아이스 골렘 스킬2 데미지
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@ -16,8 +16,8 @@ public class Boss_IceGolem : BossMobActor
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public float Skill1StunTime = 2f;
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[Header("스킬1 인디케이터")]
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public string Skill1Indicator = "IceGolem_Skill1_Indicator";
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[Header("------------------------------------")]
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public bool bbbbbbbbbbbbbbbbbbbbbbbb;
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[Header("---------------------------------------")]
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public bool Perforation_Line;
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[Header("스킬2 쿨타임")]
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public float Skill2CoolTime = 10f;
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[Header("스킬2 달려가는 속도")]
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@ -122,4 +122,7 @@ public class Boss_IceGolem : BossMobActor
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var pd = pb.Get_ProjectTileData();
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pd.Set_SkillExtra_MakeSkillListTableData(eSkillExtraType.Stun, Skill1StunTime);
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}
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protected override float Get_Skill2Dmg() { return Skill2Dmg; }
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protected override Vector3 Get_Skill2Pos() { return Get_position(); }
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}
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@ -13,10 +13,13 @@ public class Projectile_FollowShooter : ProjectileBase
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IEnumerator Co_Update()
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{
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while (m_ProjecTileData.LifeTime > 0f)
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{
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yield return null;
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m_ProjecTileData.LifeTime -= Time.deltaTime;
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transform.position = m_ProjecTileData.shooter.Get_position();
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}
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Off(true);
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}
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}
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