This commit is contained in:
Ino 2025-03-28 13:24:01 +09:00
parent 29f2d134c0
commit a2617cfc0a
48 changed files with 1604 additions and 391 deletions

View File

@ -77,10 +77,14 @@ messageinfo 엄청 느린 버그
아이템 획득 UI
시즌패스
뽑기
출석부
우편함
- 펫을 뽑으면 액티브 및 패시브 스킬도 지급
랭킹버튼 -> 랭킹 연결
버프
출석부
- 이벤트 (7일)
- 일반
우편함
맵3 배치
- 포탈, 필드보스, 부활의 성소, 챕터보스
@ -88,4 +92,12 @@ messageinfo 엄청 느린 버그
맵4 최적화
- 퍼펙트 컬링
- 맵1처럼 부분 분할 필요
- 기본 컬러 94,94,94
- 기본 컬러 94,94,94
pc 애님 (캐스팅 추가)
몬스터 소환은 트리거로
- 트리거 닿으면 그때 소환
장비 슬롯 UI
테스트씬 만들기 (모험 버튼 위에 테스트 버튼)
빠진 UI 문서화해서 전달

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key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 32768
ctime2: 65535
ctime3: 0
ctime4: 0
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 3
m_NumAlphaKeys: 2
cam: {fileID: 0}
effect: 0
customMaterial: {fileID: 0}
texture: {fileID: 0}
scale: {x: 1, y: 1, z: 1}
scaleStartRandomMin: {x: 1, y: 1, z: 1}
scaleStartRandomMax: {x: 1, y: 1, z: 1}
scaleOverTime:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
ignoreTransformScale: 0
scaleUniform: 0
parent: {fileID: 0}
localPositionRandomMin: {x: 0, y: 0, z: 0}
localPositionRandomMax: {x: 0, y: 0, z: 0}
laserBandWidth: 0.1
laserIntensity: 20
laserFlash: 0.1
trailTint: {r: 0, g: 0, b: 0.1, a: 1}
cameraDistanceFade: 0
cameraDistanceFadeNear: 0
cameraDistanceFadeFar: 1000
animationStates:
animator: {fileID: 0}
lookTarget: {fileID: 0}
lookToCamera: 1
textureCutOff: 0.5
outlineMethod: 0
rimPower: 2
normalThreshold: 0.1
useLastAnimationState: 0
maxBatches: 15
meshPoolSize: 256
interpolate: 0

View File

@ -223,7 +223,7 @@ NavMeshAgent:
m_Radius: 0.25
m_Speed: 4.5
m_Acceleration: 140
avoidancePriority: 0
avoidancePriority: 99
m_AngularSpeed: 300
m_StoppingDistance: 0.1
m_AutoTraverseOffMeshLink: 1

View File

@ -3,6 +3,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TrailsFX;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Rendering;

View File

@ -1,6 +1,7 @@
using CodeStage.AntiCheat.ObscuredTypes;
using System;
using System.Collections;
using TrailsFX;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.ResourceManagement.AsyncOperations;

View File

@ -56,6 +56,7 @@ public class Skill_PhantomFrenzy : ProjectileBase
// 이동 활성화 및 대기 상태로 전환
OptionInfo.Ins.Set_PCMove(shooter, true);
shooter.Play_Idle();
Off(true);
}
//// 아래는 단순 이동이라 빠른 느낌 내기가 힘듬

View File

@ -32,12 +32,6 @@ public class BuffADCard : CardBase
var sdata = ServerInfo.Ins.m_ServerData;
if (sdata.Buff.Get_RemainTime(m_Index) > 0) return;
// 테스트
sdata.Buff.Set_Time(m_Index, 600);
Set_UI();
MyInfoUI.Ins.Set_Buff();
////////
ADInfo.Ins.Show_AD(() =>
{
sdata.Buff.Set_Time(m_Index, 600);