Angez_B 완료
This commit is contained in:
parent
e59e72895c
commit
9d4f41acac
|
|
@ -1,6 +1,6 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1102 &-3745494270757392804
|
||||
--- !u!1102 &-5995719779756084886
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
|
|
@ -26,33 +26,28 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-3079765129435057006
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
--- !u!1101 &-5219151517097651217
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: boss_skill1attack
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: 2316147803194403429}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 7bb0cf8e102c4ed408911e3c71b76e72, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
m_Name:
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 110209958}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.5
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!91 &9100000
|
||||
AnimatorController:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -263,11 +258,14 @@ AnimatorStateMachine:
|
|||
m_State: {fileID: 110293690}
|
||||
m_Position: {x: 360, y: -30, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -3745494270757392804}
|
||||
m_State: {fileID: -5995719779756084886}
|
||||
m_Position: {x: 90, y: -160, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -3079765129435057006}
|
||||
m_State: {fileID: 4278155593771086175}
|
||||
m_Position: {x: 90, y: -100, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 1522035091032455217}
|
||||
m_Position: {x: 90, y: -40, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
|
|
@ -341,7 +339,34 @@ AnimatorStateMachine:
|
|||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 0}
|
||||
--- !u!1101 &2316147803194403429
|
||||
--- !u!1102 &1522035091032455217
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: boss_skill2attack
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: 3639428100147640753}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 8bcbc679f84f9f241b2de04212095a03, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &3639428100147640753
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
|
|
@ -363,3 +388,30 @@ AnimatorStateTransition:
|
|||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &4278155593771086175
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: boss_skill1attack
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -5219151517097651217}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 7bb0cf8e102c4ed408911e3c71b76e72, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -0,0 +1,301 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8bcbc679f84f9f241b2de04212095a03
|
||||
ModelImporter:
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100002
|
||||
second: center
|
||||
- first:
|
||||
1: 100004
|
||||
second: cloth1
|
||||
- first:
|
||||
1: 100006
|
||||
second: cloth2
|
||||
- first:
|
||||
1: 100008
|
||||
second: cloth3
|
||||
- first:
|
||||
1: 100010
|
||||
second: cloth4
|
||||
- first:
|
||||
1: 100012
|
||||
second: head
|
||||
- first:
|
||||
1: 100014
|
||||
second: head_end
|
||||
- first:
|
||||
1: 100016
|
||||
second: root
|
||||
- first:
|
||||
1: 100018
|
||||
second: root_wing
|
||||
- first:
|
||||
1: 100020
|
||||
second: spine1
|
||||
- first:
|
||||
1: 100022
|
||||
second: wing_l1
|
||||
- first:
|
||||
1: 100024
|
||||
second: wing_l2
|
||||
- first:
|
||||
1: 100026
|
||||
second: wing_l3
|
||||
- first:
|
||||
1: 100028
|
||||
second: wing_l4
|
||||
- first:
|
||||
1: 100030
|
||||
second: wing_l5
|
||||
- first:
|
||||
1: 100032
|
||||
second: wing_l6
|
||||
- first:
|
||||
1: 100034
|
||||
second: wing_l7
|
||||
- first:
|
||||
1: 100036
|
||||
second: wing_r1
|
||||
- first:
|
||||
1: 100038
|
||||
second: wing_r2
|
||||
- first:
|
||||
1: 100040
|
||||
second: wing_r3
|
||||
- first:
|
||||
1: 100042
|
||||
second: wing_r4
|
||||
- first:
|
||||
1: 100044
|
||||
second: wing_r5
|
||||
- first:
|
||||
1: 100046
|
||||
second: wing_r6
|
||||
- first:
|
||||
1: 100048
|
||||
second: wing_r7
|
||||
- first:
|
||||
4: 400000
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400002
|
||||
second: center
|
||||
- first:
|
||||
4: 400004
|
||||
second: cloth1
|
||||
- first:
|
||||
4: 400006
|
||||
second: cloth2
|
||||
- first:
|
||||
4: 400008
|
||||
second: cloth3
|
||||
- first:
|
||||
4: 400010
|
||||
second: cloth4
|
||||
- first:
|
||||
4: 400012
|
||||
second: head
|
||||
- first:
|
||||
4: 400014
|
||||
second: head_end
|
||||
- first:
|
||||
4: 400016
|
||||
second: root
|
||||
- first:
|
||||
4: 400018
|
||||
second: root_wing
|
||||
- first:
|
||||
4: 400020
|
||||
second: spine1
|
||||
- first:
|
||||
4: 400022
|
||||
second: wing_l1
|
||||
- first:
|
||||
4: 400024
|
||||
second: wing_l2
|
||||
- first:
|
||||
4: 400026
|
||||
second: wing_l3
|
||||
- first:
|
||||
4: 400028
|
||||
second: wing_l4
|
||||
- first:
|
||||
4: 400030
|
||||
second: wing_l5
|
||||
- first:
|
||||
4: 400032
|
||||
second: wing_l6
|
||||
- first:
|
||||
4: 400034
|
||||
second: wing_l7
|
||||
- first:
|
||||
4: 400036
|
||||
second: wing_r1
|
||||
- first:
|
||||
4: 400038
|
||||
second: wing_r2
|
||||
- first:
|
||||
4: 400040
|
||||
second: wing_r3
|
||||
- first:
|
||||
4: 400042
|
||||
second: wing_r4
|
||||
- first:
|
||||
4: 400044
|
||||
second: wing_r5
|
||||
- first:
|
||||
4: 400046
|
||||
second: wing_r6
|
||||
- first:
|
||||
4: 400048
|
||||
second: wing_r7
|
||||
- first:
|
||||
74: 7400000
|
||||
second: boss_skill2attack
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: boss_skill2attack
|
||||
takeName: Anim_Angez@Damage
|
||||
internalID: 0
|
||||
firstFrame: 81
|
||||
lastFrame: 93
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 0
|
||||
loopBlendPositionY: 0
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 0
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events:
|
||||
- time: 0.1658535
|
||||
functionName: BossProjectile3
|
||||
data:
|
||||
objectReferenceParameter: {instanceID: 0}
|
||||
floatParameter: 0
|
||||
intParameter: 0
|
||||
messageOptions: 0
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 81
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 0
|
||||
fileIdsGeneration: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 0
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
|
||||
importBlendShapeDeformPercent: 0
|
||||
remapMaterialsIfMaterialImportModeIsNone: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3b44c17d68c13dd428355995f91f3b06
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 100100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e2f2f211803a6a74388b43b4908e0cde
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 100100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -8,15 +8,16 @@ Material:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Laser3
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, type: 3}
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329,
|
||||
type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _BUILTIN_SURFACE_TYPE_TRANSPARENT
|
||||
- _ENABLE_FOG_ON_TRANSPARENT
|
||||
- _SURFACE_TYPE_TRANSPARENT
|
||||
m_InvalidKeywords:
|
||||
- _DOUBLESIDED_ON
|
||||
- _ENABLE_FOG_ON_TRANSPARENT
|
||||
- _USEDEPTH_ON
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
|
|
@ -30,6 +31,8 @@ Material:
|
|||
- TransparentDepthPostpass
|
||||
- TransparentBackface
|
||||
- MOTIONVECTORS
|
||||
- DepthOnly
|
||||
- SHADOWCASTER
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
|
|
@ -152,12 +155,12 @@ Material:
|
|||
- _Opacity: 1
|
||||
- _OpaqueCullMode: 2
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: -1
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _RenderQueueType: 3
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlend: 5
|
||||
- _StencilRef: 0
|
||||
- _StencilRefDepth: 1
|
||||
- _StencilRefDistortionVec: 4
|
||||
|
|
|
|||
|
|
@ -50,15 +50,16 @@ Material:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Laser4
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, type: 3}
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329,
|
||||
type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _BUILTIN_SURFACE_TYPE_TRANSPARENT
|
||||
- _ENABLE_FOG_ON_TRANSPARENT
|
||||
- _SURFACE_TYPE_TRANSPARENT
|
||||
m_InvalidKeywords:
|
||||
- _DOUBLESIDED_ON
|
||||
- _ENABLE_FOG_ON_TRANSPARENT
|
||||
- _USEDEPTH_ON
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
|
|
@ -72,6 +73,8 @@ Material:
|
|||
- TransparentDepthPostpass
|
||||
- TransparentBackface
|
||||
- MOTIONVECTORS
|
||||
- DepthOnly
|
||||
- SHADOWCASTER
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
|
|
@ -194,12 +197,12 @@ Material:
|
|||
- _Opacity: 1
|
||||
- _OpaqueCullMode: 2
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: -1
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _RenderQueueType: 3
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlend: 5
|
||||
- _StencilRef: 0
|
||||
- _StencilRefDepth: 1
|
||||
- _StencilRefDistortionVec: 4
|
||||
|
|
|
|||
|
|
@ -21,15 +21,16 @@ Material:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Laser8
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329, type: 3}
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 00191177e5fd5c4468ad546ce87ef329,
|
||||
type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _BUILTIN_SURFACE_TYPE_TRANSPARENT
|
||||
- _ENABLE_FOG_ON_TRANSPARENT
|
||||
- _SURFACE_TYPE_TRANSPARENT
|
||||
m_InvalidKeywords:
|
||||
- _DOUBLESIDED_ON
|
||||
- _ENABLE_FOG_ON_TRANSPARENT
|
||||
- _USEDEPTH_ON
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
|
|
@ -43,6 +44,8 @@ Material:
|
|||
- TransparentDepthPostpass
|
||||
- TransparentBackface
|
||||
- MOTIONVECTORS
|
||||
- DepthOnly
|
||||
- SHADOWCASTER
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
|
|
@ -166,7 +169,7 @@ Material:
|
|||
- _Opacity: 1
|
||||
- _OpaqueCullMode: 2
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: -1
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _RenderQueueType: 3
|
||||
- _SmoothnessTextureChannel: 0
|
||||
|
|
|
|||
|
|
@ -0,0 +1,113 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1380238739168988
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4504870314295858}
|
||||
- component: {fileID: 5721183518784682466}
|
||||
m_Layer: 0
|
||||
m_Name: Effect_Angez_BCharging2
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4504870314295858
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1380238739168988}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 278465463931778046}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &5721183518784682466
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1380238739168988}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 456d2bd1c5c2e5e4b8b948836c4975a4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
NoUseParticleTime: 1
|
||||
OffTime: 5
|
||||
e_EffectLocation: 2
|
||||
--- !u!1001 &275390036290851478
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 4504870314295858}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1178844608527456, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: LaserCharging
