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public GameObject go_dagger; + public GameObject go_dagger, go_nextattack; [Header("단검 속도")] public float speed = 4f; [Header("단검 유지시간")] public float lifetime = 4f; + Coroutine CoStrait, CoOff; + public override void Set(ProjectileData _data) { go_dagger.SetActive(true); + go_nextattack.SetActive(false); _data.Speed = speed; _data.LifeTime = lifetime; _data.eStartPos = eProjectileStartPos.ShooterCenter; base.Set(_data); - StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward)); + CoStrait = StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward)); + CoOff = StartCoroutine(Co_Off(lifetime)); _data.Action_OnHit = hitter => { // 단검을 맞췄을 경우 + _data.Action_OnHit = null; + StopCoroutine(CoStrait); + CoStrait = null; + StopCoroutine(CoOff); + CoOff = null; + go_dagger.SetActive(false); InGameInfo.Ins.Show_Effect("Effect_Teleport", _data.shooter.Get_position()); _data.shooter.Set_Invisible(1.0f, () => { - _data.shooter.Set_Warp(_data.target.Get_PositionBack()); + _data.shooter.Set_Warp(hitter.Get_PositionBack()); + _data.shooter.Play_Skill("bd_skill3_next"); + StartCoroutine(Co_JoyStick(hitter)); }); }; + } - StartCoroutine(Co_Off(lifetime)); + IEnumerator Co_JoyStick(Actor hitter) + { + OptionInfo.Ins.PCMove = false; + yield return new WaitForSeconds(0.2f); + go_nextattack.SetActive(true); + go_nextattack.transform.position = hitter.Get_Center_position(); + yield return new WaitForSeconds(0.3f); + OptionInfo.Ins.PCMove = true; + yield return new WaitForSeconds(0.5f); + Off(true); } } \ No newline at end of file diff --git a/Assets/Script/Util/MyEnum.cs b/Assets/Script/Util/MyEnum.cs index 1ee0ae0da..8303571a4 100644 --- a/Assets/Script/Util/MyEnum.cs +++ b/Assets/Script/Util/MyEnum.cs @@ -201,7 +201,7 @@ public enum eEffect Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm, Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1, Skill_FatalBlow, Skill_DashSlash, Skill_EnergySlash, Skill_BrutalSlash, Skill_Berserk, Skill_EarthSlam, Skill_Whirlwind, - Skill_SweepAttack, Skill_VitalStrike, Skill_DeathBlade, + Skill_SweepAttack, Skill_VitalStrike, Skill_DeathBlade, Skill_Poison,