로비ui 채팅 제외 완료
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@ -17,14 +17,14 @@ MonoBehaviour:
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||||||
|
SpriteAtlasImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
anisoLevel: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureCompression: 0
|
||||||
|
filterMode: 1
|
||||||
|
generateMipMaps: 0
|
||||||
|
readable: 0
|
||||||
|
crunchedCompression: 0
|
||||||
|
sRGB: 1
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 4096
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 2
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
packingSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
padding: 4
|
||||||
|
blockOffset: 1
|
||||||
|
allowAlphaSplitting: 0
|
||||||
|
enableRotation: 0
|
||||||
|
enableTightPacking: 0
|
||||||
|
enableAlphaDilation: 0
|
||||||
|
secondaryTextureSettings: {}
|
||||||
|
variantMultiplier: 1
|
||||||
|
bindAsDefault: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -8,7 +8,7 @@ public class UIAtlasMgr : MonoBehaviourSingletonTemplate<UIAtlasMgr>
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
DontDestroy();
|
DontDestroy();
|
||||||
AddrResourceMgr.Ins.LoadObject<SpriteAtlas>("Assets/Res_Addr/MainUI/UIAtlas.spriteatlas", handle =>
|
AddrResourceMgr.Ins.LoadObject<SpriteAtlas>("Assets/Res_Addr/MainUI/UIAtlas.spriteatlasv2", handle =>
|
||||||
{
|
{
|
||||||
UIAtlas = handle.Result;
|
UIAtlas = handle.Result;
|
||||||
});
|
});
|
||||||
|
|
@ -28,15 +28,15 @@ public class UIAtlasMgr : MonoBehaviourSingletonTemplate<UIAtlasMgr>
|
||||||
case eMainStatType.STR:
|
case eMainStatType.STR:
|
||||||
case eMainStatType.STR_DEX:
|
case eMainStatType.STR_DEX:
|
||||||
case eMainStatType.STR_INT:
|
case eMainStatType.STR_INT:
|
||||||
return UIAtlas.GetSprite("stat_str");
|
return UIAtlas.GetSprite("strong-icon");
|
||||||
case eMainStatType.DEX:
|
case eMainStatType.DEX:
|
||||||
case eMainStatType.DEX_STR:
|
case eMainStatType.DEX_STR:
|
||||||
case eMainStatType.DEX_INT:
|
case eMainStatType.DEX_INT:
|
||||||
return UIAtlas.GetSprite("stat_dex");
|
return UIAtlas.GetSprite("agility-icon");
|
||||||
case eMainStatType.INT:
|
case eMainStatType.INT:
|
||||||
case eMainStatType.INT_STR:
|
case eMainStatType.INT_STR:
|
||||||
case eMainStatType.INT_DEX:
|
case eMainStatType.INT_DEX:
|
||||||
return UIAtlas.GetSprite("stat_int");
|
return UIAtlas.GetSprite("intelligent-icon");
|
||||||
case eMainStatType.LUCK: return UIAtlas.GetSprite("stat_luck");
|
case eMainStatType.LUCK: return UIAtlas.GetSprite("stat_luck");
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,7 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BotMenu : MonoBehaviourSingletonTemplate<BotMenu>
|
public class BotMenu : MonoBehaviourSingletonTemplate<BotMenu>
|
||||||
{
|
{
|
||||||
public TextMeshProUGUI text_onoff;
|
|
||||||
public Transform tf_layout;
|
public Transform tf_layout;
|
||||||
|
|
||||||
bool bOn = true;
|
bool bOn = true;
|
||||||
|
|
@ -17,8 +13,7 @@ public class BotMenu : MonoBehaviourSingletonTemplate<BotMenu>
|
||||||
|
|
||||||
void Set_OnOff()
|
void Set_OnOff()
|
||||||
{
|
{
|
||||||
text_onoff.text = bOn ? "Menu\nOn" : "Menu\nOff";
|
for (int i = 0; i < tf_layout.childCount; i++)
|
||||||
for (int i = 1; i < tf_layout.childCount; i++)
|
|
||||||
tf_layout.GetChild(i).gameObject.SetActive(bOn);
|
tf_layout.GetChild(i).gameObject.SetActive(bOn);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@ using UnityEngine.UI;
|
||||||
public class GuideQuestUI : MonoBehaviour
|
public class GuideQuestUI : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Image[] sprite; // 0 타겟, 1 타겟 서브, 2 보상
|
public Image[] sprite; // 0 타겟, 1 타겟 서브, 2 보상
|
||||||
public TextMeshProUGUI[] labels; // 0 보상 개수, 1 할 일, 2 최대 퀘스트 개수, 3 현재 퀘스트 스텝
|
public TextMeshProUGUI[] labels; // 0 보상 개수, 1 할 일, 2 최대 퀘스트 개수, 3 퀘스트 카운트
|
||||||
public GameObject[] gos; // 0 보상 받을 수 있음, 1 화면 드래그
|
public GameObject[] gos; // 0 보상 받을 수 있음, 1 화면 드래그
|
||||||
public GuideQuestComplete m_GuideQuestComplete;
|
public GuideQuestComplete m_GuideQuestComplete;
|
||||||
public Animation m_Anim; // GuideQuestLeft GuideQuestRight
|
public Animation m_Anim; // GuideQuestLeft GuideQuestRight
|
||||||
|
|
@ -141,6 +141,11 @@ public class GuideQuestUI : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnClick_ImmGo()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public void OnClick_Reward()
|
public void OnClick_Reward()
|
||||||
{
|
{
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,4 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class MainStatCard : CardBase
|
public class MainStatCard : CardBase
|
||||||
|
|
@ -14,7 +11,7 @@ public class MainStatCard : CardBase
|
||||||
base.Set(_base);
|
base.Set(_base);
|
||||||
|
|
||||||
var data = _base as MainStatCardData;
|
var data = _base as MainStatCardData;
|
||||||
sprite_mainstat.sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Format("stat_{0}", data.mainStatType.ToString().ToLower()));
|
sprite_mainstat.sprite = UIAtlasMgr.Ins.Get_MainStatSprite(data.mainStatType);
|
||||||
var curMap = MyValue.MyChoiceMapData;
|
var curMap = MyValue.MyChoiceMapData;
|
||||||
if (data.showIngameStat)
|
if (data.showIngameStat)
|
||||||
label_stat.text = $"{data.val}+({ServerInfo.Ins.m_ServerData.MapData_Get_StatLv(curMap.n_MapID, curMap.n_Difficult, data.mainStatType)})";
|
label_stat.text = $"{data.val}+({ServerInfo.Ins.m_ServerData.MapData_Get_StatLv(curMap.n_MapID, curMap.n_Difficult, data.mainStatType)})";
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
|
||||||
public Image[] sprites; // 0 얼굴, 1 메인스탯
|
public Image[] sprites; // 0 얼굴, 1 메인스탯
|
||||||
public TextMeshProUGUI[] labels; // 0 이름, 1 직업
|
public TextMeshProUGUI[] labels; // 0 이름, 1 직업
|
||||||
public Slider slider_hp, slider_mp, slider_exp;
|
public Slider slider_hp, slider_mp, slider_exp;
|
||||||
public TextMeshProUGUI[] texts; // 0 hp, 1 mp, 2 lv exp(%)
|
public TextMeshProUGUI[] texts; // 0 hp, 1 mp, 2 lv 3 exp
|
||||||
|
|
||||||
List<MainStatCardData> mainStatCardDatas = new List<MainStatCardData>
|
List<MainStatCardData> mainStatCardDatas = new List<MainStatCardData>
|
||||||
{
|
{
|
||||||
|
|
@ -53,7 +53,8 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
|
||||||
labels[1].text = classData.Get_JobName();
|
labels[1].text = classData.Get_JobName();
|
||||||
|
|
||||||
slider_exp.value = sdata.PC.Get_ExpSliderValue();
|
slider_exp.value = sdata.PC.Get_ExpSliderValue();
|
||||||
texts[2].text = DSUtil.Format("Lv.{0} {1}%", sdata.PC.Lv, DSUtil.GetCommaText_N2(slider_exp.value * 100f));
|
texts[2].text = DSUtil.Format("Lv.{0}", sdata.PC.Lv);
|
||||||
|
texts[3].text = DSUtil.Format("{0}%", DSUtil.GetCommaText_N2(slider_exp.value * 100f));
|
||||||
|
|
||||||
Set_MainStats();
|
Set_MainStats();
|
||||||
Set_ScrollView(1, list_buffindex);
|
Set_ScrollView(1, list_buffindex);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue