PC 상태 이상 UI 표시

This commit is contained in:
Ino 2025-03-05 14:32:40 +09:00
parent 29a8d5af09
commit 9cf145f861
10 changed files with 379 additions and 31 deletions

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@ -31,11 +31,6 @@ classconfig 에 의해 정해짐
- 기본 이속
- PC 장비 (현재 2종만 적용)
장비 스탯 추가 구현
- 일꾼 이속, RND_SKILL
몬스터 골드, 아이템 드랍
messageinfo 엄청 느린 버그
화살의 경우 화살 궤적 추가하자
@ -62,7 +57,10 @@ messageinfo 엄청 느린 버그
- 몬스터 패트롤 거리 조절
- 점수와 골드 (기본 1점, 10골드만 주는 중(밸런스 필요))
장비 스탯 추가 구현
- 일꾼 이속, RND_SKILL
몬스터 골드, 아이템 드랍
상태 이상 ui 표시
- https://www.notion.so/devlucas/c4dc5df0d9d64c95963c6e540acdca7c#e3ef07bc84ff424790bb723835bbce87
hud 이상 수정

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@ -1221,6 +1221,13 @@ public class Actor : MyCoroutine
}
});
}
Set_IngameBuffDebuffUI(skillExtraData, LifeTime);
}
void Set_IngameBuffDebuffUI(SkillTypeConfigTableData skillExtraData, float time)
{
if (MyInfoUI.isIns && IsRole(eRole.PC))
MyInfoUI.Ins.Add_IngameBuffDebuff(skillExtraData.s_SkillNoticeIconPath, time);
}
public void Check_EnchantOption(DamageInfo _dinfo, bool whenhit = true)
{

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@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class IngameBuffDebuffCard : CardBase
{
public Image i_icon, i_cooltime;
IngameBuffDebuffData m_Data;
float f_Time;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as IngameBuffDebuffData;
i_icon.sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.s_Icon);
i_cooltime.fillAmount = 0f;
f_Time = m_Data.f_Time;
}
private void Update()
{
f_Time -= Time.deltaTime;
i_cooltime.fillAmount = f_Time / m_Data.f_Time;
}
}
public class IngameBuffDebuffData
{
public string s_Icon;
public float f_Time;
}

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@ -18,6 +18,8 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
};
List<int> list_buffindex = new List<int> { 0, 1, 2 };
List<IngameBuffDebuffData> list_buffDebuffDatas = new List<IngameBuffDebuffData>();
public override void Set()
{
var sdata = ServerInfo.Ins.m_ServerData;
@ -36,6 +38,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
Set_MainStats();
Set_ScrollView(1, list_buffindex, false);
Set_ScrollView(2, list_buffDebuffDatas, false);
}
public void Set_HP(double curHP, double maxHP)
@ -59,6 +62,25 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
Set_ScrollView(0, mainStatCardDatas, false);
}
public void Add_IngameBuffDebuff(string icon, float time)
{
bool add = false;
for (int i = 0; i < list_buffDebuffDatas.Count; i++)
{
if (list_buffDebuffDatas[i].s_Icon.Equals(icon))
{
add = true;
list_buffDebuffDatas[i].f_Time = time;
break;
}
}
if (!add)
list_buffDebuffDatas.Add(new IngameBuffDebuffData { s_Icon = icon, f_Time = time });
Set_ScrollView(2, list_buffDebuffDatas, false);
}
private void OnEnable()
{
Set();