아이스 골렘 패시브

This commit is contained in:
Ino 2025-02-20 07:52:26 +09:00
parent 81ee0c7654
commit a4e61d8509
7 changed files with 5 additions and 5 deletions

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@ -507,7 +507,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 2147483647 m_StaticEditorFlags: 2147483647
m_IsActive: 0 m_IsActive: 1
--- !u!4 &6662552769912589700 --- !u!4 &6662552769912589700
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -234,7 +234,7 @@ public enum eSkillEnhance
STR_Up, DEX_Up, INT_Up, LUCK_Up, ATK_SPD_Up, MOV_SPD_Up, PIERCING, Boss_Dmg, Monster_Dmg, GoldHunter, MP_Down, AttackRange_Up, STR_Up, DEX_Up, INT_Up, LUCK_Up, ATK_SPD_Up, MOV_SPD_Up, PIERCING, Boss_Dmg, Monster_Dmg, GoldHunter, MP_Down, AttackRange_Up,
Dmg_Decrease, Dmg_Up, CRI_Up, SkillCoolTime, PetStat_Up, Dmg_Decrease, Dmg_Up, CRI_Up, SkillCoolTime, PetStat_Up,
DMG_TO_HP, SkillDmg_DECREASE, BaseDmg_DECREASE, HP_REGEN_Per1Sec, ATK_FIXED, DMG_TO_HP, SkillDmg_DECREASE, BaseDmg_DECREASE, HP_REGEN_Per1Sec, ATK_FIXED, DMG_DECREASE,
Newbie, Newbie,
} }

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@ -21,7 +21,6 @@ public class MyEnumToInt : MonoBehaviour
DontDestroyOnLoad(gameObject); DontDestroyOnLoad(gameObject);
// 열거형 초기화 // 열거형 초기화
InitializeEnumMapping<UIMenu>();
InitializeEnumMapping<eGameMode>(); InitializeEnumMapping<eGameMode>();
InitializeEnumMapping<eDungeon>(); InitializeEnumMapping<eDungeon>();
InitializeEnumMapping<eDifficult>(); InitializeEnumMapping<eDifficult>();

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@ -793,6 +793,7 @@ public class ActorStatInfo
case eSkillEnhance.HP_REGEN_Per1Sec: Set_Stat(true, eStat.HP_REGEN_Per1Sec, skilldata.f_ExtraValue1); break; case eSkillEnhance.HP_REGEN_Per1Sec: Set_Stat(true, eStat.HP_REGEN_Per1Sec, skilldata.f_ExtraValue1); break;
case eSkillEnhance.HP_Up: Set_Stat(true, eStat.HP_Multiplier, skilldata.f_ExtraValue1); break; case eSkillEnhance.HP_Up: Set_Stat(true, eStat.HP_Multiplier, skilldata.f_ExtraValue1); break;
case eSkillEnhance.ATK_FIXED: Set_Stat(true, eStat.ADD_ATK_FIXED, skilldata.f_ExtraValue1); break; case eSkillEnhance.ATK_FIXED: Set_Stat(true, eStat.ADD_ATK_FIXED, skilldata.f_ExtraValue1); break;
case eSkillEnhance.DMG_DECREASE: Set_Stat(true, eStat.DMG_DECREASE, skilldata.f_ExtraValue1); break;
} }
} }
} }