From a48a25a0605b4cce8ef9be67ef90479c3d995e72 Mon Sep 17 00:00:00 2001 From: Ino Date: Fri, 28 Feb 2025 16:12:12 +0900 Subject: [PATCH] =?UTF-8?q?=ED=8E=AB=20=EA=B3=B5=EA=B2=A9,=20=ED=8E=AB=20?= =?UTF-8?q?=EC=8A=A4=ED=84=B4,=20=EC=8A=A4=ED=82=AC=EC=95=A0=EB=8B=98=20?= =?UTF-8?q?=EC=9E=91=EC=97=85=20=EC=A4=91...?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Ino_nerdnavis.txt | 37 +- .../Animations/Batty/Anim_Batty@casting.fbx | Bin 0 -> 111008 bytes .../Batty/Anim_Batty@casting.fbx.meta | 204 + .../Batty/Anim_Batty@casting_end.fbx | Bin 0 -> 125504 bytes .../Batty/Anim_Batty@casting_end.fbx.meta | 211 + .../Animations/Batty/Anim_Batty@stun.fbx | Bin 0 -> 111008 bytes .../Animations/Batty/Anim_Batty@stun.fbx.meta | 204 + .../Batty/Batty_Animations_Check.controller | 118 +- .../Animations/Anto/Anim_Anto@casting.fbx | Bin 0 -> 155328 bytes .../Anto/Anim_Anto@casting.fbx.meta | 141 + .../Animations/Anto/Anim_Anto@casting_end.fbx | Bin 0 -> 165472 bytes .../Anto/Anim_Anto@casting_end.fbx.meta | 148 + .../Animations/Anto/Anim_Anto@stun.fbx | Bin 0 -> 155328 bytes .../Animations/Anto/Anim_Anto@stun.fbx.meta | 141 + .../Anto/Anto_Animations_Check.controller | 119 +- .../Animations/Beez/Anim_Beez_casting.fbx | Bin 0 -> 143920 bytes .../Beez/Anim_Beez_casting.fbx.meta | 222 + .../Animations/Beez/Anim_Beez_casting_end.fbx | Bin 0 -> 165824 bytes .../Beez/Anim_Beez_casting_end.fbx.meta | 229 + .../Animations/Beez/Anim_Beez_stun.fbx | Bin 0 -> 143920 bytes .../Animations/Beez/Anim_Beez_stun.fbx.meta | 222 + .../Beez/Beez_Animations_Check.controller | 116 +- .../Angez/Angez_Animations_Check.controller | 110 + .../Animations/Angez/Angez_Boss.controller | 29 + .../Animations/Angez/Anim_Angez@casting.fbx | Bin 0 -> 198192 bytes .../Angez/Anim_Angez@casting.fbx.meta | 294 + .../Angez/Anim_Angez@casting_end.fbx | Bin 0 -> 208832 bytes .../Angez/Anim_Angez@casting_end.fbx.meta | 301 + .../Animations/Angez/Anim_Angez@stun.fbx | Bin 0 -> 197856 bytes .../Animations/Angez/Anim_Angez@stun.fbx.meta | 294 + Assets/ResWork/Table/Export/EffectList.json | 2 +- Assets/ResWork/Table/Export/PetList.json | 2 +- Assets/ResWork/Table/butler.xlsm | Bin 489166 -> 490338 bytes Assets/Res_Addr/Projectile/Pet.meta | 8 + .../Res_Addr/Projectile/Pet/P_Angez_A.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Angez_A.prefab.meta | 8 + .../Res_Addr/Projectile/Pet/P_Anto_A.prefab | 156 + .../Projectile/Pet/P_Anto_A.prefab.meta | 7 + .../Res_Addr/Projectile/Pet/P_Batty_A.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Batty_A.prefab.meta | 8 + .../Projectile/Pet/P_Beez_Honey.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Beez_Honey.prefab.meta | 8 + .../Projectile/Pet/P_Big_Boar_A.prefab | 156 + .../Projectile/Pet/P_Big_Boar_A.prefab.meta | 7 + .../Projectile/Pet/P_Brother_Penguin_A.prefab | 9889 +++++++++++++++++ .../Pet/P_Brother_Penguin_A.prefab.meta | 8 + .../Projectile/Pet/P_Condore_B.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Condore_B.prefab.meta | 8 + .../Projectile/Pet/P_Cute_Butterfly_A.prefab | 9889 +++++++++++++++++ .../Pet/P_Cute_Butterfly_A.prefab.meta | 8 + .../Projectile/Pet/P_Cute_OctopusAc.prefab | 156 + .../Pet/P_Cute_OctopusAc.prefab.meta | 7 + .../Projectile/Pet/P_Cute_Spider_A.prefab | 156 + .../Pet/P_Cute_Spider_A.prefab.meta | 7 + .../Projectile/Pet/P_Cute_Starfish_D.prefab | 9889 +++++++++++++++++ .../Pet/P_Cute_Starfish_D.prefab.meta | 8 + .../Projectile/Pet/P_Fire_Chick_A.prefab | 156 + .../Projectile/Pet/P_Fire_Chick_A.prefab.meta | 7 + .../Projectile/Pet/P_Fire_Gazer_A.