코스튬 도감...

This commit is contained in:
Ino 2025-07-17 03:19:14 +09:00
parent 45bf9cbb0f
commit a5e4ce93bf
21 changed files with 438 additions and 382 deletions

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View File

@ -17,10 +17,10 @@ public class PCInfoUI_Center : UI3DModel
var sdata = ServerInfo.Ins.m_ServerData;
if (!DSUtil.CheckNull(SelectCard))
SelectCard.gos[0].SetActive(false);
SelectCard.Set_Selected(false);
SelectCard = choiceCard;
SelectCard.gos[0].SetActive(true);
SelectCard.Set_Selected(true);
if (!firstInit)
{

View File

@ -1,13 +1,10 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PCInfoUI_CollectionCard : CardBase
{
public CanvasGroup m_canvasGroup;
public PCInfoUI_CollectionCard_Scroll m_Scroll;
public TextMeshProUGUI[] texts; // 0 이름, 1 능력치, 2 수집효과
public Image[] images; // 0 수집효과
public GameObject[] gos; // 0 잠금
public override void Set<T>(T _base)
@ -22,24 +19,15 @@ public class PCInfoUI_CollectionCard : CardBase
var obtaincount = Get_ObtainCostumeCount(data);
if (obtaincount == data.list_CostumeID.Count)
{ // 모두 가지고 있음
m_canvasGroup.alpha = 1f;
gos[0].SetActive(false);
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite("button unlock");
texts[2].color = new Color32(73, 41, 23, 255);
}
else if (obtaincount > 0)
{ // 일부 가지고 있음
m_canvasGroup.alpha = 1f;
gos[0].SetActive(true);
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite("button lock");
texts[2].color = Color.white;
}
else
{ // 아무것도 없음
m_canvasGroup.alpha = 0.5f;
gos[0].SetActive(true);
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite("button lock");
texts[2].color = Color.white;
}
}

View File

@ -1,14 +1,16 @@
using System.Collections.Generic;
using UnityEngine;
public class PCInfoUI_List : uScrollViewArrMgr
{
public GameObject[] gos; // 0 코스튬 1 짐꾼, 2 코스튬 도감
public TabUIBase m_Tab;
List<TabUIData> list_TabData = new List<TabUIData>
{
new TabUIData{ n_btnName = 338, btnImg_on = "costume button 1", btnImg_off = "costume button 1", },
new TabUIData{ n_btnName = 339, btnImg_on = "costume button 2", btnImg_off = "costume button 2", },
new TabUIData{ n_btnName = 340, btnImg_on = "costume button 3", btnImg_off = "costume button 3", },
new TabUIData{ n_btnName = 338, btnImg_on = "menu icon 2", btnImg_off = "menu icon 2" },
new TabUIData{ n_btnName = 339, btnImg_on = "menu icon 3", btnImg_off = "menu icon 3" },
new TabUIData{ n_btnName = 340, btnImg_on = "menu icon 4", btnImg_off = "menu icon 4" },
};
public override void Set()

View File

@ -4,9 +4,9 @@ using UnityEngine.UI;
public class PCInfoUI_PCListCard : CardBase
{
public Image[] images; // 0 얼굴
public Image[] images; // 0 얼굴, 1 bg
public TextMeshProUGUI[] texts; // 0 상태
public GameObject[] gos; // 0 선택, 1 미보유중, 2 상태
public GameObject[] gos; // 0 null, 1 미보유중, 2 상태
ItemListTableData m_Data;
@ -18,10 +18,15 @@ public class PCInfoUI_PCListCard : CardBase
images[0].sprite = m_Data.Get_IconSprite();
texts[0].text = Get_Status(sdata.Get_EqiupmentEquip(eItem.PCCostume));
gos[0].SetActive(false);
Set_Selected(false);
gos[1].SetActive(!sdata.IsObtainItem(Get_IntData()));
}
public override void Set_Selected(bool active)
{
images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(active ? "slot 2" : "slot 1");
}
string Get_Status(int equipid)
{
if (m_Data.n_ItemID == equipid)