ingame 던전 로직 최적화
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||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8976538131098646968}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &3637599258925567498
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8976538131098646968}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 43c835ef213bdb9418d24fd2a4be6237, type: 3}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
--- !u!1 &8980096616651876263
|
--- !u!1 &8980096616651876263
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,7 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
|
||||||
|
|
||||||
ObscuredInt m_DieCount;
|
ObscuredInt m_DieCount;
|
||||||
|
|
||||||
public void Stop_Dungeon(bool win)
|
public void Stop_Dungeon(bool? win)
|
||||||
{
|
{
|
||||||
act_Time = null;
|
act_Time = null;
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,6 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class DungeonResultBase : BackKeyAdd
|
public class DungeonResultBase : BackKeyAdd
|
||||||
{
|
{
|
||||||
public virtual void Set(bool win)
|
public virtual void Set(bool? win)
|
||||||
{
|
{
|
||||||
base.Set();
|
base.Set();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,8 +5,10 @@ public class DungeonResult_Mimic : DungeonResultBase
|
||||||
public TextMeshProUGUI[] texts; // 0 성공 or 실패
|
public TextMeshProUGUI[] texts; // 0 성공 or 실패
|
||||||
public MoneyForm[] moneys;
|
public MoneyForm[] moneys;
|
||||||
|
|
||||||
public override void Set(bool win)
|
public override void Set(bool? win)
|
||||||
{
|
{
|
||||||
|
if (DSUtil.CheckNull(win)) return; // 포기
|
||||||
|
|
||||||
base.Set(win);
|
base.Set(win);
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
|
|
||||||
|
|
@ -16,11 +18,11 @@ public class DungeonResult_Mimic : DungeonResultBase
|
||||||
sdata.Use_Item(mapData.n_TicketID, 1);
|
sdata.Use_Item(mapData.n_TicketID, 1);
|
||||||
|
|
||||||
// 결과 표시
|
// 결과 표시
|
||||||
texts[0].text = table_localtext.Ins.Get_Text(win ? 321 : 322);
|
texts[0].text = table_localtext.Ins.Get_Text(win.Value ? 321 : 322);
|
||||||
moneys[0].Set(1, 0);
|
moneys[0].Set(1, 0);
|
||||||
moneys[1].Set(2, 0);
|
moneys[1].Set(2, 0);
|
||||||
|
|
||||||
if (win)
|
if (win.Value)
|
||||||
{
|
{
|
||||||
// TODO 정인호 : 승리 시 보상 지급
|
// TODO 정인호 : 승리 시 보상 지급
|
||||||
if (sdata.Get_DungeonLv(eDungeon.d1_Mimic) < dungeonData.n_MapLv)
|
if (sdata.Get_DungeonLv(eDungeon.d1_Mimic) < dungeonData.n_MapLv)
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,39 @@
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Ingame_Dungeon : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Ingame_DungeonBase[] ingame_Dungeons; // 0 미믹, 1 미궁, 2 시련, 3 웨이브
|
||||||
|
public TextMeshProUGUI[] texts_base; // 0 던전 정보, 1 남은 시간
|
||||||
|
|
||||||
|
public void Set(float time, int maxMobCount)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
Set_DungeonInfo();
|
||||||
|
Set_TextTime(time);
|
||||||
|
for (int i = 0; i < ingame_Dungeons.Length; i++)
|
||||||
|
ingame_Dungeons[i].gameObject.SetActive(false);
|
||||||
|
ingame_Dungeons[MyValue.MyChoiceMapData.Get_DungeonIndex()].Set_DungeonInfo(maxMobCount);
|
||||||
|
DungeonInfo.Ins.m_Time = time;
|
||||||
|
DungeonInfo.Ins.act_Time = Set_TextTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Set_DungeonInfo()
|
||||||
|
{
|
||||||
|
var mapData = table_battlemapconfig.Ins.Get_Data(MyValue.MyChoiceMapData.n_MapID);
|
||||||
|
switch (MyValue.MyChoiceMapData.Get_DungeonMapData_orNull().e_DungeonType)
|
||||||
|
{
|
||||||
|
case eDungeon.d1_Mimic:
|
||||||