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Fire_Gazer_A.prefab.meta | 8 + .../Projectile/Pet/P_Fire_Pig_A.prefab | 156 + .../Projectile/Pet/P_Fire_Pig_A.prefab.meta | 7 + .../Projectile/Pet/P_Fire_Pig_B2.prefab | 156 + .../Projectile/Pet/P_Fire_Pig_B2.prefab.meta | 7 + .../Projectile/Pet/P_Ice_Bear_A.prefab | 156 + .../Projectile/Pet/P_Ice_Bear_A.prefab.meta | 7 + .../Res_Addr/Projectile/Pet/P_Picoco_A.prefab | 156 + .../Projectile/Pet/P_Picoco_A.prefab.meta | 7 + .../Projectile/Pet/P_Planta_Kid.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Planta_Kid.prefab.meta | 8 + .../Projectile/Pet/P_Planta_Slave.prefab | 156 + .../Projectile/Pet/P_Planta_Slave.prefab.meta | 7 + .../Projectile/Pet/P_Platopo_A.prefab | 156 + .../Projectile/Pet/P_Platopo_A.prefab.meta | 7 + .../Res_Addr/Projectile/Pet/P_Podol_D.prefab | 156 + .../Projectile/Pet/P_Podol_D.prefab.meta | 7 + .../Res_Addr/Projectile/Pet/P_Poho_D.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Poho_D.prefab.meta | 8 + .../Res_Addr/Projectile/Pet/P_Pota_D.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Pota_D.prefab.meta | 8 + .../Res_Addr/Projectile/Pet/P_Puffe_A.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Puffe_A.prefab.meta | 8 + .../Projectile/Pet/P_Rabby_Queen_White.prefab | 156 + .../Pet/P_Rabby_Queen_White.prefab.meta | 7 + .../Res_Addr/Projectile/Pet/P_Racco_B.prefab | 156 + .../Projectile/Pet/P_Racco_B.prefab.meta | 7 + .../Projectile/Pet/P_Scarabro_A.prefab | 156 + .../Projectile/Pet/P_Scarabro_A.prefab.meta | 7 + .../Projectile/Pet/P_Scopionto_A.prefab | 156 + .../Projectile/Pet/P_Scopionto_A.prefab.meta | 7 + .../Res_Addr/Projectile/Pet/P_Snailo_C.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Snailo_C.prefab.meta | 8 + .../Res_Addr/Projectile/Pet/P_Squif_B.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Squif_B.prefab.meta | 8 + .../Res_Addr/Projectile/Pet/P_Teruru_A.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Teruru_A.prefab.meta | 8 + .../Projectile/Pet/P_Teruru_Ba.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Teruru_Ba.prefab.meta | 8 + .../Projectile/Pet/P_Turnipa_Sweet.prefab | 9889 +++++++++++++++++ .../Pet/P_Turnipa_Sweet.prefab.meta | 8 + .../Res_Addr/Projectile/Pet/P_Whispa_B.prefab | 9889 +++++++++++++++++ .../Projectile/Pet/P_Whispa_B.prefab.meta | 8 + Assets/Script/Character/Actor.cs | 16 - Assets/Script/Character/PetActor.cs | 53 +- Assets/Script/Info/ActorInfo.cs | 10 +- Assets/Script/Info/InGameInfo2.cs | 11 +- 106 files changed, 183904 insertions(+), 92 deletions(-) create mode 100644 Assets/ResWork/Suriyun/Monster Pack Darkness/Animations/Batty/Anim_Batty@casting.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Darkness/Animations/Batty/Anim_Batty@casting.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Darkness/Animations/Batty/Anim_Batty@casting_end.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Darkness/Animations/Batty/Anim_Batty@casting_end.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Darkness/Animations/Batty/Anim_Batty@stun.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Darkness/Animations/Batty/Anim_Batty@stun.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Desert/Animations/Anto/Anim_Anto@casting.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Desert/Animations/Anto/Anim_Anto@casting.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Desert/Animations/Anto/Anim_Anto@casting_end.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Desert/Animations/Anto/Anim_Anto@casting_end.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Desert/Animations/Anto/Anim_Anto@stun.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Desert/Animations/Anto/Anim_Anto@stun.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Forest/Animations/Beez/Anim_Beez_casting.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Forest/Animations/Beez/Anim_Beez_casting.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Forest/Animations/Beez/Anim_Beez_casting_end.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Forest/Animations/Beez/Anim_Beez_casting_end.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Forest/Animations/Beez/Anim_Beez_stun.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Forest/Animations/Beez/Anim_Beez_stun.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Anim_Angez@casting.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Anim_Angez@casting.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Anim_Angez@casting_end.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Anim_Angez@casting_end.fbx.meta create mode 100644 Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Anim_Angez@stun.fbx create mode 100644 Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Anim_Angez@stun.fbx.meta create mode 100644 Assets/Res_Addr/Projectile/Pet.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Angez_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Angez_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Anto_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Anto_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Batty_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Batty_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Beez_Honey.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Beez_Honey.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Big_Boar_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Big_Boar_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Brother_Penguin_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Brother_Penguin_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Condore_B.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Condore_B.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Cute_Butterfly_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Cute_Butterfly_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Cute_OctopusAc.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Cute_OctopusAc.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Cute_Spider_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Cute_Spider_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Cute_Starfish_D.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Cute_Starfish_D.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Fire_Chick_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Fire_Chick_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Fire_Gazer_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Fire_Gazer_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Fire_Pig_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Fire_Pig_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Fire_Pig_B2.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Fire_Pig_B2.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Ice_Bear_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Ice_Bear_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Picoco_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Picoco_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Planta_Kid.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Planta_Kid.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Planta_Slave.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Planta_Slave.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Platopo_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Platopo_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Podol_D.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Podol_D.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Poho_D.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Poho_D.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Pota_D.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Pota_D.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Puffe_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Puffe_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Rabby_Queen_White.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Rabby_Queen_White.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Racco_B.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Racco_B.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Scarabro_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Scarabro_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Scopionto_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Scopionto_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Snailo_C.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Snailo_C.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Squif_B.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Squif_B.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Teruru_A.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Teruru_A.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Teruru_Ba.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Teruru_Ba.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Turnipa_Sweet.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Turnipa_Sweet.prefab.meta create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Whispa_B.prefab create mode 100644 Assets/Res_Addr/Projectile/Pet/P_Whispa_B.prefab.meta diff --git a/Assets/Ino_nerdnavis.txt b/Assets/Ino_nerdnavis.txt index 19985b64d..ca1cc678e 100644 --- a/Assets/Ino_nerdnavis.txt +++ b/Assets/Ino_nerdnavis.txt @@ -73,9 +73,6 @@ messageinfo 엄청 느린 버그 - 몬스터 패트롤 거리 조절 - 점수와 골드 (기본 1점, 10골드만 주는 중(밸런스 필요)) -펫 애니메이션 체크 - - casting, castend - 몬스터 작업 - 보스몹 -- Lusif 저주의 가시 스킬 문의 필요 @@ -83,3 +80,37 @@ messageinfo 엄청 느린 버그 - 엘리트몹 (크기 설정, stun) - 일반몹 (크기 설정, stun) +펫 stun, casting, casting_end(idle로 화살표, 이벤트 : SkillEvent) +//Angez_A +//Anto_A +//Batty_A +//Beez_Honey +Big_Boar_A +Brother_Penguin_A +Condore_B +Cute_Butterfly_A +Cute_OctopusAc +Cute_Spider_A +Cute_Starfish_D +Fire_Chick_A +Fire_Gazer_A +Fire_Pig_A +Fire_Pig_B2 +Picoco_A +Platopo_A +Planta_Kid +Planta_Slave +Podol_D +Poho_D +Pota_D +Puffe_A +Rabby_Queen_White +Racco_B +Scarabro_A +Scopionto_A +Snailo_C +Squif_B +Teruru_A +Teruru_Ba +Turnipa_Sweet +Whispa_B diff --git a/Assets/ResWork/Suriyun/Monster Pack Darkness/Animations/Batty/Anim_Batty@casting.fbx b/Assets/ResWork/Suriyun/Monster Pack Darkness/Animations/Batty/Anim_Batty@casting.fbx new file mode 100644 index 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m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 120, y: -100, z: 0} - m_EntryPosition: {x: 120, y: -276, z: 0} - m_ExitPosition: {x: 140, y: -30, z: 0} + m_AnyStatePosition: {x: 130, y: -260, z: 0} + m_EntryPosition: {x: 130, y: -310, z: 0} + m_ExitPosition: {x: 130, y: -210, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 110209958} --- !u!1107 &1107958162325579712 diff --git a/Assets/ResWork/Suriyun/Monster Pack Desert/Animations/Anto/Anim_Anto@casting.fbx b/Assets/ResWork/Suriyun/Monster Pack Desert/Animations/Anto/Anim_Anto@casting.fbx new file mode 100644 index 0000000000000000000000000000000000000000..ef1ab96e3bceb904165bcbc8a138ee8fc69d4ab5 GIT binary patch literal 155328 zcmd>H2UrwW*Ip|s79twdSTObume`pYTtyTG!J1e=T#--(Y_SAm?*+TjVAt5NS9WG& zj2b=_W9-IY>@h0#l0^TxJLkgAW!lclV;=r_l$qH*_dVyl_dR#+PTB1oGHOsrT!?!I 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casting_end + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 7494702297196934127} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 6949b8d7c876d384389ac8b41a7c8c4f, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1101 &-2240550747591691224 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -243,7 +296,7 @@ AnimatorStateMachine: m_Position: {x: 340, y: -230, z: 0} - serializedVersion: 1 m_State: {fileID: 110209958} - m_Position: {x: 100, y: -120, z: 0} + m_Position: {x: 340, y: -280, z: 0} - serializedVersion: 1 m_State: {fileID: 110274110} m_Position: {x: 340, y: -160, z: 0} @@ -253,14 +306,23 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 110293690} m_Position: {x: 340, y: -20, z: 0} + - serializedVersion: 1 + m_State: {fileID: -8760811216466816079} + m_Position: {x: 100, y: -150, z: 0} + - serializedVersion: 1 + m_State: {fileID: 9164921669756054429} + m_Position: {x: 100, y: -90, z: 0} + - serializedVersion: 1 + m_State: {fileID: -3758973740488001709} + m_Position: {x: 100, y: -20, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 120, y: -220, z: 0} + m_AnyStatePosition: {x: 120, y: -240, z: 0} m_EntryPosition: {x: 120, y: -276, z: 0} - m_ExitPosition: {x: 130, y: -50, z: 0} + m_ExitPosition: {x: 120, y: -200, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 110209958} --- !u!1107 &1107958162325579712 @@ -282,3 +344,51 @@ AnimatorStateMachine: m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 0} +--- !u!1101 &7494702297196934127 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110209958} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.57142854 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1102 &9164921669756054429 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: casting + m_Speed: 3 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: ecf3108c4250ecc42bfaa8862d99a213, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: diff --git a/Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Angez_Animations_Check.controller b/Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Angez_Animations_Check.controller index 2167bd63a..81c493aca 100644 --- a/Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Angez_Animations_Check.controller +++ b/Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Angez_Animations_Check.controller @@ -1,5 +1,79 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1102 &-6578992686042447971 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: stun + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 3909958a9b5d65f498d3bcfd4ec9f094, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &-6045365944232906244 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: casting + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 5dcb602f5c0578e47be4063d905d1ac0, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1101 &-2154915312974193431 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110209958} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.6000001 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 @@ -209,6 +283,15 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 110293690} m_Position: {x: 360, y: -30, z: 0} + - serializedVersion: 1 + m_State: {fileID: -6578992686042447971} + m_Position: {x: 100, y: -160, z: 0} + - serializedVersion: 1 + m_State: {fileID: -6045365944232906244} + m_Position: {x: 100, y: -100, z: 0} + - serializedVersion: 1 + m_State: {fileID: 8617990606985421151} + m_Position: {x: 100, y: -40, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] @@ -282,3 +365,30 @@ AnimatorStateMachine: m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 0} +--- !u!1102 &8617990606985421151 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: casting_end + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -2154915312974193431} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: d68b6d2b99f4ab5448bb2c6e3580fb08, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: diff --git a/Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Angez_Boss.controller b/Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Angez_Boss.controller index 04e710f17..3e88e9b60 100644 --- a/Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Angez_Boss.controller +++ b/Assets/ResWork/Suriyun/Monster Pack Holy/Animations/Angez/Angez_Boss.controller @@ -44,6 +44,32 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1102 &-5724903603964704096 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: stun + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 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file mode 100644 index 000000000..5138cfffb --- /dev/null +++ b/Assets/Res_Addr/Projectile/Pet/P_Whispa_B.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e9dbaf1a858787b4780d9ee3f9f07cee +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 100100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Character/Actor.cs b/Assets/Script/Character/Actor.cs index 2d925e123..7fd4b8aa1 100644 --- a/Assets/Script/Character/Actor.cs +++ b/Assets/Script/Character/Actor.cs @@ -615,21 +615,6 @@ public class Actor : MyCoroutine } protected void Reset_AttackCoolTime() { m_attackCoolTime = m_Stat.Get_Stat(eStat.AttackCoolTime); } - protected virtual void Projectile_To_Target(string _proj) - { - Reset_AttackCoolTime(); - ProjectileInfo.Ins.Shoot_Projectile(_proj, this, m_Target, 1f, Get_CenterPositionFoward() ); - } - protected virtual void Projectile_To_Target2(string _proj) - { - Reset_AttackCoolTime(); - ProjectileInfo.Ins.Shoot_Projectile(_proj, this, m_Target, 1f, Get_CenterPositionFoward()); - } - protected virtual void Projectile_To_Target3(string _proj) - { - Reset_AttackCoolTime(); - ProjectileInfo.Ins.Shoot_Projectile(_proj, this, m_Target, 1f, Get_CenterPositionFoward()); - } protected virtual void Heal_To_Target() { } protected virtual void Set_Script() { } protected virtual void Create_LastEffect() { } @@ -881,7 +866,6 @@ public class Actor : MyCoroutine public bool IsRole(eRole _role) { return m_Role == _role; } public bool IsSubRole(eSubRol subRol) { return m_SubRole == subRol; } public bool IsEnemy() { return m_Enemy; } - public virtual bool IsBerserkPet() { return false; } public bool Get_SelectSkill(eEffect _effect) { if (IsRole(eRole.PC) && !IsEnemy()) diff --git a/Assets/Script/Character/PetActor.cs b/Assets/Script/Character/PetActor.cs index 10e31304f..0962f14d5 100644 --- a/Assets/Script/Character/PetActor.cs +++ b/Assets/Script/Character/PetActor.cs @@ -5,8 +5,8 @@ public class PetActor : MyActor { List list_IngamePetCard = new List { null, null }; // 스테이지, 투견장 protected PetListTableData m_PetTableData; - GameObject go_PetBattleEffect; IngamePetCard m_IngamePetCard; + bool isIngamePetCard; SkillListTableData m_SkillData; float m_SkillCoolTime = 100000f, m_MaxSkillCoolTime; @@ -15,7 +15,7 @@ public class PetActor : MyActor { if (IsDead()) return; - if (!DSUtil.CheckNull(m_IngamePetCard) && m_SkillCoolTime > 0f) + if (isIngamePetCard && m_SkillCoolTime > 0f) { m_SkillCoolTime -= Time.deltaTime; m_IngamePetCard.Set_CoolTime(m_SkillCoolTime, m_MaxSkillCoolTime, 0); @@ -40,7 +40,7 @@ public class PetActor : MyActor { var cooldown = m_Stat.Get_Stat(eStat.COOLTIME_Multiplier) + m_Stat.Get_Stat(eStat.Pet_CoolTime); m_MaxSkillCoolTime = m_SkillCoolTime = m_SkillData.Get_CoolTime(cooldown); - m_IngamePetCard.Set_CoolTime(m_SkillCoolTime, m_MaxSkillCoolTime, 0); + if (isIngamePetCard) m_IngamePetCard.Set_CoolTime(m_SkillCoolTime, m_MaxSkillCoolTime, 0); } public override void Set_SkillCoolTime(bool add, int skillid, float rate) { @@ -62,23 +62,12 @@ public class PetActor : MyActor m_SkillData = table_skilllist.Ins.Get_Data_orNull(m_PetTableData.n_PetActiveSkill); dic_MagicData.Add(0, new UseMagicInfo { m_SkillTableData = m_SkillData, }); ReSet(); - if (IsRole(eRole.Pet)) m_IngamePetCard = NewGameUI.Ins.arr_PetCard[0]; - Set_MagicCoolTime(0f, 0); - // 투견장 없음 - //if (Chapter == 105 && !IsEnemy()) - //{ - // go_PetBattleEffect = InGameInfo.Ins.Show_Effect(eEffect.PetBattle_My, Get_position(), Vector3.right * 90f); - // go_PetBattleEffect.transform.parent = transform; - // go_PetBattleEffect.transform.position = Get_position(); - //} - //else + if (IsRole(eRole.Pet)) { - if (go_PetBattleEffect) - { - go_PetBattleEffect.SetActive(false); - go_PetBattleEffect = null; - } + m_IngamePetCard = NewGameUI.Ins.arr_PetCard[0]; + isIngamePetCard = m_IngamePetCard; } + Set_MagicCoolTime(0f, 0); } public override void Set_Card(int index, int chapter) { @@ -154,31 +143,9 @@ public class PetActor : MyActor } } - protected override void Projectile_To_Target(string _proj) + public override void Projectile(string s) { - ProjectileInfo.Ins.Shoot_Projectile(_proj, this, m_Target, 1f, Get_CenterPositionFoward()); - } - protected override void Projectile_To_Target2(string _proj) - { - ProjectileInfo.Ins.Shoot_Projectile(_proj, this, m_Target, 1f, Get_CenterPositionFoward()); - } - protected override void Projectile_To_Target3(string _proj) - { - ProjectileInfo.Ins.Shoot_Projectile(_proj, this, m_Target, 1f, Get_CenterPositionFoward()); - } - - PetActor LinkPet; - public override void Add_ReceiveDmg(double _dmg) - { - base.Add_ReceiveDmg(_dmg); - if (IsBerserkPet()) - LinkPet.m_Stat.Set_Stat(false, eStat.HP, _dmg); - } - public void Set_ChangeValue(PetActor _pet) - { - LinkPet = _pet; - m_Damage = _pet.Get_RealDamage(); - receiveaccumulateDmg = _pet.Get_ReceiveDmg(); - list_IngamePetCard = _pet.list_IngamePetCard; + var lifeTime = table_effectlist.Ins.Get_Data(m_PetTableData.s_PetAttackPrefab).f_ProjectileLifeTime; + Shoot_Projectile(m_PetTableData.s_PetAttackPrefab, lifeTime, Get_CenterPositionFoward()); } } \ No newline at end of file diff --git a/Assets/Script/Info/ActorInfo.cs b/Assets/Script/Info/ActorInfo.cs index f3a6ec0ab..a26784860 100644 --- a/Assets/Script/Info/ActorInfo.cs +++ b/Assets/Script/Info/ActorInfo.cs @@ -121,7 +121,7 @@ public class ActorInfo : MonoBehaviour listPool.Release(actors); } - public List Get_Actors(eRole role, int spanwerId = 0, bool includeDie = false, bool _onlyBerserkPet = false) + public List Get_Actors(eRole role, int spanwerId = 0, bool includeDie = false) { var actors = listPool.Get(); if (!dic_actor.ContainsKey(role)) return actors; @@ -132,13 +132,7 @@ public class ActorInfo : MonoBehaviour { if (includeDie || !actor.IsOnlyDead()) { - if (_onlyBerserkPet) - { - if (actor.IsBerserkPet()) - actors.Add(actor); - } - else - actors.Add(actor); + actors.Add(actor); } } } diff --git a/Assets/Script/Info/InGameInfo2.cs b/Assets/Script/Info/InGameInfo2.cs index dad4e4d47..41762ff8b 100644 --- a/Assets/Script/Info/InGameInfo2.cs +++ b/Assets/Script/Info/InGameInfo2.cs @@ -91,22 +91,13 @@ public partial class InGameInfo : MyCoroutine var pets = ActorInfo.Ins.Get_Actors(eRole.Pet, 0); for (int i = 0; i < pets.Count; i++) { - var pet = pets[i]; - if (!pet.gameObject.activeInHierarchy) - { // 광폭화 상태 - pet = ActorInfo.Ins.Get_Actors(eRole.Pet, 0, true, true).Find(f => f.Get_ID() == pet.Get_ID()); - } - var ptd = new ProjectileData { m_Skill = _effect, shooter = pet, LifeTime = _time, AddDmgPercent = _rate }; + var ptd = new ProjectileData { m_Skill = _effect, shooter = pets[i], LifeTime = _time, AddDmgPercent = _rate }; Shoot_Effect(ptd); } } else if (_id > 0) { var pet = ActorInfo.Ins.Get_Actors(eRole.Pet, 0).Find(f => f.Get_ID() == _id); - if (!pet.gameObject.activeInHierarchy) - { // 광폭화 상태 - pet = ActorInfo.Ins.Get_Actors(eRole.Pet, 0, true, true).Find(f => f.Get_ID() == _id); - } if (_force) { var ptd = new ProjectileData { m_Skill = _effect, shooter = pet, LifeTime = _time, AddDmgPercent = _rate };