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@ -77,10 +77,14 @@ messageinfo 엄청 느린 버그
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아이템 획득 UI
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시즌패스
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뽑기
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출석부
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우편함
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- 펫을 뽑으면 액티브 및 패시브 스킬도 지급
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랭킹버튼 -> 랭킹 연결
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버프
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출석부
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- 이벤트 (7일)
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- 일반
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우편함
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맵3 배치
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- 포탈, 필드보스, 부활의 성소, 챕터보스
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@ -88,4 +92,12 @@ messageinfo 엄청 느린 버그
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맵4 최적화
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- 퍼펙트 컬링
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- 맵1처럼 부분 분할 필요
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- 기본 컬러 94,94,94
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- 기본 컬러 94,94,94
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pc 애님 (캐스팅 추가)
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몬스터 소환은 트리거로
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- 트리거 닿으면 그때 소환
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장비 슬롯 UI
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테스트씬 만들기 (모험 버튼 위에 테스트 버튼)
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빠진 UI 문서화해서 전달
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||||
|
|
|
|||
|
|
@ -432,7 +432,7 @@ NavMeshAgent:
|
|||
m_Radius: 0.2
|
||||
m_Speed: 4.5
|
||||
m_Acceleration: 140
|
||||
avoidancePriority: 30
|
||||
avoidancePriority: 99
|
||||
m_AngularSpeed: 300
|
||||
m_StoppingDistance: 0.1
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
|
|
|
|||
|
|
@ -400,7 +400,7 @@ NavMeshAgent:
|
|||
m_Radius: 0.04
|
||||
m_Speed: 4.5
|
||||
m_Acceleration: 140
|
||||
avoidancePriority: 30
|
||||
avoidancePriority: 99
|
||||
m_AngularSpeed: 300
|
||||
m_StoppingDistance: 0.1
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
|
|
|
|||
|
|
@ -370,7 +370,7 @@ NavMeshAgent:
|
|||
m_Radius: 0.23
|
||||
m_Speed: 4.5
|
||||
m_Acceleration: 140
|
||||
avoidancePriority: 30
|
||||
avoidancePriority: 99
|
||||
m_AngularSpeed: 300
|
||||
m_StoppingDistance: 0.1
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
|
|
|
|||
|
|
@ -363,7 +363,7 @@ NavMeshAgent:
|
|||
m_Radius: 0.23
|
||||
m_Speed: 4.5
|
||||
m_Acceleration: 140
|
||||
avoidancePriority: 30
|
||||
avoidancePriority: 99
|
||||
m_AngularSpeed: 300
|
||||
m_StoppingDistance: 0.1
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
|
|
|
|||
|
|
@ -591,7 +591,7 @@ NavMeshAgent:
|
|||
m_Radius: 0.6
|
||||
m_Speed: 4.5
|
||||
m_Acceleration: 140
|
||||
avoidancePriority: 30
|
||||
avoidancePriority: 99
|
||||
m_AngularSpeed: 300
|
||||
m_StoppingDistance: 0.1
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
|
|
|
|||
|
|
@ -112,7 +112,7 @@ NavMeshAgent:
|
|||
m_Radius: 0.25
|
||||
m_Speed: 4.5
|
||||
m_Acceleration: 140
|
||||
avoidancePriority: 30
|
||||
avoidancePriority: 99
|
||||
m_AngularSpeed: 300
|
||||
m_StoppingDistance: 0.1
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ GameObject:
|
|||
- component: {fileID: 1158196786602845846}
|
||||
- component: {fileID: 1158196786599454350}
|
||||
- component: {fileID: 1158196786600551502}
|
||||
- component: {fileID: 6986305061415075565}
|
||||
m_Layer: 0
|
||||
m_Name: Mace
|
||||
m_TagString: Untagged
|
||||
|
|
@ -84,172 +83,3 @@ MeshRenderer:
|
|||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!114 &6986305061415075565
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1158196786602556150}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 47f233e4c5d6f4aa6a1618016c2233f3, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
profile: {fileID: 0}
|
||||
profileSync: 1
|
||||
target: {fileID: 1158196786602845846}
|
||||
_active: 1
|
||||
ignoreVisibility: 0
|
||||
executeInEditMode: 0
|
||||
ignoreFrames: 0
|
||||
duration: 0.35
|
||||
continuous: 0
|
||||
smooth: 0
|
||||
checkWorldPosition: 0
|
||||
minDistance: 0.1
|
||||
worldPositionRelativeOption: 0
|
||||
worldPositionRelativeTransform: {fileID: 0}
|
||||
checkScreenPosition: 1
|
||||
minPixelDistance: 1
|
||||
stepsBufferSize: 1024
|
||||
maxStepsPerFrame: 50
|
||||
checkTime: 0
|
||||
timeInterval: 0
|
||||
checkCollisions: 0
|
||||
orientToSurface: 1
|
||||
ground: 0
|
||||
surfaceOffset: 0.05
|
||||
collisionLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
mask: {fileID: 0}
|
||||
renderOrder: 1
|
||||
clearStencil: 1
|
||||
cullMode: 2
|
||||
subMeshMask: -1
|
||||
colorOverTime:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 0.7931032, a: 1}
|
||||
key1: {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 2
|
||||
m_NumAlphaKeys: 2
|
||||
colorRamp: 0
|
||||
colorRampTexture: {fileID: 0}
|
||||
colorRampStart: {fileID: 0}
|
||||
colorRampEnd: {fileID: 0}
|
||||
fadeOut: 1
|
||||
colorSequence: 0
|
||||
color: {r: 1, g: 1, b: 1, a: 1}
|
||||
colorCycleDuration: 3
|
||||
colorCycleLoop: 1
|
||||
pingPongSpeed: 1
|
||||
colorStartPalette:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 0, b: 0, a: 1}
|
||||
key1: {r: 0, g: 1, b: 0, a: 1}
|
||||
key2: {r: 0, g: 0, b: 1, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 32768
|
||||
ctime2: 65535
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
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m_ColorSpace: -1
|
||||
m_NumColorKeys: 3
|
||||
m_NumAlphaKeys: 2
|
||||
cam: {fileID: 0}
|
||||
effect: 0
|
||||
customMaterial: {fileID: 0}
|
||||
texture: {fileID: 0}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
scaleStartRandomMin: {x: 1, y: 1, z: 1}
|
||||
scaleStartRandomMax: {x: 1, y: 1, z: 1}
|
||||
scaleOverTime:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
ignoreTransformScale: 0
|
||||
scaleUniform: 0
|
||||
parent: {fileID: 0}
|
||||
localPositionRandomMin: {x: 0, y: 0, z: 0}
|
||||
localPositionRandomMax: {x: 0, y: 0, z: 0}
|
||||
laserBandWidth: 0.1
|
||||
laserIntensity: 20
|
||||
laserFlash: 0.1
|
||||
trailTint: {r: 0, g: 0, b: 0.1, a: 1}
|
||||
cameraDistanceFade: 0
|
||||
cameraDistanceFadeNear: 0
|
||||
cameraDistanceFadeFar: 1000
|
||||
animationStates:
|
||||
animator: {fileID: 0}
|
||||
lookTarget: {fileID: 0}
|
||||
lookToCamera: 1
|
||||
textureCutOff: 0.5
|
||||
outlineMethod: 0
|
||||
rimPower: 2
|
||||
normalThreshold: 0.1
|
||||
useLastAnimationState: 0
|
||||
maxBatches: 15
|
||||
meshPoolSize: 256
|
||||
interpolate: 0
|
||||
|
|
|
|||
|
|
@ -223,7 +223,7 @@ NavMeshAgent:
|
|||
m_Radius: 0.25
|
||||
m_Speed: 4.5
|
||||
m_Acceleration: 140
|
||||
avoidancePriority: 0
|
||||
avoidancePriority: 99
|
||||
m_AngularSpeed: 300
|
||||
m_StoppingDistance: 0.1
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TrailsFX;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.Rendering;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using TrailsFX;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
|
|
|||
|
|
@ -56,6 +56,7 @@ public class Skill_PhantomFrenzy : ProjectileBase
|
|||
// 이동 활성화 및 대기 상태로 전환
|
||||
OptionInfo.Ins.Set_PCMove(shooter, true);
|
||||
shooter.Play_Idle();
|
||||
Off(true);
|
||||
}
|
||||
|
||||
//// 아래는 단순 이동이라 빠른 느낌 내기가 힘듬
|
||||
|
|
|
|||
|
|
@ -32,12 +32,6 @@ public class BuffADCard : CardBase
|
|||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
if (sdata.Buff.Get_RemainTime(m_Index) > 0) return;
|
||||
|
||||
// 테스트
|
||||
sdata.Buff.Set_Time(m_Index, 600);
|
||||
Set_UI();
|
||||
MyInfoUI.Ins.Set_Buff();
|
||||
////////
|
||||
|
||||
ADInfo.Ins.Show_AD(() =>
|
||||
{
|
||||
sdata.Buff.Set_Time(m_Index, 600);
|
||||
|
|
|
|||
Loading…
Reference in New Issue