|
texts_base[0].text = $"{mapData.Get_Name()} Lv.{MyValue.MyChoiceMapData.n_DungeonLv}";
|
||||||
|
break;
|
||||||
|
case eDungeon.d2_Maze:
|
||||||
|
texts_base[0].text = $"{mapData.Get_Name()} F{MyValue.MyChoiceMapData.n_DungeonLv}";
|
||||||
|
break;
|
||||||
|
case eDungeon.d3_Nightmare:
|
||||||
|
break;
|
||||||
|
case eDungeon.d4_Wave:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Set_TextTime(float time) { texts_base[1].text = Mathf.Max(0f, time).ToString("F2"); }
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c57e57be5ae5804abca520e1bcc6a7f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -1,29 +1,21 @@
|
||||||
|
using CodeStage.AntiCheat.ObscuredTypes;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Ingame_DungeonBase : MonoBehaviour
|
public class Ingame_DungeonBase : MonoBehaviour
|
||||||
{
|
{
|
||||||
public TextMeshProUGUI[] texts_base; // 0 던전&Lv, 1 남은 시간
|
protected ObscuredInt MaxMobCount, MobCount;
|
||||||
public MoneyForm[] rewards;
|
|
||||||
|
|
||||||
public virtual void Set(float time)
|
public virtual void Set_DungeonInfo(int maxMobCount)
|
||||||
{
|
{
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
Set_DungeonNameLv();
|
|
||||||
Set_TextTime(time);
|
|
||||||
DungeonInfo.Ins.m_Time = time;
|
|
||||||
DungeonInfo.Ins.act_Time = Set_TextTime;
|
|
||||||
// TODO 정인호 : 올바른 보상으로 변경 필요
|
|
||||||
rewards[0].Set(1, 0);
|
|
||||||
rewards[1].Set(2, 0);
|
|
||||||
}
|
|
||||||
public void Set_DungeonNameLv()
|
|
||||||
{
|
|
||||||
var mapData = table_battlemapconfig.Ins.Get_Data(MyValue.MyChoiceMapData.n_MapID);
|
|
||||||
texts_base[0].text = $"{mapData.Get_Name()} Lv {MyValue.MyChoiceMapData.n_DungeonLv}";
|
|
||||||
}
|
|
||||||
void Set_TextTime(float time) { texts_base[1].text = Mathf.Max(0f, time).ToString("F2"); }
|
|
||||||
|
|
||||||
public virtual void Set_MaxMobCount(int maxCount) { }
|
MaxMobCount = maxMobCount;
|
||||||
|
MaxMobCount.RandomizeCryptoKey();
|
||||||
|
|
||||||
|
DungeonInfo.Ins.m_MaxDieMobCount = MaxMobCount;
|
||||||
|
DungeonInfo.Ins.m_MaxDieMobCount.RandomizeCryptoKey();
|
||||||
|
DungeonInfo.Ins.act_MobDieCount = Add_MobCount;
|
||||||
|
}
|
||||||
public virtual void Add_MobCount(int mobid) { }
|
public virtual void Add_MobCount(int mobid) { }
|
||||||
}
|
}
|
||||||
|
|
@ -2,7 +2,7 @@ public class Ingame_DungeonResult : MonoBehaviourSingletonTemplate<Ingame_Dungeo
|
||||||
{
|
{
|
||||||
public DungeonResultBase[] dungeonResults;
|
public DungeonResultBase[] dungeonResults;
|
||||||
|
|
||||||
public void Show_Result(bool win)
|
public void Show_Result(bool? win)
|
||||||
{
|
{
|
||||||
dungeonResults[MyValue.MyChoiceMapData.Get_DungeonIndex()].Set(win);
|
dungeonResults[MyValue.MyChoiceMapData.Get_DungeonIndex()].Set(win);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,19 @@
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class Ingame_Maze : Ingame_DungeonBase
|
||||||
|
{
|
||||||
|
public TextMeshProUGUI[] texts; // 0 남은 몹 수
|
||||||
|
|
||||||
|
public override void Set_DungeonInfo(int maxMobCount)
|
||||||
|
{
|
||||||
|
base.Set_DungeonInfo(maxMobCount);
|
||||||
|
texts[0].text = maxMobCount.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Add_MobCount(int mobid)
|
||||||
|
{
|
||||||
|
++MobCount;
|
||||||
|
MobCount.RandomizeCryptoKey();
|
||||||
|
texts[0].text = (MaxMobCount - MobCount).ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2a61071166a91194db8f077745f13f87
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -1,22 +1,21 @@
|
||||||
using CodeStage.AntiCheat.ObscuredTypes;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
public class Ingame_Mimic : Ingame_DungeonBase
|
public class Ingame_Mimic : Ingame_DungeonBase
|
||||||
{
|
{
|
||||||
public TextMeshProUGUI[] texts_mimic; // 0 몹 수
|
public TextMeshProUGUI[] texts_mimic; // 0 몹 수
|
||||||
|
public MoneyForm[] rewards;
|
||||||
|
|
||||||
ObscuredInt MaxMobCount, MobCount;
|
public override void Set_DungeonInfo(int maxMobCount)
|
||||||
|
|
||||||
public override void Set_MaxMobCount(int maxCount)
|
|
||||||
{
|
{
|
||||||
MaxMobCount = maxCount;
|
base.Set_DungeonInfo(maxMobCount);
|
||||||
MaxMobCount.RandomizeCryptoKey();
|
|
||||||
MobCount = -1;
|
MobCount = -1;
|
||||||
Add_MobCount(0);
|
Add_MobCount(0);
|
||||||
DungeonInfo.Ins.m_MaxDieMobCount = MaxMobCount;
|
|
||||||
DungeonInfo.Ins.m_MaxDieMobCount.RandomizeCryptoKey();
|
// TODO 정인호 : 올바른 보상으로 변경 필요
|
||||||
DungeonInfo.Ins.act_MobDieCount = Add_MobCount;
|
rewards[0].Set(1, 0);
|
||||||
|
rewards[1].Set(2, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add_MobCount(int mobid)
|
public override void Add_MobCount(int mobid)
|
||||||
{
|
{
|
||||||
++MobCount;
|
++MobCount;
|
||||||
|
|
|
||||||
|
|
@ -5,8 +5,8 @@ using UnityEngine.Rendering.Universal;
|
||||||
public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
||||||
{
|
{
|
||||||
public GameObject[] gos; // 0 공용 ui, 1 로비 ui들, 2 인게임 ui들, 3 농장 ui들
|
public GameObject[] gos; // 0 공용 ui, 1 로비 ui들, 2 인게임 ui들, 3 농장 ui들
|
||||||
public GameObject[] gos_ingame; // 0 스테이지, 1 미믹, 2 미궁, 3 시련, 4 웨이브
|
public GameObject[] gos_ingame; // 0 스테이지, 1 던전
|
||||||
public Ingame_DungeonBase[] ingame_Dungeons; // 0 미믹, 1 미궁, 2 시련, 3 웨이브
|
public Ingame_Dungeon ingame_dungeon;
|
||||||
public GameObject[] gos_etc; // 0 힘민지 레벨업
|
public GameObject[] gos_etc; // 0 힘민지 레벨업
|
||||||
public Transform tf_HUD;
|
public Transform tf_HUD;
|
||||||
public GuideQuestUI m_GuideQuestUI;
|
public GuideQuestUI m_GuideQuestUI;
|
||||||
|
|
@ -65,10 +65,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
||||||
DSUtil.InActivateGameObjects(gos_ingame, 1);
|
DSUtil.InActivateGameObjects(gos_ingame, 1);
|
||||||
var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
|
var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
|
||||||
if (!DSUtil.CheckNull(dungeonData))
|
if (!DSUtil.CheckNull(dungeonData))
|
||||||
{
|
ingame_dungeon.Set(dungeonData.f_Time, dungeonData.n_MobCount);
|
||||||
ingame_Dungeons[0].Set(dungeonData.f_Time);
|
|
||||||
ingame_Dungeons[0].Set_MaxMobCount(dungeonData.n_MobCount);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -104,7 +101,10 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
||||||
if (!DSUtil.CheckNull(FarmFarmUI.Ins) && FarmFarmUI.Ins.isActiveAndEnabled)
|
if (!DSUtil.CheckNull(FarmFarmUI.Ins) && FarmFarmUI.Ins.isActiveAndEnabled)
|
||||||
FarmFarmUI.Ins.ReturnToFarm();
|
FarmFarmUI.Ins.ReturnToFarm();
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
DungeonInfo.Ins.Stop_Dungeon(null);
|
||||||
InGameInfo.Ins.Return_To_Lobby();
|
InGameInfo.Ins.Return_To_Lobby();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -181,7 +181,8 @@ public class RealCamera : MyCoroutine
|
||||||
// TODO 정인호 : 게임 시작 시 컨텐츠 등 체크 주석 처리
|
// TODO 정인호 : 게임 시작 시 컨텐츠 등 체크 주석 처리
|
||||||
switch (MyValue.MyChoiceMapData.n_MapID)
|
switch (MyValue.MyChoiceMapData.n_MapID)
|
||||||
{
|
{
|
||||||
case 1001: DungeonInfo.Ins.Start_Mimic(); break; // 미믹던전
|
case 1001: DungeonInfo.Ins.Start_Mimic(); break; // 미믹 던전
|
||||||
|
case 1002: break; // 수상한 미궁
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue