diff --git a/Assets/Ino_nerdnavis.txt b/Assets/Ino_nerdnavis.txt index 09b68ee05..d91b6e21c 100644 --- a/Assets/Ino_nerdnavis.txt +++ b/Assets/Ino_nerdnavis.txt @@ -71,6 +71,7 @@ messageinfo 엄청 느린 버그 미션 - 가이드 - 업적 - - 주간 - - 일간 + -- 컨텐츠가 없어서 적용안된 미션 있음 +수상한 미궁 몹 수 이상하고, 안 움직임 + diff --git a/Assets/ResWork/Table/Export/Localization.json b/Assets/ResWork/Table/Export/Localization.json index 7c9ffb332..233d3ea7f 100644 --- a/Assets/ResWork/Table/Export/Localization.json +++ b/Assets/ResWork/Table/Export/Localization.json @@ -56,4 +56,4 @@ 변경하시겠습니까?", "s_English": "", "exception": ""}, {"ID": "266", "s_Korean": "제련 한계 레벨이 부족하거나 최대 제련 상태입니다.", "s_English": "", "exception": ""}, {"ID": "267", "s_Korean": "레벨", "s_English": "", "exception": ""}, {"ID": "268", "s_Korean": "출전", "s_English": "", "exception": ""}, {"ID": "269", "s_Korean": "펫 능력치 상세", "s_English": "", "exception": ""}, {"ID": "270", "s_Korean": "영웅 능력치의 {0}", "s_English": "", "exception": ""}, {"ID": "271", "s_Korean": "컬렉션", "s_English": "", "exception": ""}, {"ID": "272", "s_Korean": "정수 연구", "s_English": "", "exception": ""}, {"ID": "273", "s_Korean": "유물 도감", "s_English": "", "exception": ""}, {"ID": "274", "s_Korean": "장비 도감", "s_English": "", "exception": ""}, {"ID": "275", "s_Korean": "몬스터 도감", "s_English": "", "exception": ""}, {"ID": "276", "s_Korean": "마녀의 고서 업데이트 예정", "s_English": "", "exception": ""}, {"ID": "277", "s_Korean": "수집품 목록", "s_English": "", "exception": ""}, {"ID": "278", "s_Korean": "정수 교환", "s_English": "", "exception": ""}, {"ID": "279", "s_Korean": "탭하여 나가기", "s_English": "", "exception": ""}, {"ID": "280", "s_Korean": "마일리지", "s_English": "", "exception": ""}, {"ID": "281", "s_Korean": "{0}마일리지 획득 시 보상 수령 가능", "s_English": "", "exception": ""}, {"ID": "282", "s_Korean": "마일리지 {0}", "s_English": "", "exception": ""}, {"ID": "283", "s_Korean": "{0}마일리지를 사용해 보상을 받으시겠습니까?", "s_English": "", "exception": ""}, {"ID": "284", "s_Korean": "등급", "s_English": "", "exception": ""}, {"ID": "285", "s_Korean": "강화 효과", "s_English": "", "exception": ""}, {"ID": "286", "s_Korean": "성급 효과", "s_English": "", "exception": ""}, {"ID": "287", "s_Korean": "유물 강화", "s_English": "", "exception": ""}, {"ID": "288", "s_Korean": "성급 돌파", "s_English": "", "exception": ""}, {"ID": "289", "s_Korean": "Lv.{0} 강화 효과", "s_English": "", "exception": ""}, {"ID": "290", "s_Korean": "무기", "s_English": "", "exception": ""}, {"ID": "291", "s_Korean": "갑옷", "s_English": "", "exception": ""}, {"ID": "292", "s_Korean": "방어구", "s_English": "", "exception": ""}, {"ID": "293", "s_Korean": "장신구", "s_English": "", "exception": ""}, {"ID": "294", "s_Korean": "도감 보유 효과", "s_English": "", "exception": ""}, {"ID": "295", "s_Korean": "보상받기", "s_English": "", "exception": ""}, {"ID": "296", "s_Korean": "모두 받기", "s_English": "", "exception": ""}, {"ID": "297", "s_Korean": "일반", "s_English": "", "exception": ""}, {"ID": "298", "s_Korean": "엘리트", "s_English": "", "exception": ""}, {"ID": "299", "s_Korean": "보스", "s_English": "", "exception": ""}, {"ID": "300", "s_Korean": "몬스터를 처치 수량이 부족합니다.", "s_English": "", "exception": ""}, {"ID": "301", "s_Korean": "패시브 스킬은 스킬 각성이 없습니다.", "s_English": "", "exception": ""}, {"ID": "302", "s_Korean": "펫 Lv.{0}에 오픈", "s_English": "", "exception": ""}, {"ID": "303", "s_Korean": "레벨업 효과", "s_English": "", "exception": ""}, {"ID": "304", "s_Korean": "광고 뽑기", "s_English": "", "exception": ""}, {"ID": "305", "s_Korean": "1회 뽑기", "s_English": "", "exception": ""}, {"ID": "306", "s_Korean": "10회 뽑기", "s_English": "", "exception": ""}, {"ID": "307", "s_Korean": "선택", "s_English": "", "exception": ""}, {"ID": "308", "s_Korean": "심기", "s_English": "", "exception": ""}, {"ID": "309", "s_Korean": "가방", "s_English": "", "exception": ""}, {"ID": "310", "s_Korean": "일꾼", "s_English": "", "exception": ""}, {"ID": "311", "s_Korean": "상점", "s_English": "", "exception": ""}, {"ID": "312", "s_Korean": "농장", "s_English": "", "exception": ""}, {"ID": "313", "s_Korean": "먹기", "s_English": "", "exception": ""}, {"ID": "314", "s_Korean": "{0}, {1}, {2} +1", "s_English": "", "exception": ""}, {"ID": "315", "s_Korean": "{0} +1", "s_English": "", "exception": ""}, {"ID": "316", "s_Korean": "월드맵", "s_English": "", "exception": ""}, {"ID": "317", "s_Korean": "던전", "s_English": "", "exception": ""}, {"ID": "318", "s_Korean": "웨이포인트{0}", "s_English": "", "exception": ""}, {"ID": "319", "s_Korean": "챕터{0}", "s_English": "", "exception": ""}, {"ID": "320", "s_Korean": "즉시 이동", "s_English": "", "exception": ""}, {"ID": "321", "s_Korean": "성공", "s_English": "", "exception": ""}, {"ID": "322", "s_Korean": "실패", "s_English": "", "exception": ""}, {"ID": "323", "s_Korean": "순위 : {0}위", "s_English": "", "exception": ""}, {"ID": "324", "s_Korean": "최고 {0}층", "s_English": "", "exception": ""}, {"ID": "325", "s_Korean": "랭킹", "s_English": "", "exception": ""}, {"ID": "326", "s_Korean": "랭킹 보상", "s_English": "", "exception": ""}, {"ID": "327", "s_Korean": "유저 정보", "s_English": "", "exception": ""}, {"ID": "328", "s_Korean": "나의 랭킹", "s_English": "", "exception": ""}, {"ID": "329", "s_Korean": "랭킹 목록은 15분마다 갱신됩니다.", "s_English": "", "exception": ""}, {"ID": "330", "s_Korean": "최고 층", "s_English": "", "exception": ""}, {"ID": "331", "s_Korean": "랭킹 보상은 매월 1일에 정산되며, 우편으로 지급됩니다.", "s_English": "", "exception": ""}, {"ID": "332", "s_Korean": "{0}위 ~ {1}위", "s_English": "", "exception": ""}, {"ID": "333", "s_Korean": "난이도", "s_English": "", "exception": ""}, {"ID": "334", "s_Korean": "현재 난이도 {0}", "s_English": "", "exception": ""}, {"ID": "335", "s_Korean": "최고 점수 {0}", "s_English": "", "exception": ""}, {"ID": "336", "s_Korean": "달성 보상 보기", "s_English": "", "exception": ""}, {"ID": "337", "s_Korean": "스탯 저장", "s_English": "", "exception": ""}, {"ID": "338", "s_Korean": "기본", "s_English": "", "exception": ""}, {"ID": "339", "s_Korean": "특수", "s_English": "", "exception": ""}, {"ID": "340", "s_Korean": "짐꾼", "s_English": "", "exception": ""}, {"ID": "341", "s_Korean": "코스튬 변경", "s_English": "", "exception": ""}, {"ID": "342", "s_Korean": "수집 효과", "s_English": "", "exception": ""}, {"ID": "343", "s_Korean": "특성 포인트", "s_English": "", "exception": ""}, {"ID": "344", "s_Korean": "공격타입", "s_English": "", "exception": ""}, {"ID": "345", "s_Korean": "전투 통계", "s_English": "", "exception": ""}, {"ID": "346", "s_Korean": "출현 몬스터", "s_English": "", "exception": ""}, {"ID": "347", "s_Korean": "드랍 아이템", "s_English": "", "exception": ""}, {"ID": "348", "s_Korean": "던전 목록", "s_English": "", "exception": ""}, {"ID": "349", "s_Korean": "챕터 보스를 처치하면, 다음 챕터 포탈이 활성화됩니다.", "s_English": "", "exception": ""}, {"ID": "350", "s_Korean": "데미지", "s_English": "", "exception": ""}, {"ID": "351", "s_Korean": "마녀 아리엘", "s_English": "", "exception": ""}, {"ID": "352", "s_Korean": "나, 몬스터의 정수가 아주 많이 필요해. 실험을 도와주면 선물을 듬뿍 줄게~", "s_English": "", "exception": ""}, {"ID": "353", "s_Korean": "강화 시 증가", "s_English": "", "exception": ""}, {"ID": "354", "s_Korean": "성급 돌파 효과", "s_English": "", "exception": ""}, {"ID": "355", "s_Korean": "성급 돌파 재료", "s_English": "", "exception": ""}, {"ID": "356", "s_Korean": "유물 강화 재료", "s_English": "", "exception": ""}, {"ID": "357", "s_Korean": "보유량", "s_English": "", "exception": ""}, {"ID": "358", "s_Korean": "레벨 업 시 획득 보상 : {0} {1}", "s_English": "", "exception": ""}, {"ID": "359", "s_Korean": "최초 획득 보상 : {0} {1}", "s_English": "", "exception": ""}, {"ID": "360", "s_Korean": "수집률 -{0}/{1}", "s_English": "", "exception": ""}, {"ID": "361", "s_Korean": "아이템", "s_English": "", "exception": ""}, {"ID": "362", "s_Korean": "업데이트 예정인 컨텐츠입니다.", "s_English": "", "exception": ""}, {"ID": "363", "s_Korean": "미션", "s_English": "", "exception": ""}, {"ID": "364", "s_Korean": "일일", "s_English": "", "exception": ""}, {"ID": "365", "s_Korean": "주간", "s_English": "", "exception": ""}, {"ID": "366", "s_Korean": "업적", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "951", "s_Korean": "밝은 숲", "s_English": "", "exception": ""}, {"ID": "952", "s_Korean": "밝은 숲이다", "s_English": "", "exception": ""}, {"ID": "953", "s_Korean": "사막지대", "s_English": "", "exception": ""}, {"ID": "954", "s_Korean": "사막지대다", "s_English": "", "exception": ""}, {"ID": "955", "s_Korean": "용암지대", "s_English": "", "exception": ""}, {"ID": "956", "s_Korean": "용암지대다", "s_English": "", "exception": ""}, {"ID": "957", "s_Korean": "마녀의 숲", "s_English": "", "exception": ""}, {"ID": "958", "s_Korean": "마녀의 숲이다", "s_English": "", "exception": ""}, {"ID": "959", "s_Korean": "설원지역", "s_English": "", "exception": ""}, {"ID": "960", "s_Korean": "설원지역이다", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "미믹 던전 결과", "s_English": "", "exception": ""}, {"ID": "1011", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1012", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1013", "s_Korean": "수상한 미궁 결과", "s_English": "", "exception": ""}, {"ID": "1021", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1022", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1023", "s_Korean": "악몽의 시련 결과", "s_English": "", "exception": ""}, {"ID": "1031", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1032", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "1033", "s_Korean": "언덕의 여왕 결과", "s_English": "", "exception": ""}, {"ID": "3001", "s_Korean": "젬", "s_English": "", "exception": ""}, {"ID": "3002", "s_Korean": "골드", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "100001", "s_Korean": "1. {0} 처치", "s_English": "", "exception": ""}, {"ID": "100002", "s_Korean": "2. 아무 몬스터 처치", "s_English": "", "exception": ""}, {"ID": "100003", "s_Korean": "3. 아무 몬스터 처치", "s_English": "", "exception": ""}, {"ID": "100004", "s_Korean": "4. {0} 획득하기", "s_English": "", "exception": ""}, {"ID": "100005", "s_Korean": "5. {0} 사용하기", "s_English": "", "exception": ""}, {"ID": "100006", "s_Korean": "6. {0} 맵으로 이동", "s_English": "", "exception": ""}, {"ID": "100007", "s_Korean": "7. 메뉴 열기", "s_English": "", "exception": ""}, {"ID": "100008", "s_Korean": "8. 레벨업 하기", "s_English": "", "exception": ""}, {"ID": "100009", "s_Korean": "9. 레벨 도달 하기", "s_English": "", "exception": ""}, {"ID": "100010", "s_Korean": "10. 영웅 병합", "s_English": "", "exception": ""}, {"ID": "100011", "s_Korean": "11. 영웅 병합", "s_English": "", "exception": ""}, {"ID": "100012", "s_Korean": "12. 영웅 획득", "s_English": "", "exception": ""}, {"ID": "100013", "s_Korean": "13. 능력 강화", "s_English": "", "exception": ""}, {"ID": "100014", "s_Korean": "14. 능력 강화", "s_English": "", "exception": ""}, {"ID": "100015", "s_Korean": "15. 능력 강화", "s_English": "", "exception": ""}, {"ID": "100016", "s_Korean": "16. 능력 강화", "s_English": "", "exception": ""}, {"ID": "100017", "s_Korean": "17. {0} 스킬 획득", "s_English": "", "exception": ""}, {"ID": "100018", "s_Korean": "18. 아무 스킬 획득", "s_English": "", "exception": ""}, {"ID": "100019", "s_Korean": "19. {0} 스킬 강화", "s_English": "", "exception": ""}, {"ID": "100020", "s_Korean": "20. 아무 스킬 강화", "s_English": "", "exception": ""}, {"ID": "100021", "s_Korean": "21. {0} 스킬 강화 목표", "s_English": "", "exception": ""}, {"ID": "100022", "s_Korean": "22. 아무 스킬 강화 목표", "s_English": "", "exception": ""}, {"ID": "100023", "s_Korean": "23. 아무 스킬 각성하기", "s_English": "", "exception": ""}, {"ID": "100024", "s_Korean": "24. 아무 스킬 각성 목표", "s_English": "", "exception": ""}, {"ID": "100025", "s_Korean": "25. 커맨더 획득", "s_English": "", "exception": ""}, {"ID": "100026", "s_Korean": "26. 아이템 {0} 획득", "s_English": "", "exception": ""}, {"ID": "100027", "s_Korean": "27. 아무 아이템 획득", "s_English": "", "exception": ""}, {"ID": "100028", "s_Korean": "28. 장비 장착하기", "s_English": "", "exception": ""}, {"ID": "100029", "s_Korean": "29. 장비 제련하기", "s_English": "", "exception": ""}, {"ID": "100030", "s_Korean": "30. 장비 제련 목표", "s_English": "", "exception": ""}, {"ID": "100031", "s_Korean": "31. 장비 각성 횟수", "s_English": "", "exception": ""}, {"ID": "100032", "s_Korean": "32. 장비 각성 목표 수치", "s_English": "", "exception": ""}, {"ID": "100033", "s_Korean": "33. 업적 클리어 횟수", "s_English": "", "exception": ""}, {"ID": "100034", "s_Korean": "34. 일일 미션 클리어 횟수", "s_English": "", "exception": ""}, {"ID": "100035", "s_Korean": "35. 주간 미션 클리어 횟수", "s_English": "", "exception": ""}, {"ID": "100036", "s_Korean": "36. 유물 {0} 습득하기", "s_English": "", "exception": ""}, {"ID": "100037", "s_Korean": "37. 아무 유물 습득하기", "s_English": "", "exception": ""}, {"ID": "100038", "s_Korean": "38. 유물 {0} 강화하기", "s_English": "", "exception": ""}, {"ID": "100039", "s_Korean": "39. 아무 유물 강화", "s_English": "", "exception": ""}, {"ID": "100040", "s_Korean": "40. 아무 유물 강화 레벨 목표", "s_English": "", "exception": ""}, {"ID": "100041", "s_Korean": "41. 광고 시청 횟수", "s_English": "", "exception": ""}, {"ID": "100042", "s_Korean": "42. 누적 광고 시청 횟수", "s_English": "", "exception": ""}, {"ID": "100043", "s_Korean": "43. 출석 체크 여부", "s_English": "", "exception": ""}, {"ID": "100044", "s_Korean": "44. 누적 출석 횟수", "s_English": "", "exception": ""}, {"ID": "100045", "s_Korean": "45. 장비 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100046", "s_Korean": "46. 스킬 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100047", "s_Korean": "47. 유물 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100048", "s_Korean": "48. 아무 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100049", "s_Korean": "49. 아무 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100050", "s_Korean": "50. 구매 횟수", "s_English": "", "exception": ""}, {"ID": "100051", "s_Korean": "51. 구매 횟수", "s_English": "", "exception": ""}, {"ID": "100052", "s_Korean": "52. 도달할 전투력 수치", "s_English": "", "exception": ""}, {"ID": "100053", "s_Korean": "53. 체크할 플레이 타임 (단위 = 분)", "s_English": "", "exception": ""}, {"ID": "100054", "s_Korean": "54. 체크할 플레이 타임 (단위 = 분)", "s_English": "", "exception": ""}, {"ID": "100055", "s_Korean": "55. 컨텐츠를 클리어 할 횟수", "s_English": "", "exception": ""}, {"ID": "100056", "s_Korean": "56. 컨텐츠를 클리어 할 횟수", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 증가", "s_English": "", "exception": ""}, {"ID": "811014", "s_Korean": "개화1) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821014", "s_Korean": "개화2) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831014", "s_Korean": "개화3) 나머지 스텟(힘/지능/행운)의 일정 비율만큼 민첩 증가", "s_English": "", "exception": ""}, {"ID": "811015", "s_Korean": "개화1) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821015", "s_Korean": "개화2) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831015", "s_Korean": "개화3) 나머지 스텟(힘/민첩/행운)의 일정 비율만큼 지능 증가", "s_English": "", "exception": ""}, {"ID": "811016", "s_Korean": "개화1) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821016", "s_Korean": "개화2) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831016", "s_Korean": "개화3) 나머지 스텟(힘/민첩/지능)의 일정 비율만큼 행운 증가", "s_English": "", "exception": ""}, {"ID": "811017", "s_Korean": 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""}, {"ID": "20301003", "s_Korean": "Helmet_Heavy_003", "s_English": "", "exception": ""}, {"ID": "20301004", "s_Korean": "Helmet_Heavy_004", "s_English": "", "exception": ""}, {"ID": "20301005", "s_Korean": "Helmet_Heavy_005", "s_English": "", "exception": ""}, {"ID": "20301006", "s_Korean": "Helmet_Heavy_006", "s_English": "", "exception": ""}, {"ID": "20301007", "s_Korean": "Helmet_Heavy_007", "s_English": "", "exception": ""}, {"ID": "20301008", "s_Korean": "Helmet_Heavy_008", "s_English": "", "exception": ""}, {"ID": "20301009", "s_Korean": "Helmet_Heavy_009", "s_English": "", "exception": ""}, {"ID": "20301010", "s_Korean": "Helmet_Heavy_010", "s_English": "", "exception": ""}, {"ID": "20301011", "s_Korean": "Helmet_Heavy_011", "s_English": "", "exception": ""}, {"ID": "20301012", "s_Korean": "Helmet_Heavy_012", "s_English": "", "exception": ""}, {"ID": "20301013", "s_Korean": "Helmet_Heavy_013", "s_English": "", "exception": ""}, {"ID": "20301014", "s_Korean": 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{"ID": "20302012", "s_Korean": "Helmet_Light_012", "s_English": "", "exception": ""}, {"ID": "20302013", "s_Korean": "Helmet_Light_013", "s_English": "", "exception": ""}, {"ID": "20302014", "s_Korean": "Helmet_Light_014", "s_English": "", "exception": ""}, {"ID": "20303001", "s_Korean": "Helmet_Robe_001", "s_English": "", "exception": ""}, {"ID": "20303002", "s_Korean": "Helmet_Robe_002", "s_English": "", "exception": ""}, {"ID": "20303003", "s_Korean": "Helmet_Robe_003", "s_English": "", "exception": ""}, {"ID": "20303004", "s_Korean": "Helmet_Robe_004", "s_English": "", "exception": ""}, {"ID": "20303005", "s_Korean": "Helmet_Robe_005", "s_English": "", "exception": ""}, {"ID": "20303006", "s_Korean": "Helmet_Robe_006", "s_English": "", "exception": ""}, {"ID": "20303007", "s_Korean": "Helmet_Robe_007", "s_English": "", "exception": ""}, {"ID": "20303008", "s_Korean": "Helmet_Robe_008", "s_English": "", "exception": ""}, {"ID": "20303009", "s_Korean": "Helmet_Robe_009", "s_English": 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{"ID": "20402005", "s_Korean": "Extra_Gloves_005", "s_English": "", "exception": ""}, {"ID": "20402006", "s_Korean": "Extra_Gloves_006", "s_English": "", "exception": ""}, {"ID": "20402007", "s_Korean": "Extra_Gloves_007", "s_English": "", "exception": ""}, {"ID": "20402008", "s_Korean": "Extra_Gloves_008", "s_English": "", "exception": ""}, {"ID": "20402009", "s_Korean": "Extra_Gloves_009", "s_English": "", "exception": ""}, {"ID": "20402010", "s_Korean": "Extra_Gloves_010", "s_English": "", "exception": ""}, {"ID": "20402011", "s_Korean": "Extra_Gloves_011", "s_English": "", "exception": ""}, {"ID": "20402012", "s_Korean": "Extra_Gloves_012", "s_English": "", "exception": ""}, {"ID": "20402013", "s_Korean": "Extra_Gloves_013", "s_English": "", "exception": ""}, {"ID": "20402014", "s_Korean": "Extra_Gloves_014", "s_English": "", "exception": ""}, {"ID": "20403001", "s_Korean": "Extra_Belt_001", "s_English": "", "exception": ""}, {"ID": "20403002", "s_Korean": "Extra_Belt_002", "s_English": "", "exception": ""}, {"ID": "20403003", "s_Korean": "Extra_Belt_003", "s_English": "", "exception": ""}, {"ID": "20403004", "s_Korean": "Extra_Belt_004", "s_English": "", "exception": ""}, {"ID": "20403005", "s_Korean": "Extra_Belt_005", "s_English": "", "exception": ""}, {"ID": "20403006", "s_Korean": "Extra_Belt_006", "s_English": "", "exception": ""}, {"ID": "20403007", "s_Korean": "Extra_Belt_007", "s_English": "", "exception": ""}, {"ID": "20403008", "s_Korean": "Extra_Belt_008", "s_English": "", "exception": ""}, {"ID": "20403009", "s_Korean": "Extra_Belt_009", "s_English": "", "exception": ""}, {"ID": "20403010", "s_Korean": "Extra_Belt_010", "s_English": "", "exception": ""}, {"ID": "20403011", "s_Korean": "Extra_Belt_011", "s_English": "", "exception": ""}, {"ID": "20403012", "s_Korean": "Extra_Belt_012", "s_English": "", "exception": ""}, {"ID": "20403013", "s_Korean": "Extra_Belt_013", "s_English": "", "exception": ""}, {"ID": "20403014", "s_Korean": "Extra_Belt_014", "s_English": "", "exception": ""}, {"ID": "20500001", "s_Korean": "Necklace_001", "s_English": "", "exception": ""}, {"ID": "20500002", "s_Korean": "Necklace_002", "s_English": "", "exception": ""}, {"ID": "20500003", "s_Korean": "Necklace_003", "s_English": "", "exception": ""}, {"ID": "20500004", "s_Korean": "Necklace_004", "s_English": "", "exception": ""}, {"ID": "20500005", "s_Korean": "Necklace_005", "s_English": "", "exception": ""}, {"ID": "20500006", "s_Korean": "Necklace_006", "s_English": "", "exception": ""}, {"ID": "20500007", "s_Korean": "Necklace_007", "s_English": "", "exception": ""}, {"ID": "20500008", "s_Korean": "Necklace_008", "s_English": "", "exception": ""}, {"ID": "20500009", "s_Korean": "Necklace_009", "s_English": "", "exception": ""}, {"ID": "20500010", "s_Korean": "Necklace_010", "s_English": "", "exception": ""}, {"ID": "20500011", "s_Korean": "Necklace_011", "s_English": "", "exception": ""}, {"ID": "20500012", "s_Korean": "Necklace_012", "s_English": "", "exception": ""}, {"ID": "20500013", "s_Korean": "Necklace_013", "s_English": "", "exception": ""}, {"ID": "20500014", "s_Korean": "Necklace_014", "s_English": "", "exception": ""}, {"ID": "20600001", "s_Korean": "Ring_001", "s_English": "", "exception": ""}, {"ID": "20600002", "s_Korean": "Ring_002", "s_English": "", "exception": ""}, {"ID": "20600003", "s_Korean": "Ring_003", "s_English": "", "exception": ""}, {"ID": "20600004", "s_Korean": "Ring_004", "s_English": "", "exception": ""}, {"ID": "20600005", "s_Korean": "Ring_005", "s_English": "", "exception": ""}, {"ID": "20600006", "s_Korean": "Ring_006", "s_English": "", "exception": ""}, {"ID": "20600007", "s_Korean": "Ring_007", "s_English": "", "exception": ""}, {"ID": "20600008", "s_Korean": "Ring_008", "s_English": "", "exception": ""}, {"ID": "20600009", "s_Korean": "Ring_009", "s_English": "", "exception": ""}, {"ID": "20600010", "s_Korean": "Ring_010", "s_English": "", "exception": ""}, {"ID": "20600011", "s_Korean": "Ring_011", "s_English": "", "exception": ""}, {"ID": "20600012", "s_Korean": "Ring_012", "s_English": "", "exception": ""}, {"ID": "20600013", "s_Korean": "Ring_013", "s_English": "", "exception": ""}, {"ID": "20600014", "s_Korean": "Ring_014", "s_English": "", "exception": ""}] \ No newline at end of file +{0}/{1}", "s_English": "", "exception": ""}, {"ID": "361", "s_Korean": "아이템", "s_English": "", "exception": ""}, {"ID": "362", "s_Korean": "업데이트 예정인 컨텐츠입니다.", "s_English": "", "exception": ""}, {"ID": "363", "s_Korean": "미션", "s_English": "", "exception": ""}, {"ID": "364", "s_Korean": "일일", "s_English": "", "exception": ""}, {"ID": "365", "s_Korean": "주간", "s_English": "", "exception": ""}, {"ID": "366", "s_Korean": "업적", "s_English": "", "exception": ""}, {"ID": "367", "s_Korean": "완료", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "951", "s_Korean": "밝은 숲", "s_English": "", "exception": ""}, {"ID": "952", "s_Korean": "밝은 숲이다", "s_English": "", "exception": ""}, {"ID": "953", "s_Korean": "사막지대", "s_English": "", "exception": ""}, {"ID": "954", "s_Korean": "사막지대다", "s_English": "", "exception": ""}, {"ID": "955", "s_Korean": "용암지대", "s_English": "", "exception": ""}, {"ID": "956", "s_Korean": "용암지대다", "s_English": "", "exception": ""}, {"ID": "957", "s_Korean": "마녀의 숲", "s_English": "", "exception": ""}, {"ID": "958", "s_Korean": "마녀의 숲이다", "s_English": "", "exception": ""}, {"ID": "959", "s_Korean": "설원지역", "s_English": "", "exception": ""}, {"ID": "960", "s_Korean": "설원지역이다", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "미믹 던전 결과", "s_English": "", "exception": ""}, {"ID": "1011", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1012", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1013", "s_Korean": "수상한 미궁 결과", "s_English": "", "exception": ""}, {"ID": "1021", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1022", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1023", "s_Korean": "악몽의 시련 결과", "s_English": "", "exception": ""}, {"ID": "1031", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1032", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "1033", "s_Korean": "언덕의 여왕 결과", "s_English": "", "exception": ""}, {"ID": "3001", "s_Korean": "젬", "s_English": "", "exception": ""}, {"ID": "3002", "s_Korean": "골드", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "100001", "s_Korean": "1. {0} 처치", "s_English": "", "exception": ""}, {"ID": "100002", "s_Korean": "2. 아무 몬스터 처치", "s_English": "", "exception": ""}, {"ID": "100003", "s_Korean": "3. 아무 몬스터 처치", "s_English": "", "exception": ""}, {"ID": "100004", "s_Korean": "4. {0} 획득하기", "s_English": "", "exception": ""}, {"ID": "100005", "s_Korean": "5. {0} 사용하기", "s_English": "", "exception": ""}, {"ID": "100006", "s_Korean": "6. {0} 맵으로 이동", "s_English": "", "exception": ""}, {"ID": "100007", "s_Korean": "7. 메뉴 열기", "s_English": "", "exception": ""}, {"ID": "100008", "s_Korean": "8. 레벨업 하기", "s_English": "", "exception": ""}, {"ID": "100009", "s_Korean": "9. 레벨 도달 하기", "s_English": "", "exception": ""}, {"ID": "100010", "s_Korean": "10. 영웅 병합", "s_English": "", "exception": ""}, {"ID": "100011", "s_Korean": "11. 영웅 병합", "s_English": "", "exception": ""}, {"ID": "100012", "s_Korean": "12. 영웅 획득", "s_English": "", "exception": ""}, {"ID": "100013", "s_Korean": "13. 능력 강화", "s_English": "", "exception": ""}, {"ID": "100014", "s_Korean": "14. 능력 강화", "s_English": "", "exception": ""}, {"ID": "100015", "s_Korean": "15. 능력 강화", "s_English": "", "exception": ""}, {"ID": "100016", "s_Korean": "16. 능력 강화", "s_English": "", "exception": ""}, {"ID": "100017", "s_Korean": "17. {0} 스킬 획득", "s_English": "", "exception": ""}, {"ID": "100018", "s_Korean": "18. 아무 스킬 획득", "s_English": "", "exception": ""}, {"ID": "100019", "s_Korean": "19. {0} 스킬 강화", "s_English": "", "exception": ""}, {"ID": "100020", "s_Korean": "20. 아무 스킬 강화", "s_English": "", "exception": ""}, {"ID": "100021", "s_Korean": "21. {0} 스킬 강화 목표", "s_English": "", "exception": ""}, {"ID": "100022", "s_Korean": "22. 아무 스킬 강화 목표", "s_English": "", "exception": ""}, {"ID": "100023", "s_Korean": "23. 아무 스킬 각성하기", "s_English": "", "exception": ""}, {"ID": "100024", "s_Korean": "24. 아무 스킬 각성 목표", "s_English": "", "exception": ""}, {"ID": "100025", "s_Korean": "25. 커맨더 획득", "s_English": "", "exception": ""}, {"ID": "100026", "s_Korean": "26. 아이템 {0} 획득", "s_English": "", "exception": ""}, {"ID": "100027", "s_Korean": "27. 아무 아이템 획득", "s_English": "", "exception": ""}, {"ID": "100028", "s_Korean": "28. 장비 장착하기", "s_English": "", "exception": ""}, {"ID": "100029", "s_Korean": "29. 장비 제련하기", "s_English": "", "exception": ""}, {"ID": "100030", "s_Korean": "30. 장비 제련 목표", "s_English": "", "exception": ""}, {"ID": "100031", "s_Korean": "31. 장비 각성 횟수", "s_English": "", "exception": ""}, {"ID": "100032", "s_Korean": "32. 장비 각성 목표 수치", "s_English": "", "exception": ""}, {"ID": "100033", "s_Korean": "33. 업적 클리어 횟수", "s_English": "", "exception": ""}, {"ID": "100034", "s_Korean": "34. 일일 미션 클리어 횟수", "s_English": "", "exception": ""}, {"ID": "100035", "s_Korean": "35. 주간 미션 클리어 횟수", "s_English": "", "exception": ""}, {"ID": "100036", "s_Korean": "36. 유물 {0} 습득하기", "s_English": "", "exception": ""}, {"ID": "100037", "s_Korean": "37. 아무 유물 습득하기", "s_English": "", "exception": ""}, {"ID": "100038", "s_Korean": "38. 유물 {0} 강화하기", "s_English": "", "exception": ""}, {"ID": "100039", "s_Korean": "39. 아무 유물 강화", "s_English": "", "exception": ""}, {"ID": "100040", "s_Korean": "40. 아무 유물 강화 레벨 목표", "s_English": "", "exception": ""}, {"ID": "100041", "s_Korean": "41. 광고 시청 횟수", "s_English": "", "exception": ""}, {"ID": "100042", "s_Korean": "42. 누적 광고 시청 횟수", "s_English": "", "exception": ""}, {"ID": "100043", "s_Korean": "43. 출석 체크 여부", "s_English": "", "exception": ""}, {"ID": "100044", "s_Korean": "44. 누적 출석 횟수", "s_English": "", "exception": ""}, {"ID": "100045", "s_Korean": "45. 장비 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100046", "s_Korean": "46. 스킬 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100047", "s_Korean": "47. 유물 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100048", "s_Korean": "48. 아무 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100049", "s_Korean": "49. 아무 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100050", "s_Korean": "50. 구매 횟수", "s_English": "", "exception": ""}, {"ID": "100051", "s_Korean": "51. 구매 횟수", "s_English": "", "exception": ""}, {"ID": "100052", "s_Korean": "52. 도달할 전투력 수치", "s_English": "", "exception": ""}, {"ID": "100053", "s_Korean": "53. 체크할 플레이 타임 (단위 = 분)", "s_English": "", "exception": ""}, {"ID": "100054", "s_Korean": "54. 체크할 플레이 타임 (단위 = 분)", "s_English": "", "exception": ""}, {"ID": "100055", "s_Korean": "55. {0} 컨텐츠 클리어", "s_English": "", "exception": ""}, {"ID": "100056", "s_Korean": "56. 아무 컨텐츠 클리어", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 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"s_English": "", "exception": ""}, {"ID": "821017", "s_Korean": "개화2) 공속 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831017", "s_Korean": "개화3) 기본 공격 속도(HERO_ATK_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811018", "s_Korean": "개화1) 이속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821018", "s_Korean": "개화2) 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831018", "s_Korean": "개화3) 기본 이동 속도(HERO_MOVE_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811019", "s_Korean": "개화1) 관통력 증가 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821019", "s_Korean": "개화2) 관통력 증가 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831019", "s_Korean": "개화3) 기본 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "811020", "s_Korean": "개화1)보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821020", "s_Korean": "개화2) 보스 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", 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b/Assets/Script/Server/ServerClass.cs index 0a9d9fcb0..48e72fd5f 100644 --- a/Assets/Script/Server/ServerClass.cs +++ b/Assets/Script/Server/ServerClass.cs @@ -1035,6 +1035,18 @@ public partial class ServerData } return 0; } + public void Add_MissionLv(int group, int _id) + { + var key1 = Get_Key(group); + if (Mission.ContainsKey(key1)) + { + var key2 = Get_Key(_id); + if (!Mission[key1].ContainsKey(key2)) // 레벨, 플레이타임과 같이 다른 값 참조하는 미션이 있으므로 + Mission[key1].Add(key2, new List { 0, 0 }); + ++Mission[key1][key2][0]; + Mission[key1][key2][0].RandomizeCryptoKey(); + } + } public void Set_MissionCount(int group, int _id, int _v) { var key1 = Get_Key(group); @@ -1073,6 +1085,10 @@ public partial class ServerData case ePurpose.ACCOUNT_LEVEL_UP_LIMIT: return PC.Lv; + case ePurpose.CHECK_PLAYTIME: + case ePurpose.CHECK_PLAYTIME_ACC: + return Get_Common(eCommon.PlayTime) / 60; + default: var key1 = Get_Key(group); if (Mission.ContainsKey(key1)) diff --git a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Maze.cs b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Maze.cs index 8b56e7da8..5463a32e0 100644 --- a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Maze.cs +++ b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Maze.cs @@ -16,12 +16,15 @@ public class DungeonResult_Maze : DungeonResultBase if (nextFloor > curFloor) { sdata.Set_DungeonLv(eDungeon.d2_Maze, nextFloor); - ServerInfo.Ins.Write(null, false); var maxTime = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull().f_Time; var floorTime = DungeonInfo.Ins.Get_Time(nextFloor); ServerInfo.Ins.Save_Rank("Rank_Maze", new List { nextFloor.ToString(), ((int)(maxTime - floorTime)).ToString(), "0" }); } + + sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 2); + sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL); + ServerInfo.Ins.Write(null, false); } } \ No newline at end of file diff --git a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs index dbf01a34c..9388c3e86 100644 --- a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs +++ b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs @@ -31,6 +31,9 @@ public class DungeonResult_Mimic : DungeonResultBase // TODO 정인호 : 승리 시 보상 지급 if (sdata.Get_DungeonLv(eDungeon.d1_Mimic) < dungeonData.n_MapLv) sdata.Add_DungeonLv(eDungeon.d1_Mimic); + + sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 1); + sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL); } ServerInfo.Ins.Write(null); diff --git a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Nightmare.cs b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Nightmare.cs index 17757033d..c27417463 100644 --- a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Nightmare.cs +++ b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Nightmare.cs @@ -18,5 +18,10 @@ public class DungeonResult_Nightmare : DungeonResultBase if (CurDmg > BeforeDmg) ServerInfo.Ins.Save_Rank("Rank_Damage", new List { CurDmg.ToString() }); + + var sdata = ServerInfo.Ins.m_ServerData; + sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 3); + sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL); + ServerInfo.Ins.Write(null, false); } } \ No newline at end of file diff --git a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Wave.cs b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Wave.cs index e887cc4fe..6947b6fad 100644 --- a/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Wave.cs +++ b/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Wave.cs @@ -17,7 +17,10 @@ public class DungeonResult_Wave : DungeonResultBase if (afterpoint > beforepoint) { sdata.Set_DungeonValue(eDungeon.d4_Wave, 2, afterpoint); - ServerInfo.Ins.Write(null); } + + sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 4); + sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL); + ServerInfo.Ins.Write(null); } } \ No newline at end of file diff --git a/Assets/Script/UI/Mission/MissionCard.cs b/Assets/Script/UI/Mission/MissionCard.cs index 2a5f93b6e..35c86f069 100644 --- a/Assets/Script/UI/Mission/MissionCard.cs +++ b/Assets/Script/UI/Mission/MissionCard.cs @@ -1,4 +1,5 @@ using TMPro; +using UnityEngine; using UnityEngine.UI; public class MissionCard : CardBase @@ -6,6 +7,7 @@ public class MissionCard : CardBase public Image[] images; // 0 보상 아이콘, 1 보상 버튼 public TextMeshProUGUI[] texts; // 0 조건, 1 보상수량, 2 진행상황 public Slider slider_proc; + public GameObject[] gos; // 0 완료 MissionListTableData m_Data; @@ -41,6 +43,15 @@ public class MissionCard : CardBase var skill = table_skilllist.Ins.Get_Data_orNull(m_Data.n_MissionConditionValue); texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, skill.Get_Name()); break; + case ePurpose.CONTENTS_CLEAR: + switch (m_Data.n_MissionConditionValue) + { + case 1: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1001)); break; + case 2: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1011)); break; + case 3: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1021)); break; + case 4: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1031)); break; + } + break; default: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc); break; @@ -48,6 +59,12 @@ public class MissionCard : CardBase texts[1].text = m_Data.n_RewardCount.ToString(); texts[2].text = $"{amount}/{m_Data.l_MissionConditionCount}"; slider_proc.value = DSUtil.Get_SliderValue(amount / (float)m_Data.l_MissionConditionCount); + Set_Complete(); + } + + void Set_Complete() + { + gos[0].SetActive(ServerInfo.Ins.m_ServerData.Get_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex) > 0); } public virtual void OnClick_GetReward() @@ -55,7 +72,9 @@ public class MissionCard : CardBase var sdata = ServerInfo.Ins.m_ServerData; if (sdata.CanGet_Mission(m_Data.n_MissionGroupId, m_Data.n_MissionIndex)) { - Popup.Ins.Set(ePopupType.One, 174, null, null, "미션 보상 받을 수 있음"); + sdata.Add_Item(m_Data.n_RewardValue, m_Data.n_RewardCount); + sdata.Add_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex); + Set_Complete(); } else Popup.Ins.Set(ePopupType.One, 174, null, null, "미션 보상 받을 수 없음"); diff --git a/Assets/Script/Util/DataCheckMgr.cs b/Assets/Script/Util/DataCheckMgr.cs index ba94dc5f7..c674665bd 100644 --- a/Assets/Script/Util/DataCheckMgr.cs +++ b/Assets/Script/Util/DataCheckMgr.cs @@ -67,14 +67,13 @@ public class DataCheckMgr : MyCoroutine yield return new WaitForSeconds(1f); - sdata.Sub_AllFarmSlotTime(); // 실제 사용 데이터 - sdata.Sub_AllFarmShopTime(); // 실제 사용 데이터 - + // 실제 사용 데이터 + sdata.Sub_AllFarmSlotTime(); + sdata.Sub_AllFarmShopTime(); + sdata.Add_Common(eCommon.PlayTime); + /////////////////// sdata.Sub_ShopADTime(-1); - sdata.Add_Common(eCommon.PlayTime); - //sdata.Add_MissionCount(MyValue.arr_Mission[0], 13); - //sdata.Add_MissionCount(MyValue.arr_Mission[1], 11); sdata.Sub_AllPotionTime(); sdata.Sub_Common(eCommon.CloverShopResetTime);