아이스 골렘 스킬1 스턴 추가
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@ -10,9 +10,10 @@ public class Boss_IceGolem : BossMobActor
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public float Skill1Speed = 5f;
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[Header("스킬1 데미지")]
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public float Skill1Dmg = 3.5f;
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[Header("스킬1 스턴 시간")]
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public float Skill1StunTime = 2f;
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float m_skill1cooltime;
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BossCCData skill1CCdata = new BossCCData { m_eSkillExtraType1 = eSkillExtraType.Stun, m_LifeTime1 = 2f };
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protected override void Update()
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{
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@ -40,4 +41,9 @@ public class Boss_IceGolem : BossMobActor
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protected override float Get_Skill1Dmg() { return Skill1Dmg; }
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protected override Vector3 Get_Skill1Pos() { return Get_Center_position(); }
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protected override void Set_Skill1Projectile(ProjectileBase pb)
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{
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var pd = pb.Get_ProjectTileData();
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pd.Set_SkillExtra_MakeSkillListTableData(eSkillExtraType.Stun, Skill1StunTime);
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}
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}
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@ -2,7 +2,6 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static UnityEngine.GraphicsBuffer;
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public class BossMobActor : MobActor
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{
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@ -90,29 +89,21 @@ public class BossMobActor : MobActor
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protected virtual float Get_Skill1Dmg() { return 1f; }
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protected virtual Vector3 Get_Skill1Pos() { return Get_CenterPositionFoward(); }
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protected virtual BossCCData Get_Skill1CCData() { return null; }
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protected virtual void Set_Skill1Projectile(ProjectileBase pb) { }
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protected virtual void BossProjectile2(string s)
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{
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if (ProjectileInfo.ProjectileInfoOn)
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ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile2, this, m_Target, Get_Skill1Dmg(), Get_Skill1Pos(),
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m_MonsterTableData.f_ProjectileLifeTime2,
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pb =>
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{
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var ccData = Get_Skill1CCData();
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if (!DSUtil.CheckNull(ccData))
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{
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var pd = pb.Get_ProjectTileData();
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pd.list_eSkillExtraType = ccData.list_eSkillExtraType;
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}
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});
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m_MonsterTableData.f_ProjectileLifeTime2, pb => { Set_Skill1Projectile(pb); });
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}
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protected virtual float Get_Skill2Dmg() { return 1f; }
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protected virtual Vector3 Get_Skill2Pos() { return Get_CenterPositionFoward(); }
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protected virtual void Set_Skill2Projectile(ProjectileBase pb) { }
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protected virtual void BossProjectile3(string s)
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{
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if (ProjectileInfo.ProjectileInfoOn)
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ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile3, this, m_Target, Get_Skill2Dmg(), Get_Skill2Pos(),
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m_MonsterTableData.f_ProjectileLifeTime3);
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m_MonsterTableData.f_ProjectileLifeTime3, pb => { Set_Skill2Projectile(pb); });
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}
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protected void Run_byUseSkill(float range, float speed, Action<bool> moveend)
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@ -107,6 +107,18 @@ public class ProjectileData
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pd.CC_AddVal2 = CC_AddVal2;
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pd.DamageArea = DamageArea;
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}
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public void Set_SkillExtra_MakeSkillListTableData(eSkillExtraType skillExtraType, float lifetime, float ccRate = 1f)
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{
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e_SkillExtraType = skillExtraType;
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m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(skillExtraType);
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m_SkillListTableData = new SkillListTableData
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{
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e_SkillExtraType = skillExtraType,
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f_ExtraValue1 = lifetime,
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f_ExtraValue4 = ccRate
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};
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}
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}
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public class ProjectileBase : MonoBehaviour
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@ -237,11 +237,6 @@ public class CCData
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public double CCReduceTime;// { get { return _CCReduceTime; } set { _CCReduceTime = value; _CCReduceTime.RandomizeCryptoKey(); } }
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public float CC1Sec;
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}
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public class BossCCData
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{
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public List<eSkillExtraType> list_eSkillExtraType = new List<eSkillExtraType>();
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public List<float> list_LifeTime = new List<float>();
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}
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public class CountLevelData
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{
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