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@ -77,10 +77,14 @@ messageinfo 엄청 느린 버그
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아이템 획득 UI
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아이템 획득 UI
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시즌패스
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시즌패스
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뽑기
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뽑기
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출석부
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- 펫을 뽑으면 액티브 및 패시브 스킬도 지급
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우편함
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랭킹버튼 -> 랭킹 연결
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랭킹버튼 -> 랭킹 연결
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버프
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출석부
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- 이벤트 (7일)
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- 일반
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우편함
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맵3 배치
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맵3 배치
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- 포탈, 필드보스, 부활의 성소, 챕터보스
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- 포탈, 필드보스, 부활의 성소, 챕터보스
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@ -89,3 +93,11 @@ messageinfo 엄청 느린 버그
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- 퍼펙트 컬링
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- 퍼펙트 컬링
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- 맵1처럼 부분 분할 필요
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- 맵1처럼 부분 분할 필요
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- 기본 컬러 94,94,94
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- 기본 컬러 94,94,94
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pc 애님 (캐스팅 추가)
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몬스터 소환은 트리거로
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- 트리거 닿으면 그때 소환
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장비 슬롯 UI
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테스트씬 만들기 (모험 버튼 위에 테스트 버튼)
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빠진 UI 문서화해서 전달
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@ -2695,7 +2679,7 @@ ParticleSystem:
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@ -4833,14 +4817,14 @@ ParticleSystem:
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@ -4854,7 +4838,7 @@ ParticleSystemRenderer:
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@ -4875,19 +4859,19 @@ ParticleSystemRenderer:
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@ -4907,7 +4891,7 @@ ParticleSystemRenderer:
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m_MeshWeighting3: 1
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@ -4915,9 +4899,9 @@ GameObject:
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@ -4925,28 +4909,28 @@ GameObject:
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ParticleSystem:
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@ -9742,14 +9726,14 @@ ParticleSystem:
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vectorLabel1_3: W
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vectorLabel1_3: W
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@ -9816,7 +9800,7 @@ ParticleSystemRenderer:
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@ -9824,38 +9808,38 @@ GameObject:
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@ -9932,8 +9916,8 @@ ParticleSystem:
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@ -9966,9 +9950,9 @@ ParticleSystem:
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@ -10003,7 +9987,7 @@ ParticleSystem:
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key0: {r: 1, g: 1, b: 1, a: 1}
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@ -10066,9 +10050,9 @@ ParticleSystem:
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@ -10119,7 +10103,7 @@ ParticleSystem:
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@ -10172,7 +10156,7 @@ ParticleSystem:
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@ -10225,7 +10209,7 @@ ParticleSystem:
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@ -10278,7 +10262,7 @@ ParticleSystem:
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@ -10331,8 +10315,8 @@ ParticleSystem:
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@ -10513,7 +10497,7 @@ ParticleSystem:
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@ -10571,7 +10555,7 @@ ParticleSystem:
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@ -10742,7 +10726,7 @@ ParticleSystem:
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@ -10806,23 +10790,32 @@ ParticleSystem:
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key5: {r: 0, g: 0, b: 0, a: 0}
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@ -11190,9 +11183,9 @@ ParticleSystem:
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ctime6: 0
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ctime7: 0
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@ -11200,7 +11193,7 @@ ParticleSystem:
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m_ColorSpace: -1
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key0: {r: 1, g: 1, b: 1, a: 1}
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@ -11239,9 +11232,9 @@ ParticleSystem:
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frameOverTime:
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serializedVersion: 2
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@ -11352,7 +11345,14 @@ ParticleSystem:
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rowMode: 1
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@ -12441,7 +12441,7 @@ ParticleSystem:
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magnitude:
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@ -12495,7 +12495,7 @@ ParticleSystem:
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inWorldSpace: 0
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multiplyDragByParticleSize: 1
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multiplyDragByParticleVelocity: 1
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serializedVersion: 2
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minMaxState: 0
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@ -14633,14 +14633,14 @@ ParticleSystem:
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vectorLabel1_3: W
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@ -14654,7 +14654,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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@ -14675,19 +14675,19 @@ ParticleSystemRenderer:
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m_Flip: {x: 0, y: 0, z: 0}
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@ -14707,7 +14707,7 @@ ParticleSystemRenderer:
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m_MeshWeighting3: 1
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m_MeshWeighting3: 1
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@ -14715,43 +14715,43 @@ GameObject:
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@ -19538,14 +19538,14 @@ ParticleSystem:
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@ -19612,13 +19612,13 @@ ParticleSystemRenderer:
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@ -19627,7 +19627,7 @@ MonoBehaviour:
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@ -19635,9 +19635,9 @@ GameObject:
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@ -19645,28 +19645,28 @@ GameObject:
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|
|
|
||||||
|
|
@ -460,7 +460,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.2
|
m_Radius: 0.2
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 51
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -396,7 +396,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.22
|
m_Radius: 0.22
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -112,7 +112,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.25
|
m_Radius: 0.25
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -463,7 +463,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.25
|
m_Radius: 0.25
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -442,7 +442,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.17
|
m_Radius: 0.17
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -607,7 +607,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.07
|
m_Radius: 0.07
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -432,7 +432,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.2
|
m_Radius: 0.2
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -400,7 +400,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.04
|
m_Radius: 0.04
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -370,7 +370,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.23
|
m_Radius: 0.23
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -363,7 +363,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.23
|
m_Radius: 0.23
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -591,7 +591,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.6
|
m_Radius: 0.6
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -112,7 +112,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.25
|
m_Radius: 0.25
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 30
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,6 @@ GameObject:
|
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- component: {fileID: 1158196786602845846}
|
- component: {fileID: 1158196786602845846}
|
||||||
- component: {fileID: 1158196786599454350}
|
- component: {fileID: 1158196786599454350}
|
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- component: {fileID: 1158196786600551502}
|
- component: {fileID: 1158196786600551502}
|
||||||
- component: {fileID: 6986305061415075565}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Mace
|
m_Name: Mace
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
|
@ -84,172 +83,3 @@ MeshRenderer:
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
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m_AdditionalVertexStreams: {fileID: 0}
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!114 &6986305061415075565
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
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m_GameObject: {fileID: 1158196786602556150}
|
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m_Enabled: 1
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|
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 47f233e4c5d6f4aa6a1618016c2233f3, type: 3}
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|
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m_Name:
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|
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m_EditorClassIdentifier:
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|
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profile: {fileID: 0}
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profileSync: 1
|
|
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target: {fileID: 1158196786602845846}
|
|
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_active: 1
|
|
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ignoreVisibility: 0
|
|
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executeInEditMode: 0
|
|
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ignoreFrames: 0
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|
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duration: 0.35
|
|
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continuous: 0
|
|
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smooth: 0
|
|
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checkWorldPosition: 0
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|
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minDistance: 0.1
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worldPositionRelativeOption: 0
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worldPositionRelativeTransform: {fileID: 0}
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checkScreenPosition: 1
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|
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minPixelDistance: 1
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stepsBufferSize: 1024
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maxStepsPerFrame: 50
|
|
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checkTime: 0
|
|
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timeInterval: 0
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|
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checkCollisions: 0
|
|
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orientToSurface: 1
|
|
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ground: 0
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|
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surfaceOffset: 0.05
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collisionLayerMask:
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serializedVersion: 2
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m_Bits: 4294967295
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mask: {fileID: 0}
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renderOrder: 1
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clearStencil: 1
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cullMode: 2
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subMeshMask: -1
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colorOverTime:
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serializedVersion: 2
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key0: {r: 1, g: 1, b: 0.7931032, a: 1}
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key2: {r: 0, g: 0, b: 0, a: 0}
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key3: {r: 0, g: 0, b: 0, a: 0}
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key4: {r: 0, g: 0, b: 0, a: 0}
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key5: {r: 0, g: 0, b: 0, a: 0}
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key6: {r: 0, g: 0, b: 0, a: 0}
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key7: {r: 0, g: 0, b: 0, a: 0}
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ctime0: 0
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ctime1: 65535
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ctime2: 0
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ctime3: 0
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ctime4: 0
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ctime5: 0
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ctime6: 0
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ctime7: 0
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atime0: 0
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atime1: 65535
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atime2: 0
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atime3: 0
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atime4: 0
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atime5: 0
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atime6: 0
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atime7: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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colorRamp: 0
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colorRampTexture: {fileID: 0}
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colorRampStart: {fileID: 0}
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colorRampEnd: {fileID: 0}
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fadeOut: 1
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colorSequence: 0
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color: {r: 1, g: 1, b: 1, a: 1}
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|
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colorCycleDuration: 3
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colorCycleLoop: 1
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|
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pingPongSpeed: 1
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|
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colorStartPalette:
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serializedVersion: 2
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key0: {r: 1, g: 0, b: 0, a: 1}