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 1.05
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 3b44c17d68c13dd428355995f91f3b06, type: 3}
|
||||
--- !u!4 &278465463931778046 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 4273914776805736, guid: 3b44c17d68c13dd428355995f91f3b06,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 275390036290851478}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a1a071451f69a854caa9df150fc2b2eb
|
||||
timeCreated: 1587080156
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
mainObjectFileID: 100100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -504,7 +504,7 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 3336133727429952487}
|
||||
- component: {fileID: -3316453270984938914}
|
||||
- component: {fileID: 3336133727422999559}
|
||||
- component: {fileID: 6017603259166025634}
|
||||
- component: {fileID: -8564066074108492486}
|
||||
- component: {fileID: -6641780185587953727}
|
||||
- component: {fileID: 1529792586914042084}
|
||||
|
|
@ -556,6 +556,7 @@ MonoBehaviour:
|
|||
HealCount: 0
|
||||
HealRate: 0.1
|
||||
Skill1CoolTime: 20
|
||||
Skill1ChargingTime: 3
|
||||
Skill1Dmg: 2.8
|
||||
Skill1DelayTime: 0.5
|
||||
Skill1Count: 10
|
||||
|
|
@ -567,7 +568,7 @@ MonoBehaviour:
|
|||
Skill2Dmg: 1.2
|
||||
Skill2DelayTime: 0.5
|
||||
Skill2StunTime: 0.2
|
||||
--- !u!95 &3336133727422999559
|
||||
--- !u!95 &6017603259166025634
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -578,7 +579,7 @@ Animator:
|
|||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 9000000, guid: 4ac06090b2b5fe343bb5e0bb27eee186, type: 3}
|
||||
m_Controller: {fileID: 9100000, guid: ae208d5077baa094a8ae05554e2a8663, type: 2}
|
||||
m_CullingMode: 1
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
|
|
|
|||
|
|
@ -435,7 +435,7 @@ Animator:
|
|||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 9000000, guid: 4ac06090b2b5fe343bb5e0bb27eee186, type: 3}
|
||||
m_Controller: {fileID: 9100000, guid: ae208d5077baa094a8ae05554e2a8663, type: 2}
|
||||
m_CullingMode: 1
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
|
|
|
|||
|
|
@ -1464,7 +1464,7 @@ Animator:
|
|||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 9000000, guid: 3d7631866c974854a9adbc334aae4bef, type: 3}
|
||||
m_Controller: {fileID: 9100000, guid: 81b27b9cb0615754b9e6f7e29d3165e5, type: 2}
|
||||
m_CullingMode: 1
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
|
|
|
|||
|
|
@ -278,7 +278,7 @@ Animator:
|
|||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 9000000, guid: bbbef3336ae1e3a449d9ebdcfd4cc625, type: 3}
|
||||
m_Controller: {fileID: 9100000, guid: 5cd4cd8d42d03304b9fa82b39d8dbedc, type: 2}
|
||||
m_CullingMode: 1
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
|
|
|
|||
|
|
@ -527,7 +527,7 @@ Animator:
|
|||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 9000000, guid: 1af9965adc018854bb2cffd1541f470b, type: 3}
|
||||
m_Controller: {fileID: 9100000, guid: 333953ab025b483488d87b30d25b01d6, type: 2}
|
||||
m_CullingMode: 1
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
|
|
|
|||
|
|
@ -365,7 +365,7 @@ Animator:
|
|||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 9000000, guid: 1af9965adc018854bb2cffd1541f470b, type: 3}
|
||||
m_Controller: {fileID: 9100000, guid: 333953ab025b483488d87b30d25b01d6, type: 2}
|
||||
m_CullingMode: 1
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
|
|
|
|||
|
|
@ -9992,7 +9992,7 @@ Animator:
|
|||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 9000000, guid: 708083241c993cb428442bfa07d61be4, type: 3}
|
||||
m_Controller: {fileID: 9100000, guid: 62f2d33b7c5e0204f9fef6f2f00c543f, type: 2}
|
||||
m_CullingMode: 1
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
|
|
|
|||
|
|
@ -0,0 +1,117 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &821061129531636761
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2201136656505196193}
|
||||
m_Layer: 3
|
||||
m_Name: BossAngez_B_Skill2_Indicator
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2201136656505196193
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 821061129531636761}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6375824511339138443}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &5389208046211158943
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6375824511339138443}
|
||||
- component: {fileID: 292154521008100957}
|
||||
- component: {fileID: 3775451288762826441}
|
||||
m_Layer: 3
|
||||
m_Name: Indicator
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6375824511339138443
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5389208046211158943}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
m_LocalPosition: {x: 0, y: -0, z: 9}
|
||||
m_LocalScale: {x: 2.5, y: 18, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2201136656505196193}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &292154521008100957
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5389208046211158943}
|
||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &3775451288762826441
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5389208046211158943}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 3e1c80888ebc582469572ddac13cc967, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 614edccd0748fe741b213cc93b070a41
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,138 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &2275002850514248236
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7700533061093772912}
|
||||
- component: {fileID: 8501205872300295302}
|
||||
- component: {fileID: -5702343879196299615}
|
||||
m_Layer: 0
|
||||
m_Name: Angez_B_Skill2
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7700533061093772912
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2275002850514248236}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 8962908670383131887}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &8501205872300295302
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2275002850514248236}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ee660f9d68f0a924792251d65f13bf77, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
ColliderLayer: Actor
|
||||
m_Pierce: 1
|
||||
str_HitEffect:
|
||||
m_ShowTimeOverEffect: 0
|
||||
m_Collider: {fileID: -5702343879196299615}
|
||||
HitDelayTime: 0.5
|
||||
--- !u!65 &-5702343879196299615
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2275002850514248236}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 1
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 2.5, y: 2.5, z: 18}
|
||||
m_Center: {x: 0, y: 0, z: 9}
|
||||
--- !u!1001 &8965975166100630919
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 7700533061093772912}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1178844608527456, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: LaserShoot
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: e2f2f211803a6a74388b43b4908e0cde, type: 3}
|
||||
--- !u!4 &8962908670383131887 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 4273914776805736, guid: e2f2f211803a6a74388b43b4908e0cde,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 8965975166100630919}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5c7cd4b8241e80d44994b115268379b7
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -39,6 +39,7 @@ public class Boss_Angez_B : BossMobActor
|
|||
base.Set(mobtable, pos, actDie, order);
|
||||
|
||||
Load_Indicator("BossAngez_B_Skill1_Indicator", 0);
|
||||
Load_Indicator("BossAngez_B_Skill2_Indicator", 1);
|
||||
|
||||
m_Stun1.f_ExtraValue1 = Skill1StunTime;
|
||||
m_Stun2.f_ExtraValue1 = Skill2StunTime;
|
||||
|
|
@ -61,8 +62,8 @@ public class Boss_Angez_B : BossMobActor
|
|||
|
||||
if (UseSkillIndex == 1 && MobStatus != eMobStatus.Skill)
|
||||
StartCoroutine(Co_Skill1());
|
||||
//else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
|
||||
// StartCoroutine(Co_Skill2());
|
||||
else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
|
||||
StartCoroutine(Co_Skill2());
|
||||
}
|
||||
|
||||
IEnumerator Co_Skill1()
|
||||
|
|
@ -70,27 +71,27 @@ public class Boss_Angez_B : BossMobActor
|
|||
Change_MobStatus(eMobStatus.Skill);
|
||||
AnimationPlay("boss_skill1charging");
|
||||
InGameInfo.Ins.Show_Effect("Effect_Angez_BCharging", this, eEffectLocation.Bottom, Skill1ChargingTime);
|
||||
list_indicator[0].SetActive(false);
|
||||
dic_indicator[0].SetActive(false);
|
||||
|
||||
yield return new WaitForSeconds(Skill1ChargingTime);
|
||||
|
||||
if (isTarget)
|
||||
for (int i = 0; i < Skill1Count; i++)
|
||||
{
|
||||
list_indicator[0].SetActive(true);
|
||||
list_indicator[0].transform.position = m_Target.Get_position();
|
||||
dic_indicator[0].SetActive(true);
|
||||
dic_indicator[0].transform.position = m_Target.Get_position();
|
||||
yield return new WaitForSeconds(Skill1DelayTime);
|
||||
AnimationPlay("boss_skill1attack");
|
||||
list_indicator[0].SetActive(false);
|
||||
dic_indicator[0].SetActive(false);
|
||||
yield return new WaitForSeconds(Skill1DelayTime);
|
||||
}
|
||||
|
||||
list_indicator[0].SetActive(false);
|
||||
dic_indicator[0].SetActive(false);
|
||||
Check_Battle();
|
||||
Init(true, false);
|
||||
}
|
||||
protected override float Get_Skill1Dmg() { return Skill1Dmg; }
|
||||
protected override Vector3 Get_Skill1Pos() { return list_indicator[0].transform.position; }
|
||||
protected override Vector3 Get_Skill1Pos() { return dic_indicator[0].transform.position; }
|
||||
protected override void Set_Skill1Projectile(ProjectileBase pb)
|
||||
{
|
||||
var pd = pb.Get_ProjectTileData();
|
||||
|
|
@ -102,15 +103,21 @@ public class Boss_Angez_B : BossMobActor
|
|||
IEnumerator Co_Skill2()
|
||||
{
|
||||
Change_MobStatus(eMobStatus.Skill);
|
||||
AnimationPlay("boss_skill2");
|
||||
list_indicator[0].SetActive(true);
|
||||
list_indicator[0].transform.position = Get_position();
|
||||
AnimationPlay("boss_skill1charging");
|
||||
InGameInfo.Ins.Show_Effect("Effect_Angez_BCharging2", this, eEffectLocation.Mid, Skill1ChargingTime,
|
||||
effect =>
|
||||
{
|
||||
effect.transform.position = Get_PositionFoward(1f);
|
||||
});
|
||||
dic_indicator[1].SetActive(true);
|
||||
dic_indicator[1].transform.position = Get_position();
|
||||
dic_indicator[1].transform.eulerAngles = transform.eulerAngles;
|
||||
|
||||
yield return new WaitForSeconds(Skill2ChargingTime);
|
||||
list_indicator[0].SetActive(false);
|
||||
dic_indicator[1].SetActive(false);
|
||||
AnimationPlay("boss_skill2attack");
|
||||
|
||||
yield return new WaitForSeconds(3f);
|
||||
yield return new WaitForSeconds(m_MonsterTableData.f_ProjectileLifeTime3);
|
||||
Check_Battle();
|
||||
Init(false, true);
|
||||
}
|
||||
|
|
@ -122,5 +129,12 @@ public class Boss_Angez_B : BossMobActor
|
|||
pd.e_SkillExtraType = m_Stun2.e_SkillExtraType;
|
||||
pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType);
|
||||
pd.m_SkillListTableData = m_Stun2;
|
||||
pb.transform.position = dic_indicator[1].transform.position;
|
||||
pb.transform.eulerAngles = dic_indicator[1].transform.eulerAngles;
|
||||
}
|
||||
|
||||
public override void Get_Damage(DamageInfo _dinfo)
|
||||
{
|
||||
base.Get_Damage(_dinfo);
|
||||
}
|
||||
}
|
||||
|
|
@ -92,11 +92,11 @@ public class Boss_FlowerDryad : BossMobActor
|
|||
{
|
||||
Change_MobStatus(eMobStatus.Skill);
|
||||
AnimationPlay("boss_skill2");
|
||||
list_indicator[0].SetActive(true);
|
||||
list_indicator[0].transform.position = Get_position();
|
||||
dic_indicator[0].SetActive(true);
|
||||
dic_indicator[0].transform.position = Get_position();
|
||||
|
||||
yield return new WaitForSeconds(Skill2ChargingTime);
|
||||
list_indicator[0].SetActive(false);
|
||||
dic_indicator[0].SetActive(false);
|
||||
AnimationPlay("boss_skill2attack");
|
||||
|
||||
yield return new WaitForSeconds(3f);
|
||||
|
|
|
|||
|
|
@ -62,17 +62,17 @@ public class Boss_GolemChild : BossMobActor
|
|||
{
|
||||
Change_MobStatus(eMobStatus.Skill);
|
||||
AnimationPlay("boss_skill1");
|
||||
list_indicator[0].SetActive(true);
|
||||
dic_indicator[0].SetActive(true);
|
||||
|
||||
// 투척 지점(타겟 위치)에 인디케이터 생성, 타겟이 없으면 앞으로 5m
|
||||
var targetPos = isTarget ? m_Target.Get_position() : Get_PositionFoward(5f);
|
||||
list_indicator[0].transform.position = targetPos;
|
||||
dic_indicator[0].transform.position = targetPos;
|
||||
pb_Lock.transform.position = tf_Skill1Pos.position;
|
||||
pb_Lock.gameObject.SetActive(true);
|
||||
|
||||
// 투척 지점 보여준 뒤 인디케이터 끄고 던짐
|
||||
yield return new WaitForSeconds(1f);
|
||||
list_indicator[0].SetActive(false);
|
||||
dic_indicator[0].SetActive(false);
|
||||
(pb_Lock as Projectile_Curved).Launch_Curved(tf_Skill1Pos.position, targetPos + Vector3.up, 1f, 7.5f, true, () =>
|
||||
{
|
||||
var pd = pb_LockExp.Get_ProjectTileData();
|
||||
|
|
@ -91,14 +91,14 @@ public class Boss_GolemChild : BossMobActor
|
|||
AnimationPlay("boss_skill2charging");
|
||||
InGameInfo.Ins.Show_Effect("Effect_GolemChildSkill2", this, eEffectLocation.Bottom, Skill2ChargingTime);
|
||||
|
||||
list_indicator[1].SetActive(true);
|
||||
dic_indicator[1].SetActive(true);
|
||||
|
||||
// 투척 지점(타겟 위치)에 인디케이터 생성, 타겟이 없으면 앞으로 5m
|
||||
var targetPos = isTarget ? m_Target.Get_position() : Get_PositionFoward(5f);
|
||||
list_indicator[1].transform.position = targetPos;
|
||||
dic_indicator[1].transform.position = targetPos;
|
||||
|
||||
yield return new WaitForSeconds(Skill2ChargingTime);
|
||||
list_indicator[1].SetActive(false);
|
||||
dic_indicator[1].SetActive(false);
|
||||
AnimationPlay("boss_skill2attack");
|
||||
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
|
|
@ -109,6 +109,6 @@ public class Boss_GolemChild : BossMobActor
|
|||
protected override float Get_Skill2Dmg() { return Skill2Dmg; }
|
||||
protected override void Set_Skill2Projectile(ProjectileBase pb)
|
||||
{
|
||||
pb.transform.position = list_indicator[1].transform.position;
|
||||
pb.transform.position = dic_indicator[1].transform.position;
|
||||
}
|
||||
}
|
||||
|
|
@ -59,11 +59,11 @@ public class Boss_IceGolem : BossMobActor
|
|||
Run_byUseSkill(Skill1TargetRange, Skill1Speed, success =>
|
||||
{
|
||||
AnimationPlay("boss_skill1start");
|
||||
list_indicator[0].transform.position = Get_position();
|
||||
list_indicator[0].SetActive(true);
|
||||
dic_indicator[0].transform.position = Get_position();
|
||||
dic_indicator[0].SetActive(true);
|
||||
Jump(0.5f, 3f, 2f, 5f, () =>
|
||||
{
|
||||
list_indicator[0].SetActive(false);
|
||||
dic_indicator[0].SetActive(false);
|
||||
Init(true, false);
|
||||
AnimationPlay("boss_skill1attack");
|
||||
});
|
||||
|
|
@ -78,9 +78,9 @@ public class Boss_IceGolem : BossMobActor
|
|||
{
|
||||
Change_MobStatus(eMobStatus.Skill);
|
||||
AnimationPlay("boss_skill2start");
|
||||
list_indicator[1].SetActive(true);
|
||||
list_indicator[1].transform.position = Get_position();
|
||||
if (isTarget) list_indicator[1].transform.LookAt(m_Target.transform);
|
||||
dic_indicator[1].SetActive(true);
|
||||
dic_indicator[1].transform.position = Get_position();
|
||||
if (isTarget) dic_indicator[1].transform.LookAt(m_Target.transform);
|
||||
|
||||
float t = 0f;
|
||||
while (t < 3f)
|
||||
|
|
@ -90,11 +90,11 @@ public class Boss_IceGolem : BossMobActor
|
|||
if (isTarget)
|
||||
{
|
||||
transform.LookAt(m_Target.transform);
|
||||
list_indicator[1].transform.LookAt(m_Target.transform);
|
||||
dic_indicator[1].transform.LookAt(m_Target.transform);
|
||||
}
|
||||
else break;
|
||||
}
|
||||
list_indicator[1].SetActive(false);
|
||||
dic_indicator[1].SetActive(false);
|
||||
|
||||
if (isTarget)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using Random = UnityEngine.Random;
|
|||
|
||||
public class BossMobActor : MobActor
|
||||
{
|
||||
protected List<GameObject> list_indicator = new List<GameObject>();
|
||||
protected Dictionary<int, GameObject> dic_indicator = new Dictionary<int, GameObject>();
|
||||
protected bool CanUseSkill1, CanUseSkill2;
|
||||
protected float CoolTime_PassiveSkill, CoolTime_Skill1, CoolTime_Skill2;
|
||||
protected int UseSkillIndex = 0;
|
||||
|
|
@ -52,8 +52,8 @@ public class BossMobActor : MobActor
|
|||
}
|
||||
void InActiveAllIndicator()
|
||||
{
|
||||
for (int i = 0; i < list_indicator.Count; i++)
|
||||
list_indicator[i].SetActive(false);
|
||||
for (int i = 0; i < dic_indicator.Count; i++)
|
||||
dic_indicator[i].SetActive(false);
|
||||
}
|
||||
|
||||
public override void Del_Target(bool forcedel = false)
|
||||
|
|
@ -133,10 +133,10 @@ public class BossMobActor : MobActor
|
|||
|
||||
protected void Load_Indicator(string prefab, int index)
|
||||
{
|
||||
if (list_indicator.Count <= index)
|
||||
IndicatorInfo.Ins.Make_Indicator(prefab, go => { list_indicator.Add(go); go.SetActive(false); });
|
||||
if (dic_indicator.ContainsKey(index))
|
||||
dic_indicator[index].SetActive(false);
|
||||
else
|
||||
list_indicator[index].SetActive(false);
|
||||
IndicatorInfo.Ins.Make_Indicator(prefab, go => { dic_indicator.Add(index, go); go.SetActive(false); });
|
||||
}
|
||||
protected void Load_Projectile(string prefab, float skilldmg, Vector3 pos, float lifetime, ProjectileBase _pb, Action<ProjectileBase> act_pb)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class IndicatorInfo : MonoBehaviourSingletonTemplate<IndicatorInfo>
|
||||
|
|
@ -10,14 +11,20 @@ public class IndicatorInfo : MonoBehaviourSingletonTemplate<IndicatorInfo>
|
|||
DontDestroyOnLoad(go.gameObject);
|
||||
}
|
||||
|
||||
Dictionary<string, GameObject> dic_indicator = new Dictionary<string, GameObject>();
|
||||
|
||||
public void Make_Indicator(string indicatorName, Action<GameObject> action)
|
||||
{
|
||||
AddrResourceMgr.Ins.LoadObject<GameObject>($"Assets/Res_Addr/Obj/{indicatorName}.prefab", handle =>
|
||||
{
|
||||
var go = DSUtil.Get_Clone(handle.Result);
|
||||
go.transform.parent = transform;
|
||||
AddrResourceMgr.Ins.Set_AddressableReleaseSelf(go);
|
||||
action(go);
|
||||
});
|
||||
if (dic_indicator.ContainsKey(indicatorName))
|
||||
action(dic_indicator[indicatorName]);
|
||||
else
|
||||
AddrResourceMgr.Ins.LoadObject<GameObject>($"Assets/Res_Addr/Obj/{indicatorName}.prefab", handle =>
|
||||
{
|
||||
var go = DSUtil.Get_Clone(handle.Result);
|
||||
go.transform.parent = transform;
|
||||
AddrResourceMgr.Ins.Set_AddressableReleaseSelf(go);
|
||||
action(go);
|
||||
dic_indicator.Add(indicatorName, go);
|
||||
});
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue