웨이브 점수 일정 이상 보상 지급
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parent
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@ -1,4 +1,5 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class WaveRewardCard : CardBase
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@ -6,6 +7,7 @@ public class WaveRewardCard : CardBase
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public TextMeshProUGUI[] texts; // 0 점수
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public Slider slider_score;
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public ObtainItemCard rewardCard;
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public GameObject[] gos; // 0 받기 버튼
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WaveRewardListTableData m_Data;
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ItemSimpleData RewardData = new ItemSimpleData();
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@ -16,16 +18,37 @@ public class WaveRewardCard : CardBase
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m_Data = _base as WaveRewardListTableData;
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var sdata = ServerInfo.Ins.m_ServerData;
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var rewardindex = sdata.Get_DungeonValue(eDungeon.d4_Wave, 3);
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var point = sdata.Get_DungeonValue(eDungeon.d4_Wave, 2);
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var beforePoint = table_waverewardlist.Ins.Get_BeforeScore(m_Data.n_Index);
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gos[0].SetActive(CanGetReward());
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texts[0].text = m_Data.n_Score.ToString();
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if (rewardindex > m_Data.n_Index)
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slider_score.value = 1f;
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else if (rewardindex + 1 == m_Data.n_Index)
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slider_score.value = (float)sdata.Get_DungeonValue(eDungeon.d4_Wave, 2) / m_Data.n_Score;
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else
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slider_score.value = 0f;
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slider_score.value = (float)(point - beforePoint) / (m_Data.n_Score - beforePoint);
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RewardData.itemid = m_Data.n_RewardID;
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RewardData.amount = m_Data.n_RewardAmount;
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rewardCard.Set(RewardData);
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}
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bool CanGetReward()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var rewardindex = sdata.Get_DungeonValue(eDungeon.d4_Wave, 3);
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if (rewardindex + 1 == m_Data.n_Index)
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return sdata.Get_DungeonValue(eDungeon.d4_Wave, 2) >= m_Data.n_Score;
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return false;
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}
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public void OnClick_Get()
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{
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if (CanGetReward())
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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sdata.Set_DungeonValue(eDungeon.d4_Wave, 3, m_Data.n_Index);
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sdata.Add_Item(m_Data.n_RewardID, m_Data.n_RewardAmount);
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ObtainItemUI.Ins.Set(new ItemSimpleData { itemid = m_Data.n_RewardID, amount = m_Data.n_RewardAmount });
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WaveRewardUI.Ins.OnClick_Tab();
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MapChoiceUI_Dungeon_Wave.Ins.Set_Noti();
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}
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}
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}
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@ -46,6 +46,7 @@ public class table_waverewardlist : table_missionbase
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public static table_waverewardlist Ins;
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List<WaveRewardListTableData> tableDatas;
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Dictionary<int, List<WaveRewardListTableData>> dic_Datas = new Dictionary<int, List<WaveRewardListTableData>>();
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Dictionary<int, WaveRewardListTableData> dic_Data = new Dictionary<int, WaveRewardListTableData>();
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public int MaxDiff;
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protected override void Awake()
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@ -63,6 +64,7 @@ public class table_waverewardlist : table_missionbase
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if (!dic_Datas.ContainsKey(data.n_Difficult))
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dic_Datas.Add(data.n_Difficult, new List<WaveRewardListTableData>());
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dic_Datas[data.n_Difficult].Add(data);
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dic_Data.Add(data.n_Index, data);
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}
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MaxDiff = tableDatas[tableDatas.Count - 1].n_Difficult;
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base.Start();
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@ -70,4 +72,9 @@ public class table_waverewardlist : table_missionbase
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public List<WaveRewardListTableData> Get_DataList() { return tableDatas; }
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public List<WaveRewardListTableData> Get_DataList(int diff) { return dic_Datas[diff]; }
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public int Get_BeforeScore(int index)
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||||
{
|
||||
if (index == 1) return 0;
|
||||
return dic_Data[index - 1].n_Score;
|
||||
}
|
||||
}
|
||||
|
|
@ -2,12 +2,15 @@ using System.Collections.Generic;
|
|||
|
||||
public class WaveRewardUI : uScrollViewMgr
|
||||
{
|
||||
public static WaveRewardUI Ins;
|
||||
|
||||
public TabUIBase m_Tab;
|
||||
|
||||
List<TabUIData> list_tabData = new List<TabUIData>();
|
||||
|
||||
public override void Set()
|
||||
{
|
||||
Ins = this;
|
||||
if (list_tabData.Count == 0)
|
||||
for (int i = 0; i < table_waverewardlist.Ins.MaxDiff; i++)
|
||||
list_tabData.Add(new TabUIData { btnName = (i + 1).ToString(), onClick = OnClick_Tab });
|
||||
|
|
@ -17,7 +20,7 @@ public class WaveRewardUI : uScrollViewMgr
|
|||
OnClick_Tab();
|
||||
}
|
||||
|
||||
private void OnClick_Tab()
|
||||
public void OnClick_Tab()
|
||||
{
|
||||
Set_ScrollView(table_waverewardlist.Ins.Get_DataList(m_Tab.Get_Index() + 1));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,17 +3,26 @@ using UnityEngine;
|
|||
|
||||
public class MapChoiceUI_Dungeon_Wave : MapChoiceUI_DungeonBase
|
||||
{
|
||||
public static MapChoiceUI_Dungeon_Wave Ins;
|
||||
|
||||
public TextMeshProUGUI[] texts_wave; // 0 웨이브 난이도, 1 웨이브 최고 점수
|
||||
public WaveRewardUI m_WaveRewardUI; // 웨이브 보상 정보
|
||||
public GameObject go_WaveRewardNoti;
|
||||
|
||||
public override void Set()
|
||||
{
|
||||
Ins = this;
|
||||
base.Set();
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
|
||||
texts_wave[0].text = "";// DSUtil.Format(334, MyValue.MyChoiceMapData.n_Difficult);
|
||||
texts_wave[1].text = DSUtil.Format(335, sdata.Get_DungeonValue(eDungeon.d4_Wave, 2));
|
||||
Set_Noti();
|
||||
}
|
||||
|
||||
public void Set_Noti()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
go_WaveRewardNoti.SetActive(sdata.CanGetWaveReward());
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue