diff --git a/Assets/Script/Character/Mob/MobActor.cs b/Assets/Script/Character/Mob/MobActor.cs index b821a32be..69e8f6c72 100644 --- a/Assets/Script/Character/Mob/MobActor.cs +++ b/Assets/Script/Character/Mob/MobActor.cs @@ -644,12 +644,12 @@ public class MobActor : Actor yield return new WaitForSeconds(revivetime); - Play_Idle(); - DeadStatus = false; NoDmgTime = nodmgtime; InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, this, skilltype.e_EffectLocation, nodmgtime); yield return new WaitForSeconds(0.5f); + Play_Idle(); + DeadStatus = false; ProjectileInfo.Ins.Shoot_Projectile("Projectile_Revive30", this, null, dmg, Get_Center_position(), 2f); }