg + parentName: casting2(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -119,7 +890,7 @@ ModelImporter: feetSpacing: 0 globalScale: 1 rootMotionBoneName: - hasTranslationDoF: 0 + hasTranslationDoF: 1 hasExtraRoot: 1 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} @@ -128,6 +899,8 @@ ModelImporter: humanoidOversampling: 1 avatarSetup: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + importBlendShapeDeformPercent: 0 + remapMaterialsIfMaterialImportModeIsNone: 1 additionalBone: 0 userData: assetBundleName: diff --git a/Assets/Res_Addr/Animations/Animation/skill2.fbx.meta b/Assets/Res_Addr/Animations/Animation/skill2.fbx.meta index 623af3342..f91924463 100644 --- a/Assets/Res_Addr/Animations/Animation/skill2.fbx.meta +++ b/Assets/Res_Addr/Animations/Animation/skill2.fbx.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 guid: 06ffec36f3dadf449ad9ce7331628f7e ModelImporter: - serializedVersion: 21100 + serializedVersion: 22200 internalIDToNameTable: - first: 74: 1827226128182048838 @@ -17,6 +17,7 @@ ModelImporter: bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 + removeConstantScaleCurves: 0 motionNodeName: rigImportErrors: rigImportWarnings: @@ -48,12 +49,12 @@ ModelImporter: hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 - loopBlendOrientation: 0 - loopBlendPositionY: 0 - loopBlendPositionXZ: 0 - keepOriginalOrientation: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 keepOriginalPositionY: 1 - keepOriginalPositionXZ: 0 + keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 @@ -71,10 +72,12 @@ ModelImporter: addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 + importPhysicalCameras: 1 importVisibility: 1 importBlendShapes: 1 importCameras: 1 importLights: 1 + nodeNameCollisionStrategy: 0 fileIdsGeneration: 2 swapUVChannels: 0 generateSecondaryUV: 0 @@ -86,6 +89,7 @@ ModelImporter: skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 + optimizeBones: 1 meshOptimizationFlags: -1 indexFormat: 0 secondaryUVAngleDistortion: 8 @@ -96,6 +100,7 @@ ModelImporter: secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 + strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 @@ -108,8 +113,774 @@ ModelImporter: importAnimation: 1 humanDescription: serializedVersion: 3 - human: [] - skeleton: [] + human: + - boneName: Bip001 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: Bip001 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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name: Bip001 L Finger3Nub + parentName: Bip001 L Finger32 + position: {x: -0.035148848, y: 0, z: 0.000000014305114} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1.0000001, z: 1.0000001} + - name: Bip001 L Finger2 + parentName: Bip001 L Hand + position: {x: -0.117769465, y: -0.0000743103, z: -0.017731914} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 0.9999991, z: 1} + - name: Bip001 L Finger21 + parentName: Bip001 L Finger2 + position: {x: -0.041007005, y: 0, z: -0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000007, z: 1.0000004} + - name: Bip001 L Finger22 + parentName: Bip001 L Finger21 + position: {x: -0.041007005, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999996, y: 1.0000004, z: 0.99999994} + - name: Bip001 L Finger2Nub + parentName: Bip001 L Finger22 + position: {x: -0.041007005, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Bip001 L Finger1 + parentName: Bip001 L Hand + position: {x: -0.11268738, y: -0.000026855469, z: -0.04695526} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000007, y: 0.9999991, z: 1} + - name: Bip001 L Finger11 + parentName: Bip001 L Finger1 + position: {x: -0.035148926, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999998, y: 1.0000004, z: 1.0000002} + - name: Bip001 L Finger12 + parentName: Bip001 L Finger11 + position: {x: -0.035148848, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999996, y: 1.0000002, z: 0.9999997} + - name: Bip001 L Finger1Nub + parentName: Bip001 L Finger12 + position: {x: -0.035148848, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger0 + parentName: Bip001 L Hand + position: {x: -0.02867096, y: 0.023089828, z: -0.048009682} + rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} + scale: {x: 1.0000001, y: 1.0000007, z: 0.99999934} + - name: Bip001 L Finger01 + parentName: Bip001 L Finger0 + position: {x: -0.039310683, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000006, y: 0.9999996, z: 1.0000005} + - name: Bip001 L Finger02 + parentName: Bip001 L Finger01 + position: {x: -0.039310683, y: -0.000000028610229, z: -0.000000076293944} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000001, z: 1} + - name: Bip001 L Finger0Nub + parentName: Bip001 L Finger02 + position: {x: -0.039310645, y: -0.000000076293944, z: 0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1.0000001} + - name: Bip001 L Thigh + parentName: Bip001 Pelvis + position: {x: 0.00000015258789, y: 0.00000017166137, z: 0.09708737} + rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} + scale: {x: 1.0000001, y: 1.0000004, z: 1} + - name: Bip001 L Calf + parentName: Bip001 L Thigh + position: {x: -0.48543692, y: -0.000000009536743, z: 0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 0.99999994, z: 0.99999994} + - name: Bip001 L Foot + parentName: Bip001 L Calf + position: {x: -0.48543686, y: 0.000000009536743, z: -0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Toe0 + parentName: Bip001 L Foot + position: {x: -0.11165047, y: 0.14368938, z: -0.000000038146972} + rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068} + scale: {x: 0.9999996, y: 0.9999996, z: 1.0000002} + - name: Bip001 L Toe0Nub + parentName: Bip001 L Toe0 + position: {x: -0.048237722, y: 0.0000000016391277, z: -0.000000038146972} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001} + - name: Bip001 R Thigh + parentName: Bip001 Pelvis + position: {x: -0.000000076293944, y: -0.000000104904174, z: -0.09708746} + rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} + scale: {x: 1.0000001, y: 1, z: 1} + - name: Bip001 R Calf + parentName: Bip001 R Thigh + position: {x: -0.48543698, y: -0.000000009536743, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000002, z: 1} + - name: Bip001 R Foot + parentName: Bip001 R Calf + position: {x: -0.48543698, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999998, y: 1, z: 1.0000001} + - name: Bip001 R Toe0 + parentName: Bip001 R Foot + position: {x: -0.11165045, y: 0.1436894, z: -0.000000038146972} + rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068} + scale: {x: 1, y: 1.0000002, z: 0.9999999} + - name: Bip001 R Toe0Nub + parentName: Bip001 R Toe0 + position: {x: -0.04823774, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Particle View 001 + parentName: skill2(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: fmale_rpg + parentName: skill2(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -119,7 +890,7 @@ ModelImporter: feetSpacing: 0 globalScale: 1 rootMotionBoneName: - hasTranslationDoF: 0 + hasTranslationDoF: 1 hasExtraRoot: 1 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} @@ -128,6 +899,8 @@ ModelImporter: humanoidOversampling: 1 avatarSetup: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + importBlendShapeDeformPercent: 0 + remapMaterialsIfMaterialImportModeIsNone: 1 additionalBone: 0 userData: assetBundleName: diff --git a/Assets/Res_Addr/Animations/Animation/skill2_end.fbx.meta b/Assets/Res_Addr/Animations/Animation/skill2_end.fbx.meta index 40d5e430e..4006a847e 100644 --- a/Assets/Res_Addr/Animations/Animation/skill2_end.fbx.meta +++ b/Assets/Res_Addr/Animations/Animation/skill2_end.fbx.meta @@ -49,12 +49,12 @@ ModelImporter: hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 - loopBlendOrientation: 0 - loopBlendPositionY: 0 - loopBlendPositionXZ: 0 - keepOriginalOrientation: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 keepOriginalPositionY: 1 - keepOriginalPositionXZ: 0 + keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 diff --git a/Assets/Script/Info/InGameInfo.cs b/Assets/Script/Info/InGameInfo.cs index e81718b1f..03b01cff6 100644 --- a/Assets/Script/Info/InGameInfo.cs +++ b/Assets/Script/Info/InGameInfo.cs @@ -101,6 +101,16 @@ public partial class InGameInfo : MyCoroutine Load_Effect(lst[i].s_EffectPrefab, effect => { effect.transform.position = Vector3.one * 100000f; }); } + var skilllst = table_skilllist.Ins.Get_DataList(); + for (int i = 0; i < skilllst.Count; i++) + { + if (skilllst[i].e_SkillType == eSkillType.Active && skilllst[i].e_Skill != eEffect.None) + { + for (int j = 0; j < 2; j++) + Load_Skill(skilllst[i].e_Skill, list_projectileData[0], true); + } + } + //var sinfo = ServerInfo.Ins; //Init_StageInfo(eGameMode.Stage, sinfo.m_ServerData.Get_Common(eCommon.TotalStage)); @@ -259,7 +269,7 @@ public partial class InGameInfo : MyCoroutine Shoot_Skill(effect, _ptd); } - void Shoot_Skill(eEffect effect, ProjectileData _ptd) + void Shoot_Skill(eEffect effect, ProjectileData _ptd, bool firstload = false) { for (int i = 0; i < dic_Skill[effect].Count; i++) { @@ -270,12 +280,15 @@ public partial class InGameInfo : MyCoroutine } } + Load_Skill(effect, _ptd, firstload); + } + void Load_Skill(eEffect effect, ProjectileData _ptd, bool firstload = false) + { AddrResourceMgr.Ins.LoadObject(Get_SkillPrefabPath(effect), handle => { var temp = DSUtil.Get_Clone(handle.Result, tf_Effects); dic_Skill[effect].Add(temp); - temp.GetComponent().Set(_ptd); - //temp.name = DSUtil.Format("{0}_{1}", _ptd.m_Effect, dic_Effect[effect].Count); + if (!firstload) temp.GetComponent().Set(_ptd); }); }