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key1: {r: 0, g: 1, b: 0, a: 1}
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key2: {r: 0, g: 0, b: 1, a: 0}
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|
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key3: {r: 0, g: 0, b: 0, a: 0}
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|
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key4: {r: 0, g: 0, b: 0, a: 0}
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|
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key5: {r: 0, g: 0, b: 0, a: 0}
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|
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key6: {r: 0, g: 0, b: 0, a: 0}
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key7: {r: 0, g: 0, b: 0, a: 0}
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|
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ctime0: 0
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ctime1: 32768
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ctime2: 65535
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ctime3: 0
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ctime4: 0
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ctime5: 0
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|
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ctime6: 0
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|
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ctime7: 0
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|
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atime0: 0
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|
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atime1: 65535
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|
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atime2: 0
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|
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atime3: 0
|
|
||||||
atime4: 0
|
|
||||||
atime5: 0
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|
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atime6: 0
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|
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atime7: 0
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|
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m_Mode: 0
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|
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m_ColorSpace: -1
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|
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m_NumColorKeys: 3
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|
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m_NumAlphaKeys: 2
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cam: {fileID: 0}
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|
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customMaterial: {fileID: 0}
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|
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texture: {fileID: 0}
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|
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scale: {x: 1, y: 1, z: 1}
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|
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scaleStartRandomMin: {x: 1, y: 1, z: 1}
|
|
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scaleStartRandomMax: {x: 1, y: 1, z: 1}
|
|
||||||
scaleOverTime:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0
|
|
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value: 1
|
|
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inSlope: 0
|
|
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outSlope: 0
|
|
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tangentMode: 0
|
|
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weightedMode: 0
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|
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inWeight: 0.33333334
|
|
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outWeight: 0.33333334
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|
||||||
- serializedVersion: 3
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|
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time: 1
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|
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value: 1
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|
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inSlope: 0
|
|
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outSlope: 0
|
|
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tangentMode: 0
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|
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weightedMode: 0
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|
||||||
inWeight: 0.33333334
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|
||||||
outWeight: 0.33333334
|
|
||||||
m_PreInfinity: 2
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|
||||||
m_PostInfinity: 2
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|
||||||
m_RotationOrder: 4
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|
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|
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scaleUniform: 0
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|
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parent: {fileID: 0}
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|
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localPositionRandomMin: {x: 0, y: 0, z: 0}
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localPositionRandomMax: {x: 0, y: 0, z: 0}
|
|
||||||
laserBandWidth: 0.1
|
|
||||||
laserIntensity: 20
|
|
||||||
laserFlash: 0.1
|
|
||||||
trailTint: {r: 0, g: 0, b: 0.1, a: 1}
|
|
||||||
cameraDistanceFade: 0
|
|
||||||
cameraDistanceFadeNear: 0
|
|
||||||
cameraDistanceFadeFar: 1000
|
|
||||||
animationStates:
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|
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animator: {fileID: 0}
|
|
||||||
lookTarget: {fileID: 0}
|
|
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lookToCamera: 1
|
|
||||||
textureCutOff: 0.5
|
|
||||||
outlineMethod: 0
|
|
||||||
rimPower: 2
|
|
||||||
normalThreshold: 0.1
|
|
||||||
useLastAnimationState: 0
|
|
||||||
maxBatches: 15
|
|
||||||
meshPoolSize: 256
|
|
||||||
interpolate: 0
|
|
||||||
|
|
|
||||||
|
|
@ -223,7 +223,7 @@ NavMeshAgent:
|
||||||
m_Radius: 0.25
|
m_Radius: 0.25
|
||||||
m_Speed: 4.5
|
m_Speed: 4.5
|
||||||
m_Acceleration: 140
|
m_Acceleration: 140
|
||||||
avoidancePriority: 0
|
avoidancePriority: 99
|
||||||
m_AngularSpeed: 300
|
m_AngularSpeed: 300
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.1
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
|
|
|
||||||
|
|
@ -3,6 +3,7 @@ using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using TrailsFX;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
using CodeStage.AntiCheat.ObscuredTypes;
|
using CodeStage.AntiCheat.ObscuredTypes;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using TrailsFX;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
|
|
|
||||||
|
|
@ -56,6 +56,7 @@ public class Skill_PhantomFrenzy : ProjectileBase
|
||||||
// 이동 활성화 및 대기 상태로 전환
|
// 이동 활성화 및 대기 상태로 전환
|
||||||
OptionInfo.Ins.Set_PCMove(shooter, true);
|
OptionInfo.Ins.Set_PCMove(shooter, true);
|
||||||
shooter.Play_Idle();
|
shooter.Play_Idle();
|
||||||
|
Off(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
//// 아래는 단순 이동이라 빠른 느낌 내기가 힘듬
|
//// 아래는 단순 이동이라 빠른 느낌 내기가 힘듬
|
||||||
|
|
|
||||||
|
|
@ -32,12 +32,6 @@ public class BuffADCard : CardBase
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
if (sdata.Buff.Get_RemainTime(m_Index) > 0) return;
|
if (sdata.Buff.Get_RemainTime(m_Index) > 0) return;
|
||||||
|
|
||||||
// 테스트
|
|
||||||
sdata.Buff.Set_Time(m_Index, 600);
|
|
||||||
Set_UI();
|
|
||||||
MyInfoUI.Ins.Set_Buff();
|
|
||||||
////////
|
|
||||||
|
|
||||||
ADInfo.Ins.Show_AD(() =>
|
ADInfo.Ins.Show_AD(() =>
|
||||||
{
|
{
|
||||||
sdata.Buff.Set_Time(m_Index, 600);
|
sdata.Buff.Set_Time(m_Index, 600);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue