v2 엔티티 업데이트, v2 순위표 관련 타이틀 아이디로 종속 등
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c18d4519c8
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@ -51,6 +51,7 @@ handlers.aaTest = function(args)
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//]});
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//]});
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/*
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/*
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// https://learn.microsoft.com/en-us/rest/api/playfab/server/account-management/get-player-profile?view=playfab-rest#playerprofileviewconstraints
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var playerprofile = server.GetPlayerCombinedInfo({ PlayFabId: currentPlayerId,
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var playerprofile = server.GetPlayerCombinedInfo({ PlayFabId: currentPlayerId,
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"InfoRequestParameters":
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"InfoRequestParameters":
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{
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{
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@ -58,7 +59,9 @@ handlers.aaTest = function(args)
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"ProfileConstraints":
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"ProfileConstraints":
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{
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{
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"ShowTotalValueToDateInUsd": true,
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"ShowTotalValueToDateInUsd": true,
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"ShowDisplayName": true
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"ShowDisplayName": true,
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//"ShowStatistics": true, // 순위표 (레거시)
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//"ShowLinkedAccounts": true, // 연결된 계정 (커스텀, 구글, 애플 등)
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}
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}
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}
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}
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});
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});
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@ -70,7 +73,18 @@ handlers.aaTest = function(args)
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log.info(parseInt(price * 50));
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log.info(parseInt(price * 50));
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}
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}
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else
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else
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log.info('<27><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>');
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log.info('no cash buy');
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*/
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/*
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// 타이틀 Id 찾는 법
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// currentPlayerId == master Id
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// playerprofile.TitlePlayerAccounts[currentPlayerId].Id == title Id (★)
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var playerprofile = entity.GetTitlePlayersFromMasterPlayerAccountIds({ MasterPlayerAccountIds: [currentPlayerId]});
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var titleId = playerprofile.TitlePlayerAccounts[currentPlayerId].Id;
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// 순위표 v2 지우는 법
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progression.DeleteLeaderboardEntries({ Name: "Rank_Maze", EntityIds: [titleId]});
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*/
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*/
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}
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}
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@ -400,7 +414,7 @@ handlers.Save_Rank = function(args)
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Entries :
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Entries :
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[
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[
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{
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{
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"EntityId": currentPlayerId,
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"EntityId": args.EntityID,
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"Metadata": args.Metadata,
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"Metadata": args.Metadata,
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"Scores": args.Scores
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"Scores": args.Scores
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}
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}
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@ -450,7 +464,16 @@ handlers.Check_CanBuyInapp = function(args)
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handlers.Del_TitlePlayer = function(args)
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handlers.Del_TitlePlayer = function(args)
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{
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{
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if(!CheckNullOrEmpty(args.Agree))
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if(!CheckNullOrEmpty(args.Agree))
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{
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var playerprofile = entity.GetTitlePlayersFromMasterPlayerAccountIds({ MasterPlayerAccountIds: [currentPlayerId]});
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var titleId = playerprofile.TitlePlayerAccounts[currentPlayerId].Id;
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log.info("순위표를 지웁니다.");
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progression.DeleteLeaderboardEntries({ Name: "Rank_Maze", EntityIds: [titleId]});
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log.info("타이틀 계정을 지웁니다.");
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server.DeletePlayer({PlayFabId: currentPlayerId});
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server.DeletePlayer({PlayFabId: currentPlayerId});
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}
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}
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}
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@ -833,6 +856,7 @@ handlers.GetOtherData = function(args)
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function Get_Inventory()
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function Get_Inventory()
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{
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{
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return server.GetUserInventory({ PlayFabId: currentPlayerId });
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return server.GetUserInventory({ PlayFabId: currentPlayerId });
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@ -1,3 +1,4 @@
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using PlayFab.ProgressionModels;
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using TMPro;
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using TMPro;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -9,5 +10,13 @@ public class RankCard_Maze : CardBase
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public override void Set<T>(T _base)
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public override void Set<T>(T _base)
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{
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{
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base.Set(_base);
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base.Set(_base);
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EntityLeaderboardEntry data = _base as EntityLeaderboardEntry;
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texts[0].text = data.Rank > 3 ? data.Rank.ToString() : "";
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images[0].enabled = data.Rank <= 3;
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if (images[0].enabled)
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images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Format("rank{0}", data.Rank));
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texts[1].text = data.DisplayName;
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texts[2].text = $"F{data.Scores[0]}";
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//images[1].sprite = data.Metadata;
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}
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}
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}
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}
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@ -22,7 +22,11 @@ public class MapData : MonoBehaviour
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}
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}
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public MapZoneData Get_MapZoneData(int index) { return m_MapZoneData[index]; }
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public MapZoneData Get_MapZoneData(int index) { return m_MapZoneData[index]; }
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public void Set_MazeMap(int index) { DSUtil.InActivateGameObjects(gos_map, index); }
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public void Set_MazeMap(int index)
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{
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DSUtil.InActivateGameObjects(gos_map, index);
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Set_MazeNextPortal(index, false);
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}
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public void Set_MazeNextPortal(int index, bool active)
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public void Set_MazeNextPortal(int index, bool active)
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{
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{
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var mzd = Get_MapZoneData(index);
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var mzd = Get_MapZoneData(index);
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@ -11,7 +11,6 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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using Random = UnityEngine.Random;
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using Random = UnityEngine.Random;
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using StatisticUpdate = PlayFab.ClientModels.StatisticUpdate;
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public class ServerInfo : MyCoroutine
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public class ServerInfo : MyCoroutine
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{
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{
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@ -374,7 +373,8 @@ public class ServerInfo : MyCoroutine
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}
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}
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void SetFirstName(Action<bool> _servercomplete, bool newuser)
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void SetFirstName(Action<bool> _servercomplete, bool newuser)
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{
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{
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UpdateUserTitleDisplayName(DSUtil.Format("마녀{0}", Random.Range(100000, 1000000)),
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var nick = DSUtil.Format("마녀{0}", Random.Range(100000, 1000000));
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UpdateUserTitleDisplayName(nick,
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() => { _servercomplete(newuser); },
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() => { _servercomplete(newuser); },
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() => { SetFirstName(_servercomplete, newuser); });
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() => { SetFirstName(_servercomplete, newuser); });
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}
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}
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@ -411,15 +411,25 @@ public class ServerInfo : MyCoroutine
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NetWait.Ins.Set(true);
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NetWait.Ins.Set(true);
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PlayFabClientAPI.UpdateUserTitleDisplayName(new UpdateUserTitleDisplayNameRequest { DisplayName = _name },
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PlayFabClientAPI.UpdateUserTitleDisplayName(new UpdateUserTitleDisplayNameRequest { DisplayName = _name },
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result =>
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result =>
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{
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{ // 홈페이지에 이름 남김
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NetWait.Ins.Set(false);
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PlayFabProfilesAPI.SetDisplayName(new PlayFab.ProfilesModels.SetDisplayNameRequest { DisplayName = _name, },
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result =>
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{ // 내부 엔티티에 이름 남김 (랭킹에서 보임)
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NetWait.Ins.Set(false);
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NetWait.Ins.Set(false);
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UserName = _name;
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UserName = _name;
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_success();
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_success?.Invoke();
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},
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},
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error =>
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error =>
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{
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{
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NetWait.Ins.Set(false);
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NetWait.Ins.Set(false);
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_fail();
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_fail?.Invoke();
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});
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},
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error =>
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{
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NetWait.Ins.Set(false);
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_fail?.Invoke();
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});
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});
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}
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}
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public void UpdateAvatarUrl(bool _shownetwait, Action _success, Action _fail)
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public void UpdateAvatarUrl(bool _shownetwait, Action _success, Action _fail)
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@ -467,25 +477,25 @@ public class ServerInfo : MyCoroutine
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FunctionParameter = new
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FunctionParameter = new
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{
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{
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LeaderboardName = leaderboard,
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LeaderboardName = leaderboard,
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Metadata = "메타 데이터",
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EntityID = m_LoginInfo.AuthenticationContext.EntityId,
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Metadata = $"{m_ServerData.Get_EqiupmentEquip(eItem.PCCostume)}",
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Scores = scores,
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Scores = scores,
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}
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}
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},
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},
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result =>
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result =>
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{
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{
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Debug.Log(result);
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//Debug.Log(result);
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},
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},
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fail =>
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fail =>
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{
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{
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Debug.Log(fail);
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//Debug.Log(fail);
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});
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});
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}
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}
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public void Get_MyRank(string leaderboard, Action<EntityLeaderboardEntry> my)
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public void Get_MyRank(string leaderboard, Action<EntityLeaderboardEntry> my)
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{
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{
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NetWait.Ins.Set(true);
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NetWait.Ins.Set(true);
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PlayFabProgressionAPI.GetLeaderboardAroundEntity(new GetLeaderboardAroundEntityRequest
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PlayFabProgressionAPI.GetLeaderboardAroundEntity(new GetLeaderboardAroundEntityRequest
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{ LeaderboardName = leaderboard, MaxSurroundingEntries = 1,
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{ LeaderboardName = leaderboard, MaxSurroundingEntries = 1 },
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Entity = new PlayFab.ProgressionModels.EntityKey { Id = m_LoginInfo.PlayFabId, Type = "title_player_account" } },
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result =>
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result =>
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{
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{
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NetWait.Ins.Set(false);
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NetWait.Ins.Set(false);
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@ -494,7 +504,7 @@ public class ServerInfo : MyCoroutine
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for (int i = 0; i < result.Rankings.Count; i++)
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for (int i = 0; i < result.Rankings.Count; i++)
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{
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{
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var temp = result.Rankings[i];
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var temp = result.Rankings[i];
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if (temp.Entity.Id.Equals(m_LoginInfo.PlayFabId))
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if (temp.Entity.Id.Equals(m_LoginInfo.AuthenticationContext.EntityId))
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{
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{
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my(temp);
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my(temp);
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break;
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break;
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@ -534,54 +544,6 @@ public class ServerInfo : MyCoroutine
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NetWait.Ins.Set(false);
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NetWait.Ins.Set(false);
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FailCheck(error, "랭킹 정보 획득 실패");
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FailCheck(error, "랭킹 정보 획득 실패");
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});
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});
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//var MyProfileConstraints = new PlayerProfileViewConstraints { ShowDisplayName = true, ShowAvatarUrl = true };
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//PlayFabClientAPI.GetLeaderboard(new GetLeaderboardRequest { StatisticName = leaderboard, MaxResultsCount = 100, ProfileConstraints = MyProfileConstraints },
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// result =>
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// {
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// if (result.Leaderboard != null && result.Leaderboard.Count > 0)
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// {
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// var my = result.Leaderboard.Find(f => f.PlayFabId.Equals(m_LoginInfo.PlayFabId));
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// if (my == null)
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// {
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// PlayFabClientAPI.GetLeaderboardAroundPlayer(new GetLeaderboardAroundPlayerRequest { StatisticName = leaderboard, PlayFabId = m_LoginInfo.PlayFabId, ProfileConstraints = MyProfileConstraints, MaxResultsCount = getaround100 ? 100 : 1 },
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// result_around =>
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// {
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// if (result_around.Leaderboard != null && result_around.Leaderboard.Count > 0)
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// {
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// NetWait.Ins.Set(false);
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// _my(result_around.Leaderboard.Find(f => f.PlayFabId.Equals(m_LoginInfo.PlayFabId)));
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// if (getaround100) _act100(result_around.Leaderboard);
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// else _act100(result.Leaderboard);
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// }
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// },
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// error_around =>
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// {
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// NetWait.Ins.Set(false);
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// ToastUI.Ins.Set(143);
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// _my(new PlayerLeaderboardEntry { PlayFabId = m_LoginInfo.PlayFabId, DisplayName = UserName, Position = 99998, StatValue = 0, Profile = new PlayerProfileModel { AvatarUrl = m_ServerData.Get_EqiupmentEquip(eItem.PC).ToString() } });
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// _act100(new List<PlayerLeaderboardEntry>());
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// });
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// }
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// else
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// {
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// NetWait.Ins.Set(false);
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// _my(my);
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// _act100(result.Leaderboard);
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// }
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// }
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// else
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// {
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// NetWait.Ins.Set(false);
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// ToastUI.Ins.Set(143);
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// _my(new PlayerLeaderboardEntry { PlayFabId = m_LoginInfo.PlayFabId, DisplayName = UserName, Position = 99998, StatValue = 0, Profile = new PlayerProfileModel { AvatarUrl = m_ServerData.Get_EqiupmentEquip(eItem.PC).ToString() } });
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// _act100(new List<PlayerLeaderboardEntry>());
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// }
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// },
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// fail =>
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// {
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// NetWait.Ins.Set(false);
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// FailCheck(fail, "랭킹 정보 획득 실패");
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// });
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}
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}
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public void Get_OtherUserInfo(string _playfabid, Action<ServerData> _act)
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public void Get_OtherUserInfo(string _playfabid, Action<ServerData> _act)
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{
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{